Contracts: Abandoned Mine (Contingency Contract)
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Operation | Contracts | Guide |
A list of Contracts in Abandoned Mine.
- Using any Support Contracts will set the Contingency Level to 0, even when combined with other Contracts.
- The effects of different percentage-based Contracts which applies to one particular attribute stacks multiplicatively with each other.
- For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.
Lead Seal
Originium Zone: Activation (enemy HP buff) | |
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Originium Zone: Activation I Enemies have their HP increased by 30%
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Originium Zone: Activation II Enemies have their HP increased by 70%
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Originium Zone: Activation III Enemies have their HP increased by 120%
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Originium Zone: Stimulus (enemy ATK buff) | |
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Originium Zone: Stimulus I Enemies have their ATK increased by 15%
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Originium Zone: Stimulus II Enemies have their ATK increased by 40%
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Originium Zone: Stimulus III Enemies have their ATK increased by 80%Available in the second week
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Objective: Heavy Armor (Big Bob and Mudrock buff) | |
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Objective: Heavy Armor I Big Bob and Mudrock have their HP/ATK increased by 30% and RES increased by 15Available in the second week
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Objective: Heavy Armor II Big Bob and Mudrock have their HP/ATK increased by 60% and RES increased by 30; Big Bob has his DEF increased by 50%; Mudrock has her barrier's damage absorption increased by 50%
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Objective: Heavy Armor III Big Bob and Mudrock have their HP, ATK and RES increased by 100%, 90%, and 45, respectively; Big Bob has his DEF increased by 100%; Mudrock has her barrier's damage absorption doubled and barrier restoration cooldown reduced by 70%
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Mudrock Colossus buffs | |
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Mudrock: Indomitable Earth I Mudrock Colossi have their HP, ATK, and RES increased by 25%, 30%, and 15, respectively
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Mudrock: Indomitable Earth II Mudrock Colossi have their HP, ATK, and RES increased by 50%, 60%, and 30, respectively, and immune to Slow and Bind
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Mudrock: Wild Earth II Mudrock Colossi have their HP, ATK, and RES increased by 50%, 60%, and 30, respectively, and immune to Stun
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Mudrock: Indomitable Earth III Mudrock Colossi have their HP/ATK increased by 90%, RES increased by 45, and immune to Slow and Bind
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Mudrock: Wild Earth III Mudrock Colossi have their HP/ATK increased by 90%, RES increased by 45, and immune to Stun
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Originium Zone: Erosion (friendly HP debuff) | |
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Originium Zone: Erosion I Friendly units have their maximum HP reduced by 15%
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 30%
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Originium Zone: Erosion III Friendly units have their maximum HP reduced by 50%
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Environment: High-Value Target (friendly ATK debuff) | |
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Environment: High-Value Target I Friendly units have their ATK reduced by 15%
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Environment: High-Value Target II Friendly units have their ATK reduced by 30%
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Environment: High-Value Target III Friendly units have their ATK reduced by 50%Available in the second week
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Environment: Precipitous Terrain (no-deployment tiles) | |
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Environment: Precipitous Terrain I Friendly units cannot be deployed on B3, B4, D4, D6, and E6
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Environment: Precipitous Terrain II Friendly units cannot be deployed on B3, B4, D4, C6, D6, E6, F4, F11, and G9
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Class restriction | |
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Objective: Urgent Contract Guards and Specialists have their DP cost doubledAvailable in the second week
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Objective: Urgent Contract Casters and Supporters have their DP cost doubledAvailable in the second week
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Objective: Executive Contract Guards and Specialists have their DP cost tripled and redeployment time increased by 50%Available in the second week
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Objective: Artful Contract Casters and Supporters have their DP cost tripled and redeployment time increased by 50%Available in the second week
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Squad restriction | |
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Objective: Covert Action I Only 10 Operators (including the Support Unit) can be included to the squad
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Objective: Covert Action II Only 7 Operators (including the Support Unit) can be included to the squad
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Environment: Crossfire Zone II Unit Limit reduced to 5
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Objective: Deep Infiltration (slower DP generation) | |
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Objective: Deep Infiltration I DP generation rate reduced by 30% (to 1 DP every 1.43 seconds)
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Objective: Deep Infiltration II DP generation rate reduced by 60% (to 1 DP every 2.5 seconds)Available in the second week
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Stand-alone | |
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Objective: Arts Blockage Enemies have their RES increased by 25
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Anti-Mobility I Enemies have their speed increased by 50%Available in the second week
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Originium Zone: Exhaustion Friendly units have their ASPD reduced by 30
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Objective: Low Efficiency I Friendly units have their redeployment time increased by 75%
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Environment: Rubble Cleanup The Rubbles on B8, B9, E9, and E10 are removed
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Objective: Last Line of Defense Life Point reduced to 1
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Spectrum
Day 8 | |
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(Support) Joint Tactics: Armament Friendly units have their ATK doubled
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Anti-Mobility I Enemies have their speed increased by 50%
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Objective: Secret Operation I Friendly units have their DEF reduced by 30%
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Stimulus II Enemies have their ATK increased by 40%
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 30%
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Environment: Precipitous Terrain II Friendly units cannot be deployed on B3, B4, D4, C6, D6, E6, F4, F11, and G9
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Originium Zone: Stimulus III Enemies have their ATK increased by 80%
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Objective: Heavy Armor III Big Bob and Mudrock have their HP, ATK and RES increased by 100%, 90%, and 45, respectively; Big Bob has his DEF increased by 100%; Mudrock has her barrier's damage absorption doubled and barrier restoration cooldown reduced by 70%
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Day 14 | |
