Contracts: Deserted Factory

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A list of Contracts in Deserted Factory.

  • Using any of the Support Contracts will set the Contingency Level to 0, even if combined with other Contracts.
  • The effects of different percentage-based Contracts which buffs one particular attribute stacks multiplicatively with each other.
  • For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.

Blade

Originium Zone: Activation (enemy HP buff)
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 70%
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 120%
Originium Zone: Stimulus (enemy ATK buff)
Contract-enemy atk 1.png
Originium Zone: Stimulus I
Enemies have their ATK increased by 15%
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 35%
Available in the second week
Contract-enemy atk 3.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 65%
Available in the second week
Faust buffs
Contract-enemy faust 1.png
Faust: Snake's Eye I
Faust has his HP/DEF and ATK increased by 40% and 20%, respectively
Available in the second week
Contract-enemy faust atkmod 2.png
Faust: Snake's Eye II
Faust has his HP/DEF and ATK increased by 70% and 40%, respectively, and his crack shot has its damage increased to 2.8× ATK and cooldown reduced by 25%
Contract-enemy faust trapmod 2.png
Faust: Piercing Bolt II
Faust has his HP/DEF and ATK increased by 80% and 20%, respectively, and can spawn Turrets with 400 ATK
Contract-enemy faust atkmod 3.png
Faust: Snake's Eye III
Faust has his HP/DEF and ATK increased by 110% and 60%, respectively, and his crack shot has its damage increased to 3.8× ATK and cooldown reduced by 25%
Contract-enemy faust trapmod 3.png
Faust: Piercing Bolt III
Faust has his HP/DEF and ATK increased by 130% and 20%, respectively, can spawn Turrets with 600 ATK, and the Turret spawning ability has its cooldown halved
Avenger and Hateful Avenger buffs
Contract-enemy reveng sptmp 1.png
Objective: Vengeful Blade I
(Hateful) Avengers have their HP, DEF, and weight increased by 50%, 60%, and 1, respectively
Contract-enemy reveng spdmod 2.png
Objective: Vengeful Blade II
(Hateful) Avengers have their HP, DEF, ASPD and weight increased by 80%, 90%, 75, and 1, respectively, and their ability is activated at below 75% HP
Contract-enemy reveng atkmod 2.png
Objective: Bloodthirsty Blade II
(Hateful) Avengers have their HP, ATK, DEF and weight increased by 80%, 25%, 90%, and 1, respectively, and their ability's ATK buff is increased by 50%
Contract-enemy reveng spdmod 3.png
Objective: Vengeful Blade III
(Hateful) Avengers have their HP, DEF, ASPD and weight increased by 120%, 130%, 150, and 1, respectively, and their ability is always active
Contract-enemy reveng atkmod 3.png
Objective: Bloodthirsty Blade III
(Hateful) Avengers have their HP, ATK, DEF and weight increased by 120%, 50%, 130%, and 1, respectively, and their ability's ATK buff is increased by 100%
Originium Zone: Erosion (friendly HP debuff)
Contract-char hp 1.png
Originium Zone: Erosion I
Friendly units have their maximum HP reduced by 15%
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 30%
Environment: High-Value Target (friendly ATK debuff)
Contract-char atk 1.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 10%
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 30%
Available in the second week
Contract-char atk 3.png
Environment: High-Value Target III
Friendly units have their ATK reduced by 50%
Available in the second week
Originium Zone: Overburden (slower SP generation)
Contract-global skillrecovery 1.png
Originium Zone: Overburden I
Friendly units have their SP generation rate reduced by 25%
Contract-global skillrecovery 2.png
Originium Zone: Overburden II
Friendly units have their SP generation rate reduced by 50%
Class restriction
Contract-char cost sniperguard 1.png
Objective: Urgent Contract
Guards and Snipers have their DP cost doubled
Contract-char cost casterspecial 1.png
Objective: Urgent Contract
Casters and Specialists have their DP cost doubled
Contract-char cost sniperguard 2.png
Objective: Deep Contract
Guards and Snipers have their DP cost tripled and redeployment time increased by 50%
Contract-char cost casterspecial 2.png
Objective: Firepower Contract
Casters and Specialists have their DP cost tripled and redeployment time increased by 50%
Squad restriction
Contract-global squadnum 1.png
Objective: Covert Action I
Only 10 Operators (including the Support Unit) can be included to the squad
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 7
Available in the second week
Environment: Precipitous Terrain (no-deployment tiles)
Contract-global forbidloc 1.png
Environment: Precipitous Terrain I
Friendly units cannot be deployed on E12, F9, G6, and G9
Contract-global forbidloc 2.png
Environment: Precipitous Terrain II
Friendly units cannot be deployed on B8, E9, E12, F6, F9, G6, G9, and G10
Available in the second week
Objective: Deep Infiltration (slower DP generation)
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Stand-alone
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 50%
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 50%
Available in the second week
Contract-char def 1.png
Objective: Secret Operation I
Friendly units have their DEF reduced by 30%
Available in the second week
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1

