Contracts: Howling Desert

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A list of Contracts in Howling Desert.

  • Using any Support Contracts will set the Contingency Level to 0, even when combined with other contracts.
  • The effects of different percentage-based Contracts which applies to one particular attribute stacks multiplicatively with each other.
  • For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.

Wild Scales

Originium Zone: Activation (enemy HP buff)
Contract-enemy hp 1.png
Originium Zone: Activation I
Enemies have their HP increased by 20%
Available in the second week
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 60%
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 110%
Originium Zone: Stimulus (enemy ATK buff)
Contract-enemy atk 1.png
Originium Zone: Stimulus I
Enemies have their ATK increased by 15%
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 40%
Contract-enemy atk 3.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 80%
Available in the second week
Tiacauh Brave buffs
Contract-enemy cchmpn 1.png
Tiacauh Brave: Fearless I
Tiacauh Braves have their HP, ATK, and RES increased by 40%, 15%, and 20, respectively
Contract-enemy cchmpn amod 2.png
Tiacauh Brave: Fearless II
Tiacauh Braves have their HP, ATK, ASPD, and RES increased by 60%, 30%, 75, and 20, respectively
Contract-enemy cchmpn bmod 2.png
Tiacauh Brave: Duel II
Tiacauh Braves have their HP, ATK, and RES increased by 80%, 30%, and 40, respectively, and their DEF debuff is reduced to 40% on themselves
Contract-enemy cchmpn amod 3.png
Tiacauh Brave: Fearless III
Tiacauh Braves have their HP, ATK, ASPD and RES increased by 90%, 50%, 150, and 60, respectively, and are invisible
Contract-enemy cchmpn bmod 3.png
Tiacauh Brave: Duel III
Tiacauh Braves have their HP, ATK, and RES increased by 130%, 50%, and 60, respectively, and their DEF debuff only applies to the blocking friendly unit
Objective: Tribal Stomp (Tiacauh Fanatic buff)
Contract-enemy ccripr 1.png
Objective: Tribal Stomp I
Tiacauh Fanatics have their HP, ASPD, speed, and weight increased by 40%, 30, 50%, and 1, respectively
Contract-enemy ccripr 2.png
Objective: Tribal Stomp II
Tiacauh Fanatics have their HP, ASPD, speed, and weight increased by 90%, 70, 100%, and 1, respectively, and DEF debuff doubled
Objective: Tribal Scheme (Tiacauh Ritualist buff)
Contract-enemy ccwitch 1.png
Objective: Tribal Scheme I
Tiacauh Ritualists have their HP/ATK and DEF increased by 30% and 50%, respectively
Contract-enemy ccwitch 2.png
Objective: Tribal Scheme II
Tiacauh Ritualists have their HP/ATK, DEF, and attack range 70%, 100%, and 60%, respectively
Originium Zone: Erosion (friendly HP debuff)
Contract-char hp 1.png
Originium Zone: Erosion I
Friendly units have their maximum HP reduced by 15%
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 30%
Contract-char hp 3.png
Originium Zone: Erosion III
Friendly units have their maximum HP reduced by 50%
Friendly ASPD debuff
Contract-char attackspeed 1.png
Originium Zone: Exhaustion
Friendly units have their ASPD reduced by 20
Available in the second week
Contract-char attackspeed 2.png
Originium Zone: Exacerbated Exhaustion
Friendly units have their ASPD reduced by 40
Available in the second week
Sandstorm facings
Contract-token storm direction 1.png
Environment: Howling Eastern Winds
The Sandstorm faces left
Contract-token storm direction 2.png
Environment: Howling Northern Winds
The Sandstorm faces down
Available in the second week
Class restriction
Contract-char cost guardspecial 1.png
Objective: Urgent Contract
Guards and Specialists have their DP cost doubled
Contract-char cost castersupporter 1.png
Objective: Urgent Contract
Casters and Supporters have their DP cost doubled
Contract-char cost guardspecial 2.png
Objective: Executive Contract
Guards and Specialists have their DP cost tripled and redeployment time increased by 50%
Contract-char cost castersupporter 2.png
Objective: Artful Contract
Casters and Supporters have their DP cost tripled and redeployment time increased by 50%
Squad restriction
Contract-global squadnum 1.png
Objective: Covert Action I
Only 10 Operators (including the Support Unit) can be included to the squad
Contract-global pcharnum 1.png
Environment: Crossfire Zone I
Unit Limit reduced to 7
Contract-global squadnum 2.png
Objective: Covert Action II
Only 7 Operators (including the Support Unit) can be included to the squad
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 5
Objective: Deep Infiltration (slower DP generation)
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Contract-global costrecovery 3.png
Objective: Deep Infiltration III
DP generation rate reduced by 75% (to 1 DP every 4 seconds)
Available in the second week
Stand-alone
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 200
Contract-char atk 1.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 20%
Contract-token storm speed 1.png
Objective: Desert Walker
Enemies do not have their speed reduced when exposed to the Sandstorm
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-token storm damage 2.png
Environment: Raging Sandstorm
The HP loss for friendlies exposed to the Sandstorm is increased by 20%
Available in the second week

