A list of missions in Contingency Contract Barrenland. From C.C. Barrenland onwards, both Permanent Site and Rotating Site missions are uniformly referred to as Challenge Missions (not to be confused with Challenge Contracts).
Unless noted otherwise, all clear-related missions require the player to not use any Support Contract(s).
Challenge Contract missions require the player to clear the corresponding C.C. operation with the specified Contracts, which can be combined with other Contracts (including Support ones).
Permanent Site
Mission
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Reward(s)
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Clear Broken Path with Contingency Level 1.
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Clear Broken Path with Contingency Level 2.
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Clear Broken Path with Contingency Level 3.
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Clear Broken Path with Contingency Level 4.
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Clear Broken Path with Contingency Level 5.
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Clear Broken Path with Contingency Level 6.
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Clear Broken Path with Contingency Level 7.
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Clear Broken Path with Contingency Level 8.
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Clear Broken Path with Contingency Level 9.
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Clear Broken Path with Contingency Level 10.
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Clear Broken Path with Contingency Level 11.
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Clear Broken Path with Contingency Level 12.
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Clear Broken Path with Contingency Level 13.
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Clear Broken Path with Contingency Level 14.
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Clear Broken Path with Contingency Level 15.
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Clear Broken Path with Contingency Level 16.
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Clear Broken Path with Contingency Level 17.
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Clear Broken Path with Contingency Level 18.
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Challenge Contracts
#
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Mission
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Reward
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1
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Clear Broken Path with the following contracts:
- Originium Zone: Activation II (enemy HP +80%)
- Target: Infiltration Countermeasures (Agents are invisible)
- Objective: Last Line of Defense (1 Life Point)
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2
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Clear Broken Path with the following contracts:
- Target: Stone Breaker II (Rockbreaker and Rockbreaker Leader HP +60%, ATK +40%, DEF +250, and are invisible)
- Objective: Last Line of Defense (1 Life Point)
- Objective: Deep Infiltration I (DP generation rate -25%)
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3
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Clear Broken Path with the following contracts:
- Anti-Armor I (enemy DEF +150)
- Originium Zone: Erosion II (friendly max. HP -50%)
- Environment: Precipituous Terrain I (4 no-deployment tiles are present)
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4
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Clear Broken Path with the following contracts:
- Originium Zone: Stimulus II (enemy HP +80%)
- Environment: High-Value Target II (friendly ATK -30%)
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5
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Clear Broken Path with the following contracts:
- Originium Zone: Activation II (enemy HP +80%)
- Originium Zone: Stimulus III (enemy ATK +80%)
- Objective: Deep Infiltration I (DP generation rate -25%)
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6
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Clear Broken Path with the following contracts:
- Originium Zone: Stimulus II (enemy ATK +40%)
- Target: Stone Breaker III (Rockbreaker and Rockbreaker Leader HP +100%, ATK +70%, DEF +450, and are invisible)
- Objective: Deep Infiltration II (DP generation rate -50%)
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7
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Clear Broken Path with the following contracts:
- Originium Zone: Activation II (enemy HP +80%)
- Objective: Last Line of Defense (1 Life Point)
- Objective: Deep Infiltration II (DP generation rate -50%)
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8
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Clear Broken Path with the following contracts:
- Originium Zone: Slug Cardiac Fusion III (Infused Originium Slug HP +150%, ATK +80%, are invisible, and immune to Silence)
- Environment: Precipituous Terrain III (12 no-deployment tiles are present)
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- Challenge Contracts #7 and #8 are available in C.C. Barrenland's second week.
Rotating Site
Mission
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Reward(s)
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Clear the Rotating Site with Contingency Level 0. The Support Contract can be used.
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Clear the Rotating Site with Contingency Level 1.
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Clear the Rotating Site with Contingency Level 2.
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Clear the Rotating Site with Contingency Level 3.
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Clear the Rotating Site with Contingency Level 4.
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Clear the Rotating Site with Contingency Level 5.
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Clear the Rotating Site with Contingency Level 6.
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Clear the Rotating Site with Contingency Level 7.
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Clear the Rotating Site with Contingency Level 8.
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Challenge Contracts
Day
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Mission
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Reward(s)
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1 and 2
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Clear Desolate Desert with the Originium Zone: Erosion III contract (friendly max. HP -80%). The Support Contract can be used.
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3
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Clear New Street with the Originium Zone: Activation III contract (enemy HP +110%). The Support Contract can be used.
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4
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Clear Barren Plaza with the Environment: Low Visibility contract (no ranged Operators). The Support Contract can be used.
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5
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Clear Transport Hub with the Target: Element Destruction III contract (Fanatic HP +150%, ATK +70%, range +60%, and deals 3× damage vs. Command Terminals). The Support Contract can be used.
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6
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Clear Frost-Covered Ruins with the Target: Ice Melter III contract (Yeti Icecleaver and Yeti Icecleaver Leader HP +110%, ATK +80%, and DEF +150). The Support Contract can be used.
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7
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Clear Abandoned High-rise with the Anti-Mobility contract (enemy speed +100%). The Support Contract can be used.
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8
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Clear Area 59 Ruins with the Objective: Covert Action III contract (squad size reduced to 4 Operators). The Support Contract can be used.
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9
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Clear Desolate Desert with the Anti-Sniper III contract (ranged enemy attack range +100%). The Support Contract can be used.
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10
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Clear New Street with the Environment: Precipituous Terrain II contract (7 no-deployment tiles are present). The Support Contract can be used.
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11
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Clear Abandoned High-rise with the Environment: Crossfire Zone III contract (4 Unit Limit). The Support Contract can be used.
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12
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Clear Transport Hub with the Environment: Signal Disruption III contract (all Command Terminals are no longer present). The Support Contract can be used.
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13
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Clear Frost-Covered Ruins with the Target: Fortification Defense III contract (Defense Crusher HP +150%, DEF +120%, RES +70, ASPD +30, and immune to Silence). The Support Contract can be used.
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14
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Clear Area 59 Ruins with the Environment: Low Visibility contract (no ranged Operators). The Support Contract can be used.
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