Contracts: Abandoned Plot

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A list of Contracts in Abandoned Plot.

  • Using any Support Contracts will set the Contingency Level to 0, even when combined with other Contracts.
  • The effects of different percentage-based Contracts which applies to one particular attribute stacks multiplicatively with each other.
  • For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.

Wild Scales

Day 3
Contract-buff char attackspeed.png
(Support) Joint Tactics: Assault
Friendly units have their ASPD increased by 100
Contract-enemy hp 1.png
Originium Zone: Activation I
Enemies have their HP increased by 30%
Contract-enemy sotisd 1.png
Objective: Ambush Tactics I
Guerrilla Shieldguards have their HP increased by 30%, spawns at different positions, and starts to move earlier
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 30%
Contract-global forbidloc amod 2.png
Environment: Flanking Obstruction
Friendly units cannot be deployed on C3, C10, C11, D3, D10, E3, E10, and E11
Contract-global squadnum 2.png
Objective: Covert Action II
Only 8 Operators (including the Support Unit) can be included to the squad
Contract-enemy atk 3.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 65%
Contract-enemy emppnt 3.png
Objective: Heavy Bombardment III
The Imperial Artillery Targeteer has its HP and ATK increased by 100% and 60%, respectively, and spawns earlier
Day 10
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 200
Contract-enemy attackspeed 1.png
Anti-Clustering
Enemies have their ASPD increased by 25
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 35%
Contract-global forbidloc bmod 2.png
Environment: Central Obstruction
Friendly units cannot be deployed on D3, D4, D5, D6, D7, D8, D9, and D10
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Contract-enemy sotisd 3.png
Objective: Ambush Tactics III
Guerrilla Shieldguards have their HP and RES increased by 50% and 20, respectively, and there will be 2 additional Guerrilla Shieldguards
Contract-enemy yokai 3.png
Objective: Engine Enhancement III
Monsters Mk II have their HP, ATK, and speed increased by 100%

Pine Soot

Day 5
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 200
Contract-char exclude special 1.png
Objective: Strategic Dispatch
Specialists cannot be used
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy sotisd 2.png
Objective: Ambush Tactics II
Guerrilla Shieldguards have their HP and RES increased by 50% and 20, respectively
Contract-enemy emppnt 2.png
Objective: Heavy Bombardment II
The Imperial Artillery Targeteer has its HP and ATK increased by 70% and 40%, respectively, and spawns earlier
Contract-char hp 3.png
Originium Zone: Erosion III
Enemies have their maximum HP reduced by 50%
Contract-global costrecovery 3.png
Objective: Deep Infiltration III
DP generation rate reduced by 75% (to 1 DP every 4 seconds)
Day 11
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-enemy sotisd 1.png
Objective: Ambush Tactics I
Guerrilla Shieldguards have their HP increased by 30%, spawns at different positions, and starts to move earlier
Contract-char cost guarddefender 1.png
Objective: Urgent Contract
Defenders and Guards have their DP cost tripled
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 70%
Contract-global squadnum 2.png
Objective: Covert Action II
Only 8 Operators (including the Support Unit) can be included to the squad
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Contract-enemy emppnt 3.png
Objective: Heavy Bombardment III
The Imperial Artillery Targeteer has its HP and ATK increased by 100% and 60%, respectively, and spawns earlier
Contract-char atk 3.png
Environment: High-Value Target III
Friendly units have their ATK reduced by 50%

Dawnseeker

Day 7
Contract-buff char attackspeed.png
(Support) Joint Tactics: Assault
Friendly units have their ASPD increased by 100
Contract-char hp 1.png
Originium Zone: Erosion I
Friendly units have their maximum HP reduced by 15%
Contract-char atk 1.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 15%
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy sotisd 2.png
Objective: Ambush Tactics II
Guerrilla Shieldguards have their HP and RES increased by 50% and 20, respectively
Contract-global squadnum 2.png
Objective: Covert Action II
Only 8 Operators (including the Support Unit) can be included to the squad
Contract-global forbidloc bmod 2.png
Environment: Central Obstruction
Friendly units cannot be deployed on D3, D4, D5, D6, D7, D8, D9, and D10
Contract-enemy atk 3.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 65%
Contract-enemy yokai 3.png
Objective: Engine Enhancement III
Monsters Mk II have their HP, ATK, and speed increased by 100%
Day 12
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-enemy sotisd 1.png
Objective: Ambush Tactics I
Guerrilla Shieldguards have their HP increased by 30%, spawns at different positions, and starts to move earlier
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 35%
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 30%
Contract-char exclude guardcaster 2.png
Objective: Strategic Dispatch
Casters and Guards cannot be used
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 120%
Contract-global squadnum 3.png
Objective: Covert Action III
Only 6 Operators (including the Support Unit) can be included to the squad

Deepness

Day 3
Contract-buff char attackspeed.png
(Support) Joint Tactics: Assault
Friendly units have their ASPD increased by 100
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 200
Contract-enemy attackspeed 1.png
Anti-Clustering
Enemies have their ASPD increased by 25
Contract-char cost guarddefender 1.png
Objective: Urgent Contract
Defenders and Guards have their DP cost tripled
Contract-enemy yokai 2.png
Objective: Engine Enhancement II
Monsters Mk II have their HP increased by 80%, and ATK and speed increased by 50%
Contract-global squadnum 2.png
Objective: Covert Action II
Only 8 Operators (including the Support Unit) can be included to the squad
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Contract-enemy emppnt 3.png
Objective: Heavy Bombardment III
The Imperial Artillery Targeteer has its HP and ATK increased by 100% and 60%, respectively, and spawns earlier
Contract-enemy sotisd 3.png
Objective: Ambush Tactics III
Guerrilla Shieldguards have their HP and RES increased by 50% and 20, respectively, and there will be 2 additional Guerrilla Shieldguards

Training Ground

Contracts
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-enemy attackspeed 1.png
Anti-Line Formation
Enemies have their ASPD increased by 25%
Contract-enemy sotisd 1.png
Objective: Ambush Tactics I
Guerrilla Shieldguards have their HP increased by 30%, spawns at different positions, and starts to move earlier
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy emppnt 2.png
Objective: Heavy Bombardment II
The Imperial Artillery Targeteer has its HP and ATK increased by 70% and 40%, respectively, and spawns earlier
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 50% (to 1 DP every 2 seconds)

Guide

Abandoned Plot guide.png