Contracts: Deserted Factory
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Operation | Contracts | Guide |
A list of Contracts in Deserted Factory.
- Using any of the Support Contracts will set the Contingency Level to 0, even if combined with other Contracts.
- The effects of different percentage-based Contracts which buffs one particular attribute stacks multiplicatively with each other.
- For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.
Blade
Originium Zone: Activation (enemy HP buff) | |
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Originium Zone: Activation II Enemies have their HP increased by 70%
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Originium Zone: Activation III Enemies have their HP increased by 120%
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Originium Zone: Stimulus (enemy ATK buff) | |
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Originium Zone: Stimulus I Enemies have their ATK increased by 15%
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Originium Zone: Stimulus II Enemies have their ATK increased by 35%Available in the second week
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Originium Zone: Stimulus III Enemies have their ATK increased by 65%Available in the second week
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Faust buffs | |
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Faust: Snake's Eye I Faust has his HP/DEF and ATK increased by 40% and 20%, respectivelyAvailable in the second week
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Faust: Snake's Eye II Faust has his HP/DEF and ATK increased by 70% and 40%, respectively, and his crack shot has its damage increased to 2.8× ATK and cooldown reduced by 25%
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Faust: Piercing Bolt II Faust has his HP/DEF and ATK increased by 80% and 20%, respectively, and can spawn Turrets with 400 ATK
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Faust: Snake's Eye III Faust has his HP/DEF and ATK increased by 110% and 60%, respectively, and his crack shot has its damage increased to 3.8× ATK and cooldown reduced by 25%
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Faust: Piercing Bolt III Faust has his HP/DEF and ATK increased by 130% and 20%, respectively, can spawn Turrets with 600 ATK, and the Turret spawning ability has its cooldown halved
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Avenger and Hateful Avenger buffs | |
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Objective: Vengeful Blade I (Hateful) Avengers have their HP, DEF, and weight increased by 50%, 60%, and 1, respectively
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Objective: Vengeful Blade II (Hateful) Avengers have their HP, DEF, ASPD and weight increased by 80%, 90%, 75, and 1, respectively, and their ability is activated at below 75% HP
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Objective: Bloodthirsty Blade II (Hateful) Avengers have their HP, ATK, DEF and weight increased by 80%, 25%, 90%, and 1, respectively, and their ability's ATK buff is increased by 50%
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Objective: Vengeful Blade III (Hateful) Avengers have their HP, DEF, ASPD and weight increased by 120%, 130%, 150, and 1, respectively, and their ability is always active
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Objective: Bloodthirsty Blade III (Hateful) Avengers have their HP, ATK, DEF and weight increased by 120%, 50%, 130%, and 1, respectively, and their ability's ATK buff is increased by 100%
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Originium Zone: Erosion (friendly HP debuff) | |
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Originium Zone: Erosion I Friendly units have their maximum HP reduced by 15%
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 30%
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Environment: High-Value Target (friendly ATK debuff) | |
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Environment: High-Value Target I Friendly units have their ATK reduced by 10%
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Environment: High-Value Target II Friendly units have their ATK reduced by 30%Available in the second week
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Environment: High-Value Target III Friendly units have their ATK reduced by 50%Available in the second week
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Originium Zone: Overburden (slower SP generation) | |
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Originium Zone: Overburden I Friendly units have their SP generation rate reduced by 25%
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Originium Zone: Overburden II Friendly units have their SP generation rate reduced by 50%
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Class restriction | |
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Objective: Urgent Contract Guards and Snipers have their DP cost doubled
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Objective: Urgent Contract Casters and Specialists have their DP cost doubled
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Objective: Deep Contract Guards and Snipers have their DP cost tripled and redeployment time increased by 50%
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Objective: Firepower Contract Casters and Specialists have their DP cost tripled and redeployment time increased by 50%
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Squad restriction | |
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Objective: Covert Action I Only 10 Operators (including the Support Unit) can be included to the squad
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Environment: Crossfire Zone II Unit Limit reduced to 7Available in the second week
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Environment: Precipitous Terrain (no-deployment tiles) | |
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Environment: Precipitous Terrain I Friendly units cannot be deployed on E12, F9, G6, and G9
