Contracts: Frost-Covered Ruins
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Operation | Contracts | Guide |
A list of Contracts in Frost-Covered Ruins.
- Using any of the Support Contracts will set the Contingency Level to 0, even when combined with other contracts.
- The effects of different percentage-based Contracts which buffs one particular attribute stacks multiplicatively with each other.
- For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.
Barrenland
Day 6 | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Originium Zone: Cold Snap Originium Ice Crystals have their Frigid Tide's cooldown reduced by 55%
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Environment: High-Value Target I Friendly units have their ATK reduced by 15%
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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Target: Ice Melter II Yeti Icecleaver (Leaders) have their HP and ATK increased by 80% and 35%, respectively
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Originium Zone: Inertia II Negative Statuses last 100% longer on friendly units
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Environment: Precipitous Terrain II Friendly units cannot be deployed on B2, B3, B8, B9, C3, C10, and D11
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Originium Zone: Stimulus III Enemies have their ATK increased by 90%
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Target: Ice Melter III Yeti Icecleaver (Leaders) have their HP, ATK, and DEF increased by 110%, 80%, and 150, respectively
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Day 13 | |
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(Support) Joint Tactics: Armament Friendly units have their ATK doubled
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Anti-Mobility I Enemies have their speed increased by 50%
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Originium Zone: Inertia I Negative Statuses last 50% longer on friendly units
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Objective: Strategic Dispatch Supporters cannot be used
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Originium Zone: Activation II Enemies have their HP increased by 60%
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Target: Fortification Defense II Defense Crushers have their HP, RES, and ASPD increased by 100%, 50, and 15, respectively, and immune to Silence
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Objective: Covert Action II Only 7 Operators (including the Support Unit) can be included to the squad
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Target: Fortification Defense III Defense Crushers have their HP, DEF, RES, and ASPD increased by 150%, 120%, 70, and 30, respectively, and immune to Silence
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Environment: Precipitous Terrain III Friendly units cannot be deployed on B2, B3, B8, B9, B10, C3, C8, C10, C11, D11, and G10
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Pyrite
Day 7 | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Originium Zone: Stimulus I Enemies have their ATK increased by 15%
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Objective: Urgent Contract Casters and Medics have their DP cost tripled
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Objective: Last Line of Defense Life Point reduced to 1
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Anti-Clustering Enemies have their ASPD increased by 50
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 50%
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Environment: Precipitous Terrain II Friendly units cannot be deployed on B2, B3, B8, B9, C3, C10, and D11
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Originium Zone: Activation III Enemies have their HP increased by 120%
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Environment: High-Value Target III Friendly units have their ATK reduced by 50%
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Day 14 | |
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(Support) Joint Tactics: Assault Friendly units have their ASPD increased by 100
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Anti-Mobility I Enemies have their speed increased by 50%
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Anti-Armor I Enemies have their DEF increased by 50%
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Objective: Urgent Contract Defenders and Guards have their DP cost tripled
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Originium Zone: Stimulus II Enemies have their ATK increased by 45%
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Target: Ice Melter II Yeti Icecleaver (Leaders) have their HP and ATK increased by 80% and 35%, respectively
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Target: Fortification Defense II Defense Crushers have their HP, RES, and ASPD increased by 100%, 50, and 15, respectively, and immune to Silence
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Environment: Precipitous Terrain III Friendly units cannot be deployed on B2, B3, B8, B9, B10, C3, C8, C10, C11, D11, and G10
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Objective: Deep Infiltration III DP generation rate reduced by 75% (to 1 DP every 4 seconds)
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Blade
Day 1 and 2 | |
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(Support) Joint Tactics: Armament Friendly units have their ATK doubled
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Objective: Secret Operation I Friendly units have their DEF reduced by 30%
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Originium Zone: Inertia I Negative Statuses last 50% longer on friendly units
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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Originium Zone: Activation II Enemies have their HP increased by 60%
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Originium Zone: Stimulus II Enemies have their ATK increased by 45%
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Target: Fortification Defense II Defense Crushers have their HP, RES, and ASPD increased by 100%, 50, and 15, respectively, and immune to Silence
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Target: Ice Melter III Yeti Icecleaver (Leaders) have their HP, ATK, and DEF increased by 110%, 80%, and 150, respectively
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Environment: Precipitous Terrain III Friendly units cannot be deployed on B2, B3, B8, B9, B10, C3, C8, C10, C11, D11, and G10
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Cinder
Day 6 | |
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(Support) Joint Tactics: Redeployment Friendly units have their redeployment time reduced by 65%
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Anti-Mobility I Enemies have their speed increased by 50%
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Originium Zone: Cold Snap Originium Ice Crystals have their Frigid Tide's cooldown reduced by 55%
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Stimulus II Enemies have their ATK increased by 45%
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Target: Ice Melter II Yeti Icecleaver (Leaders) have their HP and ATK increased by 80% and 35%, respectively
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Originium Zone: Inertia II Negative Statuses last 100% longer on friendly units
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Environment: Precipitous Terrain II Friendly units cannot be deployed in the following 7 tiles: B2, B3, B8, B9, C3, C10, and D11
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Originium Zone: Activation III Enemies have their HP increased by 120%
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Target: Ice Melter III Yeti Icecleaver (Leaders) have their HP, ATK, and DEF increased by 110%, 80%, and 150, respectively
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Training Ground
Contracts | |
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(Support) Joint Tactics: Armament Friendly units have their ATK doubled
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Anti-Armor I Enemies have their DEF increased by 50%
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Originium Zone: Inertia I Negative Statuses last 50% longer on friendly units
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Activation II Enemies have their HP increased by 60%
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Target: Fortification Defense II Defense Crushers have their HP, RES, and ASPD increased by 100%, 50, and 15, respectively, and immune to Silence
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