Contracts: Locked-Down Prison
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Operation | Contracts | Guide |
A list of Contracts in Locked-Down Prison.
- Using any of the Support Contracts will set the Contingency Level to 0, even when combined with other contracts.
- The effects of different percentage-based Contracts which buffs one particular attribute stacks multiplicatively with each other.
- For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.
Lead Seal
Day 1 and 2 | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Originium Zone: Activation I Enemies have their HP increased by 30%
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Objective: Arts Blockage Enemies have their RES increased by 20
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Objective: Last Line of Defense Life Point reduced to 1
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Objective: Instigator II Caster Prisoners have their DEF buff when imprisoned increased to 800 and their ASPD buff increased to 60
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Objective: Hidden Everywhere II The (Infamous) Recidivist is invisible
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Objective: Deep Infiltration II DP generation rate reduced by 50% (to 1 DP every 2 seconds)
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Objective: Deep Contract Guards and Snipers have their DP cost tripled and redeployment time increased by 50%
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Environment: High-Value Target III Friendly units have their ATK reduced by 50%
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Objective: Hidden Everywhere III Pugilist Prisoners and the (Infamous) Recidivist are invisible
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Day 10 | |
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(Support) Joint Tactics: Armament Friendly units have their ATK doubled
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Anti-Armor I Enemies have their DEF increased by 100
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Anti-Mobility I Enemies have their speed increased by 50%
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Objective: Instigator I Caster Prisoners have their DEF buff when imprisoned increased to 500 and their ASPD buff increased to 45
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Originium Zone: Activation II Enemies have their HP increased by 70%
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Originium Zone: Erosion II Friendly units (including Imprisonment Devices) have their maximum HP reduced by 50%
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Objective: Covert Action II Only 7 Operators (including the Support Unit) can be included to the squad
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Environment: Precipitous Terrain II Friendly units cannot be deployed on B6, B7, B8, B9, B10, C6, D3, and E7
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Objective: Unbound III Prisoner enemies free themselves after 2 attacks, the ASPD debuff when imprisoned reduced to 25, and the ATK buff when freed increased to 150%
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Environment: Precipitous Terrain III Friendly units cannot be deployed on (to be added)
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Spectrum
Day 7 | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Environment: High-Value Target I Friendly units have their ATK reduced by 15%
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Environment: Precipitous Terrain I Friendly units cannot be deployed on B9, B10, D4, and E7
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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Objective: Unbound II Prisoner enemies free themselves after 3 attacks and have their ATK buff when freed increased to 100%
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Objective: Firepower Contract Casters and Specialists have their DP cost tripled and redeployment time increased by 50%
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Environment: Crossfire Zone II Unit Limit reduced to 6
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Originium Zone: Activation III Enemies have their HP increased by 120%
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Objective: Deep Infiltration III DP generation rate reduced by 75% (to 1 DP every 4 seconds)
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Day 12 | |
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(Support) Joint Tactics: Redeployment Friendly units have their redeployment time reduced by 65%
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Objective: Unbound I Prisoner enemies free themselves after 3 attacks
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Objective: Secret Operation I Friendly units have their DEF reduced by 30%
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Objective: Covert Action I Only 10 Operators (including the Support Unit) can be included to the squad
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Originium Zone: Stimulus II Enemies have their ATK increased by 70%
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Environment: High-Value Target II Friendly units have their ATK reduced by 30%
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Objective: Covert Action II Only 7 Operators (including the Support Unit) can be included to the squad
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Environment: Precipitous Terrain II Friendly units cannot be deployed on B6, B7, B8, B9, B10, C6, D3, and E7
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Originium Zone: Erosion III Friendly units (including Imprisonment Devices) have their maximum HP reduced by 75%
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Wild Scales
Day 5 | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Originium Zone: Erosion I Friendly units (including Imprisonment Devices) have their maximum HP reduced by 25%
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Objective: Last Line of Defense Life Point reduced to 1
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Objective: Urgent Contract Casters and Specialists have their DP cost doubled
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Originium Zone: Activation II Enemies have their HP increased by 70%
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Objective: Instigator II Caster Prisoners have their DEF buff when imprisoned increased to 800 and their ASPD buff increased to 60
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Objective: Deep Infiltration II DP generation rate reduced by 50% (to 1 DP every 2 seconds)
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Objective: Unbound III Prisoner enemies free themselves after 2 attacks, the ASPD debuff when imprisoned reduced to 25, and the ATK buff when freed increased to 150%
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Objective: Hidden Everywhere III Pugilist Prisoners and the (Infamous) Recidivist are invisible
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Day 14 | |
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(Support) Joint Tactics: Assault Friendly units have their ASPD increased by 100
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Objective: Urgent Contract Guards and Snipers have their DP cost doubled
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Objective: Arts Blockage Enemies have their RES increased by 20
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Anti-Mobility I Enemies have their speed increased by 50%
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Objective: Secret Operation I Friendly units have their DEF reduced by 30%
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Objective: Hidden Everywhere II The (Infamous) Recidivist is invisible
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Objective: Deep Contract Guard and Sniper Operators have their DP cost tripled and redeployment time increased by 50%
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Environment: High-Value Target III Friendly units have their ATK reduced by 50%
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Environment: Precipitous Terrain III Friendly units cannot be deployed on (to be added)
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Pine Soot
Day 4 | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Originium Zone: Activation I Enemies have their HP increased by 30%
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Anti-Armor I Enemies have their DEF increased by 100
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Anti-Mobility I Enemies have their speed increased by 50%
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Originium Zone: Activation II Enemies have their HP increased by 70%
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Objective: Unbound II Prisoner enemies free themselves after 3 attacks and have their ATK buff when freed increased to 100%
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Originium Zone: Stimulus II Enemies have their ATK increased by 50%
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Objective: Firepower Contract Casters and Specialists have their DP cost tripled and redeployment time increased by 50%
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Environment: Crossfire Zone II Unit Limit reduced to 6
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Objective: Deep Infiltration III DP generation rate reduced by 75% (to 1 DP every 4 seconds)
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Training Ground
Contracts | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Anti-Armor I Enemies have their DEF increased by 100
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Objective: Secret Operation I Friendly units have their DEF reduced by 30%
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Objective: Last Line of Defense Life Point reduced to 1
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Objective: Unbound II Prisoner enemies free themselves after 3 attacks and have their ATK buff when freed increased to 100%
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Originium Zone: Activation II Enemies have their HP increased by 70%
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Objective: Hidden Everywhere II The (Infamous) Recidivist is invisible
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