Contracts: Londinium Outskirts
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Operation | Contracts | Guide |
A list of Contracts in Londinium Outskirts.
- Using any Support Contracts will set the Contingency Level to 0, even when combined with other Contracts.
- The effects of different percentage-based Contracts which applies to one particular attribute stacks multiplicatively with each other.
- For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.
Ashring
Originium Zone: Stimulus (enemy ATK buff) | |
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Originium Zone: Stimulus I Enemies have their ATK increased by 15%
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Originium Zone: Stimulus II Enemies have their ATK increased by 40%
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Originium Zone: Stimulus III Enemies have their ATK increased by 80%
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Objective: Well-Equipped (enemy DEF/RES buff) | |
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Objective: Well-Equipped I Enemies have their DEF and RES increased by 20% and 5, respectively
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Objective: Well-Equipped II Enemies have their DEF and RES increased by 30% and 10, respectively
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Objective: Well-Equipped III Enemies have their DEF and RES increased by 50% and 20, respectively
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Manfred buffs | |
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Manfred: Teekaz Reborn I Manfred has his HP and ATK increased by 50%
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Manfred: Teekaz Reborn II Manfred has his HP and ATK/attack range increased by 70% and 50%, respectively, and immune to Stun; his Military Training is only disabled for 12 seconds when struck by the Londinium Secondary Defense Artillery; the Teekazwurtzen in Manfred's second phase can attack two targets simultaneously (attacks twice if there is only one target)
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Manfred: Death Trap II Manfred has his HP, ATK, and RES increased by 120%, 20%, and 20, respectively, and spawns earlier; his Military Training is only disabled for 12 seconds when struck by the Londinium Secondary Defense Artillery; while present, Reborn Creations and Sarkaz Heirbearer Artificers/Hatedrinkers deal Arts damage equal to 5% of Manfred's ATK every 0.5 seconds to friendly units in a radius of 1.25 tiles
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Manfred: Teekaz Reborn III Manfred has his HP, ATK, and attack range increased by 100%, 80%, and 50%, respectively, and immune to Stun; his Military Training is only disabled for 8 seconds when struck by the Londinium Secondary Defense Artillery; the Teekazwurtzen in Manfred's second phase can attack two targets simultaneously (attacks twice if there is only one target)Available in the second week
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Manfred: Death Trap III Manfred has his HP, ATK, and RES increased by 150%, 40%, and 20, respectively, and spawns earlier; his Military Training is only disabled for 8 seconds when struck by the Londinium Secondary Defense Artillery; while present, Reborn Creations and Sarkaz Heirbearer Artificers/Hatedrinkers deal Arts damage equal to 5% of Manfred's ATK every 0.5 seconds to friendly units in a radius of 1.25 tilesAvailable in the second week
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Objective: Manfred's Elites (Sarkaz Heirbearer buff) | |
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Objective: Manfred's Elites II Sarkaz Heirbearer Artificers and Hatedrinkers have their ATK and RES increased by 50% and 10, respectively, and are invisible
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Objective: Manfred's Elites III Sarkaz Heirbearer Artificers and Hatedrinkers have their ATK and RES increased by 70% and 20, respectively, and are invisible
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Objective: Born Anew (Reborn Creation buff) | |
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Objective: Born Anew I Reborn Creations have their HP and ATK increased by 10% and 20%, respectively
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Objective: Born Anew II Reborn Creations have their HP and ATK increased by 20% and 30%, respectively
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Objective: Born Anew III Reborn Creations have their HP and ATK increased by 30% and 40%, respectively
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Environment: City Watch (more enemies) | |
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Environment: City Watch I There will be 4 additional Gifts of the Sanguinarch and 2 additional Sarkaz Heirbearer Artificers
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Environment: City Watch II There will be 4 additional Gifts of the Sanguinarch and Sarkaz Heirbearer Artificers, and 1 additional Sarkaz Heirbearer HatedrinkerAvailable in the second week
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Originium Zone: Erosion (friendly HP debuff) | |
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Originium Zone: Erosion I Friendly units have their maximum HP reduced by 15%
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 35%
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Originium Zone: Erosion III Friendly units have their maximum HP reduced by 55%
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Environment: High-Value Target (friendly ATK debuff) | |
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Environment: High-Value Target I Friendly units have their ATK reduced by 15%
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Environment: High-Value Target II Friendly units have their ATK reduced by 30%
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Environment: High-Value Target III Friendly units have their ATK reduced by 50%
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Class restriction | |
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Objective: Urgent Contract Guards and Snipers have their DP cost doubled
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Objective: Urgent Contract Casters and Specialists have their DP cost doubled
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Objective: Deep Contract Guards and Snipers have their DP cost tripled and redeployment time increased by 50%
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Objective: Firepower Contract Casters and Specialists have their DP cost tripled and redeployment time increased by 50%
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Squad restriction | |
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Objective: Covert Action I Only 10 Operators (including the Support Unit) can be included to the squad
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Objective: Covert Action II Only 7 Operators (including the Support Unit) can be included to the squadAvailable in the second week
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Environment: Crossfire Zone II Unit Limit reduced to 5
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Objective: Deep Infiltration (slower DP generation) | |
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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Objective: Deep Infiltration II DP generation rate reduced by 50% (to 1 DP every 2 seconds)