Pine Soot

Day 8
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 200
Contract-token storm direction 1.png
Environment: Howling Eastern Winds
The Sandstorm faces left
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 40%
Contract-enemy cchmpn bmod 2.png
Tiacauh Brave: Duel II
Tiacauh Braves have their HP, ATK, and RES increased by 80%, 30%, and 40, respectively, and their DEF debuff is reduced to 40% on themselves
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 110%
Contract-enemy ccwitch 3.png
Objective: Tribal Scheme III
Tiacauh Ritualists have their HP, ATK, DEF, and attack range increased by 120%, 70%, 100%, and 60%, respectively, and are invisible
Day 10
Contract-buff char attackspeed.png
(Support) Joint Tactics: Assault
Friendly units have their ASPD increased by 100
Contract-char atk 1.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 20%
Contract-token storm speed 1.png
Objective: Desert Walker
Enemies do not have their speed reduced when exposed to the Sandstorm
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-char attackspeed 2.png
Originium Zone: Exacerbated Exhaustion
Friendly units have their ASPD reduced by 40
Contract-char cost castersupporter 2.png
Objective: Artful Contract
Casters and Supporters have their DP cost tripled and redeployment time increased by 50%
Contract-global squadnum 2.png
Objective: Covert Action II
Only 7 Operators (including the Support Unit) can be included to the squad
Contract-enemy ccripr 3.png
Objective: Tribal Stomp III
Tiacauh Fanatics have their HP, ASPD, speed, and weight increased by 150%, 120, 100%, and 2, respectively, and DEF debuff tripled
Contract-char hp 3.png
Originium Zone: Erosion III
Friendly units have their maximum HP reduced by 50%

Dawnseeker

Day 4
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-enemy attackspeed 1.png
Anti-Line Formation
Enemies have their ASPD increased by 20
Contract-token storm speed 1.png
Objective: Desert Walker
Enemies do not have their speed reduced when exposed to the Sandstorm
Contract-global squadnum 1.png
Objective: Covert Action I
Only 10 Operators (including the Support Unit) can be included to the squad
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 30%
Contract-char attackspeed 2.png
Originium Zone: Exacerbated Exhaustion
Friendly units have their ASPD reduced by 40
Contract-char cost guardspecial 2.png
Objective: Executive Contract
Guards and Specialists have their DP cost tripled and redeployment time increased by 50%
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 110%
Contract-enemy cchmpn amod 3.png
Tiacauh Brave: Fearless III
Tiacauh Braves have their HP, ATK, ASPD and RES increased by 90%, 50%, 150, and 60, respectively, and are invisible
Day 9
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 200
Contract-enemy ccwitch 1.png
Objective: Tribal Scheme I
Tiacauh Ritualists have their HP/ATK and DEF increased by 30% and 50%, respectively
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy ccripr 2.png
Objective: Tribal Stomp II
Tiacauh Fanatics have their HP, ASPD, speed, and weight increased by 90%, 70, 100%, and 1, respectively, and DEF debuff doubled
Contract-token storm direction 2.png
Environment: Howling Northern Winds
The Sandstorm faces down
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Contract-enemy atk 3.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 80%
Contract-enemy cchmpn bmod 3.png
Tiacauh Brave: Duel III
Tiacauh Braves have their HP, ATK, and RES increased by 130%, 50%, and 60, respectively, and their DEF debuff only applies to the blocking friendly unit

Deepness

Day 6
Contract-buff char attackspeed.png
(Support) Joint Tactics: Assault
Friendly units have their ASPD increased by 100
Contract-token storm direction 1.png
Environment: Howling Eastern Winds
The Sandstorm faces left
Contract-token storm speed 1.png
Objective: Desert Walker
Enemies do not have their speed reduced when exposed to the Sandstorm
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy ccripr 2.png
Objective: Tribal Stomp II
Tiacauh Fanatics have their HP, ASPD, speed, and weight increased by 90%, 70, 100%, and 1, respectively, and DEF debuff doubled
Contract-enemy ccwitch 2.png
Objective: Tribal Scheme II
Tiacauh Ritualists have their HP/ATK, DEF, and attack range 70%, 100%, and 60%, respectively
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 5
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 110%
Contract-enemy cchmpn bmod 3.png
Tiacauh Brave: Duel III
Tiacauh Braves have their HP, ATK, and RES increased by 130%, 50%, and 60, respectively, and their DEF debuff only applies to the blocking friendly unit
Day 13
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 200
Contract-char atk 1.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 20%
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 60%
Contract-char attackspeed 2.png
Originium Zone: Exacerbated Exhaustion
Friendly units have their ASPD reduced by 40
Contract-token storm damage 2.png
Environment: Raging Sandstorm
The HP loss for friendlies exposed to the Sandstorm is increased by 20%
Contract-enemy ccwitch 3.png
Objective: Tribal Scheme III
Tiacauh Ritualists have their HP, ATK, DEF, and attack range increased by 120%, 70%, 100%, and 60%, respectively, and are invisible
Contract-global costrecovery 3.png
Objective: Deep Infiltration III
DP generation rate reduced by 75% (to 1 DP every 4 seconds)

Training Ground

Contracts
Contract-buff char attackspeed.png
(Support) Joint Tactics: Assault
Friendly units have their ASPD increased by 100
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 200
Contract-token storm direction 1.png
Environment: Howling Eastern Winds
The Sandstorm faces left
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy cchmpn bmod 2.png
Tiacauh Brave: Duel II
Tiacauh Braves have their HP, ATK, and RES increased by 80%, 30%, and 40, respectively, and their DEF debuff is reduced to 40% on themselves
Contract-enemy ccripr 2.png
Objective: Tribal Stomp II
Tiacauh Fanatics have their HP, ASPD, speed, and weight increased by 90%, 70, 100%, and 1, respectively, and DEF debuff doubled