Contracts: Sandsea Remnants

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A list of Contracts in Sandsea Remnants.

  • Using any Support Contracts will set the Contingency Level to 0, even when combined with other Contracts.
  • The effects of different percentage-based Contracts which applies to one particular attribute stacks multiplicatively with each other.

Dawnseeker

Day 1 and 2
Contract-buff char attackspeed.png
(Support) Joint Tactics: Assault
Friendly units have their ASPD increased by 100
Contract-enemy merrpg 1.png
Objective: Firepower Upgrade
Anti-Armor Infantry's RPG launcher attack deals 6× damage
Contract-char hp 1.png
Originium Zone: Erosion I
Friendly units have their maximum HP reduced by 30%
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy attackspeed 2.png
Anti-Clustering
Enemies have their ASPD increased by 60
Contract-enemy drones 2 2.png
Drone: Strengthened Armor II
Drones have their HP and DEF increased by 90% and 25%, respectively; Anvils and Scraps have their loitering duration increased by 120 seconds; Anvils have their HP restoration increased by 25%; Scraps have their DEF debuff's effect increased by 50%
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 7
Contract-enemy drones 1 3.png
Drone: Energy Boost III
Drones have their ATK, attack range, and speed increased by 70%, 50%, and 100%, respectively; Scraps have their DEF debuff's effect and duration increased by 40% and 5 seconds, respectively
Contract-level hidden group 3.png
Environment: Firepower Support III
There will be 7 Arts Masters A1, 5 additional Tactical Crossbowmen, and 4 additional War Phantoms
Day 14
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-char atk 1.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 20%
Contract-char blockcnt add.png
Environment: Mental Breakdown
Friendly units have their block count reduced by 1
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 70%
Contract-enemy drones 1 2.png
Drone: Energy Boost II
Drones have their ATK, attack range, and speed increased by 50%, 25%, and 100%, respectively; Scraps have their DEF debuff's effect and duration increased by 20% and 3 seconds, respectively
Contract-char exclude defenderspecial 2.png
Objective: Strategic Dispatch
Defenders and Specialists cannot be used
Contract-enemy drones 2 3.png
Drone: Strengthened Armor III
Drones have their HP and DEF increased by 160% and 30%, respectively; Anvils and Scraps have their duration increased by 180 seconds; Anvils have their HP restoration increased by 50%; Scraps have their DEF debuff's effect increased by 75%
Contract-char hp 3.png
Originium Zone: Erosion III
Friendly units have their maximum HP reduced by 60%

Deepness

Day 5
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-enemy immune 1.png
Objective: Iron Hearts
Enemies are immune to Stun and Silence
Contract-enemy merrpg 1.png
Objective: Firepower Upgrade
Anti-Armor Infantry's RPG launcher attack deals 6× damage
Contract-char respawntime 1.png
Objective: Low Efficiency I
Friendly units have their redeployment time increased by 50%
Contract-enemy attackspeed 2.png
Anti-Clustering
Enemies have their ASPD increased by 60
Contract-enemy drones 2 2.png
Drone: Strengthened Armor II
Drones have their HP and DEF increased by 90% and 25%, respectively; Anvils and Scraps have their loitering duration increased by 120 seconds; Anvils have their HP restoration increased by 25%; Scraps have their DEF debuff's effect increased by 50%
Contract-level hidden group 2.png
Environment: Firepower Support II
There will be 7 Arts Masters A1 and 5 additional Tactical Crossbowmen
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 100%
Contract-char hp 3.png
Originium Zone: Erosion III
Friendly units have their maximum HP reduced by 60%
Day 11
Contract-buff char attackspeed.png
(Support) Joint Tactics: Assault
Friendly units have their ASPD increased by 100
Contract-level hidden group 1.png
Environment: Firepower Support I
There will be 7 Arts Masters A1
Contract-char cost defenderspecial 1.png
Objective: Urgent Contract
Defenders and Specialists have their DP cost tripled
Contract-char exclude defenderspecial 2.png
Objective: Strategic Dispatch
Defenders and Specialists cannot be used
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 7
Contract-enemy drones 1 3.png
Drone: Energy Boost III
Drones have their ATK, attack range, and speed increased by 70%, 50%, and 100%, respectively; Scraps have their DEF debuff's effect and duration increased by 40% and 5 seconds, respectively
Contract-enemy drones 2 3.png
Drone: Strengthened Armor III
Drones have their HP and DEF increased by 160% and 30%, respectively; Anvils and Scraps have their duration increased by 180 seconds; Anvils have their HP restoration increased by 50%; Scraps have their DEF debuff's effect increased by 75%
Contract-char hp 3.png
Originium Zone: Erosion III
Friendly units have their maximum HP reduced by 60%

