Contracts: Londinium Outskirts

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A list of Contracts in Londinium Outskirts.

  • Using any Support Contracts will set the Contingency Level to 0, even when combined with other Contracts.
  • The effects of different percentage-based Contracts which applies to one particular attribute stacks multiplicatively with each other.
  • For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.

Ashring

Originium Zone: Stimulus (enemy ATK buff)
Contract-enemy atk 1.png
Originium Zone: Stimulus I
Enemies have their ATK increased by 15%
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 40%
Contract-enemy atk 3.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 80%
Objective: Well-Equipped (enemy DEF/RES buff)
Contract-enemy defmagicresis 1.png
Objective: Well-Equipped I
Enemies have their DEF and RES increased by 20% and 5, respectively
Contract-enemy defmagicresis 2.png
Objective: Well-Equipped II
Enemies have their DEF and RES increased by 30% and 10, respectively
Contract-enemy defmagicresis 3.png
Objective: Well-Equipped III
Enemies have their DEF and RES increased by 50% and 20, respectively
Manfred buffs
Contract-enemy manfri 1.png
Manfred: Teekaz Reborn I
Manfred has his HP and ATK increased by 50%
Contract-enemy manfri amod 2.png
Manfred: Teekaz Reborn II
Manfred has his HP and ATK/attack range increased by 70% and 50%, respectively, and immune to Stun; his Military Training is only disabled for 12 seconds when struck by the Londinium Secondary Defense Artillery; the Teekazwurtzen in Manfred's second phase can attack two targets simultaneously (attacks twice if there is only one target)
Contract-enemy manfri bmod 2.png
Manfred: Death Trap II
Manfred has his HP, ATK, and RES increased by 120%, 20%, and 20, respectively, and spawns earlier; his Military Training is only disabled for 12 seconds when struck by the Londinium Secondary Defense Artillery; while present, Reborn Creations and Sarkaz Heirbearer Artificers/Hatedrinkers deal Arts damage equal to 5% of Manfred's ATK every 0.5 seconds to friendly units in a radius of 1.25 tiles
Contract-enemy manfri amod 3.png
Manfred: Teekaz Reborn III
Manfred has his HP, ATK, and attack range increased by 100%, 80%, and 50%, respectively, and immune to Stun; his Military Training is only disabled for 8 seconds when struck by the Londinium Secondary Defense Artillery; the Teekazwurtzen in Manfred's second phase can attack two targets simultaneously (attacks twice if there is only one target)
Available in the second week
Contract-enemy manfri bmod 3.png
Manfred: Death Trap III
Manfred has his HP, ATK, and RES increased by 150%, 40%, and 20, respectively, and spawns earlier; his Military Training is only disabled for 8 seconds when struck by the Londinium Secondary Defense Artillery; while present, Reborn Creations and Sarkaz Heirbearer Artificers/Hatedrinkers deal Arts damage equal to 5% of Manfred's ATK every 0.5 seconds to friendly units in a radius of 1.25 tiles
Available in the second week
Objective: Manfred's Elites (Sarkaz Heirbearer buff)
Contract-enemy dklord 2.png
Objective: Manfred's Elites II
Sarkaz Heirbearer Artificers and Hatedrinkers have their ATK and RES increased by 50% and 10, respectively, and are invisible
Contract-enemy dklord 3.png
Objective: Manfred's Elites III
Sarkaz Heirbearer Artificers and Hatedrinkers have their ATK and RES increased by 70% and 20, respectively, and are invisible
Objective: Born Anew (Reborn Creation buff)
Contract-enemy dzom 1.png
Objective: Born Anew I
Reborn Creations have their HP and ATK increased by 10% and 20%, respectively
Contract-enemy dzom 2.png
Objective: Born Anew II
Reborn Creations have their HP and ATK increased by 20% and 30%, respectively
Contract-enemy dzom 3.png
Objective: Born Anew III
Reborn Creations have their HP and ATK increased by 30% and 40%, respectively
Environment: City Watch (more enemies)
Contract-enemy dmech hidden 1.png
Environment: City Watch I
There will be 4 additional Gifts of the Sanguinarch and 2 additional Sarkaz Heirbearer Artificers
Contract-enemy dmech hidden 2.png
Environment: City Watch II
There will be 4 additional Gifts of the Sanguinarch and Sarkaz Heirbearer Artificers, and 1 additional Sarkaz Heirbearer Hatedrinker
Available in the second week
Originium Zone: Erosion (friendly HP debuff)
Contract-char hp 1.png
Originium Zone: Erosion I
Friendly units have their maximum HP reduced by 15%
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 35%
Contract-char hp 3.png
Originium Zone: Erosion III
Friendly units have their maximum HP reduced by 55%
Environment: High-Value Target (friendly ATK debuff)
Contract-char atk 1.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 15%
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 30%
Contract-char atk 3.png
Environment: High-Value Target III
Friendly units have their ATK reduced by 50%
Class restriction
Contract-char cost sniperguard 1.png
Objective: Urgent Contract
Guards and Snipers have their DP cost doubled
Contract-char cost casterspecial 1.png
Objective: Urgent Contract
Casters and Specialists have their DP cost doubled
Contract-char cost sniperguard 2.png
Objective: Deep Contract
Guards and Snipers have their DP cost tripled and redeployment time increased by 50%
Contract-char cost casterspecial 2.png
Objective: Firepower Contract
Casters and Specialists have their DP cost tripled and redeployment time increased by 50%
Squad restriction
Contract-global squadnum 1.png
Objective: Covert Action I
Only 10 Operators (including the Support Unit) can be included to the squad
Contract-global squadnum 2.png
Objective: Covert Action II
Only 7 Operators (including the Support Unit) can be included to the squad
Available in the second week
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 5
Objective: Deep Infiltration (slower DP generation)
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Contract-global costrecovery 3.png
Objective: Deep Infiltration III
DP generation rate reduced by 75% (to 1 DP every 4 seconds)
Available in the second week
Stand-alone
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 200
Available in the second week
Contract-char respawntime 1.png
Objective: Low Efficiency I
Friendly units have their redeployment time increased by 75%
Contract-global forbidloc lt 1.png
Environment: Broken Ruins
Friendly units cannot be deployed on C2, C3, and C4
Available in the second week
Contract-global forbidloc rt 1.png
Environment: Battlefield Remnant
Friendly units cannot be deployed on C8, C9, G8, and G9
Contract-trap gunctrl 1.png
Environment: Loaded Shell
The damage dealt by the Londinium Secondary Defense Artillery is increased by 1000
Available in the second week
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1