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Objective: Deep Infiltration III DP generation rate reduced by 75% (to 1 DP every 4 seconds)Available in the second week
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Stand-alone | |
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Anti-Armor I Enemies have their DEF increased by 200Available in the second week
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Objective: Low Efficiency I Friendly units have their redeployment time increased by 75%
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Environment: Broken Ruins Friendly units cannot be deployed on C2, C3, and C4Available in the second week
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Environment: Battlefield Remnant Friendly units cannot be deployed on C8, C9, G8, and G9
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Environment: Loaded Shell The damage dealt by the Londinium Secondary Defense Artillery is increased by 1000Available in the second week
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Objective: Last Line of Defense Life Point reduced to 1
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Fake Waves
Day 7 | |
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(Support) Joint Tactics: Redeployment Friendly units have their redeployment time reduced by 65%
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Anti-Armor I Enemies have their DEF increased by 200
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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Objective: Last Line of Defense Life Point reduced to 1
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Objective: Born Anew II Reborn Creations have their HP and ATK increased by 20% and 30%, respectively
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 35%
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Environment: High-Value Target II Friendly units have their ATK reduced by 30%
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Manfred: Death Trap III Manfred has his HP, ATK, and RES increased by 150%, 40%, and 20, respectively, and spawns earlier; his Military Training is only disabled for 8 seconds when struck by the Londinium Secondary Defense Artillery; while present, Reborn Creations and Sarkaz Heirbearer Artificers/Hatedrinkers deal Arts damage equal to 5% of Manfred's ATK every 0.5 seconds to friendly units in a radius of 1.25 tiles
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Objective: Well-Equipped III Enemies have their DEF and RES increased by 50% and 20, respectively
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Day 12 | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Originium Zone: Stimulus I Enemies have their ATK increased by 15%
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Originium Zone: Erosion I Friendly units have their maximum HP reduced by 15%
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Objective: Last Line of Defense Life Point reduced to 1
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Manfred: Teekaz Reborn II Manfred has his HP and ATK/attack range increased by 70% and 50%, respectively, and immune to Stun; his Military Training is only disabled for 12 seconds when struck by the Londinium Secondary Defense Artillery; the Teekazwurtzen in Manfred's second phase can attack two targets simultaneously (attacks twice if there is only one target)
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Environment: City Watch II There will be 4 additional Gifts of the Sanguinarch and Sarkaz Heirbearer Artificers, and 1 additional Sarkaz Heirbearer Hatedrinker
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Objective: Firepower Contract Casters and Specialists have their DP cost tripled and redeployment time increased by 50%
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Objective: Manfred's Elites III Sarkaz Heirbearer Artificers and Hatedrinkers have their ATK and RES increased by 70% and 20, respectively, and are invisible
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Objective: Born Anew III Reborn Creations have their HP and ATK increased by 30% and 40%, respectively
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Basepoint
Day 5 | |
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(Support) Joint Tactics: Redeployment Friendly units have their redeployment time reduced by 65%
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Environment: Broken Ruins Friendly units cannot be deployed on C2, C3, and C4
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Environment: Battlefield Remnant Friendly units cannot be deployed on C8, C9, G8, and G9
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Stimulus II Enemies have their ATK increased by 40%
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Objective: Covert Action II Only 7 Operators (including the Support Unit) can be included to the squad
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Objective: Firepower Contract Casters and Specialists have their DP cost tripled and redeployment time increased by 50%
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Objective: Well-Equipped III Enemies have their DEF and RES increased by 50% and 20, respectively
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Environment: High-Value Target III Friendly units have their ATK reduced by 50%
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Day 10 | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Anti-Armor I Enemies have their DEF increased by 200
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Objective: Low Efficiency I Friendly units have their redeployment time increased by 75%
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Stimulus II Enemies have their ATK increased by 40%
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Environment: City Watch II There will be 4 additional Gifts of the Sanguinarch and Sarkaz Heirbearer Artificers, and 1 additional Sarkaz Heirbearer Hatedrinker
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Environment: High-Value Target II Friendly units have their ATK reduced by 30%
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Manfred: Teekaz Reborn III Manfred has his HP, ATK, and attack range increased by 100%, 80%, and 50%, respectively, and immune to Stun; his Military Training is only disabled for 8 seconds when struck by the Londinium Secondary Defense Artillery; the Teekazwurtzen in Manfred's second phase can attack two targets simultaneously (attacks twice if there is only one target)
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Objective: Manfred's Elites III Sarkaz Heirbearer Artificers and Hatedrinkers have their ATK and RES increased by 70% and 20, respectively, and are invisible
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Training Ground
Contracts | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Anti-Armor I Enemies have their DEF increased by 200
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Manfred: Teekaz Reborn I Manfred has his HP and ATK increased by 50%
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Objective: Low Efficiency I Friendly units have their redeployment time increased by 75%
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Originium Zone: Stimulus II Enemies have their ATK increased by 40%
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Objective: Well-Equipped II Enemies have their DEF and RES increased by 30% and 10, respectively
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Guide
![Londinium Outskirts guide.png](/images/9/95/Londinium_Outskirts_guide.png)