Contracts: Area 6 Ruins
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Operation | Contracts | Guide |
A list of Contracts in Area 6 Ruins.
- Using any of the Support Contracts will set the Contingency Level to 0, even if combined with other Contracts.
- The effects of different percentage-based Contracts which buffs one particular attribute stacks multiplicatively with each other.
- For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.
Cinder
Day 3 | |
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(Support) Joint Tactics: Assault Friendly units have their ASPD increased by 100
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Originium Zone: Stimulus I Enemies have their ATK increased by 30%
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Anti-Armor I Enemies have their DEF increased by 50%
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Objective: Last Line of Defense Life Point reduced to 1
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Anti-Clustering Enemies have their ASPD increased by 50
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W: Unquenchable Pyromania II W had her HP and ATK/DEF increased by 100% and 50%, respectively, and her C4 does 20% more damage with a 40% shorter cooldown
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Environment: Crossfire Zone II Unit Limit reduced to 7
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Objective: Sophisticated Armor III Melee enemies have their HP, DEF, and RES increased by 100%, 50%, and 35, respectively
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Objective: Insufficient Supplies III Friendly units have their ATK reduced by 55% for ranged ones and 40% for melee ones
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Day 10 | |
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(Support) Joint Tactics: Armament Friendly units have their ATK doubled
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Anti-Mobility I Enemies have their speed increased by 50%
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Objective: Controllable Infection Enemies under the Active Originium effect no longer lose HP over time
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Objective: Urgent Contract Medics and Supporters Operators have their DP cost tripled
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Objective: Sophisticated Armor II Melee enemies had their HP, DEF, and RES increased by 60%, 40%, and 25, respectively
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Environment: High-Value Target II Friendly units have their ATK reduced by 40%
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W: Unquenchable Pyromania III W had her HP, ATK, DEF, and RES increased by 120%, 75%, 100%, and 20, respectively, and her C4 does 33% more damage with a 67% shorter cooldown
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Originium Zone: Erosion III Friendly units have their maximum HP reduced by 60%
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Lead Seal
Day 6 | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Anti-Armor I Enemies have their DEF increased by 50%
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Objective: Sophisticated Armor I Melee enemies have their HP, DEF, and RES increased by 40%, 25%, and 15, respectively
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Environment: High-Value Target I Friendly units have their ATK reduced by 20%
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Objective: High-Performance Scope II Ranged enemies have their ATK, ASPD, and range increased by 30%, 15, and 45%, respectively
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 45%
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Environment: Forced Diversion Ranged Operators have their DP cost tripled
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Originium Zone: Stimulus III Enemies have their ATK increased by 75%
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Environment: Precipitous Terrain III Friendly units cannot be deployed on B3, B7, C5, C7, C8, C9, D3, D5, D7, D8, E3, E5, E8, F3, F5, F7, F8, G5, G7, and G8
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Day 13 | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP increased by 50% and DEF doubled
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Originium Zone: Erosion I Friendly units have their maximum HP reduced by 30%
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Objective: Secret Operation I Friendly units have their DEF reduced by 35%
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Objective: Covert Action I Only 10 Operators (including the Support Unit) can be included to the squad
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Originium Zone: Stimulus II Enemies have their ATK increased by 50%
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Anti-Clustering Enemies have their ASPD increased by 50
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Objective: Strategic Dispatch Defenders and Guards cannot be used
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Objective: High-Performance Scope III Ranged enemies have their ATK, ASPD, and range increased by 30%, 30, and 70%, respectively
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Objective: Depleted Arsenal III Friendly units have their ATK reduced by 55% for melee ones and 40% for ranged ones
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Spectrum
Day 6 | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Anti-Armor I Enemies have their DEF increased by 50%
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Anti-Mobility I Enemies have their speed increased by 50%
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Objective: Last Line of Defense Life Point reduced to 1
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Anti-Clustering Enemies have their ASPD increased by 50
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W: Unquenchable Pyromania II W had her HP and ATK/DEF increased by 100% and 50%, respectively, and her C4 does 20% more damage with a 40% shorter cooldown
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Environment: Precipitous Terrain II Friendly units cannot be deployed on (to be added)
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Objective: Sophisticated Armor III Melee enemies have their HP, DEF, and RES increased by 100%, 50%, and 35, respectively
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Objective: Insufficient Supplies III Friendly units have their ATK reduced by 55% for ranged ones and 40% for melee ones
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Day 10 | |
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(Support) Joint Tactics: Armament Friendly units have their ATK doubled
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Objective: High-Performance Scope I Ranged enemies have their ATK, ASPD, and attack range increased by 15%, 15, and 30%, respectively
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Objective: Secret Operation I Friendly units have their DEF reduced by 35%
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Objective: Urgent Contract Medics and Supporters Operators have their DP cost tripled
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Objective: Sophisticated Armor II Melee enemies had their HP, DEF, and RES increased by 60%, 40%, and 25, respectively
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Environment: High-Value Target II Friendly units have their ATK reduced by 40%
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Environment: Crossfire Zone II Unit Limit reduced to 7
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Originium Zone: Erosion III Friendly units have their maximum HP reduced by 60%
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Environment: Precipitous Terrain III Friendly units cannot be deployed on B3, B7, C5, C7, C8, C9, D3, D5, D7, D8, E3, E5, E8, F3, F5, F7, F8, G5, G7, and G8
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Wild Scales
Day 1 and 2 | |
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(Support) Joint Tactics: Assault Friendly units have their ASPD increased by 100
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Anti-Armor I Enemies have their DEF increased by 50%
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Objective: Sophisticated Armor I Melee enemies have their HP, DEF, and RES increased by 40%, 25%, and 15, respectively
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Objective: Urgent Contract Medics and Supporters have their DP cost tripled
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Anti-Clustering Enemies have their ASPD increased by 50
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Environment: High-Value Target II Friendly units have their ATK reduced by 40%
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Environment: Forced Diversion Ranged Operators have their DP cost tripled
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Objective: High-Performance Scope III Ranged enemies have their ATK, ASPD, and range increased by 30%, 30, and 70%, respectively
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W: Unquenchable Pyromania III W had her HP, ATK, DEF, and RES increased by 120%, 75%, 100%, and 20, respectively, and her C4 does 33% more damage with a 67% shorter cooldown
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Training Ground
Contracts | |
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(Support) Joint Tactics: Armament Friendly units have their ATK doubled
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Objective: High-Performance Scope I Ranged enemies have their ATK, ASPD, and attack range increased by 15%, 15, and 30%, respectively
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Objective: Covert Action I Only 10 Operators (including the Support Unit) can be included to the squad
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Environment: Precipitous Terrain I Friendly units cannot be deployed on (to be added)
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W: Unquenchable Pyromania II W had her HP and ATK/DEF increased by 100% and 50%, respectively, and her C4 does 20% more damage with a 40% shorter cooldown
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Objective: Sophisticated Armor II Melee enemies have their HP, DEF, and RES increased by 60%, 40%, and 25, respectively
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