Contracts: Abandoned High-rise
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Operation | Contracts | Guide |
A list of Contracts in Abandoned High-rise.
- Using any of the Support contracts will set the Contingency Level to 0, even if combined with other contracts.
- The effects of different percentage-based contracts which buffs one particular attribute stacks multiplicatively with each other.
- For contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.
Beta
Day 3 | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Anti-Sniper I Enemies have their attack range increased by 50%
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Objective: Last Line of Defense Life Point reduced to 1
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Target: Drone Destruction II Bombtails have their HP and ATK increased by 100% and 40%, respectively
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Objective: Strategic Dispatch Defenders and Guards cannot be used
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Environment: Precipitous Terrain II Friendly units cannot be deployed on B5, C5, D5, E5, and F5
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Originium Zone: Activation III Enemies have their HP increased by 150%
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Target: Drone Destruction III Bombtails have their HP and ATK increased by 300% and 100%, respectively
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Day 5 | |
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(Support) Joint Tactics: Assault Friendly units have their ASPD increased by 100
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Target: Drone Destruction I Bombtails have their HP and ATK increased by 50% and 20%, respectively
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Objective: Covert Action I Only 10 Operators (including the Support Unit) can be included to the squad
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Anti-Mobility II Enemies have their speed increased by 100%
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Target: Crossbow Destruction II Crossbowman Leaders have their HP and ASPD increased by 300% and 100, respectively
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Environment: High-Value Target II Friendly units have their ATK reduced by 20%
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Objective: Covert Action III Only 5 Operators (including the Support Unit) can be included to the squad
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Environment: Corrosive Gas Melee Operators cannot be used
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Day 7 | |
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(Support) Joint Tactics: Armament Friendly units have their ATK doubled
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Originium Zone: Stimulus I Enemies have their ATK increased by 15%
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Objective: Urgent Contract Defenders and Guards have their DP cost tripled
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Objective: Last Line of Defense Life Point reduced to 1
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Anti-Sniper II Enemies have their attack range increased by 100%
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Objective: Strategic Dispatch Defenders and Guards cannot be used
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Originium Zone: Stimulus III Enemies have their ATK increased by 80%
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Environment: Precipitous Terrain III Friendly units cannot be deployed on B5, C5, C9, D2, D5, D9, D10, E5, E9, and F5
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Day 9 | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Environment: High-Value Target I Friendly units have their ATK reduced by 10%
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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Anti-Sniper II Enemies have their attack range increased by 100%
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Anti-Mobility II Enemies have their speed increased by 100%
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Environment: High-Value Target III Friendly units have their ATK reduced by 40%
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Objective: Strategic Dispatch Casters and Snipers cannot be used
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Day 11 | |
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(Support) Joint Tactics: Redeployment Friendly units have their redeployment time reduced by 65%
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Target: Drone Destruction I Bombtails have their HP and ATK increased by 50% and 20%, respectively
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Objective: Covert Action I Only 10 Operators (including the Support Unit) can be included to the squad
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Originium Zone: Stimulus II Enemies have their ATK increased by 35%
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Environment: Crossfire Zone II Unit Limit reduced to 5
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Environment: Precipitous Terrain II Friendly units cannot be deployed on B5, C5, D5, E5, and F5
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Objective: Deep Infiltration III DP generation rate reduced by 75% (to 1 DP every 4 seconds)
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Environment: Crossfire Zone III Unit Limit reduced to 4
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Day 13 | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Anti-Sniper I Enemies have their attack range increased by 50%
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Target: Crossbow Destruction I Crossbowman Leaders have their HP and ASPD increased by 100% and 50, respectively
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Environment: High-Value Target I Friendly units have their ATK reduced by 10%
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Objective: Urgent Contract Defenders and Guards have their DP cost tripled
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Originium Zone: Stimulus II Enemies have their ATK increased by 35%
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Objective: Strategic Dispatch Defenders and Guards cannot be used
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Target: Drone Destruction III Bombtails have their HP and ATK increased by 300% and 100%, respectively
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Objective: Covert Action III Only 5 Operators (including the Support Unit) can be included to the squad
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Barrenland
Day 6 | |
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(Support) Joint Tactics: Armament Friendly units have their ATK doubled
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Objective: Last Line of Defense Life Point reduced to 1
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Environment: High-Value Target I Friendly units have their ATK reduced by 15%
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Anti-Sniper I Enemies have their attack range increased by 50%
|
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Target: Crossbow Destruction II Crossbowman Leaders have their HP and ASPD increased by 300% and 100, respectively
|
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Anti-Mobility II Enemies have their speed increased by 100%
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Environment: Precipitous Terrain II Friendly units cannot be deployed on B5, C5, D5, E5, and F5
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Originium Zone: Activation III Enemies have their HP increased by 150%
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Day 11 | |
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(Support) Joint Tactics: Armament Friendly units have their ATK doubled
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Target: Crossbow Destruction I Crossbowman Leaders have their HP and ASPD increased by 100% and 50, respectively
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Objective: Strategic Dispatch Medics cannot be used
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Objective: Last Line of Defense Life Point reduced to 1
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Environment: Crossfire Zone I Unit Limit reduced to 7
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Originium Zone: Activation II Enemies have their HP increased by 50%
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Originium Zone: Stimulus II Enemies have their ATK increased by 35%
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Environment: Crossfire Zone II Unit Limit reduced to 5
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Objective: Strategic Dispatch Casters and Snipers cannot be used
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Environment: Crossfire Zone III Unit Limit reduced to 4
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Training Ground
Contracts | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Objective: Urgent Contract Defenders and Guards have their DP cost tripled
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
|
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Objective: Last Line of Defense Life Point reduced to 1
|
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Originium Zone: Activation II Enemies have their HP increased by 50%
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Anti-Sniper II Enemies have their attack range increased by 100%
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Guide
![Abandoned High-rise guide.png](/images/a/ac/Abandoned_High-rise_guide.png)