Contracts: Howling Desert
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Operation | Contracts | Guide |
A list of Contracts in Howling Desert.
- Using any Support Contracts will set the Contingency Level to 0, even when combined with other contracts.
- The effects of different percentage-based Contracts which applies to one particular attribute stacks multiplicatively with each other.
- For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.
Wild Scales
Originium Zone: Activation (enemy HP buff) | |
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Originium Zone: Activation I Enemies have their HP increased by 20%Available in the second week
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Originium Zone: Activation II Enemies have their HP increased by 60%
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Originium Zone: Activation III Enemies have their HP increased by 110%
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Originium Zone: Stimulus (enemy ATK buff) | |
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Originium Zone: Stimulus I Enemies have their ATK increased by 15%
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Originium Zone: Stimulus II Enemies have their ATK increased by 40%
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Originium Zone: Stimulus III Enemies have their ATK increased by 80%Available in the second week
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Tiacauh Brave buffs | |
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Tiacauh Brave: Fearless I Tiacauh Braves have their HP, ATK, and RES increased by 40%, 15%, and 20, respectively
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Tiacauh Brave: Fearless II Tiacauh Braves have their HP, ATK, ASPD, and RES increased by 60%, 30%, 75, and 20, respectively
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Tiacauh Brave: Duel II Tiacauh Braves have their HP, ATK, and RES increased by 80%, 30%, and 40, respectively, and their DEF debuff is reduced to 40% on themselves
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Tiacauh Brave: Fearless III Tiacauh Braves have their HP, ATK, ASPD and RES increased by 90%, 50%, 150, and 60, respectively, and are invisible
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Tiacauh Brave: Duel III Tiacauh Braves have their HP, ATK, and RES increased by 130%, 50%, and 60, respectively, and their DEF debuff only applies to the blocking friendly unit
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Objective: Tribal Stomp (Tiacauh Fanatic buff) | |
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Objective: Tribal Stomp I Tiacauh Fanatics have their HP, ASPD, speed, and weight increased by 40%, 30, 50%, and 1, respectively
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Objective: Tribal Stomp II Tiacauh Fanatics have their HP, ASPD, speed, and weight increased by 90%, 70, 100%, and 1, respectively, and DEF debuff doubled
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Objective: Tribal Scheme (Tiacauh Ritualist buff) | |
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Objective: Tribal Scheme I Tiacauh Ritualists have their HP/ATK and DEF increased by 30% and 50%, respectively
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Objective: Tribal Scheme II Tiacauh Ritualists have their HP/ATK, DEF, and attack range 70%, 100%, and 60%, respectively
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Originium Zone: Erosion (friendly HP debuff) | |
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Originium Zone: Erosion I Friendly units have their maximum HP reduced by 15%
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 30%
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Originium Zone: Erosion III Friendly units have their maximum HP reduced by 50%
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Friendly ASPD debuff | |
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Originium Zone: Exhaustion Friendly units have their ASPD reduced by 20Available in the second week
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Originium Zone: Exacerbated Exhaustion Friendly units have their ASPD reduced by 40Available in the second week
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Sandstorm facings | |
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Environment: Howling Eastern Winds The Sandstorm faces left
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Environment: Howling Northern Winds The Sandstorm faces downAvailable in the second week
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Class restriction | |
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Objective: Urgent Contract Guards and Specialists have their DP cost doubled
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Objective: Urgent Contract Casters and Supporters have their DP cost doubled
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Objective: Executive Contract Guards and Specialists have their DP cost tripled and redeployment time increased by 50%
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Objective: Artful Contract Casters and Supporters have their DP cost tripled and redeployment time increased by 50%
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Squad restriction | |
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Objective: Covert Action I Only 10 Operators (including the Support Unit) can be included to the squad
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Environment: Crossfire Zone I Unit Limit reduced to 7
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Objective: Covert Action II Only 7 Operators (including the Support Unit) can be included to the squad
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Environment: Crossfire Zone II Unit Limit reduced to 5
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Objective: Deep Infiltration (slower DP generation) | |
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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Objective: Deep Infiltration II DP generation rate reduced by 50% (to 1 DP every 2 seconds)
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Objective: Deep Infiltration III DP generation rate reduced by 75% (to 1 DP every 4 seconds)Available in the second week
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Stand-alone | |
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Anti-Armor I Enemies have their DEF increased by 200
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Environment: High-Value Target I Friendly units have their ATK reduced by 20%
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Objective: Desert Walker Enemies do not have their speed reduced when exposed to the Sandstorm
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Objective: Last Line of Defense Life Point reduced to 1
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Environment: Raging Sandstorm The HP loss for friendlies exposed to the Sandstorm is increased by 20%Available in the second week
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Pine Soot
Day 8 | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Anti-Armor I Enemies have their DEF increased by 200
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Environment: Howling Eastern Winds The Sandstorm faces left
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Stimulus II Enemies have their ATK increased by 40%
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Tiacauh Brave: Duel II Tiacauh Braves have their HP, ATK, and RES increased by 80%, 30%, and 40, respectively, and their DEF debuff is reduced to 40% on themselves
