Test Criteria: Immortal Hall
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Operation | Test Criteria |
This article pertains to a subject that is not yet released in the Global server of Arknights. |
Part of this article still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it. Please read the translation guidelines first before translating the article. |
A list of Test Criteria in Immortal Hall.
Effects in orange stacks with those from other Criteria.
Underdawn
Powerful Enemy
Criteria Set bonus: +10
Test Criterion | Dimension | Score | |
---|---|---|---|
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Originium Zone: Activation I Enemies have their HP increased by 60%
|
![]() Strategy
|
20 |
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Originium Zone: Activation II Enemies have their HP increased by 90%
|
![]() Strategy
|
30 |
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Originium Zone: Stimulus I Enemies have their ATK increased by 40%
|
![]() Strategy
|
20 |
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Originium Zone: Stimulus II Enemies have their ATK increased by 60%
|
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|
30 |
裂礁狂热
Criteria Set bonus: +10
Test Criterion | Dimension | Score | |
---|---|---|---|
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Nethersea Reefbreaker: 领航 There will be 2 Nethersea Reefbreakers
|
![]() Technique
|
10 |
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Nethersea Reefbreaker: 茁壮演化 Nethersea Reefbreakers have their HP and ATK increased by 130% and 80%, respectively, and will deduct 2 Life Points upon entering a Protection Objective
|
![]() Technique
|
20 |
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Nethersea Reefbreaker: 先遣 Nethersea Reefbreakers have their RES increased by 50, attack range extended, and spawns earlier
|
![]() Technique
|
20 |
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Nethersea Reefbreaker: 过度成熟 Nethersea Reefbreakers have their movement speed doubled, immune to Slow, Sleep, and Bind, and spawns with 15 stacks of the ATK buff
|
![]() Technique
|
30 |
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Nethersea Reefbreaker: 庞巨演化 Nethersea Reefbreakers have their HP and ATK increased by 160% and 100%, respectively
|
![]() Technique
|
20 |
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Nethersea Reefbreaker: 激流不息 Nethersea Reefbreakers have Status Resistance while on a Nethersea Brand
|
![]() Technique
|
10 |
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Nethersea Reefbreaker: 汪洋之拥 Nethersea Reefbreakers take 15% less Physical and Arts damage for every friendly unit on a Nethersea Brand (stacks multiplicatively)
|
![]() Technique
|
10 |
溟海之蚀
Criteria Set bonus: +10
Test Criterion | Dimension | Score | |
---|---|---|---|
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Environment: 毒性溟痕 Nethersea Brands deal 120 Arts damage and inflicts 20 Nervous Impairment every second to friendly units on them
|
![]() Planning
|
10 |
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Environment: 汹涌海潮 Nethersea Brands' spread can only be stopped by a friendly unit with a block count of 3 or higher
|
![]() Planning
|
10 |
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Environment: 上部侵蚀 There is a Nethersea Brand on the upper part of the map
|
![]() Planning
|
10 |
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Environment: 下部侵蚀 There is a Nethersea Brand on the lower part of the map
|
![]() Planning
|
10 |
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Environment: 大群共生 Enemies have their DEF and ASPD increased by 600 and 50, respectively, while on a Nethersea Brand
|
![]() Planning
|
20 |
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Environment: 盐碱化 Friendly units on Nethersea Brands have the healing they receive from other friendlies halved
|
![]() Planning
|
10 |
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Environment: 黏稠化 Friendly units on Nethersea Brands have their ASPD reduced by 50
|
![]() Planning
|
10 |
Missing in Action
Criteria Set bonus: +5
Test Criterion | Dimension | Score | |
---|---|---|---|
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Objective: Low Efficiency I Friendly units have their redeployment time increased by 75%
|
![]() Dispatch
|
30 |
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Objective: Strategic Dispatch Casters and Defenders cannot be used
|
![]() Dispatch
|
30 |
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Objective: Strategic Dispatch Guards and Specialists cannot be used
|
![]() Dispatch
|
30 |
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Objective: Urgent Contract Casters and Defenders have their DP cost doubled
|
![]() Dispatch
|
10 |
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Objective: Urgent Contract Guards and Specialists have their DP cost doubled
