Contracts: Windswept Highland

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A list of Contracts in Windswept Highland.

  • Using any of the Support Contracts will set the Contingency Level to 0, even when combined with other Contracts.
  • The effects of different percentage-based Contracts which buffs one particular attribute stacks multiplicatively with each other.
  • For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.

Cinder

Originium Zone: Activation (enemy HP buff)
Contract-enemy hp 1.png
Originium Zone: Activation I
Enemies have their HP increased by 30%
Available in the second week
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 70%
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 120%
Originium Zone: Stimulus (enemy ATK buff)
Contract-enemy atk 1.png
Originium Zone: Stimulus I
Enemies have their ATK increased by 25%
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 45%
Contract-enemy atk 3.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 75%
Objective: Mounting Hatred (Sarkaz Grudgebearer buff)
Contract-enemy dbskar 1.png
Objective: Mounting Hatred I
Sarkaz Grudgebearers have their HP and ATK increased by 30%
Contract-enemy dbskar 2.png
Objective: Mounting Hatred II
Sarkaz Grudgebearers have their HP and ATK increased by 60% and 50%, respectively, and their attacks ignore 40% RES
Contract-enemy dbskar 3.png
Objective: Mounting Hatred III
Sarkaz Grudgebearers have their HP and ATK increased by 100% and 80%, respectively, and their attacks ignore 70% RES
Objective: Urgency (Sarkaz Bladeweaver buff)
Contract-enemy dmgswd 1.png
Objective: Urgency I
Sarkaz Bladeweavers have their HP/DEF, ASPD, and speed increased by 30%, 30, and 20%, respectively
Contract-enemy dmgswd 2.png
Objective: Urgency II
Sarkaz Bladeweavers have their HP/DEF, ASPD, and speed increased by 50%, 50, and 30%, respectively, and starts to move 100 seconds after spawning
Contract-enemy dmgswd 3.png
Objective: Urgency III
Sarkaz Bladeweavers have their HP/DEF, ASPD, and speed increased by 80%, 80, and 50%, respectively, and starts to move 60 seconds after spawning
Objective: Dauntless Charge (Sarkaz Lancer buff)
Contract-enemy dlancer 1.png
Objective: Dauntless Charge I
Sarkaz Lancers have their HP increased by 50% and their first attack out of charging deals 6× damage
Available in the second week
Contract-enemy dlancer 2.png
Objective: Dauntless Charge II
Sarkaz Lancers have their HP increased by 80%, accelerate 50% faster while charging, and their first attack out of charging deals 10× damage
Available in the second week
Objective: High Alert (Sarkaz Sentinel Leader buff)
Contract-enemy dscout 1.png
Objective: High Alert I
Sarkaz Sentinel Leaders have their speed increased by 10% and their ATK/DEF buff upon raising the alarm is increased to 60%
Contract-enemy dscout 2.png
Objective: High Alert II
Sarkaz Sentinel Leaders have their speed increased by 20% and their ATK/DEF buff upon raising the alarm is increased to 75%
Contract-enemy dscout 3.png
Objective: High Alert III
Sarkaz Sentinel Leaders have their speed increased by 30% and their ATK/DEF buff upon raising the alarm is increased to 100%
Originium Zone: Erosion (friendly HP debuff)
Contract-char hp 1.png
Originium Zone: Erosion I
Friendly units have their maximum HP reduced by 15%
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 30%
Available in the second week
Contract-char hp 3.png
Originium Zone: Erosion III
Friendly units have their maximum HP reduced by 50%
Available in the second week
Originium Zone: Enervation (friendly ATK/ASPD debuff)
Contract-char atkatkspeed 1.png
Originium Zone: Enervation I
Friendly units have their ATK and ASPD reduced by 10% and 10, respectively
Contract-char atkatkspeed 2.png
Originium Zone: Enervation II
Friendly units have their ATK and ASPD reduced by 20% and 20, respectively
Contract-char atkatkspeed 3.png
Originium Zone: Enervation III
Friendly units have their ATK and ASPD reduced by 30% and 30, respectively
Environment: Precipitous Terrain (no-deployment tiles)
Contract-global forbidloc 1.png
Environment: Precipitous Terrain I
Friendly units cannot be deployed on C11, G3, G7, H3, H4, H6, and H7
Contract-global forbidloc 2.png
Environment: Precipitous Terrain II
Friendly units cannot be deployed on C11, G2, G3, G7, G8, H2 H3, H4, H6, and H7
Contract-global forbidloc 3.png
Environment: Precipitous Terrain III
Friendly units cannot be deployed on C11, F2, F3, F7, F8, G2, G3, G7, G8, H2 H3, H4, H6, and H7
Available in the second week
Environment: Fickle Weather (Originium Flow Generator changes)
Contract-token blower 1.png
Environment: Fickle Weather I
The Originium Flow Generators on D1, E1, F1, and G1 are moved to D4, E4, F4, and G4, respectively (all facing left)
Contract-token blower 2.png
Environment: Fickle Weather II
Originium Flow Generators reduce ATK of friendly units deployed not facing upstream/downstream by 15%; The Originium Flow Generators on D1, E1, F1, and G1 are moved to D4, E4, F4, and G4, respectively (all facing left); The Originium Flow Generators on E9, F9, and G9 are moved to E6, F6, and G6, respectively (all facing right)
Available in the second week
Objective: Complex Procedure (Specialist restriction)
Contract-char cost special 1.png
Objective: Complex Procedure I
Specialists have their DP cost doubled
Contract-char cost special 2.png
Objective: Complex Procedure II
Specialists have their DP cost tripled and redeployment time increased by 50%
Stand-alone
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 150
Contract-global squadnum 1.png
Objective: Covert Action I
Only 10 Operators (including the Support Unit) can be included to the squad
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1

