Test Criteria: Ashen Swampland
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Operation | Test Criteria |
A list of Test Criteria in Ashen Swampland.
Effects in orange stacks with those from other Criteria.
Pyrolysis
Powerful Enemy
Criteria Set bonus: +10
Test Criterion | Dimension | Score | |
---|---|---|---|
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Originium Zone: Activation I Enemies have their HP increased by 60%
|
![]() Strategy
|
20 |
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Originium Zone: Activation II Enemies have their HP increased by 90%
|
![]() Strategy
|
30 |
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Originium Zone: Stimulus I Enemies have their ATK increased by 40%
|
![]() Strategy
|
20 |
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Originium Zone: Stimulus II Enemies have their ATK increased by 60%
|
![]() Strategy
|
30 |
Weakness
Criteria Set bonus: +10
Test Criterion | Dimension | Score | |
---|---|---|---|
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Environment: High-Value Target I Friendly units have their ATK reduced by 20%
|
![]() Emergency Response
|
20 |
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Environment: High-Value Target II Friendly units have their ATK reduced by 30%
|
![]() Emergency Response
|
30 |
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Originium Zone: Erosion I Friendly units have their maximum HP reduced by 20%
|
![]() Emergency Response
|
20 |
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 30%
|
![]() Emergency Response
|
30 |
Missing in Action
Criteria Set bonus: +5
Test Criterion | Dimension | Score | |
---|---|---|---|
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Objective: Low Efficiency I Friendly units have their redeployment time increased by 75%
|
![]() Dispatch
|
30 |
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Objective: Strategic Dispatch Guards and Snipers cannot be usedMutually exclusive with the other Objective: Strategic Dispatch and both Objective: Urgent Contract
|
![]() Dispatch
|
30 |
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Objective: Strategic Dispatch Casters and Specialists cannot be usedMutually exclusive with the other Objective: Strategic Dispatch and both Objective: Urgent Contract
|
![]() Dispatch
|
30 |
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Objective: Urgent Contract Guards and Snipers have their DP cost doubledMutually exclusive with the other Objective: Urgent Contract and both Objective: Strategic Dispatch
|
![]() Dispatch
|
10 |
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Objective: Urgent Contract Casters and Specialists have their DP cost doubledMutually exclusive with the other Objective: Urgent Contract and both Objective: Strategic Dispatch
|
![]() Dispatch
|
10 |
Shadow of Withering
Criteria Set bonus: +10
Test Criterion | Dimension | Score | |
---|---|---|---|
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Environment: Spreading Decay There will be 2 Withering Collector Disciples
|
![]() Technique
|
10 |
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Withering Collector Disciple: Flesh Heap Withering Collector Disciples have their DEF increased by 850
|
![]() Technique
|
30 |
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Withering Collector Disciple: Scarred Corpses Withering Collector Disciples have their HP, DEF, and RES increased by 200%, 100, and 50, respectively
|
![]() Technique
|
30 |
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Withering Collector Disciple: Shadow Tendrils Withering Collector Disciples are invisible
|
![]() Technique
|
30 |
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Withering Collector Disciple: Total Destruction Seeds of Withering have their ATK increased by 150%
|
![]() Technique
|
20 |
Swamp March
Criteria Set bonus: +10
Test Criterion | Dimension | Score | |
---|---|---|---|
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Environment: Heavy-Duty Trailblazing There will be 2 Heavy Swamp Rovers
|
![]() Technique
|
10 |
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Heavy Swamp Rover: Armor Mod Heavy Swamp Rovers have their HP and ATK increased by 100% and 50%, respectively, and deducts 2 Life Points upon entering a Protection Objective
|
![]() Technique
|
30 |
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Heavy Swamp Rover: Overdrive Heavy Swamp Rovers have their movement speed doubled and becomes unblockableMutually exclusive with Heavy Swamp Rover: Camouflage
|
![]() Technique
|
20 |
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Heavy Swamp Rover: Camouflage Heavy Swamp Rovers have their RES and ASPD increased by 50, and are invisibleMutually exclusive with Heavy Swamp Rover: Overdrive
|
![]() Technique
|
30 |
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Heavy Swamp Rover: Spiked Mod Heavy Swamp Rovers have their HP and ATK increased by 120% and 80%, respectively
|
![]() Technique
|
20 |
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Heavy Swamp Rover: Reinforcement Heavy Swamp Rovers have their DEF increased by 800
|
![]() Technique
|
10 |
Wild Weeds
Criteria Set bonus: +10
Test Criterion | Dimension | Score | |
---|---|---|---|
