Contracts: Abandoned Plot
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Operation | Contracts | Guide |
A list of Contracts in Abandoned Plot.
- Using any Support Contracts will set the Contingency Level to 0, even when combined with other Contracts.
- The effects of different percentage-based Contracts which applies to one particular attribute stacks multiplicatively with each other.
- For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.
Wild Scales
Day 3 | |
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(Support) Joint Tactics: Assault Friendly units have their ASPD increased by 100
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Originium Zone: Activation I Enemies have their HP increased by 30%
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Objective: Ambush Tactics I Guerrilla Shieldguards have their HP increased by 30%, spawns at different positions, and starts to move earlier
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Objective: Last Line of Defense Life Point reduced to 1
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Environment: High-Value Target II Friendly units have their ATK reduced by 30%
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Environment: Flanking Obstruction Friendly units cannot be deployed on C3, C10, C11, D3, D10, E3, E10, and E11
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Objective: Covert Action II Only 8 Operators (including the Support Unit) can be included to the squad
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Originium Zone: Stimulus III Enemies have their ATK increased by 65%
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Objective: Heavy Bombardment III The Imperial Artillery Targeteer has its HP and ATK increased by 100% and 60%, respectively, and spawns earlier
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Day 10 | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Anti-Armor I Enemies have their DEF increased by 200
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Anti-Clustering Enemies have their ASPD increased by 25
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 35%
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Environment: Central Obstruction Friendly units cannot be deployed on D3, D4, D5, D6, D7, D8, D9, and D10
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Objective: Deep Infiltration II DP generation rate reduced by 50% (to 1 DP every 2 seconds)
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Objective: Ambush Tactics III Guerrilla Shieldguards have their HP and RES increased by 50% and 20, respectively, and there will be 2 additional Guerrilla Shieldguards
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Objective: Engine Enhancement III Monsters Mk II have their HP, ATK, and speed increased by 100%
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Pine Soot
Day 5 | |
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(Support) Joint Tactics: Armament Friendly units have their ATK doubled
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Anti-Armor I Enemies have their DEF increased by 200
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Objective: Strategic Dispatch Specialists cannot be used
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Objective: Last Line of Defense Life Point reduced to 1
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Objective: Ambush Tactics II Guerrilla Shieldguards have their HP and RES increased by 50% and 20, respectively
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Objective: Heavy Bombardment II The Imperial Artillery Targeteer has its HP and ATK increased by 70% and 40%, respectively, and spawns earlier
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Originium Zone: Erosion III Enemies have their maximum HP reduced by 50%
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Objective: Deep Infiltration III DP generation rate reduced by 75% (to 1 DP every 4 seconds)
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Day 11 | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Objective: Ambush Tactics I Guerrilla Shieldguards have their HP increased by 30%, spawns at different positions, and starts to move earlier
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Objective: Urgent Contract Defenders and Guards have their DP cost tripled
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Activation II Enemies have their HP increased by 70%
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Objective: Covert Action II Only 8 Operators (including the Support Unit) can be included to the squad
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Objective: Deep Infiltration II DP generation rate reduced by 50% (to 1 DP every 2 seconds)
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Objective: Heavy Bombardment III The Imperial Artillery Targeteer has its HP and ATK increased by 100% and 60%, respectively, and spawns earlier
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Environment: High-Value Target III Friendly units have their ATK reduced by 50%
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Dawnseeker
Day 7 | |
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(Support) Joint Tactics: Assault Friendly units have their ASPD increased by 100
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Originium Zone: Erosion I Friendly units have their maximum HP reduced by 15%
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Environment: High-Value Target I Friendly units have their ATK reduced by 15%
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Objective: Last Line of Defense Life Point reduced to 1
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Objective: Ambush Tactics II Guerrilla Shieldguards have their HP and RES increased by 50% and 20, respectively
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Objective: Covert Action II Only 8 Operators (including the Support Unit) can be included to the squad
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Environment: Central Obstruction Friendly units cannot be deployed on D3, D4, D5, D6, D7, D8, D9, and D10
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Originium Zone: Stimulus III Enemies have their ATK increased by 65%
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Objective: Engine Enhancement III Monsters Mk II have their HP, ATK, and speed increased by 100%
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Day 12 | |
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(Support) Joint Tactics: Armament Friendly units have their ATK doubled
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Objective: Ambush Tactics I Guerrilla Shieldguards have their HP increased by 30%, spawns at different positions, and starts to move earlier
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 35%
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Environment: High-Value Target II Friendly units have their ATK reduced by 30%
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Objective: Strategic Dispatch Casters and Guards cannot be used
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Originium Zone: Activation III Enemies have their HP increased by 120%
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Objective: Covert Action III Only 6 Operators (including the Support Unit) can be included to the squad
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Deepness
Day 3 | |
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(Support) Joint Tactics: Assault Friendly units have their ASPD increased by 100
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Anti-Armor I Enemies have their DEF increased by 200
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Anti-Clustering Enemies have their ASPD increased by 25
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Objective: Urgent Contract Defenders and Guards have their DP cost tripled
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Objective: Engine Enhancement II Monsters Mk II have their HP increased by 80%, and ATK and speed increased by 50%
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Objective: Covert Action II Only 8 Operators (including the Support Unit) can be included to the squad
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Objective: Deep Infiltration II DP generation rate reduced by 50% (to 1 DP every 2 seconds)
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Objective: Heavy Bombardment III The Imperial Artillery Targeteer has its HP and ATK increased by 100% and 60%, respectively, and spawns earlier
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Objective: Ambush Tactics III Guerrilla Shieldguards have their HP and RES increased by 50% and 20, respectively, and there will be 2 additional Guerrilla Shieldguards
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Training Ground
Contracts | |
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(Support) Joint Tactics: Armament Friendly units have their ATK doubled
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Anti-Line Formation Enemies have their ASPD increased by 25%
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Objective: Ambush Tactics I Guerrilla Shieldguards have their HP increased by 30%, spawns at different positions, and starts to move earlier
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Objective: Last Line of Defense Life Point reduced to 1
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Objective: Heavy Bombardment II The Imperial Artillery Targeteer has its HP and ATK increased by 70% and 40%, respectively, and spawns earlier
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Objective: Deep Infiltration II DP generation rate reduced by 50% (to 1 DP every 2 seconds)
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