Contracts: Windswept Highland
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Operation | Contracts | Guide | Trivia |
A list of Contracts in Windswept Highland.
- Using any of the Support Contracts will set the Contingency Level to 0, even when combined with other Contracts.
- The effects of different percentage-based Contracts which buffs one particular attribute stacks multiplicatively with each other.
- For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.
Cinder
Originium Zone: Activation (enemy HP buff) | |
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Originium Zone: Activation I Enemies have their HP increased by 30%Available in the second week
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Originium Zone: Activation II Enemies have their HP increased by 70%
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Originium Zone: Activation III Enemies have their HP increased by 120%
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Originium Zone: Stimulus (enemy ATK buff) | |
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Originium Zone: Stimulus I Enemies have their ATK increased by 25%
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Originium Zone: Stimulus II Enemies have their ATK increased by 45%
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Originium Zone: Stimulus III Enemies have their ATK increased by 75%
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Objective: Mounting Hatred (Sarkaz Grudgebearer buff) | |
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Objective: Mounting Hatred I Sarkaz Grudgebearers have their HP and ATK increased by 30%
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Objective: Mounting Hatred II Sarkaz Grudgebearers have their HP and ATK increased by 60% and 50%, respectively, and their attacks ignore 40% RES
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Objective: Mounting Hatred III Sarkaz Grudgebearers have their HP and ATK increased by 100% and 80%, respectively, and their attacks ignore 70% RES
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Objective: Urgency (Sarkaz Bladeweaver buff) | |
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Objective: Urgency I Sarkaz Bladeweavers have their HP/DEF, ASPD, and speed increased by 30%, 30, and 20%, respectively
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Objective: Urgency II Sarkaz Bladeweavers have their HP/DEF, ASPD, and speed increased by 50%, 50, and 30%, respectively, and starts to move 100 seconds after spawning
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Objective: Urgency III Sarkaz Bladeweavers have their HP/DEF, ASPD, and speed increased by 80%, 80, and 50%, respectively, and starts to move 60 seconds after spawning
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Objective: Dauntless Charge (Sarkaz Lancer buff) | |
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Objective: Dauntless Charge I Sarkaz Lancers have their HP increased by 50% and their first attack out of charging deals 6× damageAvailable in the second week
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Objective: Dauntless Charge II Sarkaz Lancers have their HP increased by 80%, accelerate 50% faster while charging, and their first attack out of charging deals 10× damageAvailable in the second week
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Objective: High Alert (Sarkaz Sentinel Leader buff) | |
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Objective: High Alert I Sarkaz Sentinel Leaders have their speed increased by 10% and their ATK/DEF buff upon raising the alarm is increased to 60%
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Objective: High Alert II Sarkaz Sentinel Leaders have their speed increased by 20% and their ATK/DEF buff upon raising the alarm is increased to 75%
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Objective: High Alert III Sarkaz Sentinel Leaders have their speed increased by 30% and their ATK/DEF buff upon raising the alarm is increased to 100%
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Originium Zone: Erosion (friendly HP debuff) | |
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Originium Zone: Erosion I Friendly units have their maximum HP reduced by 15%
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 30%Available in the second week
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Originium Zone: Erosion III Friendly units have their maximum HP reduced by 50%Available in the second week
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Originium Zone: Enervation (friendly ATK/ASPD debuff) | |
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Originium Zone: Enervation I Friendly units have their ATK and ASPD reduced by 10% and 10, respectively
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Originium Zone: Enervation II Friendly units have their ATK and ASPD reduced by 20% and 20, respectively
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Originium Zone: Enervation III Friendly units have their ATK and ASPD reduced by 30% and 30, respectively
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Environment: Precipitous Terrain (no-deployment tiles) | |
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Environment: Precipitous Terrain I Friendly units cannot be deployed on C11, G3, G7, H3, H4, H6, and H7
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Environment: Precipitous Terrain II Friendly units cannot be deployed on C11, G2, G3, G7, G8, H2 H3, H4, H6, and H7
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Environment: Precipitous Terrain III Friendly units cannot be deployed on C11, F2, F3, F7, F8, G2, G3, G7, G8, H2 H3, H4, H6, and H7Available in the second week
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Environment: Fickle Weather (Originium Flow Generator changes) | |
