Tales Within the Sand – Act 1: The Mad Plunderer
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Tales Within the Sand main questlines | ||
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Act 1: The Mad Plunderer | Act 2: Darksand Surge | Act 3: Shadow of Arsalan |
“ | Amidst a sandstorm, we managed to reach the location where we planned to build our camp, but the situation surrounding us exceeded our expectations—ameeri forces were crawling everywhere in search of a "treasure," and interfering with our work. Luckily, we met some friends, like the old tribe chief and our familiar Sunvalley acquaintance. Finally, we had our first clash with an ameeri army. No one knows for sure what will happen next. | ” |
Characters |
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Ameeri Soldier ![]() Quarry Overseer ![]() Rhodes Island Operator |
Intro
Part 0 Enter the Base Camp
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Eunectes | Finally, we've reached the "promised land" of legend. Considering the unusual nature of our core operations, we have to set aside a blank plot outside the camp. In addition to housing guests... Everything from procuring supplies, upgrading equipment and inventory management is carried out here. Feel free to find me any time you have a need. |
Tuye | Since Zumama has chosen to run the camp's everyday operations here, I'll take charge of exploration and resource gathering. The trailer has been repaired and can now navigate rougher terrain. I can set out first thing tomorrow morning, if we have the fuel. |
Doctor | So soon? |
Eunectes | We've lost too much time and we're running out of supplies. |
Tuye | I scouted the Rabum-Arakeeshtu jungles to the west of the camp. It appears there are a lot of resources there. We'll go further in this trip and try to find the supplies that we need. |
Eunectes | Take this map. You'll need it to find wood that fits our requirements. It wasn't easy to get. Don't lose it. |
Doctor | Thank you. |
[The player receives ![]() | |
(You obtained the map of the Arsalan woods. You can now gather wood.) | |
Doctor | Get some rest tonight. We'll be busy tomorrow. |
Beginning Difficulties
“ | We divided the work up—Eunectes will stay at Headquarters while we venture out to gather resources. | ” |
Part 1-1 Enter the Base Camp
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Rhodes Island Operator | I'm back. Have the Planting Box Groups I left behind come in handy? Thanks to everyone's hard work, the headquarters are finally functional. Continue raising your headquarters Level to unlock more content such as Construction Blueprints. Here are some resources I brought from the south. I hope they'll be of use to everybody. |
Doctor | Many thanks! |
[The player receives 5 ![]() | |
Rhodes Island Operator | I gotta get back to work, see ya. |
Part 1-2 Enter Arakeeshtu Jungle: Drinkwater as Bait
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Liaison | Hello! I didn't expect to see other travelers in these jungles. |
Tuye | Who are you? What are you doing here? |
Liaison | Allow me to introduce myself. I'm a humble employee of Sunvalley Industries, here to advertise our products. Take a look! The quality is good, the price reasonable, and after-sales service impeccable! We go wherever our customers need us, no matter how remote. |
Doctor | Maybe you should get out of the quagmire first? |
Liaison | Oh, I think I can get myself out. Do you know if there's a place around here where I can get some rest? |
Doctor | Our camp is to the north. What's in it for us, though? |
Liaison | You scratch my back, I scratch yours. Trust me, you won't regret it. Just a friendly tip that there's a quarry nearby where you can find stone. You could try your luck there. |
Doctor | Thank you. We look forward to seeing you in camp. |
Liaison | Rhodes Island, at last. It was worth the wait... all the weeks of waiting... |
Old Friend's Suggestion
“ | We met an old friend while exploring and he showed us the way south. | ” |
Part 2 Enter Arakeeshtu Jungle: Skirmish
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The following story is played when the operation starts. | |
Tuye | Looks like the elder was right. The ameeri troops are here in this jungle, and they've taken over the quarry. |
Ameeri Soldier | You're in our way. Get lost! I'll have your head if you take one step closer! |
