Test Criteria: Area 13 Ruins
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Operation | Test Criteria |
A list of Test Criteria in Area 13 Ruins.
[C.C. Battleplan] Effects in orange stacks with those from other Criteria.
Pinch-Out Experimental Operation
Test Criterion | Score | ![]() |
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First clr. | |
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Environment: Extra Cream I The "Gelato Stop" has its aggression level increased by 1
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20 | 0 | 0 | 10 | 0 | 0 | 0 | 10 ![]() |
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Environment: Surface Work Friendly units cannot be deployed on the following 6 melee tiles: (to be added)
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10 | 0 | 0 | 10 | 0 | 0 | 0 | 10 ![]() |
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Objective: Accelerated Recovery I Possessed Junkmen and Heavy Defender Leaders have their HP regeneration rate increased by 75%
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10 | 0 | 0 | 0 | 0 | 10 | 0 | 10 ![]() |
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Objective: Assault Contract Vanguards have their DP cost quintupled
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20 | 0 | 20 | 0 | 0 | 0 | 0 | 10 ![]() |
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Objective: Compensation I Operators do not have their DP cost refunded when retreated
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20 | 0 | 0 | 0 | 0 | 20 | 0 | 10 ![]() |
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Objective: Confidential Operation I Friendly units have their DEF reduced by 400
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20 | 0 | 0 | 0 | 20 | 0 | 0 | 10 ![]() |
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Objective: Plentiful Funding I #1 The initial DP is increased by 50, which can exceed the operation's DP cap
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0 | 0 | 0 | 0 | 0 | 0 | 0 | – |
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Objective: Plentiful Funding I #2 The initial DP is increased by 50, which can exceed the operation's DP cap
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0 | 0 | 0 | 0 | 0 | 0 | 0 | – |
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Objective: Plentiful Funding I #3 The initial DP is increased by 50, which can exceed the operation's DP cap
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0 | 0 | 0 | 0 | 0 | 0 | 0 | – |
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Objective: Plentiful Funding I #4 The initial DP is increased by 50, which can exceed the operation's DP cap
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0 | 0 | 0 | 0 | 0 | 0 | 0 | – |
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Objective: Rejuvenation I Possessed Soldiers, Junkmen, and Heavy Defender Leaders have their HP regeneration rate increased by 75%
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20 | 0 | 0 | 0 | 0 | 15 | 5 | 10 ![]() |
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Objective: Total Infiltration The automatic DP generation is disabled
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20 | 0 | 0 | 0 | 0 | 20 | 0 | 10 ![]() |
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Originium Zone: Activation I Enemies have their HP increased by 50%
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20 | 0 | 0 | 0 | 16 | 4 | 0 | 10 ![]() |
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Originium Zone: Activation II Enemies have their HP increased by 70%
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30 | 0 | 0 | 0 | 24 | 6 | 0 | 10 ![]() |
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Originium Zone: Activation III Enemies have their HP increased by 100%
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40 | 0 | 0 | 0 | 32 | 8 | 0 | 10 ![]() |
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Originium Zone: Stimulus I Enemies have their ATK increased by 20%
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20 | 0 | 0 | 0 | 20 | 0 | 0 | 10 ![]() |
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Originium Zone: Stimulus II Enemies have their ATK increased by 30%
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30 | 0 | 0 | 0 | 30 | 0 | 0 | 10 ![]() |
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Originium Zone: Stimulus III Enemies have their ATK increased by 45%
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40 | 0 | 0 | 0 | 40 | 0 | 0 | 10 ![]() |
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Originium Zone: Targeted Erosion I Vanguards have their maximum HP reduced by 95% and their skill's SP cost doubled
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20 | 0 | 0 | 0 | 0 | 0 | 20 | 10 ![]() |
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Possessed Heavy Defender: Advanced Armor I Possessed Heavy Defender Leaders have their DEF increased by 2000
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10 | 0 | 0 | 0 | 8 | 0 | 2 | 10 ![]() |
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Possessed Heavy Defender: Enhanced Function I Possessed Heavy Defender Leaders have their HP increased by 80%
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10 | 0 | 0 | 0 | 0 | 5 | 5 | 10 ![]() |
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Possessed Heavy Defender: Fast Healing I Possessed Heavy Defender Leaders have their HP regeneration rate increased by 80%
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10 | 0 | 0 | 0 | 0 | 10 | 0 | 10 ![]() |
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Third Squad Leader: Ghost of the Battlefield I Armorless Union Third Squad Leaders have their HP increased by 400% and are invisible
