Contracts: Arena 8

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A list of Contracts in Arena 8.

  • Using any Support Contracts will set the Contingency Level to 0, even when combined with other Contracts.
  • The effects of different percentage-based Contracts which applies to one particular attribute stacks multiplicatively with each other.
  • For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.

Spectrum

Originium Zone: Activation (enemy HP buff)
Contract-enemy hp 1.png
Originium Zone: Activation I
Enemies have their HP increased by 30%
Available in the second week
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 70%
Available in the second week
Originium Zone: Stimulus (enemy ATK buff)
Contract-enemy atk 1.png
Originium Zone: Stimulus I
Enemies have their ATK increased by 15%
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 35%
Contract-enemy atk 3.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 65%
Available in the second week
Corrupted and Withered Knight buffs
Contract-enemy dekght 1.png
Sarkaz Knight: Joint Training I
The Corrupted and Withered Knight have their HP, ATK/DEF, and RES increased by 40%, 20%, and 10, respectively
Contract-enemy dekght amod 2.png
Sarkaz Knight: Joint Training II
The Corrupted and Withered Knight have their HP and ATK increased by 50% and 25%, respectively, and their ASPD buff when enraged increased to 150; The Corrupted Knight has his DEF increased by 50%; The Withered Knight has his RES increased by 15 and spawns together with the Corrupted Knight
Contract-enemy dekght bmod 2.png
Sarkaz Knight: Personal Training II
The Corrupted and Withered Knight have their HP and ATK increased by 50% and 35%, respectively, and their special attacks deal 50% more damage; The Corrupted Knight has his RES increased by 15 and is invisible
Contract-enemy dekght amod 3.png
Sarkaz Knight: Joint Training III
The Corrupted and Withered Knight have their HP and ATK increased by 90% and 30%, respectively, and their ASPD buff when enraged increased to 200; The Corrupted Knight has his DEF increased by 100%; The Withered Knight has his RES increased by 25 and spawns together with the Corrupted Knight
Contract-enemy dekght bmod 3.png
Sarkaz Knight: Personal Training III
The Corrupted and Withered Knight have their HP and ATK increased by 90% and 50%, respectively, and their special attacks deal double damage; The Corrupted Knight has his RES increased by 25 and is invisible
Objective: Bladehelm Training (Bladehelm Knightclub Trainee buff)
Contract-enemy lfkght 1.png
Objective: Bladehelm Training I
Bladehelm Knightclub Trainees have their HP and ATK increased by 30% and 20%, respectively, and their ATK debuff had its cooldown reduced by 20%
Contract-enemy lfkght 2.png
Objective: Bladehelm Training II
Bladehelm Knightclub Trainees have their HP and ATK increased by 60% and 40%, respectively, and their ATK debuff had its cooldown reduced by 40%
Contract-enemy lfkght 3.png
Objective: Bladehelm Training III
Bladehelm Knightclub Trainees have their HP and ATK increased by 80% and 90%, respectively, their ATK debuff had its cooldown reduced by 60%, and there will be a third Bladehelm Knightclub Trainee
Available in the second week
Environment: High-Value Target (friendly ATK debuff)
Contract-char atk 1.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 15%
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 25%
Contract-char atk 3.png
Environment: High-Value Target III
Friendly units have their ATK reduced by 45%
Originium Zone: Dissolution (friendly DEF/RES debuff)
Contract-char defmagicresistance 1.png
Originium Zone: Dissolution I
Friendly units have their DEF and RES reduced by 30% and 5, respectively
Contract-char defmagicresistance 2.png
Originium Zone: Dissolution II
Friendly units have their DEF and RES reduced by 50% and 15, respectively
Contract-char defmagicresistance 3.png
Originium Zone: Dissolution III
Friendly units have their DEF and RES reduced by 70% and 30, respectively
No-deployment tiles
Contract-global forbidloc left 1.png
Environment: Construction Zone (L)
Friendly units cannot be deployed on D6, E6, F4, G2, and G5
Contract-global forbidloc right 1.png
Environment: Construction Zone (R)
Friendly units cannot be deployed on B8, C8, D11, E11, and F11
Contract-global forbidloc 2.png
Environment: Precipitous Terrain II
Friendly units cannot be deployed on B8, C8, D6, D11, E6, E11, F2, F4, F11, G2, and G5
Available in the second week
Class restriction
Contract-char cost guardhealer 1.png
Objective: Urgent Contract
Guards and Medics have their DP cost tripled
Contract-char cost casterdefender 1.png
Objective: Urgent Contract
Casters and Defenders have their DP cost tripled
Contract-char exclude guardhealer 2.png
Objective: Strategic Dispatch
Guards and Medics cannot be used
Contract-char exclude casterdefender 2.png
Objective: Strategic Dispatch
Casters and Defenders cannot be used
Contract-char exclude castersupporter 2.png
Objective: Strategic Dispatch
Casters and Supporters cannot be used
Available in the second week
Squad restriction
Contract-global squadnum 1.png
Objective: Covert Action I
Only 10 Operators (including the Support Unit) can be included to the squad
Contract-global pcharnum 1.png
Environment: Crossfire Zone I
Unit Limit reduced to 7
Contract-global squadnum 2.png
Objective: Covert Action II
Only 8 Operators (including the Support Unit) can be included to the squad
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 6
Contract-global squadnum 3.png
Objective: Covert Action III
Only 6 Operators (including the Support Unit) can be included to the squad
Objective: Deep Infiltration (slower DP generation)
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Contract-global costrecovery 3.png
Objective: Deep Infiltration III
DP generation rate reduced by 75% (to 1 DP every 4 seconds)
Stand-alone
Contract-enemy attackspeed 1.png
Anti-Line Formation
Enemies have their ASPD increased by 25
Contract-enemy scorpn 1.png
Objective: Rearing Technique
Training Gloompincers have their DEF and RES increased by 40% and 40, respectively
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 35%