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(Support) Joint Tactics: Assault Friendly units have their ASPD increased by 100
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Objective: Low Efficiency I Friendly units have their redeployment time increased by 75%
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Environment: Rubble Cleanup The Rubbles on B8, B9, E9, and E10 are removed
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Objective: Deep Infiltration I DP generation rate reduced by 30% (to 1 DP every 1.43 seconds)
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Environment: High-Value Target II Friendly units have their ATK reduced by 30%
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Objective: Artful Contract Casters and Supporters have their DP cost tripled and redeployment time increased by 50%
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Objective: Executive Contract Guards and Specialists have their DP cost tripled and redeployment time increased by 50%
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Originium Zone: Activation III Enemies have their HP increased by 120%
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Environment: Precipitous Terrain III Friendly units cannot be deployed on B3, B4, C3, C6, D4, D6, D7, E6, E11, F2, F4, F7, F11, G8, and G9
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Wild Scales
Day 8 | |
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(Support) Joint Tactics: Assault Friendly units have their ASPD increased by 100
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Objective: Arts Blockage Enemies have their RES increased by 25
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Objective: Last Line of Defense Life Point reduced to 1
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Environment: Crossfire Zone I Unit Limit reduced to 7
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Originium Zone: Activation II Enemies have their HP increased by 70%
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Anti-Clustering Enemies have their ASPD increased by 50
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Environment: Precipitous Terrain II Friendly units cannot be deployed on B3, B4, D4, C6, D6, E6, F4, F11, and G9
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Originium Zone: Stimulus III Enemies have their ATK increased by 80%
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Mudrock: Wild Earth III Mudrock Colossi have their HP/ATK increased by 90%, RES increased by 45, and immune to Stun
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Day 12 | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Anti-Mobility I Enemies have their speed increased by 50%
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Objective: Secret Operation I Friendly units have their DEF reduced by 30%
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Activation II Enemies have their HP increased by 70%
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Objective: Covert Action II Only 7 Operators (including the Support Unit) can be included to the squad
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Objective: Deep Infiltration II DP generation rate reduced by 60% (to 1 DP every 2.5 seconds)
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Objective: Heavy Armor III Big Bob and Mudrock have their HP, ATK and RES increased by 100%, 90%, and 45, respectively; Big Bob has his DEF increased by 100%; Mudrock has her barrier's damage absorption doubled and barrier restoration cooldown reduced by 70%
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Environment: High-Value Target III Friendly units have their ATK reduced by 50%
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Pine Soot
Day 6 | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Originium Zone: Erosion I Friendly units have their maximum HP reduced by 15%
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Environment: Rubble Cleanup The Rubbles on B8, B9, E9, and E10 are removed
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Stimulus II Enemies have their ATK increased by 40%
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Objective: Heavy Armor II Big Bob and Mudrock have their HP/ATK increased by 60% and RES increased by 30; Big Bob has his DEF increased by 50%; Mudrock has her barrier's damage absorption increased by 50%
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Objective: Low Efficiency II Friendly units have their redeployment time increased by 150%
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Objective: Heavy Armor III Big Bob and Mudrock have their HP, ATK and RES increased by 100%, 90%, and 45, respectively; Big Bob has his DEF increased by 100%; Mudrock has her barrier's damage absorption doubled and barrier restoration cooldown reduced by 70%
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Mudrock: Indomitable Earth III Mudrock Colossi have their HP/ATK increased by 90%, RES increased by 45, and immune to Slow and Bind
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Day 13 | |
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(Support) Joint Tactics: Armament Friendly units have their ATK doubled
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Environment: Precipitous Terrain I Friendly units cannot be deployed on B3, B4, D4, D6, and E6
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Objective: Deep Infiltration I DP generation rate reduced by 30% (to 1 DP every 1.43 seconds)
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Activation II Enemies have their HP increased by 70%
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Environment: High-Value Target II Friendly units have their ATK reduced by 30%
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Objective: Covert Action II Only 7 Operators (including the Support Unit) can be included to the squad
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Originium Zone: Stimulus III Enemies have their ATK increased by 80%
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Originium Zone: Erosion III Friendly units have their maximum HP reduced by 50%
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Dawnseeker
Day 3 | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Environment: High-Value Target I Friendly units have their ATK reduced by 15%
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Environment: Rubble Cleanup The Rubbles on B8, B9, E9, and E10 are removed
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Objective: Last Line of Defense Life Point reduced to 1
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Environment: High-Value Target II Friendly units have their ATK reduced by 30%
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Objective: Covert Action II Only 7 Operators (including the Support Unit) can be included to the squad
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Environment: Precipitous Terrain II Friendly units cannot be deployed on B3, B4, D4, C6, D6, E6, F4, F11, and G9
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Objective: Heavy Armor III Big Bob and Mudrock have their HP, ATK and RES increased by 100%, 90%, and 45, respectively; Big Bob has his DEF increased by 100%; Mudrock has her barrier's damage absorption doubled and barrier restoration cooldown reduced by 70%
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Mudrock: Wild Earth III Mudrock Colossi have their HP/ATK increased by 90%, RES increased by 45, and immune to Stun
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Training Ground
Contracts | |
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(Support) Joint Tactics: Armament Friendly units have their ATK doubled
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Objective: Arts Blockage Enemies have their RES increased by 25
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Environment: Rubble Cleanup The Rubbles on B8, B9, E9, and E10 are removed
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Activation II Enemies have their HP increased by 70%
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Objective: Heavy Armor II Big Bob and Mudrock have their HP/ATK increased by 60% and RES increased by 30; Big Bob has his DEF increased by 50%; Mudrock has her barrier's damage absorption increased by 50%
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Guide
![Abandoned Mine (Contingency Contract) guide.png](/images/f/fb/Abandoned_Mine_%28Contingency_Contract%29_guide.png)