Tuye | We mean no harm, but we need to go through here. May we have passage? |
Ameeri Soldier | I warned you, but it looks like you're itching to work the mines. Who knows what you're here for? If you're here for the treasure... we definitely can't allow that. |
The following story is played after all enemies are defeated. | |
Ameeri Soldier | I warned you! You don't know who you're messing with! |
Doctor | Stars in the sky, lords ameer on the ground. / Which little star are you twinkling? |
Ameeri Soldier | You'll pay for your insult to the Lord Ameer. Our armies will trample your settlement into the dirt. You will become our slaves and work our quarries. |
Tuye | The quarries... We have to stop them before they force any more people over there. |
Doctor | We've certainly made enemies now. Send word back to the camp. We must prepare. |
Tuye | Look what I found in the stuff they left behind. A bounty notice for an archaeologist. |
Doctor | An archaeologist? Could the rumors about the treasure be real? |
Tuye | The soldiers dug up every scrap of earth looking for the treasure. Treasure... that might be the key to driving away the ameeri armies. We should find this archaeologist, if we can. Good news, they also left a quarrying map. We can start mining stone now. |
[The player receives ![]() | |
(You obtained the map of Arsalan stone deposits. You can now gather stone.) |
Quarry Confrontation
“ | We arrived at the quarry our friend mentioned, defeated the ameeri forces, and will continue heading south. | ” |
Part 3 Enter Arakeeshtu Jungle: Logging Taxation
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The following story is played when the operation starts. | |
??? | ... |
Doctor | Are you okay? (Give her some food) / (Give her some water) |
??? | Thank you. I was trapped here for days. Hungry and tired. |
Doctor | What's your name? |
??? | It's been a long time since I last used it... you can call me Kestrel. |
Kestrel | You should leave. Don't get yourself dragged into my troubles. I ran away from the quarries in the south. I'm being pursued. |
Quarry Overseer | Found you at last. Don't even think about leaving here alive, after all the men we lost on account of you. |
Kestrel | And how many workers died under your whips in the quarries? I'll take a few more with me if it's the last thing I do. |
Tuye | Are we helping? |
<Dialogue branch starts here> | |
Doctor | Of course we are. |
Tuye | Let's do it. |
<Dialogue branch> | |
Doctor | Her safety is our priority. |
Quarry Overseer | Help this woman and you can join her in hell. |
<Dialogue branch ends here> | |
The following story is played when the player talks with Kestrel after ensuring her safety. | |
Kestrel | Thanks for the help. Looks like they won't be after me for a while. |
Doctor | If you don't have anywhere to go... Feel free to come to our camp. |
Kestrel | No, I need to go back to the quarries in the south. There are still a lot of workers enslaved there. I need to help them. |
Doctor | That's not a wise choice. / You might die. |
Kestrel | I'm a slave and a warrior. My life doesn't belong to me. I'll repay this favor, if I make it. |
Tuye | Should we help her? We've already crossed swords with the ameeri army, after all. |
Doctor | She's already on the move. Let's follow. |
[The player receives ![]() |
Goal: Alkalies!
“ | We rescued someone who told us she wanted to go to the quarry in the south. Coincidentally, we're also heading south for the salt flats, so perhaps we might meet again. | ” |
To complete this part, the player must have completed the "Highway Robbery" event that triggers upon heading to Towering Pass and wait until Day 30.
Eunectes's Bad News
“ | We experienced many mysterious happenings at the salt flats, but Eunectes back at camp has news for us, so we need to go talk to her. | ” |
Part 5 Talk with Eunectes at the Base Camp
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Eunectes | We got an emergency transmission from the scouts. Remember the ameeri troops that you encountered in the forest? They're coming. |
Doctor | No rash moves. / We're coming back now. |
Can't Back Down
“ | Ameeri forces are right at our door. We have no choice but to fight them at Headquarters. | ” |
To complete this part, the player must eliminate the Ameeri Army led by the Dustweaver that will spawn once Eunectes's Bad News is completed.
Ending
- Main article: Tales Within the Sand/Questlines/Act 1/Ending