Test Criteria: Ashen Swampland

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A list of Test Criteria in Ashen Swampland.

Effects in orange stacks with those from other Criteria.

Pyrolysis

Powerful Enemy

Criteria Set bonus: +10
Test Criterion Dimension Score
Test Criteria-enemy hp 1.png
Originium Zone: Activation I
Enemies have their HP increased by 60%
CCB-Strategy.png
Strategy
20
Test Criteria-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 90%
CCB-Strategy.png
Strategy
30
Test Criteria-enemy atk 1.png
Originium Zone: Stimulus I
Enemies have their ATK increased by 40%
CCB-Strategy.png
Strategy
20
Test Criteria-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 60%
CCB-Strategy.png
Strategy
30

Weakness

Criteria Set bonus: +10
Test Criterion Dimension Score
Test Criteria-char atk 1.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 20%
CCB-Emergency Response.png
Emergency Response
20
Test Criteria-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 30%
CCB-Emergency Response.png
Emergency Response
30
Test Criteria-char hp 1.png
Originium Zone: Erosion I
Friendly units have their maximum HP reduced by 20%
CCB-Emergency Response.png
Emergency Response
20
Test Criteria-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 30%
CCB-Emergency Response.png
Emergency Response
30

Missing in Action

Criteria Set bonus: +5
Test Criterion Dimension Score
Test Criteria-char respawntime 1.png
Objective: Low Efficiency I
Friendly units have their redeployment time increased by 75%
CCB-Dispatch.png
Dispatch
30
Test Criteria-skill cost block 1.png
Objective: Strategic Dispatch
Guards and Snipers cannot be used
Mutually exclusive with the other Objective: Strategic Dispatch and both Objective: Urgent Contract
CCB-Dispatch.png
Dispatch
30
Test Criteria-skill cost block 2.png
Objective: Strategic Dispatch
Casters and Specialists cannot be used
Mutually exclusive with the other Objective: Strategic Dispatch and both Objective: Urgent Contract
CCB-Dispatch.png
Dispatch
30
Test Criteria-skill cost slow 1.png
Objective: Urgent Contract
Guards and Snipers have their DP cost doubled
Mutually exclusive with the other Objective: Urgent Contract and both Objective: Strategic Dispatch
CCB-Dispatch.png
Dispatch
10
Test Criteria-skill cost slow 2.png
Objective: Urgent Contract
Casters and Specialists have their DP cost doubled
Mutually exclusive with the other Objective: Urgent Contract and both Objective: Strategic Dispatch
CCB-Dispatch.png
Dispatch
10

Shadow of Withering

Criteria Set bonus: +10
Test Criterion Dimension Score
Test Criteria-wdarft start.png
Environment: Spreading Decay
There will be 2 Withering Collector Disciples
CCB-Technique.png
Technique
10
Test Criteria-wdarft 2.png
Withering Collector Disciple: Flesh Heap
Withering Collector Disciples have their DEF increased by 850
CCB-Technique.png
Technique
30
Test Criteria-wdarft 1.png
Withering Collector Disciple: Scarred Corpses
Withering Collector Disciples have their HP, DEF, and RES increased by 200%, 100, and 50, respectively
CCB-Technique.png
Technique
30
Test Criteria-wdarft 3.png
Withering Collector Disciple: Shadow Tendrils
Withering Collector Disciples are invisible
CCB-Technique.png
Technique
30
Test Criteria-nhfly 1.png
Withering Collector Disciple: Total Destruction
Seeds of Withering have their ATK increased by 150%
CCB-Technique.png
Technique
20

Swamp March

Criteria Set bonus: +10
Test Criterion Dimension Score
Test Criteria-dusrch start.png
Environment: Heavy-Duty Trailblazing
There will be 2 Heavy Swamp Rovers
CCB-Technique.png
Technique
10
Test Criteria-dusrch 1.png
Heavy Swamp Rover: Armor Mod
Heavy Swamp Rovers have their HP and ATK increased by 100% and 50%, respectively, and deducts 2 Life Points upon entering a Protection Objective
CCB-Technique.png
Technique
30
Test Criteria-dusrch speed 1.png
Heavy Swamp Rover: Overdrive
Heavy Swamp Rovers have their movement speed doubled and becomes unblockable
Mutually exclusive with Heavy Swamp Rover: Camouflage
CCB-Technique.png
Technique
20
Test Criteria-dusrch invisible 1.png
Heavy Swamp Rover: Camouflage
Heavy Swamp Rovers have their RES and ASPD increased by 50, and are invisible
Mutually exclusive with Heavy Swamp Rover: Overdrive
CCB-Technique.png
Technique
30
Test Criteria-dusrch 2.png
Heavy Swamp Rover: Spiked Mod
Heavy Swamp Rovers have their HP and ATK increased by 120% and 80%, respectively
CCB-Technique.png
Technique
20
Test Criteria-dusrch 3.png
Heavy Swamp Rover: Reinforcement
Heavy Swamp Rovers have their DEF increased by 800
CCB-Technique.png
Technique
10