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Environment: Precipitous Terrain II Friendly units cannot be deployed on B8, E9, E12, F6, F9, G6, G9, and G10Available in the second week
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Objective: Deep Infiltration (slower DP generation) | |
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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Objective: Deep Infiltration II DP generation rate reduced by 50% (to 1 DP every 2 seconds)
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Stand-alone | |
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Anti-Armor I Enemies have their DEF increased by 50%
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Anti-Mobility I Enemies have their speed increased by 50%Available in the second week
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Objective: Secret Operation I Friendly units have their DEF reduced by 30%Available in the second week
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Objective: Last Line of Defense Life Point reduced to 1
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Cinder
Day 5 | |
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(Support) Joint Tactics: Assault Friendly units have their ASPD increased by 100
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Objective: Arts Resistance I Arts Guards have their HP and ATK increased by 30%
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Originium Zone: Erosion I Friendly units have their maximum HP reduced by 15%
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Objective: Covert Action I Only 10 Operators (including the Support Unit) can be included to the squad
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Originium Zone: Activation II Enemies have their HP increased by 70%
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Originium Zone: Stimulus II Enemies have their ATK increased by 35%
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Objective: Bloodthirsty Blade II (Hateful) Avengers have their HP, ATK, DEF and weight increased by 80%, 25%, 90%, and 1, respectively, and their ability's ATK buff is increased by 50%
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Environment: High-Value Target III Friendly units have their ATK reduced by 50%
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Objective: Bloodthirsty Blade III (Hateful) Avengers have their HP, ATK, DEF and weight increased by 120%, 50%, 130%, and 1, respectively, and their ability's ATK buff is increased by 100%
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Day 12 | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Originium Zone: Stimulus I Enemies have their ATK increased by 15%
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Anti-Mobility I Enemies have their speed increased by 50%
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Objective: Secret Operation I Friendly units have their DEF reduced by 30%
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Originium Zone: Activation II Enemies have their HP increased by 70%
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 50%
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Objective: Deep Infiltration II DP generation rate reduced by 50% (to 1 DP every 2 seconds)
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Faust: Piercing Bolt III Faust has his HP/DEF and ATK increased by 130% and 20%, respectively, can spawn Turrets with 600 ATK, and the Turret spawning ability has its cooldown halved
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Originium Zone: Overburden III Friendly units have their SP regeneration rate reduced by 75%
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Lead Seal
Day 8 | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Anti-Mobility I Enemies have their speed increased by 50%
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Objective: Covert Action I Only 10 Operators (including the Support Unit) can be included to the squad
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Objective: Last Line of Defense Life Point reduced to 1
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Environment: High-Value Target II Friendly units have their ATK reduced by 30%
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Originium Zone: Overburden II Friendly units have their SP regeneration rate reduced by 50%
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Objective: Deep Infiltration II DP generation rate reduced by 50% (to 1 DP every 2 seconds)
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Faust: Snake's Eye III Faust has his HP/DEF and ATK increased by 110% and 60%, respectively, and his crack shot has its damage increased to 3.8× ATK and cooldown reduced by 25%
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Objective: Vengeful Blade III (Hateful) Avengers have their HP, DEF, ASPD and weight increased by 120%, 130%, 150, and 1, respectively, and their ability is always active
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Day 14 | |
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(Support) Joint Tactics: Redeployment Friendly units have their redeployment time reduced by 65%
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Originium Zone: Stimulus I Enemies have their ATK increased by 15%
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Originium Zone: Erosion I Friendly units have their maximum HP reduced by 15%
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Objective: Secret Operation I Friendly units have their DEF reduced by 30%
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Originium Zone: Stimulus II Enemies have their ATK increased by 35%
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 50%
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Environment: Precipitous Terrain II Friendly units cannot be deployed on B8, E9, E12, F6, F9, G6, G9, and G10
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Faust: Piercing Bolt III Faust has his HP/DEF and ATK increased by 130% and 20%, respectively, can spawn Turrets with 600 ATK, and the Turret spawning ability has its cooldown halved
