Template:Operator data
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Template documentation Portions of the template sample may not be visible without values provided. | |||
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This template is used to display the statistical information of an Operator in their main pages.
Usage
Add {{Operator data}}
in the Stats section.
Syntax
Variable | Parameters |
---|---|
position
|
The Operator's position (melee/ranged). |
range0
|
The Operator's base attack range. |
range1
|
The Operator's Elite 1 attack range. |
range2
|
The Operator's Elite 2 attack range. |
range note
|
Notes about the Operator's attack range. |
hp
|
The Operator's HP at Level 1 and maximum level, separated by commas. |
hp1
|
The Operator's HP at Elite 1 maximum level. |
hp2
|
The Operator's HP at Elite 2 maximum level. |
hp trust
|
The Operator's Trust HP bonus. |
atk0
|
The Operator's ATK at Level 1 and maximum level, separated by commas. |
atk1
|
The Operator's ATK at Elite 1 maximum level. |
atk2
|
The Operator's ATK at Elite 2 maximum level. |
atk trust
|
The Operator's Trust ATK bonus. |
def0
|
The Operator's DEF at Level 1 and maximum level, separated by commas. |
def1
|
The Operator's DEF at Elite 1 maximum level. |
def2
|
The Operator's DEF at Elite 2 maximum level. |
def trust
|
The Operator's Trust DEF bonus. |
res
|
The Operator's RES. |
res0
|
The Operator's RES at Level 1 and maximum level. |
res1
|
The Operator's RES at Elite 1. |
res12
|
The Operator's RES at Elite 1 and Elite 2. |
res2
|
The Operator's RES at Elite 2. |
rdp
|
The Operator's redeployment time. |
cost0
|
The Operator's DP cost at Level 1 and maximum level. |
cost1
|
The Operator's DP cost at Elite 1. |
cost12
|
The Operator's DP cost at Elite 1 and Elite 2. |
cost2
|
The Operator's DP cost at Elite 2. |
block
|
The Operator's block count at Level 1 and maximum level. |
block0
|
The Operator's block count at Level 1 and maximum level. |
block1
|
The Operator's block count at Elite 1. |
block12
|
The Operator's block count at Elite 1 and Elite 2. |
block2
|
The Operator's block count at Elite 2. |
itvl
|
The Operator's attack interval. |
pot2
|
The Operator's Potential 2 improvement. |
pot3
|
The Operator's Potential 3 improvement. |
pot4
|
The Operator's Potential 4 improvement. |
pot5
|
The Operator's Potential 5 improvement. |
pot6
|
The Operator's Potential 6 improvement. |
pot rarity
|
The Operator's rarity (1 to 6) for the purpose of determining their Class Token. |
pot class
|
The Operator's class for the purpose of determining their Class Token. |
folder
|
Set this to "true" if the Operator uses Folders to improve their Potential. |
e1
|
The Operator's Elite 1 promotion improvements. |
e1 level
|
The required level for the Operator to be promoted into Elite 1. |
e1 lmd
|
The amount of LMD needed to promote the Operator into Elite 1. |
e1 m1
|
The Chips needed to promote the Operator into Elite 1 and their amount, separated by a comma. |
e1 m2
|
The first upgrade material needed to promote the Operator into Elite 1 and their amount, separated by a comma. |
e1 m3
|
The second upgrade material needed to promote the Operator into Elite 1 and their amount, separated by a comma. |
e2
|
The Operator's Elite 2 promotion improvements. |
e2 level
|
The required level for the Operator to be promoted into Elite 2. |
e2 lmd
|
The amount of LMD needed to promote the Operator into Elite 2. |
e2 m1
|
The Chip Packs/Dualchips needed to promote the Operator into Elite 2 and their amount, separated by a comma. |
e2 m2
|
The first upgrade material needed to promote the Operator into Elite 2 and their amount, separated by a comma. |
e2 m3
|
The second upgrade material needed to promote the Operator into Elite 2 and their amount, separated by a comma. |