Lead Seal

Day 6
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 150
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 70%
Contract-token blower 2.png
Environment: Fickle Weather II
Originium Flow Generators reduce ATK of friendly units deployed not facing upstream/downstream by 15%; The Originium Flow Generators on D1, E1, F1, and G1 are moved to D4, E4, F4, and G4, respectively (all facing left); The Originium Flow Generators on E9, F9, and G9 are moved to E6, F6, and G6, respectively (all facing right)
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 7
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Contract-char atkatkspeed 3.png
Originium Zone: Enervation III
Friendly units have their ATK and ASPD reduced by 30% and 30, respectively
Day 12
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-char def 1.png
Objective: Secret Operation I
Friendly units have their DEF reduced by 40%
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 70%
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 45%
Contract-enemy dscout 2.png
Objective: High Alert II
Sarkaz Sentinel Leaders have their speed increased by 20% and their ATK/DEF buff upon raising the alarm is increased to 75%
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 30%
Contract-enemy dbskar 3.png
Objective: Mounting Hatred III
Sarkaz Grudgebearers have their HP and ATK increased by 100% and 80%, respectively, and their attacks ignore 70% RES

Spectrum

Day 3
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-char hp 1.png
Originium Zone: Erosion I
Friendly units have their maximum HP reduced by 15%
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy dbskar 2.png
Objective: Mounting Hatred II
Sarkaz Grudgebearers have their HP and ATK increased by 60% and 50%, respectively, and their attacks ignore 40% RES
Contract-enemy dlancer 2.png
Objective: Dauntless Charge II
Sarkaz Lancers have their HP increased by 80%, accelerate 50% faster while charging, and their first attack out of charging deals 10× damage
Contract-char atkatkspeed 2.png
Originium Zone: Enervation II
Friendly units have their ATK and ASPD reduced by 20% and 20, respectively
Contract-enemy dscout 3.png
Objective: High Alert III
Sarkaz Sentinel Leaders have their speed increased by 30% and their ATK/DEF buff upon raising the alarm is increased to 100%
Day 13
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 150
Contract-char atkatkspeed 1.png
Originium Zone: Enervation I
Friendly units have their ATK and ASPD reduced by 10% and 10, respectively
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy dmgswd 2.png
Objective: Urgency II
Sarkaz Bladeweavers have their HP/DEF, ASPD, and speed increased by 50%, 50, and 30%, respectively, and starts to move 100 seconds after spawning
Contract-token blower 2.png
Environment: Fickle Weather II
Originium Flow Generators reduce ATK of friendly units deployed not facing upstream/downstream by 15%; The Originium Flow Generators on D1, E1, F1, and G1 are moved to D4, E4, F4, and G4, respectively (all facing left); The Originium Flow Generators on E9, F9, and G9 are moved to E6, F6, and G6, respectively (all facing right)
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 7
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 120%

