Contracts: Arena 8
< Arena 8
Operation | Contracts | Guide |
A list of Contracts in Arena 8.
- Using any Support Contracts will set the Contingency Level to 0, even when combined with other Contracts.
- The effects of different percentage-based Contracts which applies to one particular attribute stacks multiplicatively with each other.
- For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.
Spectrum
Originium Zone: Activation (enemy HP buff) | |
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Originium Zone: Activation I Enemies have their HP increased by 30%Available in the second week
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Originium Zone: Activation II Enemies have their HP increased by 70%Available in the second week
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Originium Zone: Stimulus (enemy ATK buff) | |
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Originium Zone: Stimulus I Enemies have their ATK increased by 15%
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Originium Zone: Stimulus II Enemies have their ATK increased by 35%
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Originium Zone: Stimulus III Enemies have their ATK increased by 65%Available in the second week
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Corrupted and Withered Knight buffs | |
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Sarkaz Knight: Joint Training I The Corrupted and Withered Knight have their HP, ATK/DEF, and RES increased by 40%, 20%, and 10, respectively
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Sarkaz Knight: Joint Training II The Corrupted and Withered Knight have their HP and ATK increased by 50% and 25%, respectively, and their ASPD buff when enraged increased to 150; The Corrupted Knight has his DEF increased by 50%; The Withered Knight has his RES increased by 15 and spawns together with the Corrupted Knight
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Sarkaz Knight: Personal Training II The Corrupted and Withered Knight have their HP and ATK increased by 50% and 35%, respectively, and their special attacks deal 50% more damage; The Corrupted Knight has his RES increased by 15 and is invisible
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Sarkaz Knight: Joint Training III The Corrupted and Withered Knight have their HP and ATK increased by 90% and 30%, respectively, and their ASPD buff when enraged increased to 200; The Corrupted Knight has his DEF increased by 100%; The Withered Knight has his RES increased by 25 and spawns together with the Corrupted Knight
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Sarkaz Knight: Personal Training III The Corrupted and Withered Knight have their HP and ATK increased by 90% and 50%, respectively, and their special attacks deal double damage; The Corrupted Knight has his RES increased by 25 and is invisible
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Objective: Bladehelm Training (Bladehelm Knightclub Trainee buff) | |
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Objective: Bladehelm Training I Bladehelm Knightclub Trainees have their HP and ATK increased by 30% and 20%, respectively, and their ATK debuff had its cooldown reduced by 20%
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Objective: Bladehelm Training II Bladehelm Knightclub Trainees have their HP and ATK increased by 60% and 40%, respectively, and their ATK debuff had its cooldown reduced by 40%
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Objective: Bladehelm Training III Bladehelm Knightclub Trainees have their HP and ATK increased by 80% and 90%, respectively, their ATK debuff had its cooldown reduced by 60%, and there will be a third Bladehelm Knightclub TraineeAvailable in the second week
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Environment: High-Value Target (friendly ATK debuff) | |
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Environment: High-Value Target I Friendly units have their ATK reduced by 15%
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Environment: High-Value Target II Friendly units have their ATK reduced by 25%
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Environment: High-Value Target III Friendly units have their ATK reduced by 45%
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Originium Zone: Dissolution (friendly DEF/RES debuff) | |
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Originium Zone: Dissolution I Friendly units have their DEF and RES reduced by 30% and 5, respectively
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Originium Zone: Dissolution II Friendly units have their DEF and RES reduced by 50% and 15, respectively
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Originium Zone: Dissolution III Friendly units have their DEF and RES reduced by 70% and 30, respectively
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No-deployment tiles | |
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Environment: Construction Zone (L) Friendly units cannot be deployed on D6, E6, F4, G2, and G5
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Environment: Construction Zone (R) Friendly units cannot be deployed on B8, C8, D11, E11, and F11
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Environment: Precipitous Terrain II Friendly units cannot be deployed on B8, C8, D6, D11, E6, E11, F2, F4, F11, G2, and G5Available in the second week
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Class restriction | |
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Objective: Urgent Contract Guards and Medics have their DP cost tripled
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Objective: Urgent Contract Casters and Defenders have their DP cost tripled
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Objective: Strategic Dispatch Guards and Medics cannot be used
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Objective: Strategic Dispatch Casters and Defenders cannot be used
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Objective: Strategic Dispatch Casters and Supporters cannot be usedAvailable in the second week
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Squad restriction | |
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Objective: Covert Action I Only 10 Operators (including the Support Unit) can be included to the squad
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Environment: Crossfire Zone I Unit Limit reduced to 7
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Objective: Covert Action II Only 8 Operators (including the Support Unit) can be included to the squad
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Environment: Crossfire Zone II Unit Limit reduced to 6
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Objective: Covert Action III Only 6 Operators (including the Support Unit) can be included to the squad
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Objective: Deep Infiltration (slower DP generation) | |
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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Objective: Deep Infiltration II DP generation rate reduced by 50% (to 1 DP every 2 seconds)
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Objective: Deep Infiltration III DP generation rate reduced by 75% (to 1 DP every 4 seconds)
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Stand-alone | |
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Anti-Line Formation Enemies have their ASPD increased by 25
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Objective: Rearing Technique Training Gloompincers have their DEF and RES increased by 40% and 40, respectively
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 35%
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Wild Scales
Day 6 | |
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(Support) Joint Tactics: Armament Friendly units have their ATK doubled
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Objective: Equipment Enhancement I Roar Knightclub Trainees have their barrier's duration doubled
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Objective: Last Line of Defense Life Point reduced to 1
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Objective: Urgent Contract Casters and Defenders have their DP cost tripled
