Contracts: East Armory

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A list of Contracts in East Armory.

  • Using any of the Support Contracts will set the Contingency Level to 0, even when combined with other contracts.
  • The effects of different percentage-based Contracts which buffs one particular attribute stacks multiplicatively with each other.
  • For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.

Pyrite

Day 1 and 2
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-char def 1.png
Objective: Secret Operation I
Friendly units have their DEF reduced by 25%
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-global ballis 1.png
Objective: Deadly Ballista I
Turrets have their ATK increased by 200
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 50%
Contract-enemy lazard 2.png
Objective: Arts Control II
Arts Masters A1 and A2 have their HP and ATK increased by 60% and 30%, respectively
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 40% (to 1 DP every 1.67 seconds)
Contract-enemy atk 3.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 60%
Contract-enemy lazard 3.png
Objective: Arts Control III
Arts Masters A1 and A2 have their HP, ATK, and ASPD increased by 100%, 50%, and 15, respectively
Day 9
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-enemy lazard 1.png
Objective: Arts Control I
Arts Masters A1 and A2 have their HP and ATK increased by 30% and 15%, respectively
Contract-global squadnum 1.png
Objective: Covert Action I
Only 10 Operators (including the Support Unit) can be included to the squad
Contract-global forbidloc 1.png
Environment: Precipitous Terrain I
Friendly units cannot be deployed in the following 5 tiles: B3, C3, D3, E3, and F3
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 20%
Contract-global forbidloc 2.png
Environment: Precipitous Terrain II
Friendly units cannot be deployed in the following 10 tiles: B3, B6, C3, C6, D3, D6, E3, E6, F3, and F6
Contract-global ballis 2.png
Objective: Deadly Ballista II
Turrets have their ATK increased by 400
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 100%
Contract-enemy lazard 3.png
Objective: Arts Control III
Arts Masters A1 and A2 have their HP, ATK, and ASPD increased by 100%, 50%, and 15, respectively

Blade

Day 8
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-char def 1.png
Objective: Secret Operation I
Friendly units have their DEF reduced by 25%
Contract-char cost sniperguard 1.png
Objective: Urgent Contract
Guards and Snipers have their DP cost tripled
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy attackspeed 2.png
Anti-Clustering II
Enemies have their ASPD increased by 50
Contract-global ballis 2.png
Objective: Deadly Ballista II
Turrets have their ATK increased by 400
Contract-global forbidloc 2.png
Environment: Precipitous Terrain II
Friendly units cannot be deployed in the following 10 tiles: B3, B6, C3, C6, D3, D6, E3, E6, F3, and F6
Contract-enemy atk 3.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 60%
Contract-char atk 3.png
Environment: High-Value Target III
Friendly units have their ATK reduced by 40%
Day 14
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 25%
Contract-char atk 1.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 10%
Contract-global squadnum 1.png
Objective: Covert Action I
Only 10 Operators (including the Support Unit) can be included to the squad
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 50%
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 40% (to 1 DP every 1.67 seconds)
Contract-char exclude casterdefender 2.png
Objective: Strategic Dispatch
Casters and Defenders cannot be used
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 100%
Contract-enemy lazard 3.png
Objective: Arts Control III
Arts Masters A1 and A2 have their HP, ATK, and ASPD increased by 100%, 50%, and 15, respectively

Cinder

Day 8
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-global ballis 1.png
Objective: Deadly Ballista I
Turrets have their ATK increased by 200
Contract-global forbidloc 1.png
Environment: Precipitous Terrain I
Friendly units cannot be deployed in the following 5 tiles: B3, C3, D3, E3, and F3
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-char def 2.png
Objective: Secret Operation II
Friendly units have their DEF reduced by 50%
Contract-global ballis 2.png
Objective: Deadly Ballista II
Turrets have their ATK increased by 400
Contract-global forbidloc 2.png
Environment: Precipitous Terrain II
Friendly units cannot be deployed in the following 10 tiles: B3, B6, C3, C6, D3, D6, E3, E6, F3, and F6
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 100%
Contract-enemy atk 3.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 60%
Day 14
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 25%
Contract-char atk 1.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 10%
Contract-global antidr 1.png
Originium Zone: Low Power
No Jammer is available for use
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 50%
Contract-enemy lazard 2.png
Objective: Arts Control II
Arts Masters A1 and A2 have their HP and ATK increased by 60% and 30%, respectively
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 40% (to 1 DP every 1.67 seconds)
Contract-enemy lazard 3.png
Objective: Arts Control III
Arts Masters A1 and A2 have their HP, ATK, and ASPD increased by 100%, 50%, and 15, respectively
Contract-char atk 3.png
Environment: High-Value Target III
Friendly units have their ATK reduced by 40%

Lead Seal

Day 4
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-char def 1.png
Objective: Secret Operation I
Friendly units have their DEF reduced by 25%
Contract-global squadnum 1.png
Objective: Covert Action I
Only 10 Operators (including the Support Unit) can be included to the squad
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 30%
Contract-enemy lazard 2.png
Objective: Arts Control II
Arts Masters A1 and A2 have their HP and ATK increased by 60% and 30%, respectively
Contract-global ballis 2.png
Objective: Deadly Ballista II
Turrets have their ATK increased by 400
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 100%
Contract-enemy atk 3.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 60%

Spectrum

Day 1 and 2
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 20% (to 1 DP every 1.2 seconds)
Contract-char cost casterdefender 1.png
Objective: Urgent Contract
Casters and Defenders have their DP cost tripled
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 50%
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 30%
Contract-enemy lazard 2.png
Objective: Arts Control II
Arts Masters A1 and A2 have their HP and ATK increased by 60% and 30%, respectively
Contract-enemy atk 3.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 60%
Contract-enemy lazard 3.png
Objective: Arts Control III
Arts Masters A1 and A2 have their HP, ATK, and ASPD increased by 100%, 50%, and 15, respectively

Training Ground

Contracts
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-enemy hp 1.png
Originium Zone: Activation I
Enemies have their HP increased by 20%
Contract-global ballis 1.png
Objective: Deadly Ballista I
Turrets have their ATK increased by 200
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy atk 3.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 30%
Contract-enemy lazard 2.png
Objective: Arts Control II
Arts Masters A1 and A2 have their HP and ATK increased by 60% and 30%, respectively

Guide

East Armory guide.png