Contracts: Under-Construction Beachside

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A list of Contracts in Under-Construction Beachside.

  • Using any Support Contracts will set the Contingency Level to 0, even when combined with other Contracts.
  • The effects of different percentage-based Contracts which applies to one particular attribute stacks multiplicatively with each other.
  • For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.

Fake Waves

Originium Zone: Activation (enemy HP buff)
Contract-enemy hp 1.png
Originium Zone: Activation I
Enemies have their HP increased by 40%
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 80%
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 130%
Originium Zone: Stimulus (enemy ATK buff)
Contract-enemy atk 1.png
Originium Zone: Stimulus I
Enemies have their ATK increased by 15%
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 40%
Contract-enemy atk 3.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 80%
Dockworker buffs
Contract-enemy hvyslr 1.png
Sailor: Physique I
Dockworkers and Dockworker Leaders have their HP, DEF, and RES increased by 40%, 20%, and 10, respectively
Contract-enemy hvyslr amod 2.png
Sailor: Physique II
Dockworkers and Dockworker Leaders have their HP and RES increased by 90% and 30, respectively, and launches their special attack in every third attacks
Contract-enemy hvyslr bmod 2.png
Sailor: Swimming Skills II
Dockworkers and Dockworker Leaders have their HP/DEF and ATK increased by 60% and 30%, respectively, and receive the following while affected by Erosion:
  • Additional HP loss over time reduced by 60%
  • Immune to Stun, Bind, and Sleep
Contract-enemy hvyslr amod 3.png
Sailor: Physique III
Dockworkers and Dockworker Leaders have their HP and RES increased by 140% and 50, respectively, and launches their special attack in every attack
Available in the second week
Contract-enemy hvyslr bmod 3.png
Sailor: Swimming Skills III
Dockworkers and Dockworker Leaders have their HP/DEF and ATK increased by 80% and 90%, respectively, and receive the following while affected by Erosion:
  • No longer lose much more HP over time
  • Immune to Stun, Bind, and Sleep
    Available in the second week
Objective: Rapid Infiltration (Ergate buffs)
Contract-enemy norgst 1.png
Objective: Rapid Infiltration I
Ergates and Ergate Leaders have their HP and speed increased by 40% and 30%, respectively
Contract-enemy norgst 2.png
Objective: Rapid Infiltration II
Ergates and Ergate Leaders have their HP and speed increased by 90% and 60%, respectively
Available in the second week
Originium Zone: Erosion (friendly HP debuff)
Contract-char hp 1.png
Originium Zone: Erosion I
Friendly units have their maximum HP reduced by 20%
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 40%
Contract-char hp 3.png
Originium Zone: Erosion III
Friendly units have their maximum HP reduced by 60%
Environment: High-Value Target (friendly ATK debuff)
Contract-char atk 1.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 15%
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 30%
Contract-char atk 3.png
Environment: High-Value Target III
Friendly units have their ATK reduced by 50%
Environment: Mental Breakdown (friendly block debuff)
Contract-char blockcnt add.png
Environment: Mental Breakdown
Friendly units have their block count reduced by 1
Contract-char blockcnt add 2.png
Environment: Mental Breakdown II
Friendly units have their block count reduced by 2
Available in the second week
Class restriction
Contract-char cost block 1.png
Environment: Frontline Conventions I
Defenders, Guards, and Medics have their DP cost doubled
Contract-char cost slow 1.png
Environment: Rearguard Conventions I
Casters, Snipers, and Supporters have their DP cost doubled
Contract-char cost block 2.png
Environment: Frontline Conventions II
Defenders, Guards, and Medics have their DP cost tripled and redeployment time increased by 50%
Contract-char cost slow 2.png
Environment: Rearguard Conventions II
Casters, Snipers, and Supporters have their DP cost tripled and redeployment time increased by 50%
Squad restriction
Contract-global squadnum 1.png
Objective: Covert Action I
Only 10 Operators (including the Support Unit) can be included to the squad
Contract-global pcharnum 1.png
Environment: Crossfire Zone I
Unit Limit reduced to 7
Contract-global squadnum 2.png
Objective: Covert Action II
Only 7 Operators (including the Support Unit) can be included to the squad
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 5
Objective: Deep Infiltration (slower DP generation)
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Contract-global costrecovery 3.png
Objective: Deep Infiltration III
DP generation rate reduced by 75% (to 1 DP every 4 seconds)
Stand-alone
Contract-enemy magicresistance 1.png
Objective: Arts Blockage
Enemies have their RES increased by 20
Contract-enemy durbus 1.png
Environment: Vehicle Modifications
Fully-Enclosed Beach Buggies have their HP and ASPD increased by 60% and 60, respectively, and are invisible
Available in the second week
Contract-enemy durgrd 1.png
Environment: External Horns
Full Metal Surfing Instructors have their HP and DEF increased by 150% and 30%, respectively, and has Taunt
Available in the second week
Contract-char attackspeed 1.png
Originium Zone: Exhaustion
Friendly units have their ASPD reduced by 40
Available in the second week
Contract-char cdtime 1.png
Originium Zone: Hindrance I
Friendly units have their skills' SP cost increased by 20%
Available in the second week
Contract-token predefinecanoe 1.png
Environment: Construction Requirements
The Custom Floating Platforms on C8 and C10 are removed; friendly units cannot be deployed on B2, B3, B4, and B5
Contract-token canoe 1.png
Environment: Inferior Materials
Available Custom Floating Platforms reduced to 1
Contract-token tidectrl atkspeed 1.png
Environment: Underwater Weapons
Enemies no longer have their ASPD reduced while inside a Deep Water Zone
Contract-token tidectrl movespeed 1.png
Environment: Swimming Facilities
Enemies no longer have their speed reduced while inside a Deep Water Zone
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1

