Contracts: Blazing Cavern
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Operation | Contracts | Guide |
A list of Contracts in Blazing Cavern.
- Using any Support Contracts will set the Contingency Level to 0, even when combined with other Contracts.
- The effects of different percentage-based Contracts which applies to one particular attribute stacks multiplicatively with each other.
- For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.
Pine Soot
Day 1 and 2 | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Originium Zone: Activation I Enemies have their HP increased by 30%
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Environment: Surging Lava α Friendly units cannot be deployed on C7 and the damage dealt by Lava Cracks' eruption are increased by 200
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Objective: Last Line of Defense Life Point reduced to 1
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Pompeii: Viscous Flame II The burn damage dealt by Pompeii is increased by 25% and lasts three times as long
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Objective: Covert Action II Only 7 Operators (including the Support Unit) can be included to the squad
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Objective: Urgent Contract Guards and Snipers have their DP cost tripled and redeployment time increased by 50%
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Pompeii: Internal Eruption III Pompeii has its HP increased by 120% and its eruption deals double damage and had the delay halved
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Pompeii: Tough Constitution III Pompeii has its ATK, DEF, and RES increased by 60%, 1000, and 40, respectively
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Day 14 | |
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(Support) Joint Tactics: Armament Friendly units have their ATK doubled
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Environment: High-Value Target I Friendly units have their ATK reduced by 10%
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Environment: Surging Lava γ Friendly units cannot be deployed on (to be added); The damage dealt by Lava Cracks' eruption are increased by 200
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Activation II Enemies have their HP increased by 70%
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Objective: Rapid Infiltration II Ergates and Ergate Leaders have their HP increased by 70% and speed doubled
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 25%
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Pompeii: Desperate Survival III Pompeii has its HP increased by 60% and ASPD buff when having below 50% HP doubled
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Pompeii: Unstoppable Force III Pompeii has its ATK increased by 20%, attack range tripled, immune to Slow, Bind, and Stun, and is invisible
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Dawnseeker
Day 5 | |
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(Support) Joint Tactics: Redeployment Friendly units have their redeployment time reduced by 65%
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Environment: Surging Lava α Friendly units cannot be deployed on C7 and the damage dealt by Lava Cracks' eruption are increased by 200
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Environment: Surging Lava γ Friendly units cannot be deployed on (to be added); The damage dealt by Lava Cracks' eruption are increased by 200
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Objective: Last Line of Defense Life Point reduced to 1
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Environment: High-Value Target II Friendly units have their ATK reduced by 25%
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Objective: Urgent Contract Defenders and Medics have their DP cost tripled and redeployment time increased by 50%
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Environment: Crossfire Zone II Unit Limit reduced to 6
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Objective: Rapid Infiltration III Ergates and Ergate Leaders have their HP and speed increased by 100% and 150%, respectively
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Originium Zone: Erosion III Friendly units have their maximum HP reduced by 45%
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Day 11 | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Objective: Urgent Contract Defenders and Medics have their DP cost doubled
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Objective: Urgent Contract Guards and Snipers have their DP cost doubled
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Objective: Last Line of Defense Life Point reduced to 1
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Pompeii: Internal Eruption II Pompeii has its HP increased by 50% and its eruption deals double damage
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Pompeii: Desperate Survival II Pompeii has its HP increased by 50% and ASPD buff when having below 50% HP doubled
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Pompeii: Tough Constitution II Pompeii has its ATK, DEF, and RES increased by 40%, 600, and 25, respectively
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Pompeii: Unstoppable Force II Pompeii has its ATK increased by 20%, attack range tripled, and immune to Slow, Bind, and Stun
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Pompeii: Viscous Flame III The burn damage dealt by Pompeii is increased by 50% and are permanent
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Environment: High-Value Target III Friendly units have their ATK reduced by 45%
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Deepness
Day 7 | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Anti-Armor I Enemies have their DEF increased by 100
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Objective: Low Efficiency I Friendly units have their redeployment time doubled
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Objective: Last Line of Defense Life Point reduced to 1
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Pompeii: Internal Eruption II Pompeii has its HP increased by 90% and its eruption deals double damage
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Pompeii: Tough Constitution II Pompeii has its ATK, DEF, and RES increased by 40%, 600, and 25, respectively
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Objective: Urgent Contract Guards and Snipers have their DP cost tripled and redeployment time increased by 50%
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Environment: High-Value Target III Friendly units have their ATK reduced by 45%
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Objective: Deep Infiltration III DP generation rate reduced by 75% (to 1 DP every 4 seconds)
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Day 12 | |
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(Support) Joint Tactics: Assault Friendly units have their ASPD increased by 100
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Environment: Surging Lava α Friendly units cannot be deployed on C7 and the damage dealt by Lava Cracks' eruption are increased by 200
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Environment: Surging Lava β Friendly units cannot be deployed on (to be added); The damage dealt by Lava Cracks' eruption are increased by 200
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Environment: Surging Lava γ Friendly units cannot be deployed on (to be added); The damage dealt by Lava Cracks' eruption are increased by 200
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Objective: Last Line of Defense Life Point reduced to 1
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Objective: Rapid Infiltration II Ergates and Ergate Leaders have their HP increased by 70% and speed doubled
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 25%
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Environment: High-Value Target II Friendly units have their ATK reduced by 25%
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Originium Zone: Activation III Enemies have their HP increased by 120%
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Pompeii: Internal Eruption III Pompeii has its HP increased by 120% and its eruption deals double damage and had the delay halved
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Ashring
Day 3 | |
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(Support) Joint Tactics: Redeployment Friendly units have their redeployment time reduced by 65%
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Pompeii: Internal Eruption I Pompeii has its HP increased by 60% and its eruption deals 30% more damage
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Objective: Last Line of Defense Life Point reduced to 1
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Pompeii: Unstoppable Force II Pompeii has its ATK increased by 20%, attack range tripled, and immune to Slow, Bind, and Stun
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Environment: High-Value Target II Friendly units have their ATK reduced by 25%
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Pompeii: Internal Eruption III Pompeii has its HP increased by 120% and its eruption deals double damage and had the delay halved
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Pompeii: Desperate Survival III Pompeii has its HP increased by 60% and ASPD buff when having below 50% HP doubled
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Pompeii: Tough Constitution III Pompeii has its ATK, DEF, and RES increased by 60%, 1000, and 40, respectively
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Pompeii: Unstoppable Force III Pompeii has its ATK increased by 20%, attack range tripled, immune to Slow, Bind, and Stun, and is invisible
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Training Ground
Contracts | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Anti-Armor I Enemies have their DEF increased by 100
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Pompeii: Tough Constitution I Pompeii has its ATK, DEF, and RES increased by 20%, 200, and 10, respectively
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Objective: Last Line of Defense Life Point reduced to 1
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Environment: High-Value Target II Friendly units have their ATK reduced by 25%
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Objective: Covert Action II Only 7 Operators (including the Support Unit) can be included to the squad
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