Wild Scales

Day 7
Contract-buff char respawntime.png
(Support) Joint Tactics: Redeployment
Friendly units have their redeployment time reduced by 65%
Contract-char def 1.png
Objective: Secret Operation I
Friendly units have their DEF reduced by 30%
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-global forbidloc 1.png
Environment: Precipitous Terrain I
Friendly units cannot be deployed on C11, G3, G7, H3, H4, H6, and H7
Contract-enemy dlancer 2.png
Objective: Dauntless Charge II
Sarkaz Lancers have their HP increased by 80%, accelerate 50% faster while charging, and their first attack out of charging deals 10× damage
Contract-char atkatkspeed 2.png
Originium Zone: Enervation II
Friendly units have their ATK and ASPD reduced by 20% and 20, respectively
Contract-char cost special 2.png
Objective: Complex Procedure II
Specialists have their DP cost tripled and redeployment time increased by 50%
Contract-char hp 3.png
Originium Zone: Erosion III
Friendly units have their maximum HP reduced by 50%
Day 13
Contract-buff char attackspeed.png
(Support) Joint Tactics: Assault
Friendly units have their ASPD increased by 100
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 150
Contract-char atkatkspeed 1.png
Originium Zone: Enervation I
Friendly units have their ATK and ASPD reduced by 10% and 10, respectively
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 45%
Contract-enemy attackspeed 2.png
Anti-Clustering
Enemies have their ASPD increased by 50
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 120%
Contract-enemy dmgswd 3.png
Objective: Urgency III
Sarkaz Bladeweavers have their HP/DEF, ASPD, and speed increased by 80%, 80, and 50%, respectively, and starts to move 60 seconds after spawning

Pine Soot

Day 3
Contract-buff char respawntime.png
(Support) Joint Tactics: Redeployment
Friendly units have their redeployment time reduced by 65%
Contract-enemy atk 1.png
Originium Zone: Stimulus I
Enemies have their ATK increased by 25%
Contract-char hp 1.png
Originium Zone: Erosion I
Friendly units have their maximum HP reduced by 15%
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 70%
Contract-enemy dlancer 2.png
Objective: Dauntless Charge II
Sarkaz Lancers have their HP increased by 80%, accelerate 50% faster while charging, and their first attack out of charging deals 10× damage
Contract-enemy dmgswd 2.png
Objective: Urgency II
Sarkaz Bladeweavers have their HP/DEF, ASPD, and speed increased by 50%, 50, and 30%, respectively, and starts to move 100 seconds after spawning
Contract-global forbidloc 3.png
Environment: Precipitous Terrain III
Friendly units cannot be deployed on C11, F2, F3, F7, F8, G2, G3, G7, G8, H2 H3, H4, H6, and H7
Day 9
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-enemy atk 1.png
Originium Zone: Stimulus I
Enemies have their ATK increased by 25%
Contract-char def 1.png
Objective: Secret Operation I
Friendly units have their DEF reduced by 40%
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-enemy dbskar 2.png
Objective: Mounting Hatred II
Sarkaz Grudgebearers have their HP and ATK increased by 60% and 50%, respectively, and their attacks ignore 40% RES
Contract-enemy dmgswd 2.png
Objective: Urgency II
Sarkaz Bladeweavers have their HP/DEF, ASPD, and speed increased by 50%, 50, and 30%, respectively, and starts to move 100 seconds after spawning
Contract-enemy dlancer 2.png
Objective: Dauntless Charge II
Sarkaz Lancers have their HP increased by 80%, accelerate 50% faster while charging, and their first attack out of charging deals 10× damage
Contract-char hp 3.png
Originium Zone: Erosion III
Friendly units have their maximum HP reduced by 50%

Training Ground

Contracts
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-token blower 1.png
Environment: Fickle Weather I
The Originium Flow Generators on D1, E1, F1, and G1 are moved to D4, E4, F4, and G4, respectively (all facing left)
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-char cost special 1.png
Objective: Complex Procedure I
Specialists have their DP cost doubled
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 45%
Contract-enemy dbskar 2.png
Objective: Mounting Hatred II
Sarkaz Grudgebearers have their HP and ATK increased by 60% and 50%, respectively, and their attacks ignore 40% RES

Guide

Windswept Highland guide.png