Contracts: Transport Hub

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A list of Contracts in Transport Hub.

  • Using any of the Support Contracts will set the Contingency Level to 0, even when combined with other contracts.
  • The effects of different percentage-based Contracts which buffs one particular attribute stacks multiplicatively with each other.
  • For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.

Barrenland

Day 5
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-enemy atk 1.png
Originium Zone: Stimulus I
Enemies have their ATK increased by 15%
Contract-char cost guarddefender 1.png
Objective: Urgent Contract
Defenders and Guards have their DP cost tripled
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy attackspeed 2.png
Anti-Clustering
Enemies have their ASPD increased by 50
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units (including Command Terminals) have their maximum HP reduced by 50%
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 4
Contract-enemy buster 3.png
Target: Element Destruction III
Fanatics have their HP, ATK, and range increased by 150%, 70%, and 60%, respectively, and their damage multiplier against Command Terminals is increased to 3×
Contract-global costrecovery 3.png
Objective: Deep Infiltration III
DP generation rate reduced by 75% (to 1 DP every 4 seconds)
Day 12
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 50%
Contract-char atk 1.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 10%
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 80%
Contract-enemy traink 2.png
Target: Rush Resistance II
Bullies have their HP, ATK, RES, and speed increased by 100%, 40%, 20, and 30%, respectively
Contract-level predefines 2.png
Environment: Signal Disruption II
Command Terminals in G3 and G8 are removed
Contract-char exclude defenderguard 2.png
Objective: Strategic Dispatch
Defenders and Guards cannot be used
Contract-level predefines 3.png
Environment: Signal Disruption III
All Command Terminals are removed

Pyrite

Day 6
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-enemy hp 1.png
Originium Zone: Activation I
Enemies have their HP increased by 25%
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-level predefines 1.png
Environment: Signal Disruption I
The Command Terminal in G3 is removed
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 35%
Contract-enemy buster 2.png
Target: Element Destruction II
Fanatics have their HP, ATK, and range increased by 80%, 35%, and 50%, respectively
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 25%
Contract-char hp 3.png
Originium Zone: Erosion III
Friendly units (including Command Terminals) have their maximum HP reduced by 80%
Day 13
Contract-buff char respawntime.png
(Support) Joint Tactics: Redeployment
Friendly units have their redeployment time reduced by 65%
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 50%
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 50%
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 35%
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units (including Command Terminals) have their maximum HP reduced by 50%
Contract-enemy attackspeed 2.png
Anti-Clustering
Enemies have their ASPD increased by 50
Contract-global pcharnum 3.png
Environment: Crossfire Zone III
Unit Limit reduced to 2

Blade

Day 7
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-char hp 1.png
Originium Zone: Erosion I
Friendly units (including Command Terminals) have their maximum HP reduced by 25%
Contract-char atk 1.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 10%
Contract-char cost guarddefender 1.png
Objective: Urgent Contract
Defenders and Guards have their DP cost tripled
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 80%
Contract-enemy attackspeed 2.png
Anti-Clustering
Enemies have their ASPD increased by 50
Contract-enemy traink 2.png
Target: Rush Resistance II
Bullies have their HP, ATK, RES, and speed increased by 100%, 40%, 20, and 30%, respectively
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 4
Contract-enemy atk 3.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 80%
Day 12
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 50%
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 50%
Contract-char cost guarddefender 1.png
Objective: Urgent Contract
Defenders and Guards have their DP cost tripled
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-level predefines 1.png
Environment: Signal Disruption I
The Command Terminal in G3 is removed
Contract-enemy traink 2.png
Target: Rush Resistance II
Bullies have their HP, ATK, RES, and speed increased by 100%, 40%, 20, and 30%, respectively
Contract-enemy buster 2.png
Target: Element Destruction II
Fanatics have their HP, ATK, and range increased by 80%, 35%, and 50%, respectively
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units (including Command Terminals) have their maximum HP reduced by 50%
Contract-level predefines 2.png
Environment: Signal Disruption II
Command Terminals in G3 and G8 are removed
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 150%
Contract-level predefines 3.png
Environment: Signal Disruption III
All Command Terminals are removed

Cinder

Day 4
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 50%
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 50%
Contract-char cost guarddefender 1.png
Objective: Urgent Contract
Defenders and Guards have their DP cost tripled
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 60%
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 25%
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 4
Contract-enemy traink 3.png
Target: Rush Resistance III
Bullies have their HP, ATK, RES and speed increased by 130%, 80%, 40%, and 50%, respectively
Day 11
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-enemy hp 1.png
Originium Zone: Activation I
Enemies have their HP increased by 25%
Contract-enemy buster 1.png
Target: Element Destruction I
Fanatics have their HP, ATK, and range increased by 50%, 20%, and 40%, respectively
Contract-global squadnum 1.png
Objective: Covert Action I
Only 9 Operators (including the Support Unit) can be included to the squad
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 35%
Contract-enemy attackspeed 2.png
Anti-Clustering
Enemies have their ASPD increased by 50
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Contract-level predefines 2.png
Environment: Signal Disruption II
Command Terminals in G3 and G8 are removed
Contract-level predefines 3.png
Environment: Signal Disruption III
All Command Terminals are removed

Lead Seal

Day 3
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 50%
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 60%
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 35%
Contract-enemy buster 2.png
Target: Element Destruction II
Fanatics have their HP, ATK, and range increased by 80%, 35%, and 50%, respectively
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 25%
Contract-char hp 3.png
Originium Zone: Erosion III
Friendly units (including Command Terminals) have their maximum HP reduced by 80%
Day 11
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 50%
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 50%
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy traink 2.png
Target: Rush Resistance II
Bullies have their HP, ATK, RES, and speed increased by 100%, 40%, 20, and 30%, respectively
Contract-level predefines 2.png
Environment: Signal Disruption II
Command Terminals on G3 and G8 are removed
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Contract-char atk 3.png
Environment: High-Value Target III
Friendly units have their ATK reduced by 50%
Contract-level predefines 3.png
Environment: Signal Disruption III
All Command Terminals are removed

Training Ground

Contracts
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-enemy buster 1.png
Target: Element Destruction I
Fanatics have their HP, ATK, and range increased by 50%, 20%, and 40%, respectively
Contract-level predefines 1.png
Environment: Signal Disruption I
The Command Terminal in G3 is removed
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units (including Command Terminals) have their maximum HP reduced by 50%
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 4

Guide

Transport Hub guide.png