Contracts: Nameless Sanctuary
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Operation | Contracts | Guide | Trivia |
A list of Contracts in Nameless Sanctuary.
- The effects of different percentage-based Contracts which applies to one particular attribute stacks multiplicatively with each other.
- For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.
Basepoint
Originium Zone: Activation (enemy HP buff) | |
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Originium Zone: Activation I Enemies have their HP increased by 40%
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Originium Zone: Activation II Enemies have their HP increased by 80%
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Originium Zone: Activation III Enemies have their HP increased by 120%
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Originium Zone: Stimulus (enemy ATK buff) | |
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Originium Zone: Stimulus I Enemies have their ATK increased by 30%
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Originium Zone: Stimulus II Enemies have their ATK increased by 50%
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Originium Zone: Stimulus III Enemies have their ATK increased by 80%
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Objective: Tempered Blade (Avenger and Hateful Avenger buff) | |
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Objective: Tempered Blade I (Hateful) Avengers have their HP, ATK, and DEF increased by 50%, 15%, and 60%, respectivelyAvailable in the second week
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Objective: Tempered Blade II (Hateful) Avengers have their HP, ATK, DEF, and weight increased by 80%, 30%, 100%, and 1, respectivelyAvailable in the second week
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Objective: Tempered Blade III (Hateful) Avengers have their HP, ATK, DEF, and weight increased by 120%, 60%, 150%, and 1, respectivelyAvailable in the second week
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The "Hateful Avenger" buffs | |
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Vengeance: Invincible Blade I The "Hateful Avenger" has his HP and ATK buff at <50% HP increased by 60% and 30%, respectively
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Vengeance: Invincible Blade II The "Hateful Avenger" has his HP and ATK buff at <50% HP increased by 100% and 50%, respectively, and are invulnerable for 5 seconds after reviving himself
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Vengeance: Invincible Blade III The "Hateful Avenger" has his HP and ATK buff at <50% HP increased by 150% and 50%, respectively, has Status Resistance, takes 30% less Physical and Arts damage while at <50% HP, and are invulnerable for 15 seconds after reviving himself
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Vengeance: Flame and Steel The "Hateful Avenger" has his HP, ASPD, and ATK buff at <50% HP increased by 150%, 100, and 100%, respectively, has Status Resistance, takes 60% less Physical and Arts damage while at <50% HP, and are invulnerable for 20 seconds after reviving himself
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Originium Zone: Erosion (friendly HP debuff) | |
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Originium Zone: Erosion I Friendly units have their maximum HP reduced by 20%
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 40%
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Originium Zone: Erosion III Friendly units have their maximum HP reduced by 55%
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Environment: High-Value Target (friendly ATK debuff) | |
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Environment: High-Value Target I Friendly units have their ATK reduced by 15%Available in the second week
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Environment: High-Value Target II Friendly units have their ATK reduced by 30%
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Environment: High-Value Target III Friendly units have their ATK reduced by 50%
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Friendly ASPD debuff | |
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Originium Zone: Exhaustion Friendly units have their ASPD reduced by 20Available in the second week
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Originium Zone: Exacerbated Exhaustion Friendly units have their ASPD reduced by 40
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Class restriction | |
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Objective: Urgent Contract Guards and Supporters have their DP cost doubled
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Objective: Urgent Contract Casters and Specialists have their DP cost doubled
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Objective: Strategic Dispatch Guards and Supporters cannot be used
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Objective: Strategic Dispatch Casters and Specialists cannot be used
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Squad restriction | |
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Objective: Covert Action I Only 10 Operators (including the Support Unit) can be included to the squad
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Objective: Covert Action II Only 7 Operators (including the Support Unit) can be included to the squad
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Environment: Crossfire Zone I Unit Limit reduced to 7Available in the second week
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Environment: Crossfire Zone II Unit Limit reduced to 5
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Objective: Deep Infiltration (slower DP generation) | |
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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Objective: Deep Infiltration II DP generation rate reduced by 50% (to 1 DP every 2 seconds)
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Stand-alone | |
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Anti-Armor I Enemies have their DEF increased by 200
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Anti-Mobility I Enemies have their speed increased by 40%Available in the second week
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Objective: New Artillery Guerrilla Mortars have their ATK and DEF increased by 40%Available in the second week
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Objective: Low Efficiency I Friendly units have their redeployment time increased by 75%
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Objective: Last Line of Defense Life Point reduced to 1
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Environment: Sacrificial Grounds There will be a second Originium Altar on (to be added)Available in the second week
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Objective: Battle-Hardened Sarkaz Guerrilla Fighters have their HP and ASPD increased by 120% and 70, respectivelyAvailable in the second week
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Training Ground
Contracts | |
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(Support) Joint Tactics: Redeployment Friendlies have their redeployment time reduced by 65%
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Anti-Armor I Enemies have their DEF increased by 200
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Objective: Last Line of Defense Life Point reduced to 1
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Environment: Sacrificial Grounds There will be a second Originium Altar on (to be added)
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Objective: Tempered Blade II (Hateful) Avengers have their HP, ATK, DEF, and weight increased by 80%, 30%, 100%, and 1, respectively
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Vengeance: Invincible Blade II The "Hateful Avenger" has his HP and ATK buff at <50% HP increased by 100% and 50%, respectively, and are invulnerable for 5 seconds after reviving himself
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