Contracts: Shangshu Trails
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Operation | Contracts | Guide |
A list of Contracts in Shangshu Trails.
- Using any Support Contracts will set the Contingency Level to 0, even when combined with other Contracts.
- The effects of different percentage-based Contracts which applies to one particular attribute stacks multiplicatively with each other.
- For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.
Deepness
Day 1 and 2 | |
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(Support) Joint Tactics: Armament Friendly units have their ATK doubled
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Objective: Medal I Grindstones have their HP increased by 50% and reverts into four Wooden Seals when defeated
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Objective: Low Efficiency I Friendly units have their redeployment time increased by 50%
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Objective: Last Line of Defense Life Point reduced to 1
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Objective: Military Tradition II The Sharpedge has its HP, ATK, and DEF, and RES increased by 70%, 50%, 30%, and 30, respectively
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Objective: Glaze II Blueflowers have their ATK and ASPD increased by 30% and 35, respectively
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Objective: Medal II Grindstones have their HP increased by 100% and reverts into four Wooden Seals when defeated
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Environment: Awesome Presence II There will be 2 additional Clarities
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Anti-Mobility III Enemies have their speed increased by 70%
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Day 14 | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Anti-Mobility I Enemies have their speed increased by 30%
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Environment: Rubble Cleanup β The pre-deployed Roadblocks on (to be added) are removed
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 35%
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Environment: Crossfire Zone II Unit Limit reduced to 5
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Environment: Trail Maintenance II Friendly units cannot be deployed on C2, C3, E4, E5, E6, F4, F5, G4, and G5
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Objective: Military Tradition III The Sharpedge has its HP, ATK, and DEF, and RES increased by 100%, 70%, 50%, and 50, respectively
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Originium Zone: Deep Exhaustion Friendly units have their ASPD reduced by 60
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Ashring
Day 5 | |
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(Support) Joint Tactics: Armament Friendly units have their ATK doubled
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Objective: Urgent Contract Defenders and Snipers have their DP cost tripled
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Environment: Rubble Cleanup β The pre-deployed Roadblocks on (to be added) are removed
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Objective: Last Line of Defense Life Point reduced to 1
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Objective: Military Tradition II The Sharpedge has its HP, ATK, and DEF, and RES increased by 70%, 50%, 30%, and 30, respectively
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Objective: Deep Infiltration II DP generation rate reduced by 50% (to 1 DP every 2 seconds)
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Objective: Covert Action II Only 7 Operators (including the Support Unit) can be included to the squad
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Objective: Glaze III Blueflowers have their ATK and ASPD increased by 50% and 45, respectively
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Originium Zone: Deep Exhaustion Friendly units have their ASPD reduced by 60
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Day 11 | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Objective: Low Efficiency I Friendly units have their redeployment time increased by 50%
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Environment: Trail Maintenance I Friendly units cannot be deployed on B3, B4, C2, C3, and C4
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Environment: Rubble Cleanup α The pre-deployed Roadblocks on (to be added) are removed
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Objective: Last Line of Defense Life Point reduced to 1
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Anti-Clustering Enemies have their ASPD increased by 60
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Objective: Glaze II Blueflowers have their ATK and ASPD increased by 30% and 35, respectively
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Objective: Medal II Grindstones have their HP increased by 100% and reverts into four Wooden Seals when defeated
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 35%
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Originium Zone: Stimulus III Enemies have their ATK increased by 80%
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Fake Waves
Day 6 | |
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(Support) Joint Tactics: Armament Friendly units have their ATK doubled
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Anti-Armor I Enemies have their DEF increased by 200
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Objective: Urgent Contract Defenders and Snipers have their DP cost tripled
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Objective: Last Line of Defense Life Point reduced to 1
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Objective: Medal II Grindstones have their HP increased by 100% and reverts into four Wooden Seals when defeated
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 35%
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Objective: Deep Infiltration II DP generation rate reduced by 50% (to 1 DP every 2 seconds)
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Objective: Military Tradition III The Sharpedge has its HP, ATK, and DEF, and RES increased by 100%, 70%, 50%, and 50, respectively
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Originium Zone: Deep Exhaustion Friendly units have their ASPD reduced by 60
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Day 11 | |
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(Support) Joint Tactics: Armament Friendly units have their ATK doubled
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Originium Zone: Stimulus I Enemies have their ATK increased by 15%
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Objective: Medal I Grindstones have their HP increased by 50% and reverts into four Wooden Seals when defeated
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Objective: Last Line of Defense Life Point reduced to 1
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Anti-Clustering Enemies have their ASPD increased by 60
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 35%
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Environment: Trail Maintenance II Friendly units cannot be deployed on C2, C3, E4, E5, E6, F4, F5, G4, and G5
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Anti-Mobility III Enemies have their speed increased by 70%
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Objective: Glaze III Blueflowers have their ATK and ASPD increased by 50% and 45, respectively
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Basepoint
Day 3 | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Objective: Urgent Contract Defenders and Snipers have their DP cost tripled
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Environment: Trail Maintenance I Friendly units cannot be deployed on B3, B4, C2, C3, and C4
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Objective: Last Line of Defense Life Point reduced to 1
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Objective: Medal II Grindstones have their HP increased by 100% and reverts into four Wooden Seals when defeated
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 35%
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Originium Zone: Exacerbated Exhaustion Friendly units have their ASPD reduced by 40
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Originium Zone: Stimulus III Enemies have their ATK increased by 80%
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Objective: Deep Infiltration III DP generation rate reduced by 75% (to 1 DP every 4 seconds)
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Training Ground
Contracts | |
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(Support) Joint Tactics: Assault Friendly units have their ASPD increased by 100
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Objective: Medal I Grindstones have their HP increased by 50% and reverts into four Wooden Seals when defeated
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Anti-Mobility I Enemies have their speed increased by 30%
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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Anti-Clustering Enemies have their ASPD increased by 60
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Objective: Military Tradition II The Sharpedge has its HP, ATK, and DEF, and RES increased by 70%, 50%, 30%, and 30, respectively
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Objective: Glaze II Blueflowers have their ATK and ASPD increased by 30% and 35, respectively
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