Contracts: East Armory
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Operation | Contracts | Guide |
A list of Contracts in East Armory.
- Using any of the Support Contracts will set the Contingency Level to 0, even when combined with other contracts.
- The effects of different percentage-based Contracts which buffs one particular attribute stacks multiplicatively with each other.
- For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.
Pyrite
Day 1 and 2 | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Objective: Secret Operation I Friendly units have their DEF reduced by 25%
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Objective: Last Line of Defense Life Point reduced to 1
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Objective: Deadly Ballista I Turrets have their ATK increased by 200
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Originium Zone: Activation II Enemies have their HP increased by 50%
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Objective: Arts Control II Arts Masters A1 and A2 have their HP and ATK increased by 60% and 30%, respectively
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Objective: Deep Infiltration II DP generation rate reduced by 40% (to 1 DP every 1.67 seconds)
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Originium Zone: Stimulus III Enemies have their ATK increased by 60%
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Objective: Arts Control III Arts Masters A1 and A2 have their HP, ATK, and ASPD increased by 100%, 50%, and 15, respectively
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Day 9 | |
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(Support) Joint Tactics: Armament Friendly units have their ATK doubled
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Objective: Arts Control I Arts Masters A1 and A2 have their HP and ATK increased by 30% and 15%, respectively
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Objective: Covert Action I Only 10 Operators (including the Support Unit) can be included to the squad
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Environment: Precipitous Terrain I Friendly units cannot be deployed in the following 5 tiles: B3, C3, D3, E3, and F3
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Environment: High-Value Target II Friendly units have their ATK reduced by 20%
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Environment: Precipitous Terrain II Friendly units cannot be deployed in the following 10 tiles: B3, B6, C3, C6, D3, D6, E3, E6, F3, and F6
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Objective: Deadly Ballista II Turrets have their ATK increased by 400
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Originium Zone: Activation III Enemies have their HP increased by 100%
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Objective: Arts Control III Arts Masters A1 and A2 have their HP, ATK, and ASPD increased by 100%, 50%, and 15, respectively
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Blade
Day 8 | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Objective: Secret Operation I Friendly units have their DEF reduced by 25%
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Objective: Urgent Contract Guards and Snipers have their DP cost tripled
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Objective: Last Line of Defense Life Point reduced to 1
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Anti-Clustering II Enemies have their ASPD increased by 50
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Objective: Deadly Ballista II Turrets have their ATK increased by 400
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Environment: Precipitous Terrain II Friendly units cannot be deployed in the following 10 tiles: B3, B6, C3, C6, D3, D6, E3, E6, F3, and F6
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Originium Zone: Stimulus III Enemies have their ATK increased by 60%
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Environment: High-Value Target III Friendly units have their ATK reduced by 40%
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Day 14 | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Anti-Mobility I Enemies have their speed increased by 25%
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Environment: High-Value Target I Friendly units have their ATK reduced by 10%
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Objective: Covert Action I Only 10 Operators (including the Support Unit) can be included to the squad
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Originium Zone: Activation II Enemies have their HP increased by 50%
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Objective: Deep Infiltration II DP generation rate reduced by 40% (to 1 DP every 1.67 seconds)
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Objective: Strategic Dispatch Casters and Defenders cannot be used
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Originium Zone: Activation III Enemies have their HP increased by 100%
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Objective: Arts Control III Arts Masters A1 and A2 have their HP, ATK, and ASPD increased by 100%, 50%, and 15, respectively
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Cinder
Day 8 | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Objective: Deadly Ballista I Turrets have their ATK increased by 200
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Environment: Precipitous Terrain I Friendly units cannot be deployed in the following 5 tiles: B3, C3, D3, E3, and F3
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Objective: Last Line of Defense Life Point reduced to 1
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Objective: Secret Operation II Friendly units have their DEF reduced by 50%
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Objective: Deadly Ballista II Turrets have their ATK increased by 400
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Environment: Precipitous Terrain II Friendly units cannot be deployed in the following 10 tiles: B3, B6, C3, C6, D3, D6, E3, E6, F3, and F6
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Originium Zone: Activation III Enemies have their HP increased by 100%
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Originium Zone: Stimulus III Enemies have their ATK increased by 60%
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Day 14 | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Anti-Mobility I Enemies have their speed increased by 25%
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Environment: High-Value Target I Friendly units have their ATK reduced by 10%
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Originium Zone: Low Power No Jammer is available for use
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Originium Zone: Activation II Enemies have their HP increased by 50%
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Objective: Arts Control II Arts Masters A1 and A2 have their HP and ATK increased by 60% and 30%, respectively
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Objective: Deep Infiltration II DP generation rate reduced by 40% (to 1 DP every 1.67 seconds)
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Objective: Arts Control III Arts Masters A1 and A2 have their HP, ATK, and ASPD increased by 100%, 50%, and 15, respectively
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Environment: High-Value Target III Friendly units have their ATK reduced by 40%
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Lead Seal
Day 4 | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Objective: Secret Operation I Friendly units have their DEF reduced by 25%
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Objective: Covert Action I Only 10 Operators (including the Support Unit) can be included to the squad
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Stimulus II Enemies have their ATK increased by 30%
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Objective: Arts Control II Arts Masters A1 and A2 have their HP and ATK increased by 60% and 30%, respectively
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Objective: Deadly Ballista II Turrets have their ATK increased by 400
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Originium Zone: Activation III Enemies have their HP increased by 100%
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Originium Zone: Stimulus III Enemies have their ATK increased by 60%
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Spectrum
Day 1 and 2 | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Objective: Deep Infiltration I DP generation rate reduced by 20% (to 1 DP every 1.2 seconds)
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Objective: Urgent Contract Casters and Defenders have their DP cost tripled
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Activation II Enemies have their HP increased by 50%
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Originium Zone: Stimulus II Enemies have their ATK increased by 30%
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Objective: Arts Control II Arts Masters A1 and A2 have their HP and ATK increased by 60% and 30%, respectively
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Originium Zone: Stimulus III Enemies have their ATK increased by 60%
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Objective: Arts Control III Arts Masters A1 and A2 have their HP, ATK, and ASPD increased by 100%, 50%, and 15, respectively
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Training Ground
Contracts | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Originium Zone: Activation I Enemies have their HP increased by 20%
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Objective: Deadly Ballista I Turrets have their ATK increased by 200
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Stimulus III Enemies have their ATK increased by 30%
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Objective: Arts Control II Arts Masters A1 and A2 have their HP and ATK increased by 60% and 30%, respectively
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