Contracts: Barren Plaza
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Operation | Contracts | Guide |
A list of Contracts in Barren Plaza.
- Using any of the Support contracts will set the Contingency Level to 0, even if combined with other contracts.
- The effects of different percentage-based contracts which buffs one particular attribute stacks multiplicatively with each other.
- For contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.
Beta
Day 1 and 2 | |
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(Support) Joint Tactics: Assault Friendly units have their ASPD increased by 100
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Originium Zone: Activation I Enemies have their HP increased by 25%
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 50%
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Objective: Secret Operation II Friendly units have their DEF reduced by 70%
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Objective: Covert Action II Only 6 Operators (including the Support Unit) can be included to the squad
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Objective: Deep Infiltration II DP generation rate reduced by 50% (to 1 DP every 2 seconds)
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Originium Zone: Activation III Enemies have their HP increased by 150%
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Day 4 | |
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(Support) Joint Tactics: Armament Friendly units have their ATK doubled
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Originium Zone: Activation II Enemies have their HP increased by 60%
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Environment: High-Value Target I Friendly units have their ATK reduced by 15%
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Objective: Secret Operation I Friendly units have their DEF reduced by 35%
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Environment: High-Value Target II Friendly units have their ATK reduced by 25%
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Objective: Strategic Dispatch Defenders and Medics cannot be used
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Environment: Low Visibility Ranged Operators cannot be used
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Objective: Deep Infiltration III DP generation rate reduced by 75% (to 1 DP every 4 seconds)
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Day 6 | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Objective: Covert Action I Only 10 Operators (including the Support Unit) can be included to the squad
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 50%
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Environment: High-Value Target II Friendly units have their ATK reduced by 35%
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Objective: Strategic Dispatch Casters and Defenders cannot be used
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Environment: High-Value Target III Friendly units have their ATK reduced by 50%
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Environment: Corrosive Gas Melee Operators cannot be used
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Day 8 | |
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(Support) Joint Tactics: Assault Friendly units have their ASPD increased by 100
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Anti-Sniper I Ranged enemies have their attack range increased by 50%
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Objective: Urgent Contract Defenders and Medics have their DP cost tripled
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Stimulus II Enemies have their ATK increased by 50%
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Anti-Clustering Enemies have their ASPD increased by 50
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Originium Zone: Activation II Enemies have their HP increased by 60%
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Objective: Covert Action III Only 4 Operators (including the Support Unit) can be included to the squad
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Day 10 | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Anti-Sniper I Ranged enemies have their attack range increased by 50%
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Activation II Enemies have their HP increased by 60%
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Anti-Clustering Enemies have their ASPD increased by 50
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Objective: Strategic Dispatch Casters and Defenders cannot be used
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Objective: Covert Action III Only 4 Operators (including the Support Unit) can be included to the squad
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Objective: Deep Infiltration III DP generation rate reduced by 75% (to 1 DP every 4 seconds)
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Day 12 | |
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(Support) Joint Tactics: Combat Readiness Friendly units have their maximum HP doubled and DEF increased by 50%
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Originium Zone: Stimulus I Enemies have their ATK increased by 20%
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Objective: Deep Infiltration I DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
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Anti-Clustering Enemies have their ASPD increased by 50
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Objective: Secret Operation II Friendly units have their DEF reduced by 70%
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Objective: Deep Infiltration II DP generation rate reduced by 50% (to 1 DP every 2 seconds)
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Originium Zone: Activation III Enemies have their HP increased by 150%
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Originium Zone: Stimulus III Enemies have their ATK increased by 100%
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Day 14 | |
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(Support) Joint Tactics: Redeployment Friendly units have their redeployment cooldown reduced by 65%
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Originium Zone: Activation I Enemies have their HP increased by 25%
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Objective: Covert Action I Only 8 Operators (including the Support Unit) can be included to the squad
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Objective: Urgent Contract Defenders and Medics have their DP cost tripled
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Environment: High-Value Target II Friendly units have their ATK reduced by 25%
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Objective: Covert Action II Only 6 Operators (including the Support Unit) can be included to the squad
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Objective: Strategic Dispatch Casters and Defenders cannot be used
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Originium Zone: Activation III Enemies have their HP increased by 150%
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Objective: Deep Infiltration III DP generation rate reduced by 75% (to 1 DP every 4 seconds)
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Barrenland
Day 4 | |
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(Support) Joint Tactics: Skills Friendly units have their skills' SP cost halved
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Environment: High-Value Target I Friendly units have their ATK reduced by 15%
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Objective: Covert Action I Only 8 Operators (including the Support Unit) can be included to the squad
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Objective: Urgent Contract Casters and Defenders have their DP cost tripled
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Objective: Last Line of Defense Life Point reduced to 1
|
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Originium Zone: Erosion II Friendly units have their maximum HP reduced by 50%
|
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Environment: High-Value Target II Friendly units have their ATK reduced by 25%
|
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Objective: Deep Infiltration II DP generation rate reduced by 50% (to 1 DP every 2 seconds)
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Originium Zone: Stimulus III Enemies have their ATK increased by 100%
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Environment: Low Visibility Ranged Operators cannot be used
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Training Ground
Contracts | |
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(Support) Joint Tactics: Armament Friendly units have their ASPD increased by 100
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Environment: High-Value Target I Friendly units have their ATK reduced by 10%
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Objective: Secret Operation I Friendly units have their DEF reduced by 35%
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Objective: Last Line of Defense Life Point reduced to 1
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Originium Zone: Stimulus II Enemies have their ATK increased by 50%
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Objective: Strategic Dispatch Casters and Defenders cannot be used
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Guide
![Barren Plaza guide.png](/images/0/02/Barren_Plaza_guide.png)