Contracts: Locked-Down Prison

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A list of Contracts in Locked-Down Prison.

  • Using any of the Support Contracts will set the Contingency Level to 0, even when combined with other contracts.
  • The effects of different percentage-based Contracts which buffs one particular attribute stacks multiplicatively with each other.
  • For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.

Lead Seal

Day 1 and 2
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-enemy hp 1.png
Originium Zone: Activation I
Enemies have their HP increased by 30%
Contract-enemy magicresistance 1.png
Objective: Arts Blockage
Enemies have their RES increased by 20
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy vofwiz 2.png
Objective: Instigator II
Caster Prisoners have their DEF buff when imprisoned increased to 800 and their ASPD buff increased to 60
Contract-enemy invisible 2.png
Objective: Hidden Everywhere II
The (Infamous) Recidivist is invisible
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Contract-char cost sniperguard 2.png
Objective: Deep Contract
Guards and Snipers have their DP cost tripled and redeployment time increased by 50%
Contract-char atk 3.png
Environment: High-Value Target III
Friendly units have their ATK reduced by 50%
Contract-enemy invisible 3.png
Objective: Hidden Everywhere III
Pugilist Prisoners and the (Infamous) Recidivist are invisible
Day 10
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 100
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 50%
Contract-enemy vofwiz 1.png
Objective: Instigator I
Caster Prisoners have their DEF buff when imprisoned increased to 500 and their ASPD buff increased to 45
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 70%
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units (including Imprisonment Devices) have their maximum HP reduced by 50%
Contract-global squadnum 2.png
Objective: Covert Action II
Only 7 Operators (including the Support Unit) can be included to the squad
Contract-global forbidloc 2.png
Environment: Precipitous Terrain II
Friendly units cannot be deployed on B6, B7, B8, B9, B10, C6, D3, and E7
Contract-enemy prison 3.png
Objective: Unbound III
Prisoner enemies free themselves after 2 attacks, the ASPD debuff when imprisoned reduced to 25, and the ATK buff when freed increased to 150%
Contract-global forbidloc 3.png
Environment: Precipitous Terrain III
Friendly units cannot be deployed on (to be added)

Spectrum

Day 7
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-char atk 1.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 15%
Contract-global forbidloc 1.png
Environment: Precipitous Terrain I
Friendly units cannot be deployed on B9, B10, D4, and E7
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-enemy prison 2.png
Objective: Unbound II
Prisoner enemies free themselves after 3 attacks and have their ATK buff when freed increased to 100%
Contract-char cost casterspecial 2.png
Objective: Firepower Contract
Casters and Specialists have their DP cost tripled and redeployment time increased by 50%
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 6
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 120%
Contract-global costrecovery 3.png
Objective: Deep Infiltration III
DP generation rate reduced by 75% (to 1 DP every 4 seconds)
Day 12
Contract-buff char respawntime.png
(Support) Joint Tactics: Redeployment
Friendly units have their redeployment time reduced by 65%
Contract-enemy prison 1.png
Objective: Unbound I
Prisoner enemies free themselves after 3 attacks
Contract-char def 1.png
Objective: Secret Operation I
Friendly units have their DEF reduced by 30%
Contract-global squadnum 1.png
Objective: Covert Action I
Only 10 Operators (including the Support Unit) can be included to the squad
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 70%
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 30%
Contract-global squadnum 2.png
Objective: Covert Action II
Only 7 Operators (including the Support Unit) can be included to the squad
Contract-global forbidloc 2.png
Environment: Precipitous Terrain II
Friendly units cannot be deployed on B6, B7, B8, B9, B10, C6, D3, and E7
Contract-char hp 3.png
Originium Zone: Erosion III
Friendly units (including Imprisonment Devices) have their maximum HP reduced by 75%

Wild Scales

Day 5
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-char hp 1.png
Originium Zone: Erosion I
Friendly units (including Imprisonment Devices) have their maximum HP reduced by 25%
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-char cost casterspecial 1.png
Objective: Urgent Contract
Casters and Specialists have their DP cost doubled
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 70%
Contract-enemy vofwiz 2.png
Objective: Instigator II
Caster Prisoners have their DEF buff when imprisoned increased to 800 and their ASPD buff increased to 60
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Contract-enemy prison 3.png
Objective: Unbound III
Prisoner enemies free themselves after 2 attacks, the ASPD debuff when imprisoned reduced to 25, and the ATK buff when freed increased to 150%
Contract-enemy invisible 3.png
Objective: Hidden Everywhere III
Pugilist Prisoners and the (Infamous) Recidivist are invisible
Day 14
Contract-buff char attackspeed.png
(Support) Joint Tactics: Assault
Friendly units have their ASPD increased by 100
Contract-char cost sniperguard 1.png
Objective: Urgent Contract
Guards and Snipers have their DP cost doubled
Contract-enemy magicresistance 1.png
Objective: Arts Blockage
Enemies have their RES increased by 20
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 50%
Contract-char def 1.png
Objective: Secret Operation I
Friendly units have their DEF reduced by 30%
Contract-enemy invisible 2.png
Objective: Hidden Everywhere II
The (Infamous) Recidivist is invisible
Contract-char cost sniperguard 2.png
Objective: Deep Contract
Guard and Sniper Operators have their DP cost tripled and redeployment time increased by 50%
Contract-char atk 3.png
Environment: High-Value Target III
Friendly units have their ATK reduced by 50%
Contract-global forbidloc 3.png
Environment: Precipitous Terrain III
Friendly units cannot be deployed on (to be added)

Pine Soot

Day 4
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-enemy hp 1.png
Originium Zone: Activation I
Enemies have their HP increased by 30%
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 100
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 50%
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 70%
Contract-enemy prison 2.png
Objective: Unbound II
Prisoner enemies free themselves after 3 attacks and have their ATK buff when freed increased to 100%
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 50%
Contract-char cost casterspecial 2.png
Objective: Firepower Contract
Casters and Specialists have their DP cost tripled and redeployment time increased by 50%
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 6
Contract-global costrecovery 3.png
Objective: Deep Infiltration III
DP generation rate reduced by 75% (to 1 DP every 4 seconds)

Training Ground

Contracts
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 100
Contract-char def 1.png
Objective: Secret Operation I
Friendly units have their DEF reduced by 30%
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy prison 2.png
Objective: Unbound II
Prisoner enemies free themselves after 3 attacks and have their ATK buff when freed increased to 100%
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 70%
Contract-enemy invisible 2.png
Objective: Hidden Everywhere II
The (Infamous) Recidivist is invisible

Guide

Locked-Down Prison guide.png