Contracts: Grand Knight Territory Bar District

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A list of Contracts in Grand Knight Territory Bar District.

  • Using any Support Contracts will set the Contingency Level to 0, even when combined with other Contracts.
  • The effects of different percentage-based Contracts which applies to one particular attribute stacks multiplicatively with each other.
  • For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.

Dawnseeker

Originium Zone: Activation (enemy HP buff)
Contract-enemy hp 1.png
Originium Zone: Activation I
Enemies have their HP increased by 30%
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 70%
Originium Zone: Deep Stimulus (enemy ATK/ASPD buff)
Contract-enemy atk attackspeed 1.png
Originium Zone: Deep Stimulus I
Enemies have their ATK and ASPD increased by 15% and 15, respectively
Contract-enemy atk attackspeed 2.png
Originium Zone: Deep Stimulus II
Enemies have their ATK and ASPD increased by 30% and 30, respectively
Contract-enemy atk attackspeed 3.png
Originium Zone: Deep Stimulus III
Enemies have their ATK and ASPD increased by 45% and 45, respectively
Viviana buffs
Contract-enemy cadkgt amod 1.png
Viviana: Dazzle I
The Candle Knight Viviana has her HP increased by 50% and her Glimmering Touch special attack had its charge time halved
Contract-enemy cadkgt amod 2.png
Viviana: Dazzle II
The Candle Knight Viviana has her HP increased by 110% and Negative Taunt, and her Glimmering Touch special attack had its charge time halved and cooldown reduced by 40%
Contract-enemy cadkgt bmod 2.png
Viviana: Candlelight II
The Candle Knight Viviana has her HP and ATK increased by 80% and 50%, respectively, attack range doubled, the damage she deals ignore 35% RES, and her Glimmering Touch special attack had its cooldown halved
Contract-enemy cadkgt amod 3.png
Viviana: Dazzle III
The Candle Knight Viviana has her HP increased by 160% and Negative Taunt, and her Glimmering Touch special attack had its charge time removed and cooldown reduced by 70%
Contract-enemy cadkgt bmod 3.png
Viviana: Candlelight III
The Candle Knight Viviana has her HP and ATK increased by 110% and 90%, respectively, attack range doubled, the damage she deals ignore 80% RES, and her Glimmering Touch special attack had its cooldown halved
Tola buffs
Contract-enemy nmekgt amod 1.png
Tola: Lone Khaganquest I
"The Last Kheshig", Tola has his HP, ATK/DEF, and RES increased by 50%, 20%, and 10, respectively
Contract-enemy nmekgt amod 2.png
Tola: Lone Khaganquest II
"The Last Kheshig", Tola has his HP, ATK, and RES increased by 100%, 60%, and 30, respectively, and spawns early
Contract-enemy nmekgt bmod 2.png
Tola: Khagan's Excursion II
"The Last Kheshig", Tola has his HP, ATK, and DEF increased by 65%, 80%, and 60%, respectively, and there will be 2 Nightzmora Followers
Contract-enemy nmekgt amod 3.png
Tola: Lone Khaganquest III
"The Last Kheshig", Tola has his HP, ATK, and RES increased by 150%, 100%, and 50, respectively, spawns early, and is invisible
Contract-enemy nmekgt bmod 3.png
Tola: Khagan's Excursion III
"The Last Kheshig", Tola has his HP, ATK, and DEF increased by 80%, 150%, and 100%, respectively, and there will be 6 Nightzmora Followers
Environment: Beverage Promotion (more Knight Territory Hibernators)
Contract-enemy napkgt 1.png
Environment: Beverage Promotion I
There will 2 additional Knight Territory Hibernators
Contract-enemy napkgt 2.png
Environment: Beverage Promotion II
There will be 6 additional Knight Territory Hibernators
Available in the second week
Originium Zone: Erosion (friendly HP debuff)
Contract-char hp 1.png
Originium Zone: Erosion I
Friendly units have their maximum HP reduced by 20%
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 40%
Contract-char hp 3.png
Originium Zone: Erosion III
Friendly units have their maximum HP reduced by 60%
Available in the second week
Environment: High-Value Target (friendly ATK debuff)
Contract-char atk 1.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 15%
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 30%
Contract-char atk 3.png
Environment: High-Value Target III
Friendly units have their ATK reduced by 50%
Available in the second week
Class, summon, and object restriction
Contract-char cost tokentrap 1.png
Environment: Depleted Supplies
Summons and Knight Crests have their DP cost tripled; City Neons cost three times as much DP to activate
Available in the second week
Contract-char cost snipercaster 1.png
Objective: Urgent Contract
Casters and Snipers have their DP cost doubled
Contract-char cost guardspecial 1.png
Objective: Urgent Contract
Guards and Specialists have their DP cost doubled
Contract-char exclude snipercaster 2.png
Objective: Strategic Dispatch
Casters and Snipers cannot be used
Contract-char exclude guardspecial 2.png
Objective: Strategic Dispatch
Guards and Specialists cannot be used
Squad restriction
Contract-global squadnum 1.png
Objective: Covert Action I
Only 10 Operators (including the Support Unit) can be included to the squad
Contract-global pcharnum 1.png
Environment: Crossfire Zone I
Unit Limit reduced to 7
Contract-global squadnum 2.png
Objective: Covert Action II
Only 7 Operators (including the Support Unit) can be included to the squad
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 5
City Neon and Knight Crest restrictions
Contract-token neonlamp candle amod 1.png
Environment: Insufficient Power α
City Neons on F11 and G7 are removed; No Knight Crests available to use
Contract-token neonlamp candle bmod 1.png
Environment: Insufficient Power β
City Neons on B10 and G7 are removed; No Knight Crests available to use
Contract-token neonlamp candle 2.png
Environment: Lingering Starfire
All City Neons are removed; Available Knight Crests reduced to 1
Available in the second week
Objective: Deep Infiltration (slower DP generation)
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Stand-alone
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 200
Available in the second week
Contract-enemy aruarw 1.png
Objective: Sniper Training
Armorless Union Crossbowmen have their HP, ATK, and RES increased by 50%, 40%, and 30, respectively
Contract-enemy aruass 1.png
Objective: Assassin's Intuition
Armorless Union Assassins have their HP increased by 100% and periodic ATK buff while inside tiles with no visibility doubled
Available in the second week
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-char attackspeed 2.png
Originium Zone: Exacerbated Exhaustion
Friendly units have their ASPD reduced by 40

