Test Criteria: Area 13 Ruins

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A list of Test Criteria in Area 13 Ruins.

[C.C. Battleplan] Effects in orange stacks with those from other Criteria.

Pinch-Out Experimental Operation

Test Criterion Score Fighting Spirit Dispatch Reaction Perseverance Planning Insight First clr.
PO-Environment Extra Cream I.png
Environment: Extra Cream I
The "Gelato Stop" has its aggression level increased by 1
20 0 0 10 0 0 0 10 Crystalized Originium icon.png
PO-Environment Surface Work.png
Environment: Surface Work
Friendly units cannot be deployed on the following 6 melee tiles: (to be added)
10 0 0 10 0 0 0 10 Crystalized Originium icon.png
PO-Objective Accelerated Recovery I.png
Objective: Accelerated Recovery I
Possessed Junkmen and Heavy Defender Leaders have their HP regeneration rate increased by 75%
10 0 0 0 0 10 0 10 Crystalized Originium icon.png
PO-Objective Assault Contract.png
Objective: Assault Contract
Vanguards have their DP cost quintupled
20 0 20 0 0 0 0 10 Crystalized Originium icon.png
PO-Objective Compensation I.png
Objective: Compensation I
Operators do not have their DP cost refunded when retreated
20 0 0 0 0 20 0 10 Crystalized Originium icon.png
PO-Objective Confidential Operation I.png
Objective: Confidential Operation I
Friendly units have their DEF reduced by 400
20 0 0 0 20 0 0 10 Crystalized Originium icon.png
PO-Objective Plentiful Funding I.png
Objective: Plentiful Funding I #1
The initial DP is increased by 50, which can exceed the operation's DP cap
0 0 0 0 0 0 0
PO-Objective Plentiful Funding I.png
Objective: Plentiful Funding I #2
The initial DP is increased by 50, which can exceed the operation's DP cap
0 0 0 0 0 0 0
PO-Objective Plentiful Funding I.png
Objective: Plentiful Funding I #3
The initial DP is increased by 50, which can exceed the operation's DP cap
0 0 0 0 0 0 0
PO-Objective Plentiful Funding I.png
Objective: Plentiful Funding I #4
The initial DP is increased by 50, which can exceed the operation's DP cap
0 0 0 0 0 0 0
PO-Objective Rejuvenation I.png
Objective: Rejuvenation I
Possessed Soldiers, Junkmen, and Heavy Defender Leaders have their HP regeneration rate increased by 75%
20 0 0 0 0 15 5 10 Crystalized Originium icon.png
PO-Objective Total Infiltration.png
Objective: Total Infiltration
The automatic DP generation is disabled
20 0 0 0 0 20 0 10 Crystalized Originium icon.png
PO-Originium Zone Activation I.png
Originium Zone: Activation I
Enemies have their HP increased by 50%
20 0 0 0 16 4 0 10 Crystalized Originium icon.png
PO-Originium Zone Activation II.png
Originium Zone: Activation II
Enemies have their HP increased by 70%
30 0 0 0 24 6 0 10 Crystalized Originium icon.png
PO-Originium Zone Activation III.png
Originium Zone: Activation III
Enemies have their HP increased by 100%
40 0 0 0 32 8 0 10 Crystalized Originium icon.png
PO-Originium Zone Stimulus I.png
Originium Zone: Stimulus I
Enemies have their ATK increased by 20%
20 0 0 0 20 0 0 10 Crystalized Originium icon.png
PO-Originium Zone Stimulus II.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 30%
30 0 0 0 30 0 0 10 Crystalized Originium icon.png
PO-Originium Zone Stimulus III.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 45%
40 0 0 0 40 0 0 10 Crystalized Originium icon.png
PO-Originium Zone Targeted Erosion I.png
Originium Zone: Targeted Erosion I
Vanguards have their maximum HP reduced by 95% and their skill's SP cost doubled
20 0 0 0 0 0 20 10 Crystalized Originium icon.png
PO-Possessed Heavy Defender Advanced Armor I.png
Possessed Heavy Defender: Advanced Armor I
Possessed Heavy Defender Leaders have their DEF increased by 2000
10 0 0 0 8 0 2 10 Crystalized Originium icon.png
PO-Possessed Heavy Defender Enhanced Function I.png
Possessed Heavy Defender: Enhanced Function I
Possessed Heavy Defender Leaders have their HP increased by 80%
10 0 0 0 0 5 5 10 Crystalized Originium icon.png
PO-Possessed Heavy Defender Fast Healing I.png
Possessed Heavy Defender: Fast Healing I
Possessed Heavy Defender Leaders have their HP regeneration rate increased by 80%
10 0 0 0 0 10 0 10 Crystalized Originium icon.png
PO-Third Squad Leader Ghost of the Battlefield I.png
Third Squad Leader: Ghost of the Battlefield I
Armorless Union Third Squad Leaders have their HP increased by 400% and are invisible
10 0 0 0 0 5 5 10 Crystalized Originium icon.png
PO-Third Squad Leader Gym Habit I.png
Third Squad Leader: Gym Habit I #1
Armorless Union Third Squad Leaders have their HP increased by 60%
10 0 10 0 0 0 0 10 Crystalized Originium icon.png
PO-Third Squad Leader Gym Habit I.png
Third Squad Leader: Gym Habit I #2
Armorless Union Third Squad Leaders have their HP increased by 60%
10 0 10 0 0 0 0 10 Crystalized Originium icon.png
PO-Third Squad Leader Lethal Shot I.png
Third Squad Leader: Lethal Shot I
The damage dealt by Armorless Union Third Squad Leaders' special attack is increased by 200%
10 0 0 0 0 0 10 10 Crystalized Originium icon.png
PO-Third Squad Leader Rapid Erosion I.png
Third Squad Leader: Rapid Erosion I
Armorless Union Third Squad Leaders deal Corrosion Damage equal to 2× their ATK in each attack
10 0 0 0 0 0 10 10 Crystalized Originium icon.png