|
![]() Dispatch
|
10 |
Weakness
Criteria Set bonus: +10
Test Criterion | Dimension | Score | |
---|---|---|---|
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Environment: High-Value Target I Friendly units have their ATK reduced by 20%
|
![]() Emergency Response
|
20 |
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Environment: High-Value Target II Friendly units have their ATK reduced by 30%
|
![]() Emergency Response
|
30 |
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Originium Zone: Erosion I Friendly units have their maximum HP reduced by 20%
|
![]() Emergency Response
|
20 |
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 30%
|
![]() Emergency Response
|
30 |
Treacherous Terrain
Criteria Set bonus: +10
Test Criterion | Dimension | Score | |
---|---|---|---|
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Environment: 强风暴 Friendly units cannot be deployed in 6 ranged tiles
|
![]() Insight
|
20 |
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Environment: 涡旋 Friendly units cannot be deployed in 9 melee tiles
|
![]() Insight
|
20 |
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Environment: 上部浸透 There will be a Nethersea Founder on the upper part of the map
|
![]() Insight
|
10 |
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Environment: 下部浸透 There will be a Nethersea Founder on the lower part of the map
|
![]() Insight
|
10 |
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Nethersea Spewer: 涌现 There will be 3 additional Nethersea Spewers
|
![]() Insight
|
20 |
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Objective: Last Line of Defense Life Point reduced to 1
|
![]() Insight
|
30 |
引痕蔓生
Criteria Set bonus: +10
Test Criterion | Dimension | Score | |
---|---|---|---|
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Nethersea Brandguider: 超量殖生 There will be 2 additional Nethersea Brandguiders at the start of the operation
|
![]() Technique
|
10 |
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Nethersea Brandguider: 硬壳附肢 Nethersea Brandguiders have their HP and RES increased by 150% and 50, respectively
|
![]() Technique
|
30 |
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Nethersea Brandguider: 利齿附肢 Nethersea Brandguiders have their ATK increased by 200%
|
![]() Technique
|
20 |
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Nethersea Brandguider: 命定之触 Nethersea Brandguiders' trait cannot be Silenced
|
![]() Technique
|
10 |
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Nethersea Brandguider: 异质体 Nethersea Brandguiders' trait now has a HP threshold of 90%, quadruples their DEF, and makes them counted as three enemies when blocked
|
![]() Technique
|
20 |
Constrained
Criteria Set bonus: +5
Test Criterion | Dimension | Score | |
---|---|---|---|
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Environment: Crossfire Zone I Unit Limit reduced to 7
|
![]() Dispatch
|
10 |
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Environment: Crossfire Zone II Unit Limit reduced to 5
|
![]() Dispatch
|
30 |
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Objective: Covert Action I Only 10 Operators (including the Support Unit) can be included to the squad
|
![]() Dispatch
|
10 |
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Objective: Covert Action II Only 7 Operators (including the Support Unit) can be included to the squad
|
![]() Dispatch
|
30 |
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Objective: Deep Infiltration I Automatic DP generation rate reduced by 25%
|
![]() Dispatch
|
20 |
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Objective: Deep Infiltration II Automatic DP generation rate reduced by 50%
|
![]() Dispatch
|
30 |
Emergency Response
Test Criterion | Dimension | Score | |
---|---|---|---|
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Anti-Armor I Enemies have their DEF increased by 300
|
![]() Strategy
|
20 |
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Nethersea Spewer: 潜流胞衣 Nethersea Spewers have their HP and ATK increased by 100% and 30%, respectively
|
![]() Technique
|
20 |
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Nethersea Swarmcaller: 初探 There will be 2 additional Nethersea Swarmcallers; Nethersea Swarmcallers have their HP and DEF increased by 60% and to 400, respectively
|
![]() Technique
|
20 |
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Objective: Confidential Operation I Friendly units have their DEF reduced by 200
|
![]() Emergency Response
|
20 |
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Originium Zone: Activation I Enemies have their HP increased by 60%
|
![]() Strategy
|
20 |
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Originium Zone: Stimulus I Enemies have their ATK increased by 40%
|
![]() Strategy
|
20 |