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Objective: Deep Infiltration II DP generation rate reduced by 50% (to 1 DP every 2 seconds)
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Originium Zone: Activation III Enemies have their HP increased by 110%
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Objective: Tribal Scheme III Tiacauh Ritualists have their HP, ATK, DEF, and attack range increased by 120%, 70%, 100%, and 60%, respectively, and are invisible
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Day 10 | |
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(Support) Joint Tactics: Assault Friendly units have their ASPD increased by 100
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Environment: High-Value Target I Friendly units have their ATK reduced by 20%
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Objective: Desert Walker Enemies do not have their speed reduced when exposed to the Sandstorm
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Exacerbated Exhaustion Friendly units have their ASPD reduced by 40
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Objective: Artful Contract Casters and Supporters have their DP cost tripled and redeployment time increased by 50%
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Objective: Covert Action II Only 7 Operators (including the Support Unit) can be included to the squad
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Objective: Tribal Stomp III Tiacauh Fanatics have their HP, ASPD, speed, and weight increased by 150%, 120, 100%, and 2, respectively, and DEF debuff tripled
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Originium Zone: Erosion III Friendly units have their maximum HP reduced by 50%
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Dawnseeker
Day 4 | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Anti-Line Formation Enemies have their ASPD increased by 20
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Objective: Desert Walker Enemies do not have their speed reduced when exposed to the Sandstorm
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Objective: Covert Action I Only 10 Operators (including the Support Unit) can be included to the squad
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 30%
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Originium Zone: Exacerbated Exhaustion Friendly units have their ASPD reduced by 40
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Objective: Executive Contract Guards and Specialists have their DP cost tripled and redeployment time increased by 50%
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Originium Zone: Activation III Enemies have their HP increased by 110%
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Tiacauh Brave: Fearless III Tiacauh Braves have their HP, ATK, ASPD and RES increased by 90%, 50%, 150, and 60, respectively, and are invisible
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Day 9 | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Anti-Armor I Enemies have their DEF increased by 200
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Objective: Tribal Scheme I Tiacauh Ritualists have their HP/ATK and DEF increased by 30% and 50%, respectively
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Objective: Last Line of Defense Life Point reduced to 1
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Objective: Tribal Stomp II Tiacauh Fanatics have their HP, ASPD, speed, and weight increased by 90%, 70, 100%, and 1, respectively, and DEF debuff doubled
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Environment: Howling Northern Winds The Sandstorm faces down
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Objective: Deep Infiltration II DP generation rate reduced by 50% (to 1 DP every 2 seconds)
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Originium Zone: Stimulus III Enemies have their ATK increased by 80%
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Tiacauh Brave: Duel III Tiacauh Braves have their HP, ATK, and RES increased by 130%, 50%, and 60, respectively, and their DEF debuff only applies to the blocking friendly unit
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Deepness
Day 6 | |
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(Support) Joint Tactics: Assault Friendly units have their ASPD increased by 100
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Environment: Howling Eastern Winds The Sandstorm faces left
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Objective: Desert Walker Enemies do not have their speed reduced when exposed to the Sandstorm
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Objective: Last Line of Defense Life Point reduced to 1
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Objective: Tribal Stomp II Tiacauh Fanatics have their HP, ASPD, speed, and weight increased by 90%, 70, 100%, and 1, respectively, and DEF debuff doubled
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Objective: Tribal Scheme II Tiacauh Ritualists have their HP/ATK, DEF, and attack range 70%, 100%, and 60%, respectively
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Environment: Crossfire Zone II Unit Limit reduced to 5
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Originium Zone: Activation III Enemies have their HP increased by 110%
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Tiacauh Brave: Duel III Tiacauh Braves have their HP, ATK, and RES increased by 130%, 50%, and 60, respectively, and their DEF debuff only applies to the blocking friendly unit
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Day 13 | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Anti-Armor I Enemies have their DEF increased by 200
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Environment: High-Value Target I Friendly units have their ATK reduced by 20%
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Activation II Enemies have their HP increased by 60%
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Originium Zone: Exacerbated Exhaustion Friendly units have their ASPD reduced by 40
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Environment: Raging Sandstorm The HP loss for friendlies exposed to the Sandstorm is increased by 20%
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Objective: Tribal Scheme III Tiacauh Ritualists have their HP, ATK, DEF, and attack range increased by 120%, 70%, 100%, and 60%, respectively, and are invisible
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Objective: Deep Infiltration III DP generation rate reduced by 75% (to 1 DP every 4 seconds)
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Training Ground
Contracts | |
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(Support) Joint Tactics: Assault Friendly units have their ASPD increased by 100
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Anti-Armor I Enemies have their DEF increased by 200
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Environment: Howling Eastern Winds The Sandstorm faces left
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Objective: Last Line of Defense Life Point reduced to 1
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Tiacauh Brave: Duel II Tiacauh Braves have their HP, ATK, and RES increased by 80%, 30%, and 40, respectively, and their DEF debuff is reduced to 40% on themselves
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Objective: Tribal Stomp II Tiacauh Fanatics have their HP, ASPD, speed, and weight increased by 90%, 70, 100%, and 1, respectively, and DEF debuff doubled
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