Contracts: New Street

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A list of Contracts in New Street.

  • Using any of the Support Contracts will set the Contingency Level to 0, even when combined with other contracts.
  • The effects of different percentage-based Contracts which buffs one particular attribute stacks multiplicatively with each other.
  • For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.

C.C. Barrenland

Day 3
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 50%
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-global forbidloc 1.png
Environment: Precipitous Terrain I
Friendly units cannot be deployed on C5, C6, E5, E6, E8, and F6
Contract-enemy rageth 2.png
Originium Zone: Cellular Regeneration II
Enraged Possessed Throwers and Bonethrowers have their ASPD increased by 50 and their HP no longer degenerates
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP recovery rate reduced by 40% (to 1 DP every 1.67 seconds)
Contract-global tokencnt 2.png
Environment: Building Material Shortage II
Available Roadblocks reduced to 3
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 110%
Day 10
Contract-buff char attackspeed.png
(Support) Joint Tactics: Assault
Friendly units have their ASPD increased by 100
Contract-enemy atk 1.png
Originium Zone: Stimulus I
Enemies have their ATK increased by 15%
Contract-char hp 1.png
Originium Zone: Erosion I
Friendly units have their maximum HP reduced by 25%
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy attackspeed 2.png
Anti-Clustering
Enemies have their ASPD increased by 50
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 25%
Contract-global forbidloc 2.png
Environment: Precipitous Terrain II
Friendly units cannot be deployed on C5, C6, D7, E5, E6, E8, and F6
Contract-enemy rager 3.png
Originium Zone: Infection Hyperplasia III
Enraged Possessed Soldiers and Leaders have their HP, ATK, and speed increased by 200%, 75%, and 20%, respectively, and their HP degeneration rate is tripled
Contract-global squadnum 3.png
Objective: Covert Action III
Only 4 Operators (including the Support Unit) can be included to the squad

C.C. Pyrite

Day 5
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-char atk 1.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 10%
Contract-global squadnum 1.png
Objective: Covert Action I
Only 10 Operators (including the Support Unit) can be included to the squad
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 30%
Contract-enemy attackspeed 2.png
Anti-Clustering
Enemies have their ASPD increased by 50
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 50%
Contract-global forbidloc 2.png
Environment: Precipitous Terrain II
Friendly units cannot be deployed on C5, C6, D7, E5, E6, E8, and F6
Contract-char exclude defenderguard 2.png
Objective: Strategic Dispatch
Defenders and Guards cannot be used
Day 13
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-enemy atk 1.png
Originium Zone: Stimulus I
Enemies have their ATK increased by 15%
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 50%
Contract-enemy rager 1.png
Originium Zone: Infection Hyperplasia I
Enraged Possessed Soldiers and Leaders have their HP and DEF increased by 50% and 10%, respectively, and their HP degeneration rate is increased by 50%
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 60%
Contract-enemy rageth 2.png
Originium Zone: Cellular Regeneration II
Enraged Possessed Throwers and Bonethrowers have their ASPD increased by 50 and their HP no longer degenerates
Contract-char exclude guardcaster 2.png
Objective: Strategic Dispatch
Casters and Guards cannot be used
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 40% (to 1 DP every 1.67 seconds)
Contract-global forbidloc 3.png
Environment: Precipitous Terrain III
Friendly units cannot be deployed on C5, C6, C9, D7, D9, E5, E6, E8, E9, F6, and F9

C.C. Blade

Day 3
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-char hp 1.png
Originium Zone: Erosion I
Friendly units have their maximum HP reduced by 25%
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-char cost guarddefender 1.png
Objective: Urgent Contract
Defender and Guard Operators have their DP cost tripled
Contract-enemy rageth 2.png
Originium Zone: Cellular Regeneration II
Enraged Possessed Throwers and Bonethrowers have their ASPD increased by 50 and their HP no longer degenerates
Contract-enemy rager 2.png
Originium Zone: Infection Hyperplasia II
Enraged Possessed Soldiers and Leaders have their HP, ATK, and speed increased by 100%, 40%, and 10%, respectively, and their HP degeneration rate is doubled
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 30%
Contract-global forbidloc 2.png
Environment: Precipitous Terrain II
Friendly units cannot be deployed on C5, C6, D7, E5, E6, E8, and F6
Contract-global forbidloc 3.png
Environment: Precipitous Terrain III
Friendly units cannot be deployed on C5, C6, C9, D7, D9, E5, E6, E8, E9, F6, and F9
Contract-global tokencnt 3.png
Environment: Building Material Shortage III
Available Roadblocks reduced to 1
Day 10
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 50%
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 50%
Contract-char atk 1.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 10%
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 60%
Contract-enemy attackspeed 2.png
Anti-Clustering
Enemies have their ASPD increased by 50
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 50%
Contract-enemy atk 3.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 55%
Contract-enemy rager 3.png
Originium Zone: Infection Hyperplasia III
Enraged Possessed Soldiers and Leaders have their HP, ATK, and speed increased by 200%, 75%, and 20%, respectively, and their HP degeneration rate is tripled

Training Ground

Contracts
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-enemy atk 1.png
Originium Zone: Stimulus I
Enemies have their ATK increased by 15%
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 50%
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 60%
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 40% (to 1 DP every 1.67 seconds)

Guide

New Street guide.png