Contracts: Tundra Mines

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A list of Contracts in Tundra Mines.

  • Using any of the Support Contracts will set the Contingency Level to 0, even if combined with other Contracts.
  • The effects of different percentage-based Contracts which buffs one particular attribute stacks multiplicatively with each other.

Fake Waves

Day 1 and 2
Contract-buff char hpdef upeopl.png
(Support) Environment: Rising Temperatures
Friendly units and Ursus Civilians have their maximum HP doubled and DEF increased by 50%
Contract-trap roadblock pos.png
Environment: Access Control
There will be 6 Static Roadblocks on B5, B6, B7, D5, D6, and D7
Contract-global forbidloc 1.png
Environment: Precipitous Terrain I
Friendly units cannot be deployed on B8, B9, C9, C10, D10, E10, and G9
Contract-global costrecovery 1.png
Objective: Deep Infiltration I
DP generation rate reduced by 25% (to 1 DP every 1.33 seconds)
Contract-enemy attackspeed 2.png
Anti-Clustering
Enemies have their ASPD increased by 40
Contract-enemy emppnt 2.png
Objective: Heavy Bombardment II
The Imperial Artillery Targeteer has its HP and ATK increased by 70% and 40%, respectively
Contract-enemy empace 2.png
Objective: Assault Training II
Imperial Strikers have their HP and ATK/DEF increased by 90% and 45%, respectively, and will be pre-spawned on C5
Contract-trap roadblock hp 2.png
Environment: Fortify II
Static Roadblocks have their HP, DEF, and RES increased by 200%, 200, and 15, respectively
Contract-enemy emppnt 3.png
Objective: Heavy Bombardment III
The Imperial Artillery Targeteer has its HP and ATK increased by 100% and 60%, respectively, and will be pre-spawned on C5
Contract-char atk 3.png
Environment: High-Value Target III
Friendly units have their ATK reduced by 50%
Day 14
Contract-buff char hpdef upeopl.png
(Support) Environment: Rising Temperatures
Friendly units and Ursus Civilians have their maximum HP doubled and DEF increased by 50%
Contract-char blockcnt add.png
Environment: Mental Breakdown
Friendly units have their block count reduced by 1
Contract-trap roadblock hp 1.png
Environment: Fortify I
Static Roadblocks have their HP, DEF, and RES increased by 100%, 100, and 10, respectively
Contract-trap roadblock add.png
Environment: Barriers
There will be 6 Static Roadblocks on D5, D6, D7, F5, F6, and F7
Contract-enemy uabone 2.png
Objective: Paratrooper Shooting Training II
Ursus Assault Crossbowmen have their HP, ATK, and attack range increased by 150%, 80%, and (to be added), respectively
Contract-char hp 2.png
Originium Zone: Erosion II
Friendly units have their maximum HP reduced by 35%
Contract-global squadnum 2.png
Objective: Covert Action II
Only 7 Operators (including the Support Unit) can be included to the squad
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 100%
Contract-enemy empace 3.png
Objective: Assault Training III
Imperial Strikers have their HP and ATK/DEF increased by 150% and 60%, respectively

Basepoint

Day 8
Contract-buff char hpdef upeopl.png
(Support) Environment: Rising Temperatures
Friendly units and Ursus Civilians have their maximum HP doubled and DEF increased by 50%
Contract-char blockcnt add.png
Environment: Mental Breakdown
Friendly units have their block count reduced by 1
Contract-trap roadblock add.png
Environment: Barriers
There will be 6 Static Roadblocks on D5, D6, D7, F5, F6, and F7
Contract-global lifepoint 1.png
Objective: Last Line of Defense
Life Point reduced to 1
Contract-char atk 2.png
Environment: High-Value Target II
Friendly units have their ATK reduced by 35%
Contract-global pcharnum 2.png
Environment: Crossfire Zone II
Unit Limit reduced to 5
Contract-global costrecovery 2.png
Objective: Deep Infiltration II
DP generation rate reduced by 50% (to 1 DP every 2 seconds)
Contract-enemy hp 3.png
Originium Zone: Activation III
Enemies have their HP increased by 100%
Contract-char hp 3.png
Originium Zone: Erosion III
Friendly units have their maximum HP reduced by 55%
Day 13
Contract-buff char hpdef upeopl.png
(Support) Environment: Rising Temperatures
Friendly units and Ursus Civilians have their maximum HP doubled and DEF increased by 50%
Contract-trap roadblock pos.png
Environment: Access Control
There will be 6 Static Roadblocks on B5, B6, B7, D5, D6, and D7
Contract-global forbidloc 1.png
Environment: Precipitous Terrain I
Friendly units cannot be deployed on B8, B9, C9, C10, D10, E10, and G9
Contract-enemy hp 2.png
Originium Zone: Activation II
Enemies have their HP increased by 60%
Contract-enemy uabone 2.png
Objective: Paratrooper Shooting Training II
Ursus Assault Crossbowmen have their HP, ATK, and attack range increased by 150%, 80%, and (to be added), respectively
Contract-char atk 3.png
Environment: High-Value Target III
Friendly units have their ATK reduced by 35%
Contract-enemy emppnt 3.png
Objective: Heavy Bombardment III
The Imperial Artillery Targeteer has its HP and ATK increased by 100% and 60%, respectively, and will be pre-spawned on C5
Contract-enemy empace 3.png
Objective: Assault Training III
Imperial Strikers have their HP and ATK/DEF increased by 150% and 60%, respectively

Training Ground

Contracts
Contract-buff char hpdef upeopl.png
(Support) Environment: Rising Temperatures
Friendly units and Ursus Civilians have their maximum HP doubled and DEF increased by 50%
Contract-enemy movespeed 1.png
Anti-Mobility I
Enemies have their speed increased by 50%
Contract-char hp 1.png
Originium Zone: Erosion I
Friendly units have their maximum HP reduced by 15%
Contract-trap roadblock add.png
Environment: Barriers
There will be 6 Static Roadblocks on D5, D6, D7, F5, F6, and F7
Contract-enemy uabone 2.png
Objective: Paratrooper Shooting Training II
Ursus Assault Crossbowmen have their HP, ATK, and attack range increased by 150%, 80%, and (to be added), respectively
Contract-enemy emppnt 2.png
Objective: Heavy Bombardment II
The Imperial Artillery Targeteer has its HP and ATK increased by 70% and 40%, respectively

Guide

Tundra Mines guide.png