Cinder

Day 5
Contract-buff char attackspeed.png
(Support) Joint Tactics: Assault
Friendly units have their ASPD increased by 100
Contract-enemy mrogue 1.png
Objective: Arts Resistance I
Arts Guards have their HP and ATK increased by 30%
Contract-char hp 1.png
Originium Zone: Erosion I
Friendly units have their maximum HP reduced by 15%
Contract-global squadnum 1.png
Objective: Covert Action I
Only 10 Operators (including the Support Unit) can be included to the squad
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 70%
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 35%
Contract-enemy reveng atkmod 2.png
Objective: Bloodthirsty Blade II
(Hateful) Avengers have their HP, ATK, DEF and weight increased by 80%, 25%, 90%, and 1, respectively, and their ability's ATK buff is increased by 50%
Contract-char atk 3.png
Environment: High-Value Target III
Friendly units have their ATK reduced by 50%
Contract-enemy reveng atkmod 3.png
Objective: Bloodthirsty Blade III
(Hateful) Avengers have their HP, ATK, DEF and weight increased by 120%, 50%, 130%, and 1, respectively, and their ability's ATK buff is increased by 100%
Day 12
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-enemy atk 1.png
Originium Zone: Stimulus I
Enemies have their ATK increased by 15%
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 50%
Contract-char def 1.png
Objective: Secret Operation I
Friendly units have their DEF reduced by 30%
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 70%
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 50%
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Contract-enemy faust trapmod 3.png
Faust: Piercing Bolt III
Faust has his HP/DEF and ATK increased by 130% and 20%, respectively, can spawn Turrets with 600 ATK, and the Turret spawning ability has its cooldown halved
Contract-global skillrecovery 3.png
Originium Zone: Overburden III
Friendly units have their SP regeneration rate reduced by 75%

Lead Seal

Day 8
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 50%
Contract-global squadnum 1.png
Objective: Covert Action I
Only 10 Operators (including the Support Unit) can be included to the squad
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 30%
Contract-global skillrecovery 2.png
Originium Zone: Overburden II
Friendly units have their SP regeneration rate reduced by 50%
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Contract-enemy faust atkmod 3.png
Faust: Snake's Eye III
Faust has his HP/DEF and ATK increased by 110% and 60%, respectively, and his crack shot has its damage increased to 3.8× ATK and cooldown reduced by 25%
Contract-enemy reveng spdmod 3.png
Objective: Vengeful Blade III
(Hateful) Avengers have their HP, DEF, ASPD and weight increased by 120%, 130%, 150, and 1, respectively, and their ability is always active
Day 14
Contract-buff char respawntime.png
(Support) Joint Tactics: Redeployment
Friendly units have their redeployment time reduced by 65%
Contract-enemy atk 1.png
Originium Zone: Stimulus I
Enemies have their ATK increased by 15%
Contract-char hp 1.png
Originium Zone: Erosion I
Friendly units have their maximum HP reduced by 15%
Contract-char def 1.png
Objective: Secret Operation I
Friendly units have their DEF reduced by 30%
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 35%
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 50%
Contract-global forbidloc 2.png
Environment: Precipitous Terrain II
Friendly units cannot be deployed on B8, E9, E12, F6, F9, G6, G9, and G10
Contract-enemy faust trapmod 3.png
Faust: Piercing Bolt III
Faust has his HP/DEF and ATK increased by 130% and 20%, respectively, can spawn Turrets with 600 ATK, and the Turret spawning ability has its cooldown halved
Contract-enemy reveng atkmod 3.png
Objective: Bloodthirsty Blade III
(Hateful) Avengers have their HP, ATK, DEF and weight increased by 120%, 50%, 130%, and 1, respectively, and their ability's ATK buff is increased by 100%

