Contracts: New Street
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Operation | Contracts | Guide |
A list of Contracts in New Street.
- Using any of the Support Contracts will set the Contingency Level to 0, even when combined with other contracts.
- The effects of different percentage-based Contracts which buffs one particular attribute stacks multiplicatively with each other.
- For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.
C.C. Barrenland
Day 3 | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Anti-Mobility I Enemies have their speed increased by 50%
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Objective: Last Line of Defense Life Point reduced to 1
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Environment: Precipitous Terrain I Friendly units cannot be deployed on C5, C6, E5, E6, E8, and F6
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Originium Zone: Cellular Regeneration II Enraged Possessed Throwers and Bonethrowers have their ASPD increased by 50 and their HP no longer degenerates
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Objective: Deep Infiltration II DP recovery rate reduced by 40% (to 1 DP every 1.67 seconds)
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Environment: Building Material Shortage II Available Roadblocks reduced to 3
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Originium Zone: Activation III Enemies have their HP increased by 110%
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Day 10 | |
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(Support) Joint Tactics: Assault Friendly units have their ASPD increased by 100
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Originium Zone: Stimulus I Enemies have their ATK increased by 15%
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Originium Zone: Erosion I Friendly units have their maximum HP reduced by 25%
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Objective: Last Line of Defense Life Point reduced to 1
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Anti-Clustering Enemies have their ASPD increased by 50
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Environment: High-Value Target II Friendly units have their ATK reduced by 25%
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Environment: Precipitous Terrain II Friendly units cannot be deployed on C5, C6, D7, E5, E6, E8, and F6
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Originium Zone: Infection Hyperplasia III Enraged Possessed Soldiers and Leaders have their HP, ATK, and speed increased by 200%, 75%, and 20%, respectively, and their HP degeneration rate is tripled
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Objective: Covert Action III Only 4 Operators (including the Support Unit) can be included to the squad
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C.C. Pyrite
Day 5 | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Environment: High-Value Target I Friendly units have their ATK reduced by 10%
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Objective: Covert Action I Only 10 Operators (including the Support Unit) can be included to the squad
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Stimulus II Enemies have their ATK increased by 30%
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Anti-Clustering Enemies have their ASPD increased by 50
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 50%
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Environment: Precipitous Terrain II Friendly units cannot be deployed on C5, C6, D7, E5, E6, E8, and F6
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Objective: Strategic Dispatch Defenders and Guards cannot be used
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Day 13 | |
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(Support) Joint Tactics: Armament Friendly units have their ATK doubled
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Originium Zone: Stimulus I Enemies have their ATK increased by 15%
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Anti-Armor I Enemies have their DEF increased by 50%
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Originium Zone: Infection Hyperplasia I Enraged Possessed Soldiers and Leaders have their HP and DEF increased by 50% and 10%, respectively, and their HP degeneration rate is increased by 50%
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Originium Zone: Activation II Enemies have their HP increased by 60%
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Originium Zone: Cellular Regeneration II Enraged Possessed Throwers and Bonethrowers have their ASPD increased by 50 and their HP no longer degenerates
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Objective: Strategic Dispatch Casters and Guards cannot be used
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Objective: Deep Infiltration II DP generation rate reduced by 40% (to 1 DP every 1.67 seconds)
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Environment: Precipitous Terrain III Friendly units cannot be deployed on C5, C6, C9, D7, D9, E5, E6, E8, E9, F6, and F9
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C.C. Blade
Day 3 | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Originium Zone: Erosion I Friendly units have their maximum HP reduced by 25%
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Objective: Last Line of Defense Life Point reduced to 1
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Objective: Urgent Contract Defender and Guard Operators have their DP cost tripled
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Originium Zone: Cellular Regeneration II Enraged Possessed Throwers and Bonethrowers have their ASPD increased by 50 and their HP no longer degenerates
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Originium Zone: Infection Hyperplasia II Enraged Possessed Soldiers and Leaders have their HP, ATK, and speed increased by 100%, 40%, and 10%, respectively, and their HP degeneration rate is doubled
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Originium Zone: Stimulus II Enemies have their ATK increased by 30%
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Environment: Precipitous Terrain II Friendly units cannot be deployed on C5, C6, D7, E5, E6, E8, and F6
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Environment: Precipitous Terrain III Friendly units cannot be deployed on C5, C6, C9, D7, D9, E5, E6, E8, E9, F6, and F9
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Environment: Building Material Shortage III Available Roadblocks reduced to 1
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Day 10 | |
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(Support) Joint Tactics: Armament Friendly units have their ATK doubled
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Anti-Armor I Enemies have their DEF increased by 50%
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Anti-Mobility I Enemies have their speed increased by 50%
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Environment: High-Value Target I Friendly units have their ATK reduced by 10%
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Originium Zone: Activation II Enemies have their HP increased by 60%
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Anti-Clustering Enemies have their ASPD increased by 50
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 50%
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Originium Zone: Stimulus III Enemies have their ATK increased by 55%
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Originium Zone: Infection Hyperplasia III Enraged Possessed Soldiers and Leaders have their HP, ATK, and speed increased by 200%, 75%, and 20%, respectively, and their HP degeneration rate is tripled
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Training Ground
Contracts | |
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(Support) Joint Tactics: Armament Friendly units have their ATK doubled
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Originium Zone: Stimulus I Enemies have their ATK increased by 15%
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Anti-Armor I Enemies have their DEF increased by 50%
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Activation II Enemies have their HP increased by 60%
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Objective: Deep Infiltration II DP generation rate reduced by 40% (to 1 DP every 1.67 seconds)
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Guide
![New Street guide.png](/images/2/21/New_Street_guide.png)