Operation guide: SK-3

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This stage is a big jump in difficulty from SK-2. The enemy Heavy Defenders and Armed Militants that appear have high DEF and good ATK.

The best way to go about this map is to make the four tiles in front of the Protection Objective the choke point. The 8 ranged tiles should be used for AoE casters, ST Casters, other sources of Arts damage, and Medics.

AoE casters can help Vanguards deal with the horde of high-DEF enemies that appear in the beginning. Later, when enemy heavy defenders start appearing, the vanguards should be retreated for Defenders, medics, ST-casters, and other operators that can deal arts damage, such as arts guards and slow Supporters. Medics are extremely important to keep units alive from the Armed Militants while arts damage sources can quickly dispatch them.

If the defenders are dying, make sure that the medics and defenders are leveled. If enemies are leaking, make sure that the casters are leveled to improve their DPS.