Contracts: Hui-ch'i Foothills
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Operation | Contracts | Guide | Trivia |
A list of Contracts in Hui-ch'i Foothills.
- Using any Support Contracts will set the Contingency Level to 0, even when combined with other Contracts.
- The effects of different percentage-based Contracts which applies to one particular attribute stacks multiplicatively with each other.
- For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.
Pine Soot
Originium Zone: Activation (enemy HP buff) | |
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Originium Zone: Activation I Enemies have their HP increased by 30%
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Originium Zone: Activation II Enemies have their HP increased by 60%
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Originium Zone: Activation III Enemies have their HP increased by 110%
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Originium Zone: Stimulus (enemy ATK buff) | |
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Originium Zone: Stimulus I Enemies have their ATK increased by 25%
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Originium Zone: Stimulus II Enemies have their ATK increased by 50%
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Enemy ASPD buffs | |
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Anti-Line Formation Enemies have their ASPD increased by 30
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Anti-Clustering Enemies have their ASPD increased by 60Available in the second week
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Free buffs | |
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Free: Unperturbed I "Free" had its HP/ATK, DEF, and RES increased by 20%, 60%, and 15, respectively
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Free: Unperturbed II "Free" had its HP, DEF, and RES increased by 30%, 150%, and 20, respectively, and its Break the Chains had the burst radius increased by 50% and cooldown reduced by 30%
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Free: Four Corners II "Free" had its HP, ATK, and RES increased by 90%, 70%, and 15, respectively, and can use Weft and Warp
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Free: Unperturbed III "Free" had its HP, DEF, and RES increased by 50%, 250%, and 30, respectively, and its Break the Chains had the burst radius doubled and cooldown halved
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Free: Four Corners III "Free" had its HP, ATK, and RES increased by 200%, 150%, and 15, respectively, attack range quadrupled, and can use Weft and Warp with the cooldown reduced by 60%
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Smarty buffs | |
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Objective: Distinctive Darkness I "Smarties" have their HP and RES increased by 70% and 30, respectively
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Objective: Distinctive Darkness II "Smarties" have their HP and RES increased by 220% and 50, respectively
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Objective: Ephemerality II "Smarties" have their HP, ATK, and RES increased by 110%, 50%, and 30, respectively
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Objective: Distinctive Darkness III "Smarties" have their HP and RES increased by 300% and 50, respectively, and their Hui/Ming attributes are switchedAvailable in the second week
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Objective: Ephemerality III "Smarties" have their HP/ATK and RES increased by 110% and 30, respectively, and are invisibleAvailable in the second week
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Originium Zone: Erosion (friendly HP debuff) | |
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Originium Zone: Erosion I Friendly units have their maximum HP reduced by 15%
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 35%
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Friendly ASPD debuff | |
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Originium Zone: Exhaustion Friendly units have their ASPD reduced by 20
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Originium Zone: Exacerbated Exhaustion Friendly units have their ASPD reduced by 40
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Originium Zone: Deep Exhaustion Friendly units have their ASPD reduced by 60Available in the second week
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Class restriction | |
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Objective: Urgent Contract Casters and Snipers have their DP cost doubledAvailable in the second week
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Objective: Urgent Contract Defenders and Supporters have their DP cost doubledAvailable in the second week
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Objective: Assault Contract Casters, Guards, and Snipers have their DP cost doubled and redeployment time increased by 50%
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Objective: Defense Contract Defenders, Medics, and Supporters have their DP cost doubled and redeployment time increased by 50%
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Squad restriction | |
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Objective: Covert Action I Only 10 Operators (including the Support Unit) can be included to the squad
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Environment: Crossfire Zone I Unit Limit reduced to 7
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Objective: Covert Action II Only 6 Operators (including the Support Unit) can be included to the squad
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Environment: Crossfire Zone II Unit Limit reduced to 5
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Objective: Deep Infiltration (slower DP generation) | |
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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Objective: Deep Infiltration II DP generation rate reduced by 50% (to 1 DP every 2 seconds)
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Objective: Deep Infiltration III DP generation rate reduced by 75% (to 1 DP every 4 seconds)Available in the second week
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Stand-alone | |
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Anti-Armor I Enemies have their DEF increased by 200
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Anti-Mobility I Enemies have their speed increased by 40%
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Environment: High-Value Target I Friendly units have their ATK reduced by 20%
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Originium Zone: Ablation Friendly units have their RES reduced by 12
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Environment: Limited Discharge Available Two-Step Firecrackers mk2 reduced to 1Available in the second week
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Environment: Precipitous Terrain I Friendly units cannot be deployed on B4, B5, B6, B7, C5, and F8
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Objective: Overflowing Emotions "Envies" have their HP and ATK increased by 90% and 50%, respectively, and special attack cooldown reduced by 70%
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Dawnseeker
Day 8 | |
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(Support) Joint Tactics: Redeployment Friendly units have their redeployment time reduced by 65%
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Originium Zone: Erosion I Friendly units have their maximum HP reduced by 15%
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Originium Zone: Exhaustion Friendly units have their ASPD reduced by 20
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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Originium Zone: Activation II Enemies have their HP increased by 60%
