Phantom & Crimson Solitaire: Plays
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Phantom & Crimson Solitaire features | |||
---|---|---|---|
Plays | Tactical Props | Hallucinations | The Preparations Behind Scenes |
Castle Notes | Monthly Squads | Crimson Exhibition | – |
Plays are unique, single-use items in Phantom & Crimson Solitaire that provides various powerful effects once activated under specific conditions. The Play will be unknown until obtained and it will disappear upon clearing the floor it is obtained, regardless of whether the Play is activated or not!
The player can only have one Play at a time; if a new one is obtained, the player will have to choose which Play to be kept.
Gives 5 bonus Life Points in the next operation on this floor (stacks with Leader Squad, "Durin Overground", and/or "Gaulish Toponym Origins"). | |
Increases the Originium Ingot from the next operation in this floor by 50%. | |
Doubles the Command EXP from the next operation in this floor. | |
Gives a random, free Collectible upon buying an item from the next Rogue Trader in this floor. | |
Receives a random Rec. Voucher or HR Dispatch Letter after getting a reward from the next Safe House in this floor. | |
For the next operation in this floor, friendly units have their max. HP and ATK increased by 15%. | |
For the next Emergency Operation in this floor, a random Elite Operator (Pith, Sharp, Stormeye, or Touch) will be present in the squad. | |
For the next Emergency Operation in this floor, non-boss enemies have their MSPD halved. | |
Receives 1 when entering the next Encounter in this floor. | |
Receives 3 when entering the next Encounter in this floor. | |
The wares of the next Rogue Trader in this floor are half price (stacks with Rusted Iron Hammer for -75% off all wares). | |
For the next Safe House in this floor, the rewards are doubled. | |
For the next Downtime Recreation in this floor, the first try is free. |