Contracts: Shangshu Trails

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A list of Contracts in Shangshu Trails.

  • Using any Support Contracts will set the Contingency Level to 0, even when combined with other Contracts.
  • The effects of different percentage-based Contracts which applies to one particular attribute stacks multiplicatively with each other.
  • For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.

Deepness

Day 1 and 2
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-enemy sfyin1.png
Objective: Medal I
Grindstones have their HP increased by 50% and reverts into four Wooden Seals when defeated
Contract-char respawntime 1.png
Objective: Low Efficiency I
Friendly units have their redeployment time increased by 50%
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy sfji 2.png
Objective: Military Tradition II
The Sharpedge has its HP, ATK, and DEF, and RES increased by 70%, 50%, 30%, and 30, respectively
Contract-enemy sfpin2.png
Objective: Glaze II
Blueflowers have their ATK and ASPD increased by 30% and 35, respectively
Contract-enemy sfyin2.png
Objective: Medal II
Grindstones have their HP increased by 100% and reverts into four Wooden Seals when defeated
Contract-enemy hidden 2.png
Environment: Awesome Presence II
There will be 2 additional Clarities
Contract-enemy movespeed 3.png
Anti-Mobility III
Enemies have their speed increased by 70%
Day 14
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 30%
Contract-trap hidden bmod 1.png
Environment: Rubble Cleanup β
The pre-deployed Roadblocks on (to be added) are removed
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 35%
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 5
Contract-global forbidloc 2.png
Environment: Trail Maintenance II
Friendly units cannot be deployed on C2, C3, E4, E5, E6, F4, F5, G4, and G5
Contract-enemy sfji 3.png
Objective: Military Tradition III
The Sharpedge has its HP, ATK, and DEF, and RES increased by 100%, 70%, 50%, and 50, respectively
Contract-char attackspeed 3.png
Originium Zone: Deep Exhaustion
Friendly units have their ASPD reduced by 60

Ashring

Day 5
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-char cost sniperdefender 1.png
Objective: Urgent Contract
Defenders and Snipers have their DP cost tripled
Contract-trap hidden bmod 1.png
Environment: Rubble Cleanup β
The pre-deployed Roadblocks on (to be added) are removed
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy sfji 2.png
Objective: Military Tradition II
The Sharpedge has its HP, ATK, and DEF, and RES increased by 70%, 50%, 30%, and 30, respectively
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Contract-global squadnum 2.png
Objective: Covert Action II
Only 7 Operators (including the Support Unit) can be included to the squad
Contract-enemy sfpin3.png
Objective: Glaze III
Blueflowers have their ATK and ASPD increased by 50% and 45, respectively
Contract-char attackspeed 3.png
Originium Zone: Deep Exhaustion
Friendly units have their ASPD reduced by 60
Day 11
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-char respawntime 1.png
Objective: Low Efficiency I
Friendly units have their redeployment time increased by 50%
Contract-global forbidloc 1.png
Environment: Trail Maintenance I
Friendly units cannot be deployed on B3, B4, C2, C3, and C4
Contract-trap hidden amod 1.png
Environment: Rubble Cleanup α
The pre-deployed Roadblocks on (to be added) are removed
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy attackspeed 2.png
Anti-Clustering
Enemies have their ASPD increased by 60
Contract-enemy sfpin2.png
Objective: Glaze II
Blueflowers have their ATK and ASPD increased by 30% and 35, respectively
Contract-enemy sfyin2.png
Objective: Medal II
Grindstones have their HP increased by 100% and reverts into four Wooden Seals when defeated
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 35%
Contract-enemy atk 3.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 80%

Fake Waves

Day 6
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-enemy def 1.png
Anti-Armor I
Enemies have their DEF increased by 200
Contract-char cost sniperdefender 1.png
Objective: Urgent Contract
Defenders and Snipers have their DP cost tripled
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy sfyin2.png
Objective: Medal II
Grindstones have their HP increased by 100% and reverts into four Wooden Seals when defeated
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 35%
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Contract-enemy sfji 3.png
Objective: Military Tradition III
The Sharpedge has its HP, ATK, and DEF, and RES increased by 100%, 70%, 50%, and 50, respectively
Contract-char attackspeed 3.png
Originium Zone: Deep Exhaustion
Friendly units have their ASPD reduced by 60
Day 11
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-enemy atk 1.png
Originium Zone: Stimulus I
Enemies have their ATK increased by 15%
Contract-enemy sfyin1.png
Objective: Medal I
Grindstones have their HP increased by 50% and reverts into four Wooden Seals when defeated
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy attackspeed 2.png
Anti-Clustering
Enemies have their ASPD increased by 60
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 35%
Contract-global forbidloc 2.png
Environment: Trail Maintenance II
Friendly units cannot be deployed on C2, C3, E4, E5, E6, F4, F5, G4, and G5
Contract-enemy movespeed 3.png
Anti-Mobility III
Enemies have their speed increased by 70%
Contract-enemy sfpin3.png
Objective: Glaze III
Blueflowers have their ATK and ASPD increased by 50% and 45, respectively

Basepoint

Day 3
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-char cost sniperdefender 1.png
Objective: Urgent Contract
Defenders and Snipers have their DP cost tripled
Contract-global forbidloc 1.png
Environment: Trail Maintenance I
Friendly units cannot be deployed on B3, B4, C2, C3, and C4
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy sfyin2.png
Objective: Medal II
Grindstones have their HP increased by 100% and reverts into four Wooden Seals when defeated
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 35%
Contract-char attackspeed 2.png
Originium Zone: Exacerbated Exhaustion
Friendly units have their ASPD reduced by 40
Contract-enemy atk 3.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 80%
Contract-global costrecovery 3.png
Objective: Deep Infiltration III
DP generation rate reduced by 75% (to 1 DP every 4 seconds)

Training Ground

Contracts
Contract-buff char attackspeed.png
(Support) Joint Tactics: Assault
Friendly units have their ASPD increased by 100
Contract-enemy sfyin1.png
Objective: Medal I
Grindstones have their HP increased by 50% and reverts into four Wooden Seals when defeated
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 30%
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-enemy attackspeed 2.png
Anti-Clustering
Enemies have their ASPD increased by 60
Contract-enemy sfji 2.png
Objective: Military Tradition II
The Sharpedge has its HP, ATK, and DEF, and RES increased by 70%, 50%, 30%, and 30, respectively
Contract-enemy sfpin2.png
Objective: Glaze II
Blueflowers have their ATK and ASPD increased by 30% and 35, respectively

Guide

Shangshu Trails guide.png