Test Criteria: Beach Repair

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A list of Test Criteria in Beach Repair.

[C.C. Battleplan] Effects in orange stacks with those from other Criteria.

Pinch-Out Experimental Operation

Test Criterion Score Fighting Spirit Dispatch Reaction Perseverance Planning Insight First clr.
PO-Environment Fearless Bulwark.png
Environment: Fearless Bulwark
There will be 2 pre-spawned Guerrilla Shieldguards
40 0 30 0 0 5 5 10 Crystalized Originium icon.png
PO-Environment Platform Renovation.png
Environment: Platform Renovation
Available Custom Floating Platforms reduced to 1
20 0 0 20 0 0 0 10 Crystalized Originium icon.png
PO-Environment Singularity Testing.png
Environment: Singularity Testing
Unit Limit reduced to 1
30 0 0 0 0 30 0 10 Crystalized Originium icon.png
PO-Guerrilla Herald Attack Command.png
Guerrilla Herald: Attack Command
Guerrilla Heralds' ATK Inspire increased to 50%
10 0 0 0 0 0 10 10 Crystalized Originium icon.png
PO-Guerrilla Herald Defense Command.png
Guerrilla Herald: Defense Command
Guerrilla Heralds' DEF Inspire increased to 500
20 0 0 0 0 0 20 10 Crystalized Originium icon.png
PO-Guerrilla Herald Stealth Command.png
Guerrilla Herald: Stealth Command
Guerrilla Heralds are invisible
20 0 0 0 0 0 20 10 Crystalized Originium icon.png
PO-Guerrilla Herald Strong Physique II.png
Guerrilla Herald: Strong Physique II
Guerrilla Heralds have their HP increased by 60%
20 0 0 0 0 20 0 10 Crystalized Originium icon.png
PO-Guerrilla Sniper Nutrition Supplement.png
Guerrilla Sniper: Nutrition Supplement
Guerrilla Snipers have their HP increased by 100%
10 0 0 0 0 10 0 10 Crystalized Originium icon.png
PO-Guerrilla Sniper Piercing Bolt.png
Guerrilla Sniper: Piercing Bolt
Guerrilla Snipers have their ATK increased by 50%
10 0 0 10 0 0 0 10 Crystalized Originium icon.png
PO-Joint Tactics Armament.png
Joint Tactics: Armament #1
Friendly units have their ATK increased by 25%
Mutually exclusive with Joint Tactics: Assault #1 and Joint Tactics: Skills
0 0 0 0 0 0 0
PO-Joint Tactics Armament.png
Joint Tactics: Armament #2
Friendly units have their ATK increased by 25%
Mutually exclusive with Joint Tactics: Assault #2 and Joint Tactics: Redeployment
0 0 0 0 0 0 0
PO-Joint Tactics Assault.png
Joint Tactics: Assault #1
Friendly units have their ASPD increased by 30
Mutually exclusive with Joint Tactics: Armament #1 and Joint Tactics: Skills
0 0 0 0 0 0 0
PO-Joint Tactics Assault.png
Joint Tactics: Assault #2
Friendly units have their ASPD increased by 30
Mutually exclusive with Joint Tactics: Armament #2 and Joint Tactics: Redeployment
0 0 0 0 0 0 0
PO-Joint Tactics Skills.png
Joint Tactics: Skills
Friendly units have their skills' SP cost reduced by 25%
Mutually exclusive with Joint Tactics: Armament and Assault #1
0 0 0 0 0 0 0
PO-Joint Tactics Redeployment.png
Joint Tactics: Redeployment
Friendly units have their redeployment time reduced by 25%
Mutually exclusive with Joint Tactics: Armament and Assault #2
0 0 0 0 0 0 0
PO-Objective Covert Action I.png
Objective: Covert Action I
Only 10 Operators (including the Support Unit) can be included to the squad
20 0 0 0 16 0 4 10 Crystalized Originium icon.png
PO-Objective Deep Infiltration I.png
Objective: Deep Infiltration I
Automatic DP generation rate reduced by 25%
10 0 0 0 0 5 5 10 Crystalized Originium icon.png
PO-Objective Last Line of Defense.png
Objective: Last Line of Defense
Life Point reduced to 1
20 0 0 20 0 0 0 10 Crystalized Originium icon.png
PO-Originium Zone Activation I.png
Originium Zone: Activation I
Enemies have their HP increased by 30%
10 0 8 0 2 0 0 10 Crystalized Originium icon.png
PO-Objective Urgent Contract 1 Defender Guard Specialist.png
Objective: Urgent Contract #1
Defenders, Guards, and Specialists have their DP cost doubled
Mutually exclusive with Objective: Urgent Contract #2
10 0 8 0 2 0 0 10 Crystalized Originium icon.png
PO-Objective Urgent Contract 2 Caster Sniper Supporter.png
Objective: Urgent Contract #2
Casters, Snipers, and Supporters have their DP cost increased by 50%
Mutually exclusive with Objective: Urgent Contract #1
10 0 8 0 2 0 0 10 Crystalized Originium icon.png
PO-Originium Zone Activation I.png
Originium Zone: Activation I
Enemies have their HP increased by 30%
30 26 0 0 4 0 0 10 Crystalized Originium icon.png
PO-Originium Zone Activation II.png
Originium Zone: Activation II
Enemies have their HP increased by 50%
40 34 0 0 6 0 0 10 Crystalized Originium icon.png
PO-Originium Zone Activation III.png
Originium Zone: Activation III
Enemies have their HP increased by 80%
50 42 0 0 8 0 0 10 Crystalized Originium icon.png
PO-Originium Zone Erosion I.png
Originium Zone: Erosion I
Friendly units have their maximum HP reduced by 15%
30 0 0 0 30 0 0 10 Crystalized Originium icon.png
PO-Originium Zone Erosion II.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 30%
40 0 0 0 40 0 0 10 Crystalized Originium icon.png

