Contracts: Area 59 Ruins
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Operation | Contracts | Guide |
A list of Contracts in Area 59 Ruins.
- Using any of the Support contracts will set the Contingency Level to 0, even if combined with other contracts.
- The effects of different percentage-based contracts which buffs one particular attribute stacks multiplicatively with each other.
- For contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.
Beta
Support (friendly buff) | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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(Support) Joint Tactics: Assault Friendly units have their ASPD increased by 50Available in the second week
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Originium Zone: Activation (enemy HP buff) | |
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Originium Zone: Activation I Enemies have their HP increased by 25%
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Originium Zone: Activation II Enemies have their HP increased by 60%
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Originium Zone: Activation III Enemies have their HP increased by 150%
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Originium Zone: Stimulus (enemy ATK buff) | |
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Originium Zone: Stimulus I Enemies have their ATK increased by 15%
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Originium Zone: Stimulus II Enemies have their ATK increased by 35%
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Originium Zone: Stimulus III Enemies have their ATK increased by 80%
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Objective: Blade Breaker (Avenger and Hateful Avenger buff) | |
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Objective: Blade Breaker II (Hateful) Avengers have their HP and DEF increased by 80% and 100%, respectively
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Objective: Blade Breaker III (Hateful) Avengers have their HP, ATK, and DEF increased by 120%, 80%, and 200%, respectively
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Objective: Armament Destruction (Armed Militant buff) | |
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Objective: Armament Destruction II Armed Militants have their HP, ATK, RES, and weight increased by 80%, 40%, 50%, and 2, respectivelyAvailable in the second week
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Objective: Armament Destruction III Armed Militants have their HP, ATK, RES, and weight increased by 150%, 80%, 75% and 2, respectivelyAvailable in the second week
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Objective: Covert Action (smaller squad) | |
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Objective: Covert Action I Only 10 Operators (including the Support Unit) can be included to the squad
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Objective: Covert Action II Only 7 Operators (including the Support Unit) can be included to the squad
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Objective: Covert Action III Only 4 Operators (including the Support Unit) can be included to the squad
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Class restriction | |
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Objective: Urgent Contract Casters and Medics have their DP cost tripled
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Objective: Strategic Dispatch Defenders and Guards cannot be used
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Objective: Strategic Dispatch Casters and Medics cannot be used
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Objective: Deep Infiltration (slower DP generation) | |
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)Available in the second week
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Objective: Deep Infiltration II DP generation rate reduced by 50% (to 1 DP every 2 seconds)Available in the second week
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Environment: Precipitous Terrain (no-deployment tiles) | |
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Environment: Precipitous Terrain II Friendly units cannot be deployed on C4, C5, C6, D7, F6, and F8
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Environment: Precipitous Terrain III Friendly units cannot be deployed on B4, B5, C4, C5, C6, C9, D7, E9, F6, and F8
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Stand-alone | |
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Anti-Armor I Enemies have their DEF increased by 50%
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Anti-Sniper I Ranged enemies have their attack range increased by 50%
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Anti-Mobility I Enemies have their speed increased by 50%
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Erosion III Friendly units have their maximum HP reduced by 75%Available in the second week
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Barrenland
Day 8 | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Objective: Armament Destruction I Armed Militants have their HP and ATK increased by 50% and 25%, respectively
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Objective: Last Line of Defense Life Point reduced to 1
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 50%
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Objective: Covert Action II Only 6 Operators (including the Support Unit) can be included to the squad
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Objective: Strategic Dispatch Casters and Medics cannot be used
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Objective: Strategic Dispatch Defenders and Guards cannot be used
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Objective: Covert Action III Only 4 Operators (including the Support Unit) can be included to the squad
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Environment: Corrosive Gas Melee Operators cannot be used
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Day 14 | |
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(Support) Joint Tactics: Redeployment Friendly units have their redeployment time reduced by 65%
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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Environment: Crossfire Zone I Unit Limit reduced to 7
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Environment: Precipitous Terrain I Friendly units cannot be deployed on C5 and C6
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Originium Zone: Stimulus II Enemies have their ATK increased by 35%
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Objective: Armament Destruction II Armed Militants have their HP, ATK, RES, and weight increased by 80%, 40%, 50%, and 2, respectively
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Environment: Crossfire Zone II Unit Limit reduced to 5
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Environment: Low Visibility Ranged Operators cannot be used
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Objective: Deep Infiltration III DP generation rate reduced by 75% (to 1 DP every 4 seconds)
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Pyrite
Day 8 | |
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(Support) Joint Tactics: Armament Friendly units have their ATK doubled
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Anti-Armor I Enemies have their DEF increased by 50%
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Environment: High-Value Target I Friendly units have their ATK reduced by 10%
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Activation II Enemies have their HP increased by 60%
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Objective: Blade Breaker II (Hateful) Avengers have their HP and DEF increased by 100% and 80%, respectively
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Environment: Precipitous Terrain II Friendly units cannot be deployed on C4, C5, C6, D7, F6, and F8
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Originium Zone: Activation III Enemies have their HP increased by 150%
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Objective: Blade Breaker III (Hateful) Avengers have their HP, ATK, and DEF increased by 120%, 80%, and 200% respectively
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Environment: High-Value Target III Friendly units have their ATK reduced by 50%
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Training Ground
Contracts | |
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(Support) Joint Tactics: Assault Friendly units have their ASPD increased by 100
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Objective: Covert Action I Only 10 Operators (including the Support Unit) can be included to the squad
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Environment: Precipitous Terrain I Friendly units cannot be deployed on C5 and C6
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Activation II Enemies have their HP increased by 60%
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Objective: Strategic Dispatch Casters and Medics cannot be used
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Guide
![Area 59 Ruins guide.png](/images/a/a9/Area_59_Ruins_guide.png)