Contracts: Abandoned High-rise

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A list of Contracts in Abandoned High-rise.

  • Using any of the Support contracts will set the Contingency Level to 0, even if combined with other contracts.
  • The effects of different percentage-based contracts which buffs one particular attribute stacks multiplicatively with each other.
  • For contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.

Beta

Day 3
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-enemy attackradius 1.png
Anti-Sniper I
Enemies have their attack range increased by 50%
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy bombd 2.png
Target: Drone Destruction II
Bombtails have their HP and ATK increased by 100% and 40%, respectively
Contract-char exclude defenderguard 2.png
Objective: Strategic Dispatch
Defenders and Guards cannot be used
Contract-global forbidloc 2.png
Environment: Precipitous Terrain II
Friendly units cannot be deployed on B5, C5, D5, E5, and F5
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 150%
Contract-enemy bombd 3.png
Target: Drone Destruction III
Bombtails have their HP and ATK increased by 300% and 100%, respectively
Day 5
Contract-buff char attackspeed.png
(Support) Joint Tactics: Assault
Friendly units have their ASPD increased by 100
Contract-enemy bombd 1.png
Target: Drone Destruction I
Bombtails have their HP and ATK increased by 50% and 20%, respectively
Contract-global squadnum 1.png
Objective: Covert Action I
Only 10 Operators (including the Support Unit) can be included to the squad
Contract-enemy movespeed 2.png
Anti-Mobility II
Enemies have their speed increased by 100%
Contract-enemy ncbow 2.png
Target: Crossbow Destruction II
Crossbowman Leaders have their HP and ASPD increased by 300% and 100, respectively
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 20%
Contract-global squadnum 3.png
Objective: Covert Action III
Only 5 Operators (including the Support Unit) can be included to the squad
Contract-char exclude melee 3.png
Environment: Corrosive Gas
Melee Operators cannot be used
Day 7
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-enemy atk 1.png
Originium Zone: Stimulus I
Enemies have their ATK increased by 15%
Contract-char cost guarddefender 1.png
Objective: Urgent Contract
Defenders and Guards have their DP cost tripled
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy attackradius 2.png
Anti-Sniper II
Enemies have their attack range increased by 100%
Contract-char exclude defenderguard 2.png
Objective: Strategic Dispatch
Defenders and Guards cannot be used
Contract-enemy atk 3.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 80%
Contract-global forbidloc 3.png
Environment: Precipitous Terrain III
Friendly units cannot be deployed on B5, C5, C9, D2, D5, D9, D10, E5, E9, and F5
Day 9
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-char atk 1.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 10%
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-enemy attackradius 2.png
Anti-Sniper II
Enemies have their attack range increased by 100%
Contract-enemy movespeed 2.png
Anti-Mobility II
Enemies have their speed increased by 100%
Contract-char atk 3.png
Environment: High-Value Target III
Friendly units have their ATK reduced by 40%
Contract-char exclude snipercaster 2.png
Objective: Strategic Dispatch
Casters and Snipers cannot be used
Day 11
Contract-buff char respawntime.png
(Support) Joint Tactics: Redeployment
Friendly units have their redeployment time reduced by 65%
Contract-enemy bombd 1.png
Target: Drone Destruction I
Bombtails have their HP and ATK increased by 50% and 20%, respectively
Contract-global squadnum 1.png
Objective: Covert Action I
Only 10 Operators (including the Support Unit) can be included to the squad
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 35%
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 5
Contract-global forbidloc 2.png
Environment: Precipitous Terrain II
Friendly units cannot be deployed on B5, C5, D5, E5, and F5
Contract-global costrecovery 3.png
Objective: Deep Infiltration III
DP generation rate reduced by 75% (to 1 DP every 4 seconds)
Contract-global pcharnum 3.png
Environment: Crossfire Zone III
Unit Limit reduced to 4
Day 13
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-enemy attackradius 1.png
Anti-Sniper I
Enemies have their attack range increased by 50%
Contract-enemy ncbow 1.png
Target: Crossbow Destruction I
Crossbowman Leaders have their HP and ASPD increased by 100% and 50, respectively
Contract-char atk 1.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 10%
Contract-char cost guarddefender 1.png
Objective: Urgent Contract
Defenders and Guards have their DP cost tripled
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 35%
Contract-char exclude defenderguard 2.png
Objective: Strategic Dispatch
Defenders and Guards cannot be used
Contract-enemy bombd 3.png
Target: Drone Destruction III
Bombtails have their HP and ATK increased by 300% and 100%, respectively
Contract-global squadnum 3.png
Objective: Covert Action III
Only 5 Operators (including the Support Unit) can be included to the squad

Barrenland

Day 6
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-char atk 1.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 15%
Contract-enemy attackradius 1.png
Anti-Sniper I
Enemies have their attack range increased by 50%
Contract-enemy ncbow 2.png
Target: Crossbow Destruction II
Crossbowman Leaders have their HP and ASPD increased by 300% and 100, respectively
Contract-enemy movespeed 2.png
Anti-Mobility II
Enemies have their speed increased by 100%
Contract-global forbidloc 2.png
Environment: Precipitous Terrain II
Friendly units cannot be deployed on B5, C5, D5, E5, and F5
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 150%
Day 11
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-enemy ncbow 1.png
Target: Crossbow Destruction I
Crossbowman Leaders have their HP and ASPD increased by 100% and 50, respectively
Contract-char exclude healer 1.png
Objective: Strategic Dispatch
Medics cannot be used
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-global pcharnum 1.png
Environment: Crossfire Zone I
Unit Limit reduced to 7
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 50%
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 35%
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 5
Contract-char exclude snipercaster 2.png
Objective: Strategic Dispatch
Casters and Snipers cannot be used
Contract-global pcharnum 3.png
Environment: Crossfire Zone III
Unit Limit reduced to 4

Training Ground

Contracts
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-char cost guarddefender 1.png
Objective: Urgent Contract
Defenders and Guards have their DP cost tripled
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 50%
Contract-enemy attackradius 2.png
Anti-Sniper II
Enemies have their attack range increased by 100%

Guide

Abandoned High-rise guide.png