Test Criteria: Federal Prison
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Operation | Test Criteria |
A list of Contracts in Federal Prison.
Effects in orange stacks with those from other Criteria.
Pyrolysis
Test Criterion | Dimension | Score | |
---|---|---|---|
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Anti-Clustering Enemies have their ASPD increased by 30
|
![]() Strategy
|
20 |
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Caster Prisoner: Forbearance I Caster Prisoners have their HP and ATK increased by 80% and 30%, respectively
|
![]() Technique
|
10 |
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Caster Prisoner: Forbearance II Caster Prisoners have their HP and ATK increased by 160% and 60%, respectively
|
![]() Technique
|
20 |
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Caster Prisoner: Forming Gangs Caster Prisoners double the ASPD of all enemies while present
|
![]() Technique
|
20 |
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Environment: Crossfire Zone I Unit Limit reduced to 7
|
![]() Dispatch
|
10 |
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Environment: Crossfire Zone II Unit Limit reduced to 5
|
![]() Dispatch
|
20 |
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Environment: Cramped Encounter Friendly units' base block count is reduced to 1
|
![]() Emergency Response
|
30 |
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Environment: High-Ground Construction Friendly units cannot be deployed in 5 ranged tiles
|
![]() Insight
|
10 |
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Environment: Single-Minded I Enemies take 25% less damage from friendly units other than the one blocking them
|
![]() Strategy
|
10 |
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Environment: Single-Minded II Enemies take 50% less damage from friendly units other than the one blocking them
|
![]() Strategy
|
20 |
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Environment: Single-Minded III Enemies can only be damaged by the friendly unit that is blocking them
|
![]() Strategy
|
40 |
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Environment: Surface Work Friendly units cannot be deployed in 4 melee tiles
|
![]() Insight
|
10 |
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Environment: Confinement Area Imprisonment Devices are present
|
![]() Support
|
0 |
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Environment: Jailbreak Jesselton Williams appear; there will be 2 additional Ordinary Prisoners
|
![]() Insight
|
10 |
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Jesselton: Vendetta Jesselton Williams has his HP and ATK increased by 230% and 110%, respectively; in Jailer Form, Jesselton has his RES increased by 20; in Killer Form, Jesselton's special attack now ignores 80% DEF
|
![]() Technique
|
30 |
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Objective: Covert Action I Only 10 Operators (including the Support Unit) can be included to the squad
|
![]() Dispatch
|
10 |
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Objective: Covert Action II Only 7 Operators (including the Support Unit) can be included to the squad
|
![]() Dispatch
|
20 |
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Objective: Urgent Contract Defenders and Medics have their DP cost doubled
|
![]() Dispatch
|
10 |
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Objective: Urgent Contract Defenders and Medics have their DP cost tripled
|
![]() Dispatch
|
20 |
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Objective: Urgent Contract Guards and Specialists have their DP cost doubled
|
![]() Dispatch
|
10 |
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Objective: Urgent Contract Guards and Specialists have their DP cost tripled
|
![]() Dispatch
|
20 |
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Originium Zone: Activation III Enemies have their HP increased by 100%
|
![]() Strategy
|
30 |
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Pugilist Prisoner: Fitness II Pugilist Prisoners have their HP, DEF, and RES increased by 80%, 160, and 30, respectively, and their ASPD is not reduced while imprisoned
|
![]() Strategy
|
20 |
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Recidivist: Brewing Plots I Recidivists increase the ATK of all enemies by 25% when freed
|
![]() Technique
|
10 |
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Recidivist: Brewing Plots II Recidivists increase the ATK of all enemies by 50% when freed
|
![]() Technique
|
20 |
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Recidivist: Self-Discipline I Recidivists have their HP, ATK, and DEF increased by 90%, 40%, and 150, respectively
|
![]() Technique
|
10 |
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Recidivist: Self-Discipline II Recidivists have their HP, ATK, and DEF increased by 180%, 80%, and 300, respectively
|
![]() Technique
|
20 |