Template:Operator dialogue cell
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This template is used to create a table cell showing the dialogue of Operators on their respective Dialogue subpage in conjunction with {{Operator dialogue head}} and {{Table end}}.
Please pay attention to the following file naming convention before adding the files so that they will be displayed properly in the template. Also, as stated in the image and video policy, only use .ogg audio files and not any others due to copyright and technical concerns.
- Japanese:
[operator]-[no].ogg
- Chinese:
[operator]-[no]-CN.ogg
- Dialectical Chinese:
[operator]-[no]-CN-[dialect].ogg
- Substitute [dialect] with shorthands pertaining to the language (e.g. "CAN" for Cantonese, "HOK" for Hokkien, etc.)
- English:
[operator]-[no]-EN.ogg
- Korean:
[operator]-[no]-KR.ogg
- Other languages:
[operator]-[no]-[language].ogg
- Substitute [language] with shorthands pertaining to the language (e.g. "IT" for Italian, "DE" for German, "RU" for Russian, etc.)
For dialogues #1 to #9, add "00" before the number (e.g. "001"); for dialogue #10 and forth, add "0" before the number (e.g. "015").
For dialogues unique to certain outfits, add the outfit's name between [operator] and [no] (e.g. "W-Fugue-001").
Usage
Add {{Operator dialogue head}}
, at least one {{Operator dialogue cell}}
, and {{Table end}}
following the example below:
{{Operator dialogue head}} {{Operator dialogue cell|1|You work so hard, Doctor.}} ... {{Operator dialogue cell|10|Doctor, I'm so glad that we're back together. And we'll walk this path together! I've got your back if you've got mine.}} ... {{Table end}}
Syntax
Variable | Parameters |
---|---|
{{{1}}}
|
Set to the following numbers to indicate when the dialogue is spoken.
|
{{{2}}}
|
The dialogue text. |
crossover
|
Set to "true" for crossover-specific Operators who do not have multilingual dialogues (e.g. Team Rainbow, Nine-Colored Deer). |
dialect
|
Add the Chinese dialect to this variable to show the CN dialectic dialogue file. File name format: [operator]-[no]-CN-[dialect].ogg
|
otherlang
|
Add the shorthand of the language name to this variable to show the other language dialogue file (e.g. "IT" for Italian). File name format: [operator]-[no]-[shorthand].ogg
|
skin
|
Add the outfit name (case-sensitive) to this variable to change the dialogues into outfit-specific ones. File name format: [operator]-[outfit]-[no]-(CN/EN/KR).ogg
|
unused
|
Set to "true" to mark the dialogue as unused (only for skill activation dialogues). |