Test Criteria: Federal Prison

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A list of Contracts in Federal Prison.

Effects in orange stacks with those from other Criteria.

Pyrolysis

Test Criterion Dimension Score
Test Criteria-enemy attackspeed 1.png
Anti-Clustering
Enemies have their ASPD increased by 30
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Strategy
20
Test Criteria-enemy vofwiz 1.png
Caster Prisoner: Forbearance I
Caster Prisoners have their HP and ATK increased by 80% and 30%, respectively
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Technique
10
Test Criteria-enemy vofwiz 2.png
Caster Prisoner: Forbearance II
Caster Prisoners have their HP and ATK increased by 160% and 60%, respectively
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Technique
20
Test Criteria-enemy vofwiz tal 1.png
Caster Prisoner: Forming Gangs
Caster Prisoners double the ASPD of all enemies while present
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Technique
20
Test Criteria-global pcharnum 1.png
Environment: Crossfire Zone I
Unit Limit reduced to 7
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Dispatch
10
Test Criteria-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 5
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Dispatch
20
Test Criteria-char blockcnt max 1.png
Environment: Cramped Encounter
Friendly units' base block count is reduced to 1
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Emergency Response
30
Test Criteria-range forbid 2.png
Environment: High-Ground Construction
Friendly units cannot be deployed in 5 ranged tiles
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Insight
10
Test Criteria-enemy block dmgreduce 1.png
Environment: Single-Minded I
Enemies take 25% less damage from friendly units other than the one blocking them
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Strategy
10
Test Criteria-enemy block dmgreduce 2.png
Environment: Single-Minded II
Enemies take 50% less damage from friendly units other than the one blocking them
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Strategy
20
Test Criteria-enemy block dmgreduce 3.png
Environment: Single-Minded III
Enemies can only be damaged by the friendly unit that is blocking them
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Strategy
40
Test Criteria-melee forbid 1.png
Environment: Surface Work
Friendly units cannot be deployed in 4 melee tiles
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Insight
10
Test Criteria-level hidden prison.png
Environment: Confinement Area
Imprisonment Devices are present
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Support
0
Test Criteria-level hidden jw.png
Environment: Jailbreak
Jesselton Williams appear; there will be 2 additional Ordinary Prisoners
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Insight
10
Test Criteria-enemy jakill 1.png
Jesselton: Vendetta
Jesselton Williams has his HP and ATK increased by 230% and 110%, respectively; in Jailer Form, Jesselton has his RES increased by 20; in Killer Form, Jesselton's special attack now ignores 80% DEF
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Technique
30
Test Criteria-global squadnum 1.png
Objective: Covert Action I
Only 10 Operators (including the Support Unit) can be included to the squad
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Dispatch
10
Test Criteria-global squadnum 2.png
Objective: Covert Action II
Only 7 Operators (including the Support Unit) can be included to the squad
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Dispatch
20
Test Criteria-char cost healerdefender 1.png
Objective: Urgent Contract
Defenders and Medics have their DP cost doubled
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Dispatch
10
Test Criteria-char cost healerdefender 2.png
Objective: Urgent Contract
Defenders and Medics have their DP cost tripled
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Dispatch
20
Test Criteria-char guardspecial cost 1.png
Objective: Urgent Contract
Guards and Specialists have their DP cost doubled
CCB-Dispatch.png
Dispatch
10
Test Criteria-char guardspecial cost 2.png
Objective: Urgent Contract
Guards and Specialists have their DP cost tripled
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Dispatch
20
Test Criteria-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 100%
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Strategy
30
Test Criteria-enemy lidbox 2.png
Pugilist Prisoner: Fitness II
Pugilist Prisoners have their HP, DEF, and RES increased by 80%, 160, and 30, respectively, and their ASPD is not reduced while imprisoned
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Strategy
20
Test Criteria-enemy lifbos liberty 1.png
Recidivist: Brewing Plots I
Recidivists increase the ATK of all enemies by 25% when freed
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Technique
10
Test Criteria-enemy lifbos liberty 2.png
Recidivist: Brewing Plots II
Recidivists increase the ATK of all enemies by 50% when freed
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Technique
20
Test Criteria-enemy lifbos liberty 1.png
Recidivist: Self-Discipline I
Recidivists have their HP, ATK, and DEF increased by 90%, 40%, and 150, respectively
CCB-Technique.png
Technique
10
Test Criteria-enemy lifbos liberty 2.png
Recidivist: Self-Discipline II
Recidivists have their HP, ATK, and DEF increased by 180%, 80%, and 300, respectively
CCB-Technique.png
Technique
20