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Free: Four Corners II "Free" had its HP, ATK, and RES increased by 90%, 70%, and 15, respectively, and can use Weft and Warp
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Objective: Overflowing Emotions "Envies" have their HP and ATK increased by 90% and 50%, respectively, and special attack cooldown reduced by 70%
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Originium Zone: Deep Exhaustion Friendly units have their ASPD reduced by 60
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Objective: Multi-faceted Defense Contract Defenders, Medics, and Supporters have their DP cost tripled and redeployment time doubled
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Day 10 | |
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(Support) Joint Tactics: Assault Friendly units have their ASPD increased by 100
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Anti-Armor I Enemies have their DEF increased by 200
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Anti-Mobility I Enemies have their speed increased by 40%
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Originium Zone: Ablation Friendly units have their RES reduced by 12
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Environment: High-Value Target II Friendly units have their ATK reduced by 25%
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Objective: Assault Contract Casters, Guards, and Snipers have their DP cost doubled and redeployment time increased by 50%
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Objective: Covert Action II Only 6 Operators (including the Support Unit) can be included to the squad
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Objective: Distinctive Darkness III "Smarties" have their HP and RES increased by 300% and 50, respectively, and their Hui/Ming attributes are switched
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Originium Zone: Erosion III Friendly units have their maximum HP reduced by 55%
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Deepness
Day 4 | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Originium Zone: Activation I Enemies have their HP increased by 30%
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Originium Zone: Stimulus I Enemies have their ATK increased by 25%
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Environment: Precipitous Terrain I Friendly units cannot be deployed on B4, B5, B6, B7, C5, and F8
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Objective: Distinctive Darkness II "Smarties" have their HP and RES increased by 220% and 50, respectively
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Environment: High-Value Target II Friendly units have their ATK reduced by 25%
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Objective: Deep Infiltration II DP generation rate reduced by 50% (to 1 DP every 2 seconds)
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Free: Unperturbed III "Free" had its HP, DEF, and RES increased by 50%, 250%, and 30, respectively, and its Break the Chains had the burst radius doubled and cooldown halved
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Objective: Multi-faceted Assault Contract Casters, Guards, and Snipers have their DP cost tripled and redeployment time doubled
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Day 9 | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Anti-Armor I Enemies have their DEF increased by 200
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Anti-Mobility I Enemies have their speed increased by 40%
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Originium Zone: Ablation Friendly units have their RES reduced by 12
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Originium Zone: Activation II Enemies have their HP increased by 60%
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Objective: Overflowing Emotions "Envies" have their HP and ATK increased by 90% and 50%, respectively, and special attack cooldown reduced by 70%
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Anti-Clustering Enemies have their ASPD increased by 60
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Originium Zone: Stimulus III Enemies have their ATK increased by 80%
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Free: Four Corners III "Free" had its HP, ATK, and RES increased by 200%, 150%, and 15, respectively, attack range quadrupled, and can use Weft and Warp with the cooldown reduced by 60%
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Ashring
Day 6 | |
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(Support) Joint Tactics: Redeployment Friendly units have their redeployment time reduced by 65%
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Originium Zone: Activation I Enemies have their HP increased by 30%
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Objective: Urgent Contract Casters and Snipers have their DP cost doubled
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Environment: Limited Discharge Available Two-Step Firecrackers mk2 reduced to 1
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Environment: High-Value Target II Friendly units have their ATK reduced by 25%
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Originium Zone: Exacerbated Exhaustion Friendly units have their ASPD reduced by 40
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Objective: Distinctive Darkness III "Smarties" have their HP and RES increased by 300% and 50, respectively, and their Hui/Ming attributes are switched
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Objective: Deep Infiltration III DP generation rate reduced by 75% (to 1 DP every 4 seconds)
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Day 13 | |
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(Support) Joint Tactics: Assault Friendly units have their ASPD increased by 100
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Anti-Mobility I Enemies have their speed increased by 40%
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Originium Zone: Ablation Friendly units have their RES reduced by 12
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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Objective: Ephemerality II "Smarties" have their HP, ATK, and RES increased by 110%, 50%, and 30, respectively
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Objective: Overflowing Emotions "Envies" have their HP and ATK increased by 90% and 50%, respectively, and special attack cooldown reduced by 70%
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 35%
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Objective: Ephemerality III "Smarties" have their HP/ATK and RES increased by 110% and 30, respectively, and are invisible
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Objective: Multi-faceted Defense Contract Defenders, Medics, and Supporters have their DP cost tripled and redeployment time doubled
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Training Ground
Contracts | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Anti-Mobility I Enemies have their speed increased by 40%
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Objective: Distinctive Darkness I "Smarties" have their HP and RES increased by 70% and 30, respectively
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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Free: Four Corners II "Free" had its HP, ATK, and RES increased by 90%, 70%, and 15, respectively, and can use Weft and Warp
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Objective: Overflowing Emotions "Envies" have their HP and ATK increased by 90% and 50%, respectively, and special attack cooldown reduced by 70%
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