Test Criteria: Immortal Hall

From Arknights Terra Wiki
Jump to navigation Jump to search
This article pertains to a subject that is not yet released in the Global server of Arknights.
Part of this article still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the article.

A list of Test Criteria in Immortal Hall.

Effects in orange stacks with those from other Criteria.

Underdawn

Powerful Enemy

Criteria Set bonus: +10
Test Criterion Dimension Score
Test Criteria-enemy hp 1.png
Originium Zone: Activation I
Enemies have their HP increased by 60%
CCB-Strategy.png
Strategy
20
Test Criteria-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 90%
CCB-Strategy.png
Strategy
30
Test Criteria-enemy atk 1.png
Originium Zone: Stimulus I
Enemies have their ATK increased by 40%
CCB-Strategy.png
Strategy
20
Test Criteria-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 60%
CCB-Strategy.png
Strategy
30

裂礁狂热

Criteria Set bonus: +10
Test Criterion Dimension Score
Test Criteria-dsbskr start.png
Nethersea Reefbreaker: 领航
There will be 2 Nethersea Reefbreakers
CCB-Technique.png
Technique
10
Test Criteria-dsbskr 2.png
Nethersea Reefbreaker: 茁壮演化
Nethersea Reefbreakers have their HP and ATK increased by 130% and 80%, respectively, and will deduct 2 Life Points upon entering a Protection Objective
CCB-Technique.png
Technique
20
Test Criteria-dsbskr 4.png
Nethersea Reefbreaker: 先遣
Nethersea Reefbreakers have their RES increased by 50, attack range extended, and spawns earlier
CCB-Technique.png
Technique
20
Test Criteria-dsbskr 3.png
Nethersea Reefbreaker: 过度成熟
Nethersea Reefbreakers have their movement speed doubled, immune to Slow, Sleep, and Bind, and spawns with 15 stacks of the ATK buff
CCB-Technique.png
Technique
30
Test Criteria-dsbskr 6.png
Nethersea Reefbreaker: 庞巨演化
Nethersea Reefbreakers have their HP and ATK increased by 160% and 100%, respectively
CCB-Technique.png
Technique
20
Test Criteria-dsbskr 5.png
Nethersea Reefbreaker: 激流不息
Nethersea Reefbreakers have Status Resistance while on a Nethersea Brand
CCB-Technique.png
Technique
10
Test Criteria-dsbskr 7.png
Nethersea Reefbreaker: 汪洋之拥
Nethersea Reefbreakers take 15% less Physical and Arts damage for every friendly unit on a Nethersea Brand (stacks multiplicatively)
CCB-Technique.png
Technique
10

溟海之蚀

Criteria Set bonus: +10
Test Criterion Dimension Score
Test Criteria-creep 1.png
Environment: 毒性溟痕
Nethersea Brands deal 120 Arts damage and inflicts 20 Nervous Impairment every second to friendly units on them
CCB-Planning.png
Planning
10
Test Criteria-creep 2.png
Environment: 汹涌海潮
Nethersea Brands' spread can only be stopped by a friendly unit with a block count of 3 or higher
CCB-Planning.png
Planning
10
Test Criteria-creep 4.png
Environment: 上部侵蚀
There is a Nethersea Brand on the upper part of the map
CCB-Planning.png
Planning
10
Test Criteria-creep 3.png
Environment: 下部侵蚀
There is a Nethersea Brand on the lower part of the map
CCB-Planning.png
Planning
10
Test Criteria-creep 5.png
Environment: 大群共生
Enemies have their DEF and ASPD increased by 600 and 50, respectively, while on a Nethersea Brand
CCB-Planning.png
Planning
20
Test Criteria-creep 6.png
Environment: 盐碱化
Friendly units on Nethersea Brands have the healing they receive from other friendlies halved
CCB-Planning.png
Planning
10
Test Criteria-creep 7.png
Environment: 黏稠化
Friendly units on Nethersea Brands have their ASPD reduced by 50
CCB-Planning.png
Planning
10

Missing in Action

Criteria Set bonus: +5
Test Criterion Dimension Score
Test Criteria-char respawntime 1.png
Objective: Low Efficiency I
Friendly units have their redeployment time increased by 75%
CCB-Dispatch.png
Dispatch
30
Test Criteria-skill cost block 4.png
Objective: Strategic Dispatch
Casters and Defenders cannot be used
CCB-Dispatch.png
Dispatch
30
Test Criteria-skill cost block 3.png
Objective: Strategic Dispatch
Guards and Specialists cannot be used
CCB-Dispatch.png
Dispatch
30
Test Criteria-skill cost slow 4.png
Objective: Urgent Contract
Casters and Defenders have their DP cost doubled
CCB-Dispatch.png
Dispatch
10
Test Criteria-skill cost slow 3.png
Objective: Urgent Contract
Guards and Specialists have their DP cost doubled
CCB-Dispatch.png
Dispatch
10