Ashring

Day 7
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 50%
Contract-global squadnum 1.png
Objective: Covert Action I
Only 10 Operators (including the Support Unit) can be included to the squad
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy attackspeed 2.png
Anti-Clustering
Enemies have their ASPD increased by 60
Contract-enemy drones 1 2.png
Drone: Energy Boost II
Drones have their ATK, attack range, and speed increased by 50%, 25%, and 100%, respectively; Scraps have their DEF debuff's effect and duration increased by 20% and 3 seconds, respectively
Contract-char exclude defenderspecial 2.png
Objective: Strategic Dispatch
Defenders and Specialists cannot be used
Contract-char hp 3.png
Originium Zone: Erosion III
Friendly units have their maximum HP reduced by 60%
Contract-char atk 3.png
Environment: High-Value Target III
Friendly units have their ATK reduced by 50%
Day 12
Contract-buff char attackspeed.png
(Support) Joint Tactics: Assault
Friendly units have their ASPD increased by 100
Contract-enemy immune 1.png
Objective: Iron Hearts
Enemies are immune to Stun and Silence
Contract-char blockcnt add.png
Environment: Mental Breakdown
Friendly units have their block count reduced by 1
Contract-char exclude defenderspecial 2.png
Objective: Strategic Dispatch
Defenders and Specialists cannot be used
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 7
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 100%
Contract-enemy drones 1 3.png
Drone: Energy Boost III
Drones have their ATK, attack range, and speed increased by 70%, 50%, and 100%, respectively; Scraps have their DEF debuff's effect and duration increased by 40% and 5 seconds, respectively
Contract-level hidden group 3.png
Environment: Firepower Support III
There will be 7 Arts Masters A1, 5 additional Tactical Crossbowmen, and 4 additional War Phantoms

Fake Waves

Day 3
Contract-buff char respawntime.png
(Support) Joint Tactics: Redeployment
Friendly units have their redeployment time reduced by 65%
Contract-level hidden group 1.png
Environment: Firepower Support I
There will be 7 Arts Masters A1
Contract-char blockcnt add.png
Environment: Mental Breakdown
Friendly units have their block count reduced by 1
Contract-enemy attackspeed 2.png
Anti-Clustering
Enemies have their ASPD increased by 60
Contract-char exclude defenderspecial 2.png
Objective: Strategic Dispatch
Defenders and Specialists cannot be used
Contract-enemy drones 1 3.png
Drone: Energy Boost III
Drones have their ATK, attack range, and speed increased by 70%, 50%, and 100%, respectively; Scraps have their DEF debuff's effect and duration increased by 40% and 5 seconds, respectively
Contract-enemy drones 2 3.png
Drone: Strengthened Armor III
Drones have their HP and DEF increased by 160% and 30%, respectively; Anvils and Scraps have their duration increased by 180 seconds; Anvils have their HP restoration increased by 50%; Scraps have their DEF debuff's effect increased by 75%
Contract-char atk 3.png
Environment: High-Value Target III
Friendly units have their ATK reduced by 50%

Training Ground

Contracts
Contract-buff char respawntime.png
(Support) Joint Tactics: Redeployment
Friendly units have their redeployment time reduced by 65%
Contract-enemy merrpg 1.png
Objective: Firepower Upgrade
Anti-Armor Infantry's RPG launcher attack deals 6× damage
Contract-char blockcnt add.png
Environment: Mental Breakdown
Friendly units have their block count reduced by 1
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy drones 1 2.png
Drone: Energy Boost II
Drones have their ATK, attack range, and speed increased by 50%, 25%, and 100%, respectively; Scraps have their DEF debuff's effect and duration increased by 20% and 3 seconds, respectively
Contract-enemy drones 2 2.png
Drone: Strengthened Armor II
Drones have their HP and DEF increased by 90% and 25%, respectively; Anvils and Scraps have their loitering duration increased by 120 seconds; Anvils have their HP restoration increased by 25%; Scraps have their DEF debuff's effect increased by 50%