Deepness

Day 8
Contract-buff candle.png
(Support) Environment: Knight's Eminence
Available Knight Crests increased to 8; Knight Crests cost no DP to deploy
Contract-enemy aruarw 1.png
Objective: Sniper Training
Armorless Union Crossbowmen have their HP, ATK, and RES increased by 50%, 40%, and 30, respectively
Contract-enemy aruass 1.png
Objective: Assassin's Intuition
Armorless Union Assassins have their HP increased by 100% and periodic ATK buff while inside tiles with no visibility doubled
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy atk attackspeed 2.png
Originium Zone: Deep Stimulus II
Enemies have their ATK and ASPD increased by 30% and 30, respectively
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 30%
Contract-global squadnum 2.png
Objective: Covert Action II
Only 7 Operators (including the Support Unit) can be included to the squad
Contract-enemy cadkgt amod 3.png
Viviana: Dazzle III
The Candle Knight Viviana has her HP increased by 160% and Negative Taunt, and her Glimmering Touch special attack had its charge time removed and cooldown reduced by 70%
Contract-enemy nmekgt amod 3.png
Tola: Lone Khaganquest III
"The Last Kheshig", Tola has his HP, ATK, and RES increased by 150%, 100%, and 50, respectively, spawns early, and is invisible
Day 10
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units (including City Neons) have their skills' SP cost halved
Contract-char hp 1.png
Originium Zone: Erosion I
Friendly units have their maximum HP reduced by 20%
Contract-char cost tokentrap 1.png
Environment: Depleted Supplies
Summons and Knight Crests have their DP cost tripled; City Neons cost three times as much DP to activate
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 30%
Contract-char attackspeed 2.png
Originium Zone: Exacerbated Exhaustion
Friendly units have their ASPD reduced by 40
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 5
Contract-enemy cadkgt bmod 3.png
Viviana: Candlelight III
The Candle Knight Viviana has her HP and ATK increased by 110% and 90%, respectively, attack range doubled, the damage she deals ignore 80% RES, and her Glimmering Touch special attack had its cooldown halved
Contract-enemy nmekgt bmod 3.png
Tola: Khagan's Excursion III
"The Last Kheshig", Tola has his HP, ATK, and DEF increased by 80%, 150%, and 100%, respectively, and there will be 6 Nightzmora Followers