Weakness

Criteria Set bonus: +10
Test Criterion Dimension Score
Test Criteria-char atk 1.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 20%
CCB-Emergency Response.png
Emergency Response
20
Test Criteria-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 30%
CCB-Emergency Response.png
Emergency Response
30
Test Criteria-char hp 1.png
Originium Zone: Erosion I
Friendly units have their maximum HP reduced by 20%
CCB-Emergency Response.png
Emergency Response
20
Test Criteria-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 30%
CCB-Emergency Response.png
Emergency Response
30

Treacherous Terrain

Criteria Set bonus: +10
Test Criterion Dimension Score
Test Criteria-range forbid 2.png
Environment: 强风暴
Friendly units cannot be deployed in 6 ranged tiles
CCB-Insight.png
Insight
20
Test Criteria-melee forbid 1.png
Environment: 涡旋
Friendly units cannot be deployed in 9 melee tiles
CCB-Insight.png
Insight
20
Test Criteria-dsbudr start1.png
Environment: 上部浸透
There will be a Nethersea Founder on the upper part of the map
CCB-Insight.png
Insight
10
Test Criteria-dsbudr start2.png
Environment: 下部浸透
There will be a Nethersea Founder on the lower part of the map
CCB-Insight.png
Insight
10
Test Criteria-dsshtr start.png
Nethersea Spewer: 涌现
There will be 3 additional Nethersea Spewers
CCB-Insight.png
Insight
20
Test Criteria-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
CCB-Insight.png
Insight
30

引痕蔓生

Criteria Set bonus: +10
Test Criterion Dimension Score
Test Criteria-dssalr start.png
Nethersea Brandguider: 超量殖生
There will be 2 additional Nethersea Brandguiders at the start of the operation
CCB-Technique.png
Technique
10
Test Criteria-dssalr 3.png
Nethersea Brandguider: 硬壳附肢
Nethersea Brandguiders have their HP and RES increased by 150% and 50, respectively
CCB-Technique.png
Technique
30
Test Criteria-dssalr 5.png
Nethersea Brandguider: 利齿附肢
Nethersea Brandguiders have their ATK increased by 200%
CCB-Technique.png
Technique
20
Test Criteria-dssalr 2.png
Nethersea Brandguider: 命定之触
Nethersea Brandguiders' trait cannot be Silenced
CCB-Technique.png
Technique
10
Test Criteria-dssalr 4.png
Nethersea Brandguider: 异质体
Nethersea Brandguiders' trait now has a HP threshold of 90%, quadruples their DEF, and makes them counted as three enemies when blocked
CCB-Technique.png
Technique
20

Constrained

Criteria Set bonus: +5
Test Criterion Dimension Score
Test Criteria-global pcharnum 1.png
Environment: Crossfire Zone I
Unit Limit reduced to 7
CCB-Dispatch.png
Dispatch
10
Test Criteria-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 5
CCB-Dispatch.png
Dispatch
30
Test Criteria-global squadnum 1.png
Objective: Covert Action I
Only 10 Operators (including the Support Unit) can be included to the squad
CCB-Dispatch.png
Dispatch
10
Test Criteria-global squadnum 2.png
Objective: Covert Action II
Only 7 Operators (including the Support Unit) can be included to the squad
CCB-Dispatch.png
Dispatch
30
Test Criteria-global costrecovery 1.png
Objective: Deep Infiltration I
Automatic DP generation rate reduced by 25%
CCB-Dispatch.png
Dispatch
20
Test Criteria-global costrecovery 2.png
Objective: Deep Infiltration II
Automatic DP generation rate reduced by 50%
CCB-Dispatch.png
Dispatch
30

Emergency Response

Test Criterion Dimension Score
Test Criteria-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 300
CCB-Strategy.png
Strategy
20
Test Criteria-dsshtr 2.png
Nethersea Spewer: 潜流胞衣
Nethersea Spewers have their HP and ATK increased by 100% and 30%, respectively
CCB-Technique.png
Technique
20
Test Criteria-dsubrl start.png
Nethersea Swarmcaller: 初探
There will be 2 additional Nethersea Swarmcallers; Nethersea Swarmcallers have their HP and DEF increased by 60% and to 400, respectively
CCB-Technique.png
Technique
20
Test Criteria-char def 1.png
Objective: Confidential Operation I
Friendly units have their DEF reduced by 200
CCB-Emergency Response.png
Emergency Response
20
Test Criteria-enemy hp 1.png
Originium Zone: Activation I
Enemies have their HP increased by 60%
CCB-Strategy.png
Strategy
20
Test Criteria-enemy atk 1.png
Originium Zone: Stimulus I
Enemies have their ATK increased by 40%
CCB-Strategy.png
Strategy
20