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Sarkaz Knight: Joint Training II The Corrupted and Withered Knight have their HP and ATK increased by 50% and 25%, respectively, and their ASPD buff when enraged increased to 150; The Corrupted Knight has his DEF increased by 50%; The Withered Knight has his RES increased by 15 and spawns together with the Corrupted Knight
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 35%
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Objective: Deep Infiltration II DP generation rate reduced by 50% (to 1 DP every 2 seconds)
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Originium Zone: Activation III Enemies have their HP increased by 100%
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Originium Zone: Stimulus III Enemies have their ATK increased by 65%
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Day 11 | |
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(Support) Joint Tactics: Assault Friendly units have their ASPD increased by 100
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Originium Zone: Activation I Enemies have their HP increased by 30%
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Objective: Rearing Technique Training Gloompincers have their DEF and RES increased by 40% and 40, respectively
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Objective: Covert Action I Only 10 Operators (including the Support Unit) can be included to the squad
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Originium Zone: Stimulus II Enemies have their ATK increased by 35%
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Environment: High-Value Target II Friendly units have their ATK reduced by 25%
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Environment: Precipitous Terrain II Friendly units cannot be deployed on B8, C8, D6, D11, E6, E11, F2, F4, F11, G2, and G5
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Objective: Bladehelm Training III Bladehelm Knightclub Trainees have their HP and ATK increased by 80% and 90%, respectively, their ATK debuff had its cooldown reduced by 60%, and there will be a third Bladehelm Knightclub Trainee
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Originium Zone: Dissolution III Friendly units have their DEF and RES reduced by 70% and 30, respectively
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Pine Soot
Day 7 | |
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(Support) Joint Tactics: Armament Friendly units have their ATK doubled
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Objective: Low Efficiency I Friendly units have their redeployment time increased by 75%
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Objective: Urgent Contract Guards and Medics have their DP cost tripled
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Activation II Enemies have their HP increased by 70%
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 35%
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Objective: Deep Infiltration II DP generation rate reduced by 50% (to 1 DP every 2 seconds)
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Originium Zone: Stimulus III Enemies have their ATK increased by 65%
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Sarkaz Knight: Joint Training III The Corrupted and Withered Knight have their HP and ATK increased by 90% and 30%, respectively, and their ASPD buff when enraged increased to 200; The Corrupted Knight has his DEF increased by 100%; The Withered Knight has his RES increased by 25 and spawns together with the Corrupted Knight
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Day 12 | |
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(Support) Joint Tactics: Redeployment Friendly units have their redeployment time reduced by 65%
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Anti-Line Formation Enemies have their ASPD increased by 25
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Objective: Equipment Enhancement I Roar Knightclub Trainees have their barrier's duration doubled
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Objective: Rearing Technique Training Gloompincers have their DEF and RES increased by 40% and 40, respectively
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Environment: High-Value Target II Friendly units have their ATK reduced by 25%
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Objective: Strategic Dispatch Casters and Defenders cannot be used
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Environment: Precipitous Terrain II Friendly units cannot be deployed on B8, C8, D6, D11, E6, E11, F2, F4, F11, G2, and G5
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Originium Zone: Dissolution III Friendly units have their DEF and RES reduced by 70% and 30, respectively
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Objective: Covert Action III Only 6 Operators (including the Support Unit) can be included to the squad
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Dawnseeker
Day 6 | |
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(Support) Joint Tactics: Redeployment Friendly units have their redeployment time reduced by 65%
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Anti-Mobility I Enemies have their speed increased by 40%
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Objective: Rearing Technique Training Gloompincers have their DEF and RES increased by 40% and 40, respectively
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Originium Zone: Exhaustion Friendly units have their ASPD reduced by 25
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Originium Zone: Stimulus II Enemies have their ATK increased by 35%
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Environment: Precipitous Terrain II Friendly units cannot be deployed on B8, C8, D6, D11, E6, E11, F2, F4, F11, G2, and G5
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Environment: Crossfire Zone II Unit Limit reduced to 6
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Sarkaz Knight: Personal Training III The Corrupted and Withered Knight have their HP and ATK increased by 90% and 50%, respectively, and their special attacks deal double damage; The Corrupted Knight has his RES increased by 25 and is invisible
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Environment: High-Value Target III Friendly units have their ATK reduced by 45%
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Day 13 | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Objective: Urgent Contract Casters and Defenders have their DP cost tripled
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Objective: Last Line of Defense Life Point reduced to 1
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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Sarkaz Knight: Personal Training II The Corrupted and Withered Knight have their HP and ATK increased by 50% and 35%, respectively, and their special attacks deal 50% more damage; The Corrupted Knight has his RES increased by 15 and is invisible
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Objective: Strategic Dispatch Guards and Medics cannot be used
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Objective: Covert Action II Only 8 Operators (including the Support Unit) can be included to the squad
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Originium Zone: Activation III Enemies have their HP increased by 100%
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Objective: Deep Infiltration III DP generation rate reduced by 75% (to 1 DP every 4 seconds)
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Training Ground
Contracts | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Anti-Line Formation Enemies have their ASPD increased by 25
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Objective: Rearing Technique Training Gloompincers have their DEF and RES increased by 40% and 40, respectively
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Dissolution II Friendly units have their DEF and RES reduced by 50% and 15, respectively
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Objective: Bladehelm Training II Bladehelm Knightclub Trainees have their HP and ATK increased by 60% and 40%, respectively, and their ATK debuff had its cooldown reduced by 40%
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