Wild Weeds

Criteria Set bonus: +10
Test Criterion Dimension Score
Test Criteria-reedf skill.png
Environment: Dublinn
Friendly units on Burning Reeds have their automatic SP recovery rate reduced by 50%
Mutually exclusive with Environment: Tangled Reeds
CCB-Planning.png
Planning
20
Test Criteria-reedf skill 2.png
Environment: Tangled Reeds
Friendly units on Burning Reeds have their automatic SP recovery rate reduced by 90%
Mutually exclusive with Environment: Dublinn
CCB-Planning.png
Planning
50
Test Criteria-reedf duskls.png
Objective: Mobilization
9 Special Forces Soldiers are replaced by 7 Dublinn Flamechaser Soldiers
CCB-Planning.png
Planning
10
Test Criteria-duskls tal1.png
Objective: Scorching Ashes I
Enemies have their ASPD increased by 50; Dublinn Flamechaser Soldiers have their HP increased by 60% and their Embers of Resentment requires 10 attacks to be destroyed
CCB-Planning.png
Planning
20
Test Criteria-map tile reed3.png
Environment: Raging Flames I
The Reeds on G8 starts in the Burning state; the damage dealt by Burning Reeds is doubled
CCB-Planning.png
Planning
20

Treacherous Terrain

Criteria Set bonus: +10
Test Criterion Dimension Score
Test Criteria-dusrch left 1.png
Environment: Emergency (L)
There will be 2 additional Dublinn Evocators
CCB-Insight.png
Insight
20
Test Criteria-dusrch right 1.png
Environment: Emergency (R)
There is a Dublinn Evocator B8
CCB-Insight.png
Insight
20
Test Criteria-melee forbid 1.png
Environment: Quagmire
Friendly units cannot be deployed in C7, C8, D7, D8, E7, E8, F6, and F8
CCB-Insight.png
Insight
20
Test Criteria-range forbid 2.png
Environment: Sunken Landform
Friendly units cannot be deployed in C4, C9, D6, E4, E5, E9, and G5
CCB-Insight.png
Insight
20
Test Criteria-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
CCB-Insight.png
Insight
30

Constrained

Criteria Set bonus: +5
Test Criterion Dimension Score
Test Criteria-global pcharnum 1.png
Environment: Crossfire Zone I
Unit Limit reduced to 7
Mutually exclusive with Objective: Covert Action I and II, and Environment: Crossfire Zone II
CCB-Dispatch.png
Dispatch
10
Test Criteria-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 5
Mutually exclusive with Objective: Covert Action I and II, and Environment: Crossfire Zone I
CCB-Dispatch.png
Dispatch
30
Test Criteria-global squadnum 1.png
Objective: Covert Action I
Only 10 Operators (including the Support Unit) can be included to the squad
Mutually exclusive with Environment: Crossfire Zone I and II, and Objective: Covert Action II
CCB-Dispatch.png
Dispatch
10
Test Criteria-global squadnum 2.png
Objective: Covert Action II
Only 7 Operators (including the Support Unit) can be included to the squad
Mutually exclusive with Environment: Crossfire Zone I and II, and Objective: Covert Action I
CCB-Dispatch.png
Dispatch
30
Test Criteria-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25%
Mutually exclusive with Objective: Deep Infiltration II and III
CCB-Dispatch.png
Dispatch
20
Test Criteria-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 50%
Mutually exclusive with Objective: Deep Infiltration I and III
CCB-Dispatch.png
Dispatch
30
Test Criteria-global costrecovery 3.png
Objective: Deep Infiltration III
DP generation rate reduced by 75%
Mutually exclusive with Objective: Deep Infiltration I and II
CCB-Dispatch.png
Dispatch
40

Emergency Response

Test Criterion Dimension Score
Test Criteria-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 300
Unlocked by completing all missions in Federal Prison.
CCB-Strategy.png
Strategy
20
Test Criteria-char blockcnt 1.png
Environment: Mental Breakdown
Friendly units have their block count reduced by 1
Unlocked by completing all missions in Area 13 Ruins.
CCB-Emergency Response.png
Emergency Response
20
Test Criteria-dusocr 1.png
Objective: Ambushing Fireball
Dublinn Evocators have their HP and RES increased by 60% and 40, respectively, the damage dealt by their Purifying Flames increased by 30%, and are invisible
Unlocked by completing all missions in Area 13 Ruins.
CCB-Technique.png
Technique
20
Test Criteria-lunmag 1.png
Objective: Caster Leader Squad
There will be 2 additional Spec Ops Caster Leaders; Spec Ops Caster Leaders have their HP increased by 160% and attack range extended
Unlocked by completing all missions in Federal Prison.
CCB-Technique.png
Technique
20
Test Criteria-char def 1.png
Objective: Confidential Operation I
Friendly units have their DEF reduced by 200
Unlocked by completing all missions in Fortified Pass.
CCB-Emergency Response.png
Emergency Response
20
Test Criteria-enemy hp 1.png
Originium Zone: Activation I
Enemies have their HP increased by 60%
Unlocked by completing all missions in Beach Repair.
CCB-Strategy.png
Strategy
20

Due to an oversight, Objective: Confidential Operation I is displayed as "Anti-Armor I" in-game.