Contracts: Area 59 Ruins

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A list of Contracts in Area 59 Ruins.

  • Using any of the Support contracts will set the Contingency Level to 0, even if combined with other contracts.
  • The effects of different percentage-based contracts which buffs one particular attribute stacks multiplicatively with each other.
  • For contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.

Beta

Support (friendly buff)
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-buff char attackspeed.png
(Support) Joint Tactics: Assault
Friendly units have their ASPD increased by 50
Available in the second week
Originium Zone: Activation (enemy HP buff)
Contract-enemy hp 1.png
Originium Zone: Activation I
Enemies have their HP increased by 25%
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 60%
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 150%
Originium Zone: Stimulus (enemy ATK buff)
Contract-enemy atk 1.png
Originium Zone: Stimulus I
Enemies have their ATK increased by 15%
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 35%
Contract-enemy atk 3.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 80%
Objective: Blade Breaker (Avenger and Hateful Avenger buff)
Contract-enemy reveng 2.png
Objective: Blade Breaker II
(Hateful) Avengers have their HP and DEF increased by 80% and 100%, respectively
Contract-enemy reveng 3.png
Objective: Blade Breaker III
(Hateful) Avengers have their HP, ATK, and DEF increased by 120%, 80%, and 200%, respectively
Objective: Armament Destruction (Armed Militant buff)
Contract-enemy haxe 2.png
Objective: Armament Destruction II
Armed Militants have their HP, ATK, RES, and weight increased by 80%, 40%, 50%, and 2, respectively
Available in the second week
Contract-enemy haxe 3.png
Objective: Armament Destruction III
Armed Militants have their HP, ATK, RES, and weight increased by 150%, 80%, 75% and 2, respectively
Available in the second week
Objective: Covert Action (smaller squad)
Contract-global squadnum 1.png
Objective: Covert Action I
Only 10 Operators (including the Support Unit) can be included to the squad
Contract-global squadnum 2.png
Objective: Covert Action II
Only 7 Operators (including the Support Unit) can be included to the squad
Contract-global squadnum 3.png
Objective: Covert Action III
Only 4 Operators (including the Support Unit) can be included to the squad
Class restriction
Contract-char cost casterhealer 1.png
Objective: Urgent Contract
Casters and Medics have their DP cost tripled
Contract-char exclude defenderguard 2.png
Objective: Strategic Dispatch
Defenders and Guards cannot be used
Contract-char exclude casterhealer 2.png
Objective: Strategic Dispatch
Casters and Medics cannot be used
Objective: Deep Infiltration (slower DP generation)
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Available in the second week
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Available in the second week
Environment: Precipitous Terrain (no-deployment tiles)
Contract-global forbidloc 2.png
Environment: Precipitous Terrain II
Friendly units cannot be deployed on C4, C5, C6, D7, F6, and F8
Contract-global forbidloc 3.png
Environment: Precipitous Terrain III
Friendly units cannot be deployed on B4, B5, C4, C5, C6, C9, D7, E9, F6, and F8
Stand-alone
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 50%
Contract-enemy attackradius 1.png
Anti-Sniper I
Ranged enemies have their attack range increased by 50%
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 50%
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-char hp 3.png
Originium Zone: Erosion III
Friendly units have their maximum HP reduced by 75%
Available in the second week

Barrenland

Day 8
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-enemy haxe 1.png
Objective: Armament Destruction I
Armed Militants have their HP and ATK increased by 50% and 25%, respectively
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 50%
Contract-global squadnum 2.png
Objective: Covert Action II
Only 6 Operators (including the Support Unit) can be included to the squad
Contract-char exclude casterhealer 2.png
Objective: Strategic Dispatch
Casters and Medics cannot be used
Contract-char exclude defenderguard 2.png
Objective: Strategic Dispatch
Defenders and Guards cannot be used
Contract-global squadnum 3.png
Objective: Covert Action III
Only 4 Operators (including the Support Unit) can be included to the squad
Contract-char exclude melee 3.png
Environment: Corrosive Gas
Melee Operators cannot be used
Day 14
Contract-buff char respawntime.png
(Support) Joint Tactics: Redeployment
Friendly units have their redeployment time reduced by 65%
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-global pcharnum 1.png
Environment: Crossfire Zone I
Unit Limit reduced to 7
Contract-global forbidloc 1.png
Environment: Precipitous Terrain I
Friendly units cannot be deployed on C5 and C6
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 35%
Contract-enemy haxe 2.png
Objective: Armament Destruction II
Armed Militants have their HP, ATK, RES, and weight increased by 80%, 40%, 50%, and 2, respectively
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 5
Contract-char exclude ranged 3.png
Environment: Low Visibility
Ranged Operators cannot be used
Contract-global costrecovery 3.png
Objective: Deep Infiltration III
DP generation rate reduced by 75% (to 1 DP every 4 seconds)

Pyrite

Day 8
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 50%
Contract-char atk 1.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 10%
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 60%
Contract-enemy reveng 2.png
Objective: Blade Breaker II
(Hateful) Avengers have their HP and DEF increased by 100% and 80%, respectively
Contract-global forbidloc 2.png
Environment: Precipitous Terrain II
Friendly units cannot be deployed on C4, C5, C6, D7, F6, and F8
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 150%
Contract-enemy reveng 3.png
Objective: Blade Breaker III
(Hateful) Avengers have their HP, ATK, and DEF increased by 120%, 80%, and 200% respectively
Contract-char atk 3.png
Environment: High-Value Target III
Friendly units have their ATK reduced by 50%

Training Ground

Contracts
Contract-buff char attackspeed.png
(Support) Joint Tactics: Assault
Friendly units have their ASPD increased by 100
Contract-global squadnum 1.png
Objective: Covert Action I
Only 10 Operators (including the Support Unit) can be included to the squad
Contract-global forbidloc 1.png
Environment: Precipitous Terrain I
Friendly units cannot be deployed on C5 and C6
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 60%
Contract-char exclude casterhealer 2.png
Objective: Strategic Dispatch
Casters and Medics cannot be used

Guide

Area 59 Ruins guide.png