Basepoint

Day 7
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-enemy durbus 1.png
Environment: Vehicle Modifications
Fully-Enclosed Beach Buggies have their HP and ASPD increased by 60% and 60, respectively, and are invisible
Contract-token tidectrl movespeed 1.png
Environment: Swimming Facilities
Enemies no longer have their speed reduced while inside a Deep Water Zone
Contract-char cdtime 1.png
Originium Zone: Hindrance I
Friendly units have their skills' SP cost increased by 20%
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 5
Contract-char cost slow 2.png
Environment: Rearguard Conventions II
Casters, Snipers, and Supporters have their DP cost tripled and redeployment time increased by 50%
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 130%
Contract-enemy hvyslr amod 3.png
Sailor: Physique III
Dockworkers and Dockworker Leaders have their HP and RES increased by 140% and 50, respectively, and launches their special attack in every attack
Day 12
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-token tidectrl atkspeed 1.png
Environment: Underwater Weapons
Enemies no longer have their ASPD reduced while inside a Deep Water Zone
Contract-char attackspeed 1.png
Originium Zone: Exhaustion
Friendly units have their ASPD reduced by 40
Contract-char blockcnt add.png
Environment: Mental Breakdown
Friendly units have their block count reduced by 1
Contract-enemy norgst 2.png
Objective: Rapid Infiltration II
Ergates and Ergate Leaders have their HP and speed increased by 90% and 60%, respectively
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 40%
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 30%
Contract-enemy hvyslr bmod 3.png
Sailor: Swimming Skills III
Dockworkers and Dockworker Leaders have their HP/DEF and ATK increased by 80% and 90%, respectively, and receive the following while affected by Erosion:
  • No longer lose much more HP over time
  • Immune to Stun, Bind, and Sleep
Contract-global costrecovery 3.png
Objective: Deep Infiltration III
DP generation rate reduced by 75% (to 1 DP every 4 seconds)

Training Ground

Contracts
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-token tidectrl movespeed 1.png
Environment: Swimming Facilities
Enemies no longer have their speed reduced while inside a Deep Water Zone
Contract-char blockcnt add.png
Environment: Mental Breakdown
Friendly units have their block count reduced by 1
Contract-token canoe 1.png
Environment: Inferior Materials
Available Custom Floating Platforms reduced to 1
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 80%
Contract-enemy hvyslr bmod 2.png
Sailor: Swimming Skills II
Dockworkers and Dockworker Leaders have their HP/DEF and ATK increased by 60% and 30%, respectively, and receive the following while affected by Erosion:
  • Additional HP loss over time reduced by 60%
  • Immune to Stun, Bind, and Sleep

Guide

Under-Construction Beachside guide.png