Template:Operator data/doc

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This template is used to display the statistical information of an Operator in their main pages.

Usage

Add {{Operator data}} in the Stats section.

Syntax

Variable Parameters
position The Operator's position (melee/ranged).
range0 The Operator's base attack range.
range1 The Operator's Elite 1 attack range.
range2 The Operator's Elite 2 attack range.
range note Notes about the Operator's attack range.
hp The Operator's HP at Level 1 and maximum level, separated by commas.
hp1 The Operator's HP at Elite 1 maximum level.
hp2 The Operator's HP at Elite 2 maximum level.
hp trust The Operator's Trust HP bonus.
atk0 The Operator's ATK at Level 1 and maximum level, separated by commas.
atk1 The Operator's ATK at Elite 1 maximum level.
atk2 The Operator's ATK at Elite 2 maximum level.
atk trust The Operator's Trust ATK bonus.
def0 The Operator's DEF at Level 1 and maximum level, separated by commas.
def1 The Operator's DEF at Elite 1 maximum level.
def2 The Operator's DEF at Elite 2 maximum level.
def trust The Operator's Trust DEF bonus.
res The Operator's RES.
res0 The Operator's RES at Level 1 and maximum level.
res1 The Operator's RES at Elite 1.
res12 The Operator's RES at Elite 1 and Elite 2.
res2 The Operator's RES at Elite 2.
rdp The Operator's redeployment time.
cost0 The Operator's DP cost at Level 1 and maximum level.
cost1 The Operator's DP cost at Elite 1.
cost12 The Operator's DP cost at Elite 1 and Elite 2.
cost2 The Operator's DP cost at Elite 2.
block The Operator's block count at Level 1 and maximum level.
block0 The Operator's block count at Level 1 and maximum level.
block1 The Operator's block count at Elite 1.
block12 The Operator's block count at Elite 1 and Elite 2.
block2 The Operator's block count at Elite 2.
itvl The Operator's attack interval.
pot2 The Operator's Potential 2 improvement.
pot3 The Operator's Potential 3 improvement.
pot4 The Operator's Potential 4 improvement.
pot5 The Operator's Potential 5 improvement.
pot6 The Operator's Potential 6 improvement.
pot rarity The Operator's rarity (1 to 6) for the purpose of determining their Class Token.
pot class The Operator's class for the purpose of determining their Class Token.
folder Set this to "true" if the Operator uses Folders to improve their Potential.
e1 The Operator's Elite 1 promotion improvements.
e1 level The required level for the Operator to be promoted into Elite 1.
e1 lmd The amount of LMD needed to promote the Operator into Elite 1.
e1 m1 The Chips needed to promote the Operator into Elite 1 and their amount, separated by a comma.
e1 m2 The first upgrade material needed to promote the Operator into Elite 1 and their amount, separated by a comma.
e1 m3 The second upgrade material needed to promote the Operator into Elite 1 and their amount, separated by a comma.
e2 The Operator's Elite 2 promotion improvements.
e2 level The required level for the Operator to be promoted into Elite 2.
e2 lmd The amount of LMD needed to promote the Operator into Elite 2.
e2 m1 The Chip Packs/Dualchips needed to promote the Operator into Elite 2 and their amount, separated by a comma.
e2 m2 The first upgrade material needed to promote the Operator into Elite 2 and their amount, separated by a comma.
e2 m3 The second upgrade material needed to promote the Operator into Elite 2 and their amount, separated by a comma.