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10 | 0 | 0 | 0 | 0 | 5 | 5 | 10 ![]() |
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Third Squad Leader: Gym Habit I #1 Armorless Union Third Squad Leaders have their HP increased by 60%
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10 | 0 | 10 | 0 | 0 | 0 | 0 | 10 ![]() |
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Third Squad Leader: Gym Habit I #2 Armorless Union Third Squad Leaders have their HP increased by 60%
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10 | 0 | 10 | 0 | 0 | 0 | 0 | 10 ![]() |
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Third Squad Leader: Lethal Shot I The damage dealt by Armorless Union Third Squad Leaders' special attack is increased by 200%
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10 | 0 | 0 | 0 | 0 | 0 | 10 | 10 ![]() |
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Third Squad Leader: Rapid Erosion I Armorless Union Third Squad Leaders deal Corrosion Damage equal to 2× their ATK in each attack
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10 | 0 | 0 | 0 | 0 | 0 | 10 | 10 ![]() |
C.C. Pyrolysis
Test Criterion | Dimension | Score | |
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Enraged Possessed Thrower: Deformity I Enraged Possessed Throwers have their HP increased by 60%
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![]() Technique
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10 |
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Enraged Possessed Thrower: Late-Stage Madness I Enraged Possessed Throwers have their ASPD increased by 200
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![]() Technique
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10 |
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Enraged Possessed Thrower: Terrible Might I Enraged Possessed Throwers have their ATK increased by 50%
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![]() Technique
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10 |
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Environment: Crossfire Zone I Unit Limit reduced to 7
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![]() Dispatch
|
10 |
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Environment: Extra Cream I The "Gelato Stop" has its aggression level increased by 1
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![]() Planning
|
20 |
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Environment: High-Value Target I Enemies have their ATK increased by 25%
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![]() Strategy
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30 |
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Environment: High-Value Target II Enemies have their ATK increased by 30%
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![]() Strategy
|
40 |
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Environment: High-Ground Construction Friendly units cannot be deployed on 4 high ground tiles
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![]() Insight
|
20 |
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Environment: Surface Work Friendly units cannot be deployed on 6 low ground tiles
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![]() Insight
|
20 |
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Objective: Assault Contract Vanguards have their DP cost quintupled
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![]() Dispatch
|
20 |
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Objective: Covert Action I Only 10 Operators (including the Support Unit) can be included to the squad
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![]() Dispatch
|
10 |
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Objective: Complex Procedure I Guards have their DP cost doubled
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![]() Dispatch
|
20 |
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Objective: Complex Procedure I Specialists have their DP cost doubled
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![]() Dispatch
|
20 |
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Objective: Last Line of Defense Life Point reduced to 1
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![]() Insight
|
10 |
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Objective: Plentiful Funding I The initial DP increased by 50 (can exceed the DP cap)
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![]() Support
|
0 |
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Objective: Plentiful Funding I The initial DP increased by 50 (can exceed the DP cap)
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![]() Support
|
20 |
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Objective: Plentiful Funding II The initial DP increased by 100 (can exceed the DP cap)
|
![]() Support
|
0 |
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Objective: Total Infiltration The automatic DP generation is disabled
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![]() Dispatch
|
50 |
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Originium Zone: Activation I Enemies have their HP increased by 50%
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![]() Strategy
|
30 |
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Originium Zone: Activation II Enemies have their HP increased by 70%
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![]() Strategy
|
40 |
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Originium Zone: Targeted Erosion I Vanguards have their maximum HP reduced by 95% and skill's SP cost doubled
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![]() Emergency Response
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20 |