Contracts: Under-Construction Beachside
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Operation | Contracts | Guide |
A list of Contracts in Under-Construction Beachside.
- Using any Support Contracts will set the Contingency Level to 0, even when combined with other Contracts.
- The effects of different percentage-based Contracts which applies to one particular attribute stacks multiplicatively with each other.
- For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.
Fake Waves
Originium Zone: Activation (enemy HP buff) | |
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Originium Zone: Activation I Enemies have their HP increased by 40%
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Originium Zone: Activation II Enemies have their HP increased by 80%
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Originium Zone: Activation III Enemies have their HP increased by 130%
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Originium Zone: Stimulus (enemy ATK buff) | |
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Originium Zone: Stimulus I Enemies have their ATK increased by 15%
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Originium Zone: Stimulus II Enemies have their ATK increased by 40%
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Originium Zone: Stimulus III Enemies have their ATK increased by 80%
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Dockworker buffs | |
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Sailor: Physique I Dockworkers and Dockworker Leaders have their HP, DEF, and RES increased by 40%, 20%, and 10, respectively
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Sailor: Physique II Dockworkers and Dockworker Leaders have their HP and RES increased by 90% and 30, respectively, and launches their special attack in every third attacks
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Sailor: Swimming Skills II Dockworkers and Dockworker Leaders have their HP/DEF and ATK increased by 60% and 30%, respectively, and receive the following while affected by Erosion:
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Sailor: Physique III Dockworkers and Dockworker Leaders have their HP and RES increased by 140% and 50, respectively, and launches their special attack in every attackAvailable in the second week
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Sailor: Swimming Skills III Dockworkers and Dockworker Leaders have their HP/DEF and ATK increased by 80% and 90%, respectively, and receive the following while affected by Erosion:
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Objective: Rapid Infiltration (Ergate buffs) | |
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Objective: Rapid Infiltration I Ergates and Ergate Leaders have their HP and speed increased by 40% and 30%, respectively
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Objective: Rapid Infiltration II Ergates and Ergate Leaders have their HP and speed increased by 90% and 60%, respectivelyAvailable in the second week
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Originium Zone: Erosion (friendly HP debuff) | |
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Originium Zone: Erosion I Friendly units have their maximum HP reduced by 20%
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 40%
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Originium Zone: Erosion III Friendly units have their maximum HP reduced by 60%
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Environment: High-Value Target (friendly ATK debuff) | |
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Environment: High-Value Target I Friendly units have their ATK reduced by 15%
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Environment: High-Value Target II Friendly units have their ATK reduced by 30%
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Environment: High-Value Target III Friendly units have their ATK reduced by 50%
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Environment: Mental Breakdown (friendly block debuff) | |
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Environment: Mental Breakdown Friendly units have their block count reduced by 1
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Environment: Mental Breakdown II Friendly units have their block count reduced by 2Available in the second week
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Class restriction | |
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Environment: Frontline Conventions I Defenders, Guards, and Medics have their DP cost doubled
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Environment: Rearguard Conventions I Casters, Snipers, and Supporters have their DP cost doubled
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Environment: Frontline Conventions II Defenders, Guards, and Medics have their DP cost tripled and redeployment time increased by 50%
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Environment: Rearguard Conventions II Casters, Snipers, and Supporters have their DP cost tripled and redeployment time increased by 50%
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Squad restriction | |
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Objective: Covert Action I Only 10 Operators (including the Support Unit) can be included to the squad
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Environment: Crossfire Zone I Unit Limit reduced to 7
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Objective: Covert Action II Only 7 Operators (including the Support Unit) can be included to the squad
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Environment: Crossfire Zone II Unit Limit reduced to 5
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Objective: Deep Infiltration (slower DP generation) | |
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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Objective: Deep Infiltration II DP generation rate reduced by 50% (to 1 DP every 2 seconds)
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Objective: Deep Infiltration III DP generation rate reduced by 75% (to 1 DP every 4 seconds)
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Stand-alone | |
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Objective: Arts Blockage Enemies have their RES increased by 20
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Environment: Vehicle Modifications Fully-Enclosed Beach Buggies have their HP and ASPD increased by 60% and 60, respectively, and are invisibleAvailable in the second week
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Environment: External Horns Full Metal Surfing Instructors have their HP and DEF increased by 150% and 30%, respectively, and has TauntAvailable in the second week
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Originium Zone: Exhaustion Friendly units have their ASPD reduced by 40Available in the second week
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Originium Zone: Hindrance I Friendly units have their skills' SP cost increased by 20%Available in the second week
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Environment: Construction Requirements The Custom Floating Platforms on C8 and C10 are removed; friendly units cannot be deployed on B2, B3, B4, and B5
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Environment: Inferior Materials Available Custom Floating Platforms reduced to 1
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Environment: Underwater Weapons Enemies no longer have their ASPD reduced while inside a Deep Water Zone
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Environment: Swimming Facilities Enemies no longer have their speed reduced while inside a Deep Water Zone
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Objective: Last Line of Defense Life Point reduced to 1
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Basepoint
Day 7 | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Environment: Vehicle Modifications Fully-Enclosed Beach Buggies have their HP and ASPD increased by 60% and 60, respectively, and are invisible
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Environment: Swimming Facilities Enemies no longer have their speed reduced while inside a Deep Water Zone
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Originium Zone: Hindrance I Friendly units have their skills' SP cost increased by 20%
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Environment: Crossfire Zone II Unit Limit reduced to 5
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Environment: Rearguard Conventions II Casters, Snipers, and Supporters have their DP cost tripled and redeployment time increased by 50%
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Objective: Deep Infiltration II DP generation rate reduced by 50% (to 1 DP every 2 seconds)
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Originium Zone: Activation III Enemies have their HP increased by 130%
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Sailor: Physique III Dockworkers and Dockworker Leaders have their HP and RES increased by 140% and 50, respectively, and launches their special attack in every attack
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Day 12 | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Environment: Underwater Weapons Enemies no longer have their ASPD reduced while inside a Deep Water Zone
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Originium Zone: Exhaustion Friendly units have their ASPD reduced by 40
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Environment: Mental Breakdown Friendly units have their block count reduced by 1
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Objective: Rapid Infiltration II Ergates and Ergate Leaders have their HP and speed increased by 90% and 60%, respectively
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 40%
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Environment: High-Value Target II Friendly units have their ATK reduced by 30%
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Sailor: Swimming Skills III Dockworkers and Dockworker Leaders have their HP/DEF and ATK increased by 80% and 90%, respectively, and receive the following while affected by Erosion:
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Objective: Deep Infiltration III DP generation rate reduced by 75% (to 1 DP every 4 seconds)
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Training Ground
Contracts | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Environment: Swimming Facilities Enemies no longer have their speed reduced while inside a Deep Water Zone
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Environment: Mental Breakdown Friendly units have their block count reduced by 1
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Environment: Inferior Materials Available Custom Floating Platforms reduced to 1
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Originium Zone: Activation II Enemies have their HP increased by 80%
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Sailor: Swimming Skills II Dockworkers and Dockworker Leaders have their HP/DEF and ATK increased by 60% and 30%, respectively, and receive the following while affected by Erosion:
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