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Environment: Dublinn Friendly units on Burning Reeds have their automatic SP recovery rate reduced by 50%Mutually exclusive with Environment: Tangled Reeds
|
![]() Planning
|
20 |
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Environment: Tangled Reeds Friendly units on Burning Reeds have their automatic SP recovery rate reduced by 90%Mutually exclusive with Environment: Dublinn
|
![]() Planning
|
50 |
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Objective: Mobilization 9 Special Forces Soldiers are replaced by 7 Dublinn Flamechaser Soldiers
|
![]() Planning
|
10 |
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Objective: Scorching Ashes I Enemies have their ASPD increased by 50; Dublinn Flamechaser Soldiers have their HP increased by 60% and their Embers of Resentment requires 10 attacks to be destroyed
|
![]() Planning
|
20 |
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Environment: Raging Flames I The Reeds on G8 starts in the Burning state; the damage dealt by Burning Reeds is doubled
|
![]() Planning
|
20 |
Treacherous Terrain
Criteria Set bonus: +10
Test Criterion | Dimension | Score | |
---|---|---|---|
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Environment: Emergency (L) There will be 2 additional Dublinn Evocators
|
![]() Insight
|
20 |
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Environment: Emergency (R) There is a Dublinn Evocator B8
|
![]() Insight
|
20 |
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Environment: Quagmire Friendly units cannot be deployed in C7, C8, D7, D8, E7, E8, F6, and F8
|
![]() Insight
|
20 |
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Environment: Sunken Landform Friendly units cannot be deployed in C4, C9, D6, E4, E5, E9, and G5
|
![]() Insight
|
20 |
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Objective: Last Line of Defense Life Point reduced to 1
|
![]() Insight
|
30 |
Constrained
Criteria Set bonus: +5
Test Criterion | Dimension | Score | |
---|---|---|---|
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Environment: Crossfire Zone I Unit Limit reduced to 7Mutually exclusive with Objective: Covert Action I and II, and Environment: Crossfire Zone II
|
![]() Dispatch
|
10 |
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Environment: Crossfire Zone II Unit Limit reduced to 5Mutually exclusive with Objective: Covert Action I and II, and Environment: Crossfire Zone I
|
![]() Dispatch
|
30 |
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Objective: Covert Action I Only 10 Operators (including the Support Unit) can be included to the squadMutually exclusive with Environment: Crossfire Zone I and II, and Objective: Covert Action II
|
![]() Dispatch
|
10 |
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Objective: Covert Action II Only 7 Operators (including the Support Unit) can be included to the squadMutually exclusive with Environment: Crossfire Zone I and II, and Objective: Covert Action I
|
![]() Dispatch
|
30 |
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Objective: Deep Infiltration I DP generation rate reduced by 25%Mutually exclusive with Objective: Deep Infiltration II and III
|
![]() Dispatch
|
20 |
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Objective: Deep Infiltration II DP generation rate reduced by 50%Mutually exclusive with Objective: Deep Infiltration I and III
|
![]() Dispatch
|
30 |
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Objective: Deep Infiltration III DP generation rate reduced by 75%Mutually exclusive with Objective: Deep Infiltration I and II
|
![]() Dispatch
|
40 |
Emergency Response
Test Criterion | Dimension | Score | |
---|---|---|---|
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Anti-Armor I Enemies have their DEF increased by 300Unlocked by completing all missions in Federal Prison.
|
![]() Strategy
|
20 |
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Environment: Mental Breakdown Friendly units have their block count reduced by 1Unlocked by completing all missions in Area 13 Ruins.
|
![]() Emergency Response
|
20 |
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Objective: Ambushing Fireball Dublinn Evocators have their HP and RES increased by 60% and 40, respectively, the damage dealt by their Purifying Flames increased by 30%, and are invisibleUnlocked by completing all missions in Area 13 Ruins.
|
![]() Technique
|
20 |
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Objective: Caster Leader Squad There will be 2 additional Spec Ops Caster Leaders; Spec Ops Caster Leaders have their HP increased by 160% and attack range extendedUnlocked by completing all missions in Federal Prison.
|
![]() Technique
|
20 |
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Objective: Confidential Operation I Friendly units have their DEF reduced by 200Unlocked by completing all missions in Fortified Pass.
|
![]() Emergency Response
|
20 |
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Originium Zone: Activation I Enemies have their HP increased by 60%Unlocked by completing all missions in Beach Repair.
|
![]() Strategy
|
20 |
Due to an oversight, Objective: Confidential Operation I is displayed as "Anti-Armor I" in-game.