Contracts: Hui-ch'i Foothills

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A list of Contracts in Hui-ch'i Foothills.

  • Using any Support Contracts will set the Contingency Level to 0, even when combined with other Contracts.
  • The effects of different percentage-based Contracts which applies to one particular attribute stacks multiplicatively with each other.
  • For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.

Pine Soot

Originium Zone: Activation (enemy HP buff)
Contract-enemy hp 1.png
Originium Zone: Activation I
Enemies have their HP increased by 30%
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 60%
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 110%
Originium Zone: Stimulus (enemy ATK buff)
Contract-enemy atk 1.png
Originium Zone: Stimulus I
Enemies have their ATK increased by 25%
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 50%
Enemy ASPD buffs
Contract-enemy attackspeed 1.png
Anti-Line Formation
Enemies have their ASPD increased by 30
Contract-enemy attackspeed 2.png
Anti-Clustering
Enemies have their ASPD increased by 60
Available in the second week
Free buffs
Contract-enemy xi 1.png
Free: Unperturbed I
"Free" had its HP/ATK, DEF, and RES increased by 20%, 60%, and 15, respectively
Contract-enemy xi amod 2.png
Free: Unperturbed II
"Free" had its HP, DEF, and RES increased by 30%, 150%, and 20, respectively, and its Break the Chains had the burst radius increased by 50% and cooldown reduced by 30%
Contract-enemy xi bmod 2.png
Free: Four Corners II
"Free" had its HP, ATK, and RES increased by 90%, 70%, and 15, respectively, and can use Weft and Warp
Contract-enemy xi amod 3.png
Free: Unperturbed III
"Free" had its HP, DEF, and RES increased by 50%, 250%, and 30, respectively, and its Break the Chains had the burst radius doubled and cooldown halved
Contract-enemy xi bmod 3.png
Free: Four Corners III
"Free" had its HP, ATK, and RES increased by 200%, 150%, and 15, respectively, attack range quadrupled, and can use Weft and Warp with the cooldown reduced by 60%
Smarty buffs
Contract-enemy spslme 1.png
Objective: Distinctive Darkness I
"Smarties" have their HP and RES increased by 70% and 30, respectively
Contract-enemy spslme amod 2.png
Objective: Distinctive Darkness II
"Smarties" have their HP and RES increased by 220% and 50, respectively
Contract-enemy spslme bmod 2.png
Objective: Ephemerality II
"Smarties" have their HP, ATK, and RES increased by 110%, 50%, and 30, respectively
Contract-enemy spslme amod 3.png
Objective: Distinctive Darkness III
"Smarties" have their HP and RES increased by 300% and 50, respectively, and their Hui/Ming attributes are switched
Available in the second week
Contract-enemy spslme bmod 3.png
Objective: Ephemerality III
"Smarties" have their HP/ATK and RES increased by 110% and 30, respectively, and are invisible
Available in the second week
Originium Zone: Erosion (friendly HP debuff)
Contract-char hp 1.png
Originium Zone: Erosion I
Friendly units have their maximum HP reduced by 15%
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 35%
Friendly ASPD debuff
Contract-char attackspeed 1.png
Originium Zone: Exhaustion
Friendly units have their ASPD reduced by 20
Contract-char attackspeed 2.png
Originium Zone: Exacerbated Exhaustion
Friendly units have their ASPD reduced by 40
Contract-char attackspeed 3.png
Originium Zone: Deep Exhaustion
Friendly units have their ASPD reduced by 60
Available in the second week
Class restriction
Contract-char cost attackers 1.png
Objective: Urgent Contract
Casters and Snipers have their DP cost doubled
Available in the second week
Contract-char cost supporters 1.png
Objective: Urgent Contract
Defenders and Supporters have their DP cost doubled
Available in the second week
Contract-char cost attackers 2.png
Objective: Assault Contract
Casters, Guards, and Snipers have their DP cost doubled and redeployment time increased by 50%
Contract-char cost supporters 2.png
Objective: Defense Contract
Defenders, Medics, and Supporters have their DP cost doubled and redeployment time increased by 50%
Squad restriction
Contract-global squadnum 1.png
Objective: Covert Action I
Only 10 Operators (including the Support Unit) can be included to the squad
Contract-global pcharnum 1.png
Environment: Crossfire Zone I
Unit Limit reduced to 7
Contract-global squadnum 2.png
Objective: Covert Action II
Only 6 Operators (including the Support Unit) can be included to the squad
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 5
Objective: Deep Infiltration (slower DP generation)
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Contract-global costrecovery 3.png
Objective: Deep Infiltration III
DP generation rate reduced by 75% (to 1 DP every 4 seconds)
Available in the second week
Stand-alone
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 200
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 40%
Contract-char atk 1.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 20%
Contract-char magicresistance 1.png
Originium Zone: Ablation
Friendly units have their RES reduced by 12
Contract-global inverter 1.png
Environment: Limited Discharge
Available Two-Step Firecrackers mk2 reduced to 1
Available in the second week
Contract-global forbidloc 1.png
Environment: Precipitous Terrain I
Friendly units cannot be deployed on B4, B5, B6, B7, C5, and F8
Contract-enemy spmage 2.png
Objective: Overflowing Emotions
"Envies" have their HP and ATK increased by 90% and 50%, respectively, and special attack cooldown reduced by 70%

