A list of missions in Contingency Contract Wild Scales.
Unless noted otherwise, all clear-related missions require the player to not use any Support Contract(s).
Challenge Contract missions require the player to clear the corresponding C.C. operation with the specified Contracts, which can be combined with other Contracts (including Support ones).
Permanent Site
Mission
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Reward(s)
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Clear Howling Desert with Contingency Level 1.
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Clear Howling Desert with Contingency Level 2.
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Clear Howling Desert with Contingency Level 3.
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Clear Howling Desert with Contingency Level 4.
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Clear Howling Desert with Contingency Level 5.
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Clear Howling Desert with Contingency Level 6.
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Clear Howling Desert with Contingency Level 7.
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Clear Howling Desert with Contingency Level 8.
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Clear Howling Desert with Contingency Level 9.
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Clear Howling Desert with Contingency Level 10.
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Clear Howling Desert with Contingency Level 11.
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Clear Howling Desert with Contingency Level 12.
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Clear Howling Desert with Contingency Level 13.
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Clear Howling Desert with Contingency Level 14.
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Clear Howling Desert with Contingency Level 15.
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Clear Howling Desert with Contingency Level 16.
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Clear Howling Desert with Contingency Level 17.
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Clear Howling Desert with Contingency Level 18.
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Challenge Contracts
#
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Mission
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Reward
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1
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Clear Howling Desert with the following Contracts:
- Anti-Armor I (enemy DEF +200)
- Environment: Howling Eastern Winds (the Sandstorm faces left)
- Objective: Last Line of Defense (1 Life Point)
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2
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Clear Howling Desert with the following Contracts:
- Originium Zone: Stimulus I (enemy ATK +15%)
- Tiacauh Brave: Fearless I (Tiacauh Brave HP +40%, ATK +15%, and RES +20)
- Objective: Tribal Scheme I (Tiacauh Ritualist HP/ATK +30% and DEF +50%)
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3
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Clear Howling Desert with the following Contracts:
- Originium Zone: Activation II (enemy HP +60%)
- Originium Zone: Erosion II (friendly max. HP -30%)
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4
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Clear Howling Desert with the following Contracts:
- Tiacauh Brave: Fearless II (Tiacauh Brave HP +60%, ATK +30%, ASPD +75, and RES +20)
- Environment: High-Value Target II (friendly ATK -20%)
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5
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Clear Howling Desert with the following Contracts:
- Originium Zone: Activation III (enemy HP +110%)
- Objective: Tribal Stomp II (Tiacauh Fanatic HP +90%, ASPD +70, speed +100%, weight +1, and DEF debuff in each attack doubled)
- Objective: Desert Walker (enemies exposed to the Sandstorm do not have their speed reduced)
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6
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Clear Howling Desert with the following Contracts:
- Originium Zone: Stimulus II (enemy ATK +40%)
- Objective: Tribal Scheme II (Tiacauh Ritualist HP/ATK +70%, DEF +100%, and range +60%)
- Originium Zone: Erosion III (friendly max. HP -50%)
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7
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Clear Howling Desert with the following Contracts:
- Environment: Howling Northern Winds (the Sandstorm faces down)
- Objective: Deep Infiltration III (DP generation rate -75%)
- Objective: Covert Action I (squad size reduced to 10 Operators)
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8
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Clear Howling Desert with the following Contracts:
- Originium Zone: Stimulus III (enemy ATK +80%)
- Tiacauh Brave: Duel III (Tiacauh Brave HP +130%, ATK +50%, RES +60, and self DEF not reduced when blocked)
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- Challenge Contracts #7 and #8 are available in C.C. Spectrum's second week.
Rotating Site
Mission
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Reward(s)
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Clear the Rotating Site with Contingency Level 0. The Support Contract can be used.
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Clear the Rotating Site with Contingency Level 1.
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Clear the Rotating Site with Contingency Level 2.
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Clear the Rotating Site with Contingency Level 3.
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Clear the Rotating Site with Contingency Level 4.
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Clear the Rotating Site with Contingency Level 5.
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Clear the Rotating Site with Contingency Level 6.
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Clear the Rotating Site with Contingency Level 7.
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Clear the Rotating Site with Contingency Level 8.
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Challenge Contracts
Day
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Mission
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Reward(s)
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1 and 2
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Clear Area 6 Ruins with the W: Unquenchable Pyromania III Contract (W HP +120%, ATK +75%, DEF +100, RES +20, C4 ability damage +33%, and C4 ability cooldown -67%). The Support Contract can be used.
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3
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Clear Abandoned Plot with the Objective: Heavy Bombardment III Contract (Imperial Artillery Targeteer HP +100%, ATK +60%, and spawns earlier). The Support Contract can be used.
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4
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Clear Deserted Factory with the Faust: Snake's Eye III Contract (Faust HP/DEF +110%, ATK +60%, critical attack damage increased to 3.8×, and critical attack cooldown -25%). The Support Contract can be used.
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5
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Clear Locked-Down Prison with the Objective: Hidden Everywhere III Contract (Pugilist Prisoners, the Recidivist, and the Infamous Recidivist are invisible). The Support Contract can be used.
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6
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Clear Arena 8 with the Originium Zone: Activation III Contract (enemy HP +100%). The Support Contract can be used.
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7
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Clear Windswept Highland with the Originium Zone: Erosion III Contract (friendly max. HP -50%). The Support Contract can be used.
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8
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Clear Abandoned Mine with the Mudrock: Wild Earth III Contract (Mudrock Colossi HP/ATK +90%, RES +45, and immune to Stun). The Support Contract can be used.
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9
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Clear Deserted Factory with the Objective: Deep Infiltration III Contract (DP generation rate -75%). The Support Contract can be used.
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10
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Clear Abandoned Plot with the Objective: Ambush Tactics III Contract (Guerrilla Shieldguard HP +50%, RES +20, and there will be 2 additional Guerrilla Shieldguards). The Support Contract can be used.
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11
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Clear Arena 8 with the Objective: Bladehelm Training III Contract (Bladehelm Knightclub Trainee HP +80%, ATK +60%, special ability cooldown -60%, and there will be 1 additional Bladehelm Knightclub Trainee). The Support Contract can be used.
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12
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Clear Abandoned Mine with the Objective: Heavy Armor III Contract (Big Bob and Mudrock HP +100%, ATK +90%, RES +45, Big Bob DEF +100%, Mudrock's shield strength +100% and shield restoration cooldown -70%). The Support Contract can be used.
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13
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Clear Windswept Highland with the Objective: Urgency III Contract (Sarkaz Bladeweaver HP/DEF +80%, ASPD +80, movement speed +50%, and starts to move after 60 seconds). The Support Contract can be used.
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14
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Clear Locked-Down Prison with the Environment: Precipituous Terrain III Contract (14 no-deployment tiles are present). The Support Contract can be used.
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