Contracts: Barren Plaza

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A list of Contracts in Barren Plaza.

  • Using any of the Support contracts will set the Contingency Level to 0, even if combined with other contracts.
  • The effects of different percentage-based contracts which buffs one particular attribute stacks multiplicatively with each other.
  • For contracts which increases the DP cost of certain Operators, the increased DP cost will never exceed 99.

Beta

Day 1 and 2
Contract-buff char attackspeed.png
(Support) Joint Tactics: Assault
Friendly units have their ASPD increased by 100
Contract-enemy hp 1.png
Originium Zone: Activation I
Enemies have their HP increased by 25%
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 50%
Contract-char def 2.png
Objective: Secret Operation II
Friendly units have their DEF reduced by 70%
Contract-global squadnum 2.png
Objective: Covert Action II
Only 6 Operators (including the Support Unit) can be included to the squad
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 150%
Day 4
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ATK doubled
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 60%
Contract-char atk 1.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 15%
Contract-char def 1.png
Objective: Secret Operation I
Friendly units have their DEF reduced by 35%
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 25%
Contract-char exclude healerdefender 2.png
Objective: Strategic Dispatch
Defenders and Medics cannot be used
Contract-char exclude ranged 3.png
Environment: Low Visibility
Ranged Operators cannot be used
Contract-global costrecovery 3.png
Objective: Deep Infiltration III
DP generation rate reduced by 75% (to 1 DP every 4 seconds)
Day 6
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-global squadnum 1.png
Objective: Covert Action I
Only 10 Operators (including the Support Unit) can be included to the squad
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 50%
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 35%
Contract-char exclude casterdefender 2.png
Objective: Strategic Dispatch
Casters and Defenders cannot be used
Contract-char atk 3.png
Environment: High-Value Target III
Friendly units have their ATK reduced by 50%
Contract-char exclude melee 3.png
Environment: Corrosive Gas
Melee Operators cannot be used
Day 8
Contract-buff char attackspeed.png
(Support) Joint Tactics: Assault
Friendly units have their ASPD increased by 100
Contract-enemy attackradius 1.png
Anti-Sniper I
Ranged enemies have their attack range increased by 50%
Contract-char cost healerdefender 1.png
Objective: Urgent Contract
Defenders and Medics have their DP cost tripled
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 50%
Contract-enemy attackspeed 2.png
Anti-Clustering
Enemies have their ASPD increased by 50
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 60%
Contract-global squadnum 3.png
Objective: Covert Action III
Only 4 Operators (including the Support Unit) can be included to the squad
Day 10
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-enemy attackradius 1.png
Anti-Sniper I
Ranged enemies have their attack range increased by 50%
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 60%
Contract-enemy attackspeed 2.png
Anti-Clustering
Enemies have their ASPD increased by 50
Contract-char exclude casterdefender 2.png
Objective: Strategic Dispatch
Casters and Defenders cannot be used
Contract-global squadnum 3.png
Objective: Covert Action III
Only 4 Operators (including the Support Unit) can be included to the squad
Contract-global costrecovery 3.png
Objective: Deep Infiltration III
DP generation rate reduced by 75% (to 1 DP every 4 seconds)
Day 12
Contract-buff char hpdef.png
(Support) Joint Tactics: Combat Readiness
Friendly units have their maximum HP doubled and DEF increased by 50%
Contract-enemy atk 1.png
Originium Zone: Stimulus I
Enemies have their ATK increased by 20%
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-enemy attackspeed 2.png
Anti-Clustering
Enemies have their ASPD increased by 50
Contract-char def 2.png
Objective: Secret Operation II
Friendly units have their DEF reduced by 70%
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 150%
Contract-enemy atk 3.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 100%
Day 14
Contract-buff char respawntime.png
(Support) Joint Tactics: Redeployment
Friendly units have their redeployment cooldown reduced by 65%
Contract-enemy hp 1.png
Originium Zone: Activation I
Enemies have their HP increased by 25%
Contract-global squadnum 1.png
Objective: Covert Action I
Only 8 Operators (including the Support Unit) can be included to the squad
Contract-char cost healerdefender 1.png
Objective: Urgent Contract
Defenders and Medics have their DP cost tripled
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 25%
Contract-global squadnum 2.png
Objective: Covert Action II
Only 6 Operators (including the Support Unit) can be included to the squad
Contract-char exclude casterdefender 2.png
Objective: Strategic Dispatch
Casters and Defenders cannot be used
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 150%
Contract-global costrecovery 3.png
Objective: Deep Infiltration III
DP generation rate reduced by 75% (to 1 DP every 4 seconds)

Barrenland

Day 4
Contract-buff char skillcd.png
(Support) Joint Tactics: Skills
Friendly units have their skills' SP cost halved
Contract-char atk 1.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 15%
Contract-global squadnum 1.png
Objective: Covert Action I
Only 8 Operators (including the Support Unit) can be included to the squad
Contract-char cost casterdefender 1.png
Objective: Urgent Contract
Casters and Defenders have their DP cost tripled
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 50%
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 25%
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Contract-enemy atk 3.png
Originium Zone: Stimulus III
Enemies have their ATK increased by 100%
Contract-char exclude ranged 3.png
Environment: Low Visibility
Ranged Operators cannot be used

Training Ground

Contracts
Contract-buff char atk.png
(Support) Joint Tactics: Armament
Friendly units have their ASPD increased by 100
Contract-char atk 1.png
Environment: High-Value Target I
Friendly units have their ATK reduced by 10%
Contract-char def 1.png
Objective: Secret Operation I
Friendly units have their DEF reduced by 35%
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-enemy atk 2.png
Originium Zone: Stimulus II
Enemies have their ATK increased by 50%
Contract-char exclude casterdefender 2.png
Objective: Strategic Dispatch
Casters and Defenders cannot be used

Guide

Barren Plaza guide.png