C.C. Pyrolysis

Test Criterion Dimension Score
Test Criteria-level hidden sotisd 1.png
Environment: Fearless Bulwark
There will be a pre-spawned Guerrilla Shieldguard
CCB-Insight.png
Insight
30
Test Criteria-char atk 1.png
Environment: High-Value Target I
Enemies have their ATK increased by 20%
CCB-Strategy.png
Strategy
20
Test Criteria-char atk 2.png
Environment: High-Value Target II
Enemies have their ATK increased by 25%
CCB-Strategy.png
Strategy
30
Test Criteria-global canoe1.png
Environment: Platform Demolition
The Custom Floating Platforms on (to be added) are removed
CCB-Planning.png
Planning
10
Test Criteria-global canoe2.png
Environment: Platform Renovation
Available Custom Floating Platforms reduced to only 1
CCB-Planning.png
Planning
20
Test Criteria-global pcharnum 3.png
Environment: Singularity Testing
Unit Limit reduced to only 1
CCB-Dispatch.png
Dispatch
50
Test Criteria-sotisp def1.png
Guerrilla Sniper: Impact-Resistant Plugboard
Guerrilla Snipers have their DEF increased by 300
CCB-Technique.png
Technique
10
Test Criteria-sotisp hp1.png
Guerrilla Sniper: Nutrition Supplement
Guerrilla Snipers have their HP increased by 100%
CCB-Technique.png
Technique
10
Test Criteria-sotisp atk1.png
Guerrilla Sniper: Piercing Bolt
Guerrilla Snipers have their ATK increased by 50%
CCB-Technique.png
Technique
10
Test Criteria-sotisd hp1.png
Guerrilla Shieldguard: Sturdy Body I
Guerrilla Shieldguards have their HP increased by 40%
CCB-Technique.png
Technique
10
Test Criteria-sotisd def1.png
Guerrilla Shieldguard: Sturdy Will I
Guerrilla Shieldguards have their DEF increased by 2000
CCB-Technique.png
Technique
10
Test Criteria-char atk p1.png
Joint Tactics: Armament
Friendly units have their ATK increased by 25%
CCB-Support.png
Support
0
Test Criteria-char atk p1.png
Joint Tactics: Armament
Friendly units have their ATK increased by 25%
CCB-Support.png
Support
0
Test Criteria-char atkspeed p1.png
Joint Tactics: Assault
Friendly units have their ASPD increased by 30
CCB-Support.png
Support
0
Test Criteria-char atkspeed p1.png
Joint Tactics: Assault
Friendly units have their ASPD increased by 30
CCB-Support.png
Support
0
Test Criteria-char respawntime p1.png
Joint Tactics: Redeployment
Friendly units have their redeployment time reduced by 25%
CCB-Support.png
Support
0
Test Criteria-char skillcd p1.png
Joint Tactics: Skills
Friendly units have their skills' SP cost reduced by 25%
CCB-Support.png
Support
0
Test Criteria-enemy mag1.png
Objective: Arts Blockage
Enemies have their RES increased by 30
CCB-Strategy.png
Strategy
40
Test Criteria-global costrecovery 1.png
Objective: Deep Infiltration I
Automatic DP generation rate reduced by 25%
CCB-Dispatch.png
Dispatch
20
Test Criteria-char cost sniperguard 2.png
Objective: Urgent Contract
Defenders, Guards, and Specialists have their DP cost doubled
CCB-Dispatch.png
Dispatch
20
Test Criteria-enemy hp 1.png
Originium Zone: Activation I
Friendly units have their maximum HP reduced by 15%
CCB-Emergency Response.png
Emergency Response
20
Test Criteria-enemy hp 2.png
Originium Zone: Activation II
Friendly units have their maximum HP reduced by 25%
CCB-Emergency Response.png
Emergency Response
30