Spectrum

Day 4
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-global squadnum 1.png
Objective: Covert Action I
Only 10 Operators (including the Support Unit) can be included to the squad
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 70%
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 35%
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 30%
Contract-enemy reveng atkmod 3.png
Objective: Bloodthirsty Blade III
(Hateful) Avengers have their HP, ATK, DEF and weight increased by 120%, 50%, 130%, and 1, respectively, and their ability's ATK buff is increased by 100%
Contract-global skillrecovery 3.png
Originium Zone: Overburden III
Friendly units have their SP generation rate reduced by 50%
Day 11
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-enemy hp 1.png
Originium Zone: Activation I
Enemies have their HP increased by 30%
Contract-char atk 1.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 15%
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 50%
Contract-char cost sniperguard 2.png
Objective: Deep Contract
Guards and Snipers have their DP cost tripled and redeployment time increased by 50%
Contract-char cost casterspecial 2.png
Objective: Firepower Contract
Casters and Specialists have their DP cost tripled and redeployment time increased by 50%
Contract-global forbidloc 2.png
Environment: Precipitous Terrain II
Friendly units cannot be deployed on B8, E9, E12, F6, F9, G6, G9, and G10
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 120%
Contract-enemy faust trapmod 3.png
Faust: Piercing Bolt III
Faust has his HP/DEF and ATK increased by 130% and 20%, respectively, can spawn Turrets with 600 ATK, and the Turret spawning ability has its cooldown halved

Wild Scales

Day 4
Contract-buff char respawntime.png
(Support) Joint Tactics: Redeployment
Friendly units have their redeployment time reduced by 65%
Contract-char atk 1.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 15%
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 35%
Contract-enemy reveng atkmod 2.png
Objective: Bloodthirsty Blade II
(Hateful) Avengers have their HP, ATK, DEF and weight increased by 80%, 25%, 90%, and 1, respectively, and their ability's ATK buff is increased by 50%
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 7
Contract-enemy faust atkmod 3.png
Faust: Snake's Eye III
Faust has his HP/DEF and ATK increased by 110% and 60%, respectively, and his crack shot has its damage increased to 3.8× ATK and cooldown reduced by 25%
Contract-char hp 3.png
Originium Zone: Erosion III
Friendly units have their maximum HP reduced by 50%
Day 9
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 50%
Contract-char def 1.png
Objective: Secret Operation I
Friendly units have their DEF reduced by 30%
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy faust trapmod 2.png
Faust: Piercing Bolt II
Faust has his HP/DEF and ATK increased by 80% and 20%, respectively, and can spawn Turrets with 400 ATK
Contract-enemy reveng spdmod 2.png
Objective: Vengeful Blade II
(Hateful) Avengers have their HP, DEF, ASPD and weight increased by 80%, 90%, 75, and 1, respectively, and their ability is activated at below 75% HP
Contract-global forbidloc 2.png
Environment: Precipitous Terrain II
Friendly units cannot be deployed on B8, E9, E12, F6, F9, G6, G9, and G10
Contract-enemy atk 3.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 65%
Contract-global costrecovery 3.png
Objective: Deep Infiltration III
DP generation rate reduced by 75% (to 1 DP every 4 seconds)

Training Ground

Contracts
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-enemy hp 1.png
Originium Zone: Activation I
Enemies have their HP increased by 30%
Contract-enemy atk 1.png
Originium Zone: Stimulus I
Enemies have their ATK increased by 15%
Contract-char atk 1.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 10%
Contract-enemy faust trapmod 2.png
Faust: Piercing Bolt II
Faust has his HP/DEF and ATK increased by 80% and 20%, respectively, and can spawn Turrets with 400 ATK
Contract-enemy reveng atkmod 2.png
Objective: Bloodthirsty Blade II
(Hateful) Avengers have their HP, ATK, DEF and weight increased by 80%, 25%, 90%, and 1, respectively, and their ability's ATK buff is increased by 50%

Guide

Deserted Factory guide.png