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Objective: Bloodthirsty Blade III (Hateful) Avengers have their HP, ATK, DEF and weight increased by 120%, 50%, 130%, and 1, respectively, and their ability's ATK buff is increased by 100%
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Spectrum
Day 4 | |
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(Support) Joint Tactics: Armament Friendly units have their ATK doubled
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Objective: Covert Action I Only 10 Operators (including the Support Unit) can be included to the squad
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Activation II Enemies have their HP increased by 70%
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Originium Zone: Stimulus II Enemies have their ATK increased by 35%
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Environment: High-Value Target II Friendly units have their ATK reduced by 30%
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Objective: Bloodthirsty Blade III (Hateful) Avengers have their HP, ATK, DEF and weight increased by 120%, 50%, 130%, and 1, respectively, and their ability's ATK buff is increased by 100%
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Originium Zone: Overburden III Friendly units have their SP generation rate reduced by 50%
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Day 11 | |
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(Support) Joint Tactics: Armament Friendly units have their ATK doubled
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Originium Zone: Activation I Enemies have their HP increased by 30%
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Environment: High-Value Target I Friendly units have their ATK reduced by 15%
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Anti-Mobility I Enemies have their speed increased by 50%
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Objective: Deep Contract Guards and Snipers have their DP cost tripled and redeployment time increased by 50%
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Objective: Firepower Contract Casters and Specialists have their DP cost tripled and redeployment time increased by 50%
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Environment: Precipitous Terrain II Friendly units cannot be deployed on B8, E9, E12, F6, F9, G6, G9, and G10
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Originium Zone: Activation III Enemies have their HP increased by 120%
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Faust: Piercing Bolt III Faust has his HP/DEF and ATK increased by 130% and 20%, respectively, can spawn Turrets with 600 ATK, and the Turret spawning ability has its cooldown halved
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Wild Scales
Day 4 | |
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(Support) Joint Tactics: Redeployment Friendly units have their redeployment time reduced by 65%
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Environment: High-Value Target I Friendly units have their ATK reduced by 15%
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Objective: Last Line of Defense Life Point reduced to 1
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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Originium Zone: Stimulus II Enemies have their ATK increased by 35%
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Objective: Bloodthirsty Blade II (Hateful) Avengers have their HP, ATK, DEF and weight increased by 80%, 25%, 90%, and 1, respectively, and their ability's ATK buff is increased by 50%
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Environment: Crossfire Zone II Unit Limit reduced to 7
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Faust: Snake's Eye III Faust has his HP/DEF and ATK increased by 110% and 60%, respectively, and his crack shot has its damage increased to 3.8× ATK and cooldown reduced by 25%
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Originium Zone: Erosion III Friendly units have their maximum HP reduced by 50%
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Day 9 | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Anti-Mobility I Enemies have their speed increased by 50%
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Objective: Secret Operation I Friendly units have their DEF reduced by 30%
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Objective: Last Line of Defense Life Point reduced to 1
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Faust: Piercing Bolt II Faust has his HP/DEF and ATK increased by 80% and 20%, respectively, and can spawn Turrets with 400 ATK
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Objective: Vengeful Blade II (Hateful) Avengers have their HP, DEF, ASPD and weight increased by 80%, 90%, 75, and 1, respectively, and their ability is activated at below 75% HP
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Environment: Precipitous Terrain II Friendly units cannot be deployed on B8, E9, E12, F6, F9, G6, G9, and G10
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Originium Zone: Stimulus III Enemies have their ATK increased by 65%
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Objective: Deep Infiltration III DP generation rate reduced by 75% (to 1 DP every 4 seconds)
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Training Ground
Contracts | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Originium Zone: Activation I Enemies have their HP increased by 30%
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Originium Zone: Stimulus I Enemies have their ATK increased by 15%
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Environment: High-Value Target I Friendly units have their ATK reduced by 10%
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Faust: Piercing Bolt II Faust has his HP/DEF and ATK increased by 80% and 20%, respectively, and can spawn Turrets with 400 ATK
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Objective: Bloodthirsty Blade II (Hateful) Avengers have their HP, ATK, DEF and weight increased by 80%, 25%, 90%, and 1, respectively, and their ability's ATK buff is increased by 50%
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