Dawnseeker

Day 8
Contract-buff char respawntime.png
(Support) Joint Tactics: Redeployment
Friendly units have their redeployment time reduced by 65%
Contract-char hp 1.png
Originium Zone: Erosion I
Friendly units have their maximum HP reduced by 15%
Contract-char attackspeed 1.png
Originium Zone: Exhaustion
Friendly units have their ASPD reduced by 20
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 60%
Contract-enemy xi bmod 2.png
Free: Four Corners II
"Free" had its HP, ATK, and RES increased by 90%, 70%, and 15, respectively, and can use Weft and Warp
Contract-enemy spmage 2.png
Objective: Overflowing Emotions
"Envies" have their HP and ATK increased by 90% and 50%, respectively, and special attack cooldown reduced by 70%
Contract-char attackspeed 3.png
Originium Zone: Deep Exhaustion
Friendly units have their ASPD reduced by 60
Contract-char cost supporters 3.png
Objective: Multi-faceted Defense Contract
Defenders, Medics, and Supporters have their DP cost tripled and redeployment time doubled
Day 10
Contract-buff char attackspeed.png
(Support) Joint Tactics: Assault
Friendly units have their ASPD increased by 100
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 200
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 40%
Contract-char magicresistance 1.png
Originium Zone: Ablation
Friendly units have their RES reduced by 12
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 25%
Contract-char cost attackers 2.png
Objective: Assault Contract
Casters, Guards, and Snipers have their DP cost doubled and redeployment time increased by 50%
Contract-global squadnum 2.png
Objective: Covert Action II
Only 6 Operators (including the Support Unit) can be included to the squad
Contract-enemy spslme amod 3.png
Objective: Distinctive Darkness III
"Smarties" have their HP and RES increased by 300% and 50, respectively, and their Hui/Ming attributes are switched
Contract-char hp 3.png
Originium Zone: Erosion III
Friendly units have their maximum HP reduced by 55%

Deepness

Day 4
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-enemy hp 1.png
Originium Zone: Activation I
Enemies have their HP increased by 30%
Contract-enemy atk 1.png
Originium Zone: Stimulus I
Enemies have their ATK increased by 25%
Contract-global forbidloc 1.png
Environment: Precipitous Terrain I
Friendly units cannot be deployed on B4, B5, B6, B7, C5, and F8
Contract-enemy spslme amod 2.png
Objective: Distinctive Darkness II
"Smarties" have their HP and RES increased by 220% and 50, respectively
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 25%
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Contract-enemy xi amod 3.png
Free: Unperturbed III
"Free" had its HP, DEF, and RES increased by 50%, 250%, and 30, respectively, and its Break the Chains had the burst radius doubled and cooldown halved
Contract-char cost attackers 3.png
Objective: Multi-faceted Assault Contract
Casters, Guards, and Snipers have their DP cost tripled and redeployment time doubled
Day 9
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 200
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 40%
Contract-char magicresistance 1.png
Originium Zone: Ablation
Friendly units have their RES reduced by 12
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 60%
Contract-enemy spmage 2.png
Objective: Overflowing Emotions
"Envies" have their HP and ATK increased by 90% and 50%, respectively, and special attack cooldown reduced by 70%
Contract-enemy attackspeed 2.png
Anti-Clustering
Enemies have their ASPD increased by 60
Contract-enemy atk 3.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 80%
Contract-enemy xi bmod 3.png
Free: Four Corners III
"Free" had its HP, ATK, and RES increased by 200%, 150%, and 15, respectively, attack range quadrupled, and can use Weft and Warp with the cooldown reduced by 60%

Ashring

Day 6
Contract-buff char respawntime.png
(Support) Joint Tactics: Redeployment
Friendly units have their redeployment time reduced by 65%
Contract-enemy hp 1.png
Originium Zone: Activation I
Enemies have their HP increased by 30%
Contract-char cost attackers 1.png
Objective: Urgent Contract
Casters and Snipers have their DP cost doubled
Contract-global inverter 1.png
Environment: Limited Discharge
Available Two-Step Firecrackers mk2 reduced to 1
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 25%
Contract-char attackspeed 2.png
Originium Zone: Exacerbated Exhaustion
Friendly units have their ASPD reduced by 40
Contract-enemy spslme amod 3.png
Objective: Distinctive Darkness III
"Smarties" have their HP and RES increased by 300% and 50, respectively, and their Hui/Ming attributes are switched
Contract-global costrecovery 3.png
Objective: Deep Infiltration III
DP generation rate reduced by 75% (to 1 DP every 4 seconds)
Day 13
Contract-buff char attackspeed.png
(Support) Joint Tactics: Assault
Friendly units have their ASPD increased by 100
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 40%
Contract-char magicresistance 1.png
Originium Zone: Ablation
Friendly units have their RES reduced by 12
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-enemy spslme bmod 2.png
Objective: Ephemerality II
"Smarties" have their HP, ATK, and RES increased by 110%, 50%, and 30, respectively
Contract-enemy spmage 2.png
Objective: Overflowing Emotions
"Envies" have their HP and ATK increased by 90% and 50%, respectively, and special attack cooldown reduced by 70%
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 35%
Contract-enemy spslme bmod 3.png
Objective: Ephemerality III
"Smarties" have their HP/ATK and RES increased by 110% and 30, respectively, and are invisible
Contract-char cost supporters 3.png
Objective: Multi-faceted Defense Contract
Defenders, Medics, and Supporters have their DP cost tripled and redeployment time doubled

Training Ground

Contracts
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 40%
Contract-enemy spslme 1.png
Objective: Distinctive Darkness I
"Smarties" have their HP and RES increased by 70% and 30, respectively
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-enemy xi bmod 2.png
Free: Four Corners II
"Free" had its HP, ATK, and RES increased by 90%, 70%, and 15, respectively, and can use Weft and Warp
Contract-enemy spmage 2.png
Objective: Overflowing Emotions
"Envies" have their HP and ATK increased by 90% and 50%, respectively, and special attack cooldown reduced by 70%

Guide

Hui-ch'i Foothills guide.png