Contracts: Frost-Covered Ruins

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A list of Contracts in Frost-Covered Ruins.

  • Using any of the Support Contracts will set the Contingency Level to 0, even when combined with other contracts.
  • The effects of different percentage-based Contracts which buffs one particular attribute stacks multiplicatively with each other.
  • For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.

Barrenland

Day 6
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-char skillcd 1.png
Originium Zone: Cold Snap
Originium Ice Crystals have their Frigid Tide's cooldown reduced by 55%
Contract-char atk 1.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 15%
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-enemy icebrk 2.png
Target: Ice Melter II
Yeti Icecleaver (Leaders) have their HP and ATK increased by 80% and 35%, respectively
Contract-char debuff 2.png
Originium Zone: Inertia II
Negative Statuses last 100% longer on friendly units
Contract-global forbidloc 2.png
Environment: Precipitous Terrain II
Friendly units cannot be deployed on B2, B3, B8, B9, C3, C10, and D11
Contract-enemy atk 3.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 90%
Contract-enemy icebrk 3.png
Target: Ice Melter III
Yeti Icecleaver (Leaders) have their HP, ATK, and DEF increased by 110%, 80%, and 150, respectively
Day 13
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 50%
Contract-char debuff 1.png
Originium Zone: Inertia I
Negative Statuses last 50% longer on friendly units
Contract-char exclude supporter 1.png
Objective: Strategic Dispatch
Supporters cannot be used
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 60%
Contract-enemy hammer 2.png
Target: Fortification Defense II
Defense Crushers have their HP, RES, and ASPD increased by 100%, 50, and 15, respectively, and immune to Silence
Contract-global squadnum 2.png
Objective: Covert Action II
Only 7 Operators (including the Support Unit) can be included to the squad
Contract-enemy hammer 3.png
Target: Fortification Defense III
Defense Crushers have their HP, DEF, RES, and ASPD increased by 150%, 120%, 70, and 30, respectively, and immune to Silence
Contract-global forbidloc 3.png
Environment: Precipitous Terrain III
Friendly units cannot be deployed on B2, B3, B8, B9, B10, C3, C8, C10, C11, D11, and G10

Pyrite

Day 7
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-enemy atk 1.png
Originium Zone: Stimulus I
Enemies have their ATK increased by 15%
Contract-char cost casterhealer 1.png
Objective: Urgent Contract
Casters and Medics have their DP cost tripled
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy attackspeed 2.png
Anti-Clustering
Enemies have their ASPD increased by 50
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 50%
Contract-global forbidloc 2.png
Environment: Precipitous Terrain II
Friendly units cannot be deployed on B2, B3, B8, B9, C3, C10, and D11
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 120%
Contract-char atk 3.png
Environment: High-Value Target III
Friendly units have their ATK reduced by 50%
Day 14
Contract-buff char attackspeed.png
(Support) Joint Tactics: Assault
Friendly units have their ASPD increased by 100
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 50%
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 50%
Contract-char cost guarddefender 1.png
Objective: Urgent Contract
Defenders and Guards have their DP cost tripled
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 45%
Contract-enemy icebrk 2.png
Target: Ice Melter II
Yeti Icecleaver (Leaders) have their HP and ATK increased by 80% and 35%, respectively
Contract-enemy hammer 2.png
Target: Fortification Defense II
Defense Crushers have their HP, RES, and ASPD increased by 100%, 50, and 15, respectively, and immune to Silence
Contract-global forbidloc 3.png
Environment: Precipitous Terrain III
Friendly units cannot be deployed on B2, B3, B8, B9, B10, C3, C8, C10, C11, D11, and G10
Contract-global costrecovery 3.png
Objective: Deep Infiltration III
DP generation rate reduced by 75% (to 1 DP every 4 seconds)

Blade

Day 1 and 2
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-char def 1.png
Objective: Secret Operation I
Friendly units have their DEF reduced by 30%
Contract-char debuff 1.png
Originium Zone: Inertia I
Negative Statuses last 50% longer on friendly units
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 60%
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 45%
Contract-enemy hammer 2.png
Target: Fortification Defense II
Defense Crushers have their HP, RES, and ASPD increased by 100%, 50, and 15, respectively, and immune to Silence
Contract-enemy icebrk 3.png
Target: Ice Melter III
Yeti Icecleaver (Leaders) have their HP, ATK, and DEF increased by 110%, 80%, and 150, respectively
Contract-global forbidloc 3.png
Environment: Precipitous Terrain III
Friendly units cannot be deployed on B2, B3, B8, B9, B10, C3, C8, C10, C11, D11, and G10

Cinder

Day 6
Contract-buff char respawntime.png
(Support) Joint Tactics: Redeployment
Friendly units have their redeployment time reduced by 65%
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 50%
Contract-char skillcd 1.png
Originium Zone: Cold Snap
Originium Ice Crystals have their Frigid Tide's cooldown reduced by 55%
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 45%
Contract-enemy icebrk 2.png
Target: Ice Melter II
Yeti Icecleaver (Leaders) have their HP and ATK increased by 80% and 35%, respectively
Contract-char debuff 2.png
Originium Zone: Inertia II
Negative Statuses last 100% longer on friendly units
Contract-global forbidloc 2.png
Environment: Precipitous Terrain II
Friendly units cannot be deployed in the following 7 tiles: B2, B3, B8, B9, C3, C10, and D11
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 120%
Contract-enemy icebrk 3.png
Target: Ice Melter III
Yeti Icecleaver (Leaders) have their HP, ATK, and DEF increased by 110%, 80%, and 150, respectively

Training Ground

Contracts
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 50%
Contract-char debuff 1.png
Originium Zone: Inertia I
Negative Statuses last 50% longer on friendly units
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 60%
Contract-enemy hammer 2.png
Target: Fortification Defense II
Defense Crushers have their HP, RES, and ASPD increased by 100%, 50, and 15, respectively, and immune to Silence

Guide

Frost-Covered Ruins guide.png