C.C. Pyrolysis

Test Criterion Dimension Score
Test Criteria-rageth hp 1.png
Enraged Possessed Thrower: Deformity I
Enraged Possessed Throwers have their HP increased by 60%
CCB-Technique.png
Technique
10
Test Criteria-rageth atkspeed 1.png
Enraged Possessed Thrower: Late-Stage Madness I
Enraged Possessed Throwers have their ASPD increased by 200
CCB-Technique.png
Technique
10
Test Criteria-rageth atk 1.png
Enraged Possessed Thrower: Terrible Might I
Enraged Possessed Throwers have their ATK increased by 50%
CCB-Technique.png
Technique
10
Test Criteria-global pcharnum 1.png
Environment: Crossfire Zone I
Unit Limit reduced to 7
CCB-Dispatch.png
Dispatch
10
Test Criteria-trap wpnsts 1.png
Environment: Extra Cream I
The "Gelato Stop" has its aggression level increased by 1
CCB-Planning.png
Planning
20
Test Criteria-char atk 1.png
Environment: High-Value Target I
Enemies have their ATK increased by 25%
CCB-Strategy.png
Strategy
30
Test Criteria-char atk 2.png
Environment: High-Value Target II
Enemies have their ATK increased by 30%
CCB-Strategy.png
Strategy
40
Test Criteria-global forbidloc high 1.png
Environment: High-Ground Construction
Friendly units cannot be deployed on 4 high ground tiles
CCB-Insight.png
Insight
20
Test Criteria-global forbidloc low 1.png
Environment: Surface Work
Friendly units cannot be deployed on 6 low ground tiles
CCB-Insight.png
Insight
20
Test Criteria-char cost pioneer 2.png
Objective: Assault Contract
Vanguards have their DP cost quintupled
CCB-Dispatch.png
Dispatch
20
Test Criteria-global squadnum 1.png
Objective: Covert Action I
Only 10 Operators (including the Support Unit) can be included to the squad
CCB-Dispatch.png
Dispatch
10
Test Criteria-char cost warrior 1.png
Objective: Complex Procedure I
Guards have their DP cost doubled
CCB-Dispatch.png
Dispatch
20
Test Criteria-char cost special 1.png
Objective: Complex Procedure I
Specialists have their DP cost doubled
CCB-Dispatch.png
Dispatch
20
Test Criteria-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
CCB-Insight.png
Insight
10
Test Criteria-cost battlebegin 1.png
Objective: Plentiful Funding I
The initial DP increased by 50 (can exceed the DP cap)
CCB-Support.png
Support
0
Test Criteria-cost battlebegin 1.png
Objective: Plentiful Funding I
The initial DP increased by 50 (can exceed the DP cap)
CCB-Support.png
Support
20
Test Criteria-cost battlebegin 2.png
Objective: Plentiful Funding II
The initial DP increased by 100 (can exceed the DP cap)
CCB-Support.png
Support
0
Test Criteria-global nocostrecovery 1.png
Objective: Total Infiltration
The automatic DP generation is disabled
CCB-Dispatch.png
Dispatch
50
Test Criteria-enemy hp 1.png
Originium Zone: Activation I
Enemies have their HP increased by 50%
CCB-Strategy.png
Strategy
30
Test Criteria-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 70%
CCB-Strategy.png
Strategy
40
Test Criteria-pioneer cdtime 1.png
Originium Zone: Targeted Erosion I
Vanguards have their maximum HP reduced by 95% and skill's SP cost doubled
CCB-Emergency Response.png
Emergency Response
20