Operation guide: The Grand Finale
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Operation | Guide |
One of the (Emergency) Operations in the 2nd floor of Phantom & Crimson Solitaire, The Grand Finale is identical in all but name and tileset to Infiltrate and Outrange in Ceobe's Fungimist, but most of the enemies are replaced by Guerrillas from Episode 07, on top of having Guerrilla Herald(s) that will Inspire other enemies, which can be problematic especially when Wraith (Leader)s spawned, since that would allow them to slip through the defense line easily due to being unblockable.
- To deal with Guerrilla Herald(s):
- They're low in DEF, so one may use Guards or Specialists to dispatch them.
- Deadeye Snipers also work, but be aware that Originium Slugs still has lower DEF even if they're Inspired.
- They're low in DEF, so one may use Guards or Specialists to dispatch them.
- To deal with Wraith (Leader)s:
- Decel Binder Supporters (or to a lesser degree, Push Stroker Specialists) are highly recommended to slow them down for other Operators to defeat them. Applying crowd-control effects such as Stun or Bind also works too.