Fire Within the Sand: Road of Prosperity

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Road of Prosperity is a system in Fire Within the Sand that provides bonuses to help the player in their Reclamation Algorithm campaigns. It consists of nodes that are arranged horizontally from left to right, divided into phases that requires the player to met certain Roadmap Progress to be unlocked.

Road of Prosperity nodes are unlocked by spending Construct Points, awarded at the end of R.A. campaigns regardless of the outcome at a rate of 1 Construct Point for every 10 Badge of Prosperity.png Badge of Prosperity obtained. Some nodes, labeled as Research Projects, can be unlocked without spending Construct Points by meeting certain conditions during R.A. campaigns which awards the player with Oriented Points that can be used to unlock Research Projects early; if the player already unlocked Research Projects with Construct Points, they will instead receive Construct Points equal to the amount of Oriented Points that they would receive otherwise.

To unlock all Road of Prosperity nodes, the player must spend 730 Construct Points (555 if the Research Projects are unlocked with Oriented Points).

Complete effects

Initial

These nodes can be unlocked immediately.

Node Previous Next
Road of Prosperity food.png Baggage Expansion - Food I
5 CP
Starts a campaign with +30 Electrolyte Isotonics.
None Baggage Expansion - Food II
Road of Prosperity food.png Baggage Expansion - Food II
5 CP
Starts a campaign with +30 Electrolyte Isotonics.
Baggage Expansion - Food I Baggage Expansion - Food III
Road of Prosperity food.png Baggage Expansion - Food III
10 CP
Starts a campaign with +30 Electrolyte Isotonics.
Baggage Expansion - Food II None
Road of Prosperity wood.png Baggage Expansion - Wood I
5 CP
Starts a campaign with +10 Wood.png.
None Baggage Expansion - Wood II
Road of Prosperity wood.png Baggage Expansion - Wood II
5 CP
Starts a campaign with +10 Wood.png.
Baggage Expansion - Wood I Baggage Expansion - Wood III
Road of Prosperity wood.png Baggage Expansion - Wood III
10 CP
Starts a campaign with +10 Wood.png.
Baggage Expansion - Wood II None
Road of Prosperity construct blueprint.png Formula - Transregional Communication Station
5 CP/OP
Requirement: A campaign lasts for at least 8 days.
None Precautionary Measures I
Road of Prosperity evacuation.png Precautionary Measures I
5 CP
Carry +1 resource to the next campaign through Transregional Communication.
Formula - Transregional Communication Station Precautionary Measures II
Road of Prosperity evacuation.png Precautionary Measures II
5 CP
Carry +1 resource to the next campaign through Transregional Communication.
Precautionary Measures I Precautionary Measures III
Road of Prosperity evacuation