Contracts: Area 6 Ruins

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A list of Contracts in Area 6 Ruins.

  • Using any of the Support Contracts will set the Contingency Level to 0, even if combined with other Contracts.
  • The effects of different percentage-based Contracts which buffs one particular attribute stacks multiplicatively with each other.
  • For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.

Cinder

Day 3
Contract-buff char attackspeed.png
(Support) Joint Tactics: Assault
Friendly units have their ASPD increased by 100
Contract-enemy atk 1.png
Originium Zone: Stimulus I
Enemies have their ATK increased by 30%
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 50%
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy attackspeed 2.png
Anti-Clustering
Enemies have their ASPD increased by 50
Contract-enemy w 2.png
W: Unquenchable Pyromania II
W had her HP and ATK/DEF increased by 100% and 50%, respectively, and her C4 does 20% more damage with a 40% shorter cooldown
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 7
Contract-enemy melee 3.png
Objective: Sophisticated Armor III
Melee enemies have their HP, DEF, and RES increased by 100%, 50%, and 35, respectively
Contract-char atk ranged 3.png
Objective: Insufficient Supplies III
Friendly units have their ATK reduced by 55% for ranged ones and 40% for melee ones
Day 10
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 50%
Contract-global tile infection 1.png
Objective: Controllable Infection
Enemies under the Active Originium effect no longer lose HP over time
Contract-char cost healersupport 1.png
Objective: Urgent Contract
Medics and Supporters Operators have their DP cost tripled
Contract-enemy melee 2.png
Objective: Sophisticated Armor II
Melee enemies had their HP, DEF, and RES increased by 60%, 40%, and 25, respectively
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 40%
Contract-enemy w 3.png
W: Unquenchable Pyromania III
W had her HP, ATK, DEF, and RES increased by 120%, 75%, 100%, and 20, respectively, and her C4 does 33% more damage with a 67% shorter cooldown
Contract-char hp 3.png
Originium Zone: Erosion III
Friendly units have their maximum HP reduced by 60%

Lead Seal

Day 6
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 50%
Contract-enemy melee 1.png
Objective: Sophisticated Armor I
Melee enemies have their HP, DEF, and RES increased by 40%, 25%, and 15, respectively
Contract-char atk 1.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 20%
Contract-enemy ranged 2.png
Objective: High-Performance Scope II
Ranged enemies have their ATK, ASPD, and range increased by 30%, 15, and 45%, respectively
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 45%
Contract-char cost ranged 2.png
Environment: Forced Diversion
Ranged Operators have their DP cost tripled
Contract-enemy atk 3.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 75%
Contract-global forbidloc 3.png
Environment: Precipitous Terrain III
Friendly units cannot be deployed on B3, B7, C5, C7, C8, C9, D3, D5, D7, D8, E3, E5, E8, F3, F5, F7, F8, G5, G7, and G8
Day 13
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP increased by 50% and DEF doubled
Contract-char hp 1.png
Originium Zone: Erosion I
Friendly units have their maximum HP reduced by 30%
Contract-char def 1.png
Objective: Secret Operation I
Friendly units have their DEF reduced by 35%
Contract-global squadnum 1.png
Objective: Covert Action I
Only 10 Operators (including the Support Unit) can be included to the squad
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 50%
Contract-enemy attackspeed 2.png
Anti-Clustering
Enemies have their ASPD increased by 50
Contract-char exclude defenderguard 2.png
Objective: Strategic Dispatch
Defenders and Guards cannot be used
Contract-enemy ranged 3.png
Objective: High-Performance Scope III
Ranged enemies have their ATK, ASPD, and range increased by 30%, 30, and 70%, respectively
Contract-char atk melee 3.png
Objective: Depleted Arsenal III
Friendly units have their ATK reduced by 55% for melee ones and 40% for ranged ones

Spectrum

Day 6
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 50%
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 50%
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy attackspeed 2.png
Anti-Clustering
Enemies have their ASPD increased by 50
Contract-enemy w 2.png
W: Unquenchable Pyromania II
W had her HP and ATK/DEF increased by 100% and 50%, respectively, and her C4 does 20% more damage with a 40% shorter cooldown
Contract-global forbidloc 2.png
Environment: Precipitous Terrain II
Friendly units cannot be deployed on (to be added)
Contract-enemy melee 3.png
Objective: Sophisticated Armor III
Melee enemies have their HP, DEF, and RES increased by 100%, 50%, and 35, respectively
Contract-char atk ranged 3.png
Objective: Insufficient Supplies III
Friendly units have their ATK reduced by 55% for ranged ones and 40% for melee ones
Day 10
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-enemy ranged 1.png
Objective: High-Performance Scope I
Ranged enemies have their ATK, ASPD, and attack range increased by 15%, 15, and 30%, respectively
Contract-char def 1.png
Objective: Secret Operation I
Friendly units have their DEF reduced by 35%
Contract-char cost healersupport 1.png
Objective: Urgent Contract
Medics and Supporters Operators have their DP cost tripled
Contract-enemy melee 2.png
Objective: Sophisticated Armor II
Melee enemies had their HP, DEF, and RES increased by 60%, 40%, and 25, respectively
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 40%
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 7
Contract-char hp 3.png
Originium Zone: Erosion III
Friendly units have their maximum HP reduced by 60%
Contract-global forbidloc 3.png
Environment: Precipitous Terrain III
Friendly units cannot be deployed on B3, B7, C5, C7, C8, C9, D3, D5, D7, D8, E3, E5, E8, F3, F5, F7, F8, G5, G7, and G8

Wild Scales

Day 1 and 2
Contract-buff char attackspeed.png
(Support) Joint Tactics: Assault
Friendly units have their ASPD increased by 100
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 50%
Contract-enemy melee 1.png
Objective: Sophisticated Armor I
Melee enemies have their HP, DEF, and RES increased by 40%, 25%, and 15, respectively
Contract-char cost healersupport 1.png
Objective: Urgent Contract
Medics and Supporters have their DP cost tripled
Contract-enemy attackspeed 2.png
Anti-Clustering
Enemies have their ASPD increased by 50
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 40%
Contract-char cost ranged 2.png
Environment: Forced Diversion
Ranged Operators have their DP cost tripled
Contract-enemy ranged 3.png
Objective: High-Performance Scope III
Ranged enemies have their ATK, ASPD, and range increased by 30%, 30, and 70%, respectively
Contract-enemy w 3.png
W: Unquenchable Pyromania III
W had her HP, ATK, DEF, and RES increased by 120%, 75%, 100%, and 20, respectively, and her C4 does 33% more damage with a 67% shorter cooldown

Training Ground

Contracts
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-enemy ranged 1.png
Objective: High-Performance Scope I
Ranged enemies have their ATK, ASPD, and attack range increased by 15%, 15, and 30%, respectively
Contract-global squadnum 1.png
Objective: Covert Action I
Only 10 Operators (including the Support Unit) can be included to the squad
Contract-global forbidloc 1.png
Environment: Precipitous Terrain I
Friendly units cannot be deployed on (to be added)
Contract-enemy w 2.png
W: Unquenchable Pyromania II
W had her HP and ATK/DEF increased by 100% and 50%, respectively, and her C4 does 20% more damage with a 40% shorter cooldown
Contract-enemy melee 2.png
Objective: Sophisticated Armor II
Melee enemies have their HP, DEF, and RES increased by 60%, 40%, and 25, respectively

Guide

Area 6 Ruins guide.png