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Environment: Fickle Weather I The Originium Flow Generators on D1, E1, F1, and G1 are moved to D4, E4, F4, and G4, respectively (all facing left)
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Environment: Fickle Weather II Originium Flow Generators reduce ATK of friendly units deployed not facing upstream/downstream by 15%; The Originium Flow Generators on D1, E1, F1, and G1 are moved to D4, E4, F4, and G4, respectively (all facing left); The Originium Flow Generators on E9, F9, and G9 are moved to E6, F6, and G6, respectively (all facing right)Available in the second week
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Objective: Complex Procedure (Specialist restriction) | |
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Objective: Complex Procedure I Specialists have their DP cost doubled
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Objective: Complex Procedure II Specialists have their DP cost tripled and redeployment time increased by 50%
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Stand-alone | |
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Anti-Armor I Enemies have their DEF increased by 150
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Objective: Covert Action I Only 10 Operators (including the Support Unit) can be included to the squad
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Objective: Last Line of Defense Life Point reduced to 1
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Lead Seal
Day 6 | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Anti-Armor I Enemies have their DEF increased by 150
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Activation II Enemies have their HP increased by 70%
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Environment: Fickle Weather II Originium Flow Generators reduce ATK of friendly units deployed not facing upstream/downstream by 15%; The Originium Flow Generators on D1, E1, F1, and G1 are moved to D4, E4, F4, and G4, respectively (all facing left); The Originium Flow Generators on E9, F9, and G9 are moved to E6, F6, and G6, respectively (all facing right)
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Environment: Crossfire Zone II Unit Limit reduced to 7
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Objective: Deep Infiltration II DP generation rate reduced by 50% (to 1 DP every 2 seconds)
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Originium Zone: Enervation III Friendly units have their ATK and ASPD reduced by 30% and 30, respectively
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Day 12 | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Objective: Secret Operation I Friendly units have their DEF reduced by 40%
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Activation II Enemies have their HP increased by 70%
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Originium Zone: Stimulus II Enemies have their ATK increased by 45%
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Objective: High Alert II Sarkaz Sentinel Leaders have their speed increased by 20% and their ATK/DEF buff upon raising the alarm is increased to 75%
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 30%
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Objective: Mounting Hatred III Sarkaz Grudgebearers have their HP and ATK increased by 100% and 80%, respectively, and their attacks ignore 70% RES
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Spectrum
Day 3 | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Originium Zone: Erosion I Friendly units have their maximum HP reduced by 15%
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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Objective: Last Line of Defense Life Point reduced to 1
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Objective: Mounting Hatred II Sarkaz Grudgebearers have their HP and ATK increased by 60% and 50%, respectively, and their attacks ignore 40% RES
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Objective: Dauntless Charge II Sarkaz Lancers have their HP increased by 80%, accelerate 50% faster while charging, and their first attack out of charging deals 10× damage
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Originium Zone: Enervation II Friendly units have their ATK and ASPD reduced by 20% and 20, respectively
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Objective: High Alert III Sarkaz Sentinel Leaders have their speed increased by 30% and their ATK/DEF buff upon raising the alarm is increased to 100%
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Day 13 | |
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(Support) Joint Tactics: Armament Friendly units have their ATK doubled
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Anti-Armor I Enemies have their DEF increased by 150
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Originium Zone: Enervation I Friendly units have their ATK and ASPD reduced by 10% and 10, respectively
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Objective: Last Line of Defense Life Point reduced to 1
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Objective: Urgency II Sarkaz Bladeweavers have their HP/DEF, ASPD, and speed increased by 50%, 50, and 30%, respectively, and starts to move 100 seconds after spawning
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Environment: Fickle Weather II Originium Flow Generators reduce ATK of friendly units deployed not facing upstream/downstream by 15%; The Originium Flow Generators on D1, E1, F1, and G1 are moved to D4, E4, F4, and G4, respectively (all facing left); The Originium Flow Generators on E9, F9, and G9 are moved to E6, F6, and G6, respectively (all facing right)
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Environment: Crossfire Zone II Unit Limit reduced to 7
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Originium Zone: Activation III Enemies have their HP increased by 120%
