Contracts: County Hillock Depot
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Operation | Contracts | Guide |
A list of Contracts in County Hillock Depot.
- Using any of the Support Contracts will set the Contingency Level to 0, even if combined with other Contracts.
- The effects of different percentage-based Contracts which buffs one particular attribute stacks multiplicatively with each other.
Ashring
Day 1 and 2 | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Anti-Armor I Enemies have their DEF increased by 200
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Activation II Enemies have their HP increased by 70%
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Originium Zone: Stimulus II Enemies have their ATK increased by 50%
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Incinerator: Path of Blaze II Dublinn Flamerazers have their HP, ATK, and RES increased by 100%, 30%, and 50, respectively, and their flamethrower attack has its cooldown reduced by 60%
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Objective: Quality Stone III Tombkeeper Grotesques have their HP, ATK, and DEF/speed increased by 90%, 70%, and 50%, respectively
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Evocator: Stability III Dublinn Evocators have their HP, DEF, and RES increased by 80%, 50%, and 20, respectively, and their Purifying Flames no longer weaken over time
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Day 14 | |
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(Support) Joint Tactics: Redeployment Friendly units have their redeployment time reduced by 65%
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Originium Zone: Ablation Friendly units have their RES reduced by 12
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Environment: Explosives Control No Demolition Devices available to use
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Environment: Demolition The Tattered Pillar on F5 is removed
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Objective: Quality Stone II Tombkeeper Grotesques have their HP/ATK and DEF/speed increased by 50% and 30%, respectively
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Incinerator: Path of Ember II Dublinn Flamerazers have their HP, ATK, and RES increased by 70%, 50%, and 20, respectively, their flamethrower attack has its duration increased by 50%, and are invisible
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Environment: High-Value Target II Friendly units have their ATK reduced by 30%
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Evocator: Overload III Dublinn Evocators have their HP increased by 200% and the Arts damage and Burn Damage dealt by their Purifying Flames are doubled
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Originium Zone: Erosion III Friendly units have their maximum HP reduced by 55%
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Fake Waves
Day 7 | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Originium Zone: Ablation Friendly units have their RES reduced by 12
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Originium Zone: Hindrance I Friendly units have their skills' SP cost increased by 25%
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Environment: Explosives Control No Demolition Devices available to use
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Evocator: Overload II Dublinn Evocators have their HP increased by 150% and the Arts damage and Burn Damage dealt by their Purifying Flames increased by 60%
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 35%
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Objective: Deep Contract Guards and Snipers have their DP cost tripled and redeployment time increased by 50%
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Originium Zone: Stimulus III Enemies have their ATK increased by 80%
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Incinerator: Path of Blaze III Dublinn Flamerazers have their HP, ATK, and RES increased by 150%, 50%, and 50, respectively, and their flamethrower attack has its cooldown reduced by 80%
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Day 13 | |
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(Support) Joint Tactics: Redeployment Friendly units have their redeployment time reduced by 65%
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Anti-Armor I Enemies have their DEF increased by 200
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Environment: Explosives Control No Demolition Devices available to use
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Activation II Enemies have their HP increased by 70%
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Objective: Quality Stone II Tombkeeper Grotesques have their HP/ATK and DEF/speed increased by 50% and 30%, respectively
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Originium Zone: Exacerbated Exhaustion Friendly units have their ASPD reduced by 40
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Incinerator: Path of Ember III Dublinn Flamerazers have their HP, ATK, and RES increased by 90%, 80%, and 30, respectively, their flamethrower attack has its duration doubled, and are invisible
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Objective: Deep Infiltration III DP generation rate reduced by 75% (to 1 DP every 4 seconds)
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Basepoint
Day 6 | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Anti-Armor I Enemies have their DEF increased by 200
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Originium Zone: Exhaustion Friendly units have their ASPD reduced by 20
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Stimulus II Enemies have their ATK increased by 50%
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Incinerator: Path of Ember II Dublinn Flamerazers have their HP, ATK, and RES increased by 70%, 50%, and 20, respectively, their flamethrower attack has its duration increased by 50%, and are invisible
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Environment: High-Value Target II Friendly units have their ATK reduced by 30%
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Originium Zone: Stimulus III Enemies have their ATK increased by 80%
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Objective: Quality Stone III Tombkeeper Grotesques have their HP, ATK, and DEF/speed increased by 90%, 70% and 50%, respectively
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Day 11 | |
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(Support) Joint Tactics: Redeployment Friendly units have their redeployment time reduced by 65%
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Anti-Armor I Enemies have their DEF increased by 200
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Originium Zone: Ablation Friendly units have their RES reduced by 12
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Stimulus II Enemies have their ATK increased by 50%
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Objective: Quality Stone II Tombkeeper Grotesques have their HP/ATK and DEF/speed increased by 50% and 30%, respectively
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Objective: Deep Infiltration II DP generation rate reduced by 50% (to 1 DP every 2 seconds)
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Evocator: Stability III Dublinn Evocators have their HP, DEF, and RES increased by 80%, 50%, and 20, respectively, and their Purifying Flames no longer weaken over time
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Incinerator: Path of Blaze III Dublinn Flamerazers have their HP, ATK, and RES increased by 150%, 50%, and 50, respectively, and their flamethrower attack has its cooldown reduced by 80%
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Training Ground
Contracts | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Originium Zone: Stimulus I Enemies have their ATK increased by 25%
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Environment: Explosives Control No Demolition Devices available to use
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Objective: Last Line of Defense Life Point reduced to 1
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Objective: Quality Stone II Tombkeeper Grotesques have their HP/ATK and DEF/speed increased by 50% and 30%, respectively
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Evocator: Stability II Dublinn Evocators have their HP, DEF, and RES increased by 50%, 35%, and 15, respectively, and their Purifying Flames had its damage decay over time reduced
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Guide
![County Hillock Depot guide.png](/images/c/c7/County_Hillock_Depot_guide.png)