Contracts: Foggy Warzone
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Operation | Contracts |
A list of Contracts in Foggy Warzone.
- Using any of the Support Contracts will set the Contingency Level to 0, even if combined with other Contracts.
- The effects of different percentage-based Contracts which buffs one particular attribute stacks multiplicatively with each other.
- For Contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.
Basepoint
Day 1 and 2 | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Environment: Putrescence The damage dealt by Corruption is tripled
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Environment: Construction Zone (R) Friendlies cannot be deployed on (to be added)
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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Originium Zone: Activation II Enemies have their HP increased by 80%
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Originium Zone: Stimulus II Enemies have their ATK increased by 35%
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Environment: High-Value Target II Friendly units have their ATK reduced by 30%
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Artillery: Guerrilla Mod III Londinium Mobile Defense Artilleries have their ATK and ASPD increased by 20% and 20, respectively, attack range becoming global, their barrage attack deals 80% more damage, and spawns earlier
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Artillery: Heavy Firepower Mod III Londinium Mobile Defense Artilleries have their ATK, ASPD and attack range increased by 70% and 50% and 30%, respectively, their barrage attack has its cooldown reduced by 80% and deals 15% more damage, and are pre-spawned on (to be added)
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Day 14 | |
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(Support) Joint Tactics: Redeployment Friendly units have their redeployment time reduced by 65%
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Artillery: Guerrilla Mod I Londinium Mobile Defense Artilleries have their ATK and ASPD increased by 20% and 20, respectively, attack range becoming global, their barrage attack deals 80% more damage, and spawns earlier
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Environment: Construction Zone (L) Friendlies cannot be deployed on (to be added)
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Objective: Last Line of Defense Life Point reduced to 1
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Artillery: Defensive Camo II Londinium Mobile Defense Artilleries have their HP, DEF, and RES increased by 70%, 50%, and 20, respectively, and are invisible
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 30%
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Objective: Urgent Contract Defenders and Medics have their DP cost tripled and redeployment time increased by 50%
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Originium Zone: Activation III Enemies have their HP increased by 130%
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Objective: Product Line Improvement III Sarkaz Wither Tanks have their ATK and RES increased by 50% and 20, respectively, and there will be 4 additional Sarkaz Wither Tanks
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Training Ground
Contracts | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Artillery: Guerrilla Mod I Londinium Mobile Defense Artilleries have their ATK and ASPD increased by 20% and 20, respectively, attack range becoming global, their barrage attack deals 80% more damage, and spawns earlier
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Environment: Putrescence The damage dealt by Corruption is tripled
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Environment: High-Value Target I Friendly units have their ATK reduced by 15%
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Artillery: Defensive Camo II Londinium Mobile Defense Artilleries have their HP, DEF, and RES increased by 70%, 50%, and 20, respectively, and are invisible
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Objective: Product Line Improvement II Sarkaz Wither Tanks have their ATK and RES increased by 50% and 20, respectively, and there will be 2 additional Sarkaz Wither Tanks
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