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Wild Scales
Day 7 | |
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(Support) Joint Tactics: Redeployment Friendly units have their redeployment time reduced by 65%
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Objective: Secret Operation I Friendly units have their DEF reduced by 30%
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Objective: Last Line of Defense Life Point reduced to 1
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Environment: Precipitous Terrain I Friendly units cannot be deployed on C11, G3, G7, H3, H4, H6, and H7
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Objective: Dauntless Charge II Sarkaz Lancers have their HP increased by 80%, accelerate 50% faster while charging, and their first attack out of charging deals 10× damage
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Originium Zone: Enervation II Friendly units have their ATK and ASPD reduced by 20% and 20, respectively
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Objective: Complex Procedure II Specialists have their DP cost tripled and redeployment time increased by 50%
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Originium Zone: Erosion III Friendly units have their maximum HP reduced by 50%
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Day 13 | |
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(Support) Joint Tactics: Assault Friendly units have their ASPD increased by 100
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Anti-Armor I Enemies have their DEF increased by 150
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Originium Zone: Enervation I Friendly units have their ATK and ASPD reduced by 10% and 10, respectively
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Objective: Last Line of Defense Life Point reduced to 1
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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Originium Zone: Stimulus II Enemies have their ATK increased by 45%
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Anti-Clustering Enemies have their ASPD increased by 50
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Originium Zone: Activation III Enemies have their HP increased by 120%
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Objective: Urgency III Sarkaz Bladeweavers have their HP/DEF, ASPD, and speed increased by 80%, 80, and 50%, respectively, and starts to move 60 seconds after spawning
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Pine Soot
Day 3 | |
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(Support) Joint Tactics: Redeployment Friendly units have their redeployment time reduced by 65%
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Originium Zone: Stimulus I Enemies have their ATK increased by 25%
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Originium Zone: Erosion I Friendly units have their maximum HP reduced by 15%
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Activation II Enemies have their HP increased by 70%
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Objective: Dauntless Charge II Sarkaz Lancers have their HP increased by 80%, accelerate 50% faster while charging, and their first attack out of charging deals 10× damage
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Objective: Urgency II Sarkaz Bladeweavers have their HP/DEF, ASPD, and speed increased by 50%, 50, and 30%, respectively, and starts to move 100 seconds after spawning
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Environment: Precipitous Terrain III Friendly units cannot be deployed on C11, F2, F3, F7, F8, G2, G3, G7, G8, H2 H3, H4, H6, and H7
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Day 9 | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Originium Zone: Stimulus I Enemies have their ATK increased by 25%
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Objective: Secret Operation I Friendly units have their DEF reduced by 40%
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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Objective: Mounting Hatred II Sarkaz Grudgebearers have their HP and ATK increased by 60% and 50%, respectively, and their attacks ignore 40% RES
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Objective: Urgency II Sarkaz Bladeweavers have their HP/DEF, ASPD, and speed increased by 50%, 50, and 30%, respectively, and starts to move 100 seconds after spawning
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Objective: Dauntless Charge II Sarkaz Lancers have their HP increased by 80%, accelerate 50% faster while charging, and their first attack out of charging deals 10× damage
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Originium Zone: Erosion III Friendly units have their maximum HP reduced by 50%
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Training Ground
Contracts | |
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(Support) Joint Tactics: Armament Friendly units have their ATK doubled
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Environment: Fickle Weather I The Originium Flow Generators on D1, E1, F1, and G1 are moved to D4, E4, F4, and G4, respectively (all facing left)
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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Objective: Complex Procedure I Specialists have their DP cost doubled
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Originium Zone: Stimulus II Enemies have their ATK increased by 45%
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Objective: Mounting Hatred II Sarkaz Grudgebearers have their HP and ATK increased by 60% and 50%, respectively, and their attacks ignore 40% RES
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Guide
![Windswept Highland guide.png](/images/d/d6/Windswept_Highland_guide.png)