Fake Waves

Day 7
Contract-buff char respawntime.png
(Support) Joint Tactics: Redeployment
Friendly units have their redeployment time reduced by 65%
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 200
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy dzom 2.png
Objective: Born Anew II
Reborn Creations have their HP and ATK increased by 20% and 30%, respectively
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 35%
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 30%
Contract-enemy manfri bmod 3.png
Manfred: Death Trap III
Manfred has his HP, ATK, and RES increased by 150%, 40%, and 20, respectively, and spawns earlier; his Military Training is only disabled for 8 seconds when struck by the Londinium Secondary Defense Artillery; while present, Reborn Creations and Sarkaz Heirbearer Artificers/Hatedrinkers deal Arts damage equal to 5% of Manfred's ATK every 0.5 seconds to friendly units in a radius of 1.25 tiles
Contract-enemy defmagicresis 3.png
Objective: Well-Equipped III
Enemies have their DEF and RES increased by 50% and 20, respectively
Day 12
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-enemy atk 1.png
Originium Zone: Stimulus I
Enemies have their ATK increased by 15%
Contract-char hp 1.png
Originium Zone: Erosion I
Friendly units have their maximum HP reduced by 15%
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy manfri amod 2.png
Manfred: Teekaz Reborn II
Manfred has his HP and ATK/attack range increased by 70% and 50%, respectively, and immune to Stun; his Military Training is only disabled for 12 seconds when struck by the Londinium Secondary Defense Artillery; the Teekazwurtzen in Manfred's second phase can attack two targets simultaneously (attacks twice if there is only one target)
Contract-enemy dmech hidden 2.png
Environment: City Watch II
There will be 4 additional Gifts of the Sanguinarch and Sarkaz Heirbearer Artificers, and 1 additional Sarkaz Heirbearer Hatedrinker
Contract-char cost casterspecial 2.png
Objective: Firepower Contract
Casters and Specialists have their DP cost tripled and redeployment time increased by 50%
Contract-enemy dklord 3.png
Objective: Manfred's Elites III
Sarkaz Heirbearer Artificers and Hatedrinkers have their ATK and RES increased by 70% and 20, respectively, and are invisible
Contract-enemy dzom 3.png
Objective: Born Anew III
Reborn Creations have their HP and ATK increased by 30% and 40%, respectively

Basepoint

Day 5
Contract-buff char respawntime.png
(Support) Joint Tactics: Redeployment
Friendly units have their redeployment time reduced by 65%
Contract-global forbidloc lt 1.png
Environment: Broken Ruins
Friendly units cannot be deployed on C2, C3, and C4
Contract-global forbidloc rt 1.png
Environment: Battlefield Remnant
Friendly units cannot be deployed on C8, C9, G8, and G9
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 40%
Contract-global squadnum 2.png
Objective: Covert Action II
Only 7 Operators (including the Support Unit) can be included to the squad
Contract-char cost casterspecial 2.png
Objective: Firepower Contract
Casters and Specialists have their DP cost tripled and redeployment time increased by 50%
Contract-enemy defmagicresis 3.png
Objective: Well-Equipped III
Enemies have their DEF and RES increased by 50% and 20, respectively
Contract-char atk 3.png
Environment: High-Value Target III
Friendly units have their ATK reduced by 50%
Day 10
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 200
Contract-char respawntime 1.png
Objective: Low Efficiency I
Friendly units have their redeployment time increased by 75%
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 40%
Contract-enemy dmech hidden 2.png
Environment: City Watch II
There will be 4 additional Gifts of the Sanguinarch and Sarkaz Heirbearer Artificers, and 1 additional Sarkaz Heirbearer Hatedrinker
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 30%
Contract-enemy manfri amod 3.png
Manfred: Teekaz Reborn III
Manfred has his HP, ATK, and attack range increased by 100%, 80%, and 50%, respectively, and immune to Stun; his Military Training is only disabled for 8 seconds when struck by the Londinium Secondary Defense Artillery; the Teekazwurtzen in Manfred's second phase can attack two targets simultaneously (attacks twice if there is only one target)
Contract-enemy dklord 3.png
Objective: Manfred's Elites III
Sarkaz Heirbearer Artificers and Hatedrinkers have their ATK and RES increased by 70% and 20, respectively, and are invisible

Training Ground

Contracts
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 200
Contract-enemy manfri 1.png
Manfred: Teekaz Reborn I
Manfred has his HP and ATK increased by 50%
Contract-char respawntime 1.png
Objective: Low Efficiency I
Friendly units have their redeployment time increased by 75%
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 40%
Contract-enemy defmagicresis 2.png
Objective: Well-Equipped II
Enemies have their DEF and RES increased by 30% and 10, respectively

Guide

Londinium Outskirts guide.png