Ashring

Day 4
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-enemy cadkgt amod 1.png
Viviana: Dazzle I
The Candle Knight Viviana has her HP increased by 50% and her Glimmering Touch special attack had its charge time halved
Contract-char cost tokentrap 1.png
Environment: Depleted Supplies
Summons and Knight Crests have their DP cost tripled; City Neons cost three times as much DP to activate
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy nmekgt bmod 2.png
Tola: Khagan's Excursion II
"The Last Kheshig", Tola has his HP, ATK, and DEF increased by 65%, 80%, and 60%, respectively, and there will be 2 Nightzmora Followers
Contract-enemy napkgt 2.png
Environment: Beverage Promotion II
There will be 6 additional Knight Territory Hibernators
Contract-token neonlamp candle 2.png
Environment: Lingering Starfire
All City Neons are removed; Available Knight Crests reduced to 2
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 120%
Contract-enemy atk attackspeed 3.png
Originium Zone: Deep Stimulus III
Enemies have their ATK and ASPD increased by 45% and 45, respectively
Day 9
Contract-buff char attackspeed.png
(Support) Joint Tactics: Assault
Friendly units have their ASPD increased by 100
Contract-enemy napkgt 1.png
Environment: Beverage Promotion I
There will 2 additional Knight Territory Hibernators
Contract-token neonlamp candle amod 1.png
Environment: Insufficient Power α
City Neons on F11 and G7 are removed; No Knight Crests available to use
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy atk attackspeed 2.png
Originium Zone: Deep Stimulus II
Enemies have their ATK and ASPD increased by 30% and 30, respectively
Contract-enemy cadkgt amod 2.png
Viviana: Dazzle II
The Candle Knight Viviana has her HP increased by 110% and Negative Taunt, and her Glimmering Touch special attack had its charge time halved and cooldown reduced by 40%
Contract-enemy nmekgt amod 2.png
Tola: Lone Khaganquest II
"The Last Kheshig", Tola has his HP, ATK, and RES increased by 100%, 60%, and 30, respectively, and spawns early
Contract-char hp 3.png
Originium Zone: Erosion III
Friendly units have their maximum HP reduced by 60%
Contract-char atk 3.png
Environment: High-Value Target III
Friendly units have their ATK reduced by 50%

Fake Waves

Day 4
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-enemy cadkgt amod 1.png
Viviana: Dazzle I
The Candle Knight Viviana has her HP increased by 50% and her Glimmering Touch special attack had its charge time halved
Contract-enemy nmekgt amod 1.png
Tola: Lone Khaganquest I
"The Last Kheshig", Tola has his HP, ATK/DEF, and RES increased by 50%, 20%, and 10, respectively
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 40%
Contract-char attackspeed 2.png
Originium Zone: Exacerbated Exhaustion
Friendly units have their ASPD reduced by 40
Contract-char exclude guardspecial 2.png
Objective: Strategic Dispatch
Guards and Specialists cannot be used
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 120%
Contract-global costrecovery 3.png
Objective: Deep Infiltration III
DP generation rate reduced by 75% (to 1 DP every 4 seconds)
Day 9
Contract-buff candle.png
(Support) Environment: Knight's Eminence
Available Knight Crests increased to 8; Knight Crests cost no DP to deploy
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 200
Contract-token neonlamp candle bmod 1.png
Environment: Insufficient Power β
City Neons on B10 and G7 are removed; No Knight Crests available to use
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy atk attackspeed 2.png
Originium Zone: Deep Stimulus II
Enemies have their ATK and ASPD increased by 30% and 30, respectively
Contract-enemy napkgt 2.png
Environment: Beverage Promotion II
There will be 6 additional Knight Territory Hibernators
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 5
Contract-enemy cadkgt bmod 3.png
Viviana: Candlelight III
The Candle Knight Viviana has her HP and ATK increased by 110% and 90%, respectively, attack range doubled, the damage she deals ignore 80% RES, and her Glimmering Touch special attack had its cooldown halved
Contract-enemy nmekgt amod 3.png
Tola: Lone Khaganquest III
"The Last Kheshig", Tola has his HP, ATK, and RES increased by 150%, 100%, and 50, respectively, spawns early, and is invisible

Training Ground

Contracts
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-enemy aruass 1.png
Objective: Assassin's Intuition
Armorless Union Assassins have their HP increased by 100% and periodic ATK buff while inside tiles with no visibility doubled
Contract-enemy napkgt 1.png
Environment: Beverage Promotion I
There will 2 additional Knight Territory Hibernators
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy cadkgt amod 2.png
Viviana: Dazzle II
The Candle Knight Viviana has her HP increased by 110% and Negative Taunt, and her Glimmering Touch special attack had its charge time halved and cooldown reduced by 40%
Contract-enemy nmekgt amod 2.png
Tola: Lone Khaganquest II
"The Last Kheshig", Tola has his HP, ATK, and RES increased by 100%, 60%, and 30, respectively, and spawns early

Guide

Grand Knight Territory Bar District guide.png