Wild Scales

Day 6
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-enemy plkght 1.png
Objective: Equipment Enhancement I
Roar Knightclub Trainees have their barrier's duration doubled
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-char cost casterdefender 1.png
Objective: Urgent Contract
Casters and Defenders have their DP cost tripled
Contract-enemy dekght amod 2.png
Sarkaz Knight: Joint Training II
The Corrupted and Withered Knight have their HP and ATK increased by 50% and 25%, respectively, and their ASPD buff when enraged increased to 150; The Corrupted Knight has his DEF increased by 50%; The Withered Knight has his RES increased by 15 and spawns together with the Corrupted Knight
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 35%
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 100%
Contract-enemy atk 3.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 65%
Day 11
Contract-buff char attackspeed.png
(Support) Joint Tactics: Assault
Friendly units have their ASPD increased by 100
Contract-enemy hp 1.png
Originium Zone: Activation I
Enemies have their HP increased by 30%
Contract-enemy scorpn 1.png
Objective: Rearing Technique
Training Gloompincers have their DEF and RES increased by 40% and 40, respectively
Contract-global squadnum 1.png
Objective: Covert Action I
Only 10 Operators (including the Support Unit) can be included to the squad
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 35%
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 25%
Contract-global forbidloc 2.png
Environment: Precipitous Terrain II
Friendly units cannot be deployed on B8, C8, D6, D11, E6, E11, F2, F4, F11, G2, and G5
Contract-enemy lfkght 3.png
Objective: Bladehelm Training III
Bladehelm Knightclub Trainees have their HP and ATK increased by 80% and 90%, respectively, their ATK debuff had its cooldown reduced by 60%, and there will be a third Bladehelm Knightclub Trainee
Contract-char defmagicresistance 3.png
Originium Zone: Dissolution III
Friendly units have their DEF and RES reduced by 70% and 30, respectively

Pine Soot

Day 7
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-char respawntime 1.png
Objective: Low Efficiency I
Friendly units have their redeployment time increased by 75%
Contract-char cost guardhealer 1.png
Objective: Urgent Contract
Guards and Medics have their DP cost tripled
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 70%
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 35%
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Contract-enemy atk 3.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 65%
Contract-enemy dekght amod 3.png
Sarkaz Knight: Joint Training III
The Corrupted and Withered Knight have their HP and ATK increased by 90% and 30%, respectively, and their ASPD buff when enraged increased to 200; The Corrupted Knight has his DEF increased by 100%; The Withered Knight has his RES increased by 25 and spawns together with the Corrupted Knight
Day 12
Contract-buff char respawntime.png
(Support) Joint Tactics: Redeployment
Friendly units have their redeployment time reduced by 65%
Contract-enemy attackspeed 1.png
Anti-Line Formation
Enemies have their ASPD increased by 25
Contract-enemy plkght 1.png
Objective: Equipment Enhancement I
Roar Knightclub Trainees have their barrier's duration doubled
Contract-enemy scorpn 1.png
Objective: Rearing Technique
Training Gloompincers have their DEF and RES increased by 40% and 40, respectively
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 25%
Contract-char exclude casterdefender 2.png
Objective: Strategic Dispatch
Casters and Defenders cannot be used
Contract-global forbidloc 2.png
Environment: Precipitous Terrain II
Friendly units cannot be deployed on B8, C8, D6, D11, E6, E11, F2, F4, F11, G2, and G5
Contract-char defmagicresistance 3.png
Originium Zone: Dissolution III
Friendly units have their DEF and RES reduced by 70% and 30, respectively
Contract-global squadnum 3.png
Objective: Covert Action III
Only 6 Operators (including the Support Unit) can be included to the squad

Dawnseeker

Day 6
Contract-buff char respawntime.png
(Support) Joint Tactics: Redeployment
Friendly units have their redeployment time reduced by 65%
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 40%
Contract-enemy scorpn 1.png
Objective: Rearing Technique
Training Gloompincers have their DEF and RES increased by 40% and 40, respectively
Contract-char attackspeed 1.png
Originium Zone: Exhaustion
Friendly units have their ASPD reduced by 25
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 35%
Contract-global forbidloc 2.png
Environment: Precipitous Terrain II
Friendly units cannot be deployed on B8, C8, D6, D11, E6, E11, F2, F4, F11, G2, and G5
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 6
Contract-enemy dekght bmod 3.png
Sarkaz Knight: Personal Training III
The Corrupted and Withered Knight have their HP and ATK increased by 90% and 50%, respectively, and their special attacks deal double damage; The Corrupted Knight has his RES increased by 25 and is invisible
Contract-char atk 3.png
Environment: High-Value Target III
Friendly units have their ATK reduced by 45%
Day 13
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-char cost casterdefender 1.png
Objective: Urgent Contract
Casters and Defenders have their DP cost tripled
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-enemy dekght bmod 2.png
Sarkaz Knight: Personal Training II
The Corrupted and Withered Knight have their HP and ATK increased by 50% and 35%, respectively, and their special attacks deal 50% more damage; The Corrupted Knight has his RES increased by 15 and is invisible
Contract-char exclude guardhealer 2.png
Objective: Strategic Dispatch
Guards and Medics cannot be used
Contract-global squadnum 2.png
Objective: Covert Action II
Only 8 Operators (including the Support Unit) can be included to the squad
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 100%
Contract-global costrecovery 3.png
Objective: Deep Infiltration III
DP generation rate reduced by 75% (to 1 DP every 4 seconds)

Training Ground

Contracts
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-enemy attackspeed 1.png
Anti-Line Formation
Enemies have their ASPD increased by 25
Contract-enemy scorpn 1.png
Objective: Rearing Technique
Training Gloompincers have their DEF and RES increased by 40% and 40, respectively
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-char defmagicresistance 2.png
Originium Zone: Dissolution II
Friendly units have their DEF and RES reduced by 50% and 15, respectively
Contract-enemy lfkght 2.png
Objective: Bladehelm Training II
Bladehelm Knightclub Trainees have their HP and ATK increased by 60% and 40%, respectively, and their ATK debuff had its cooldown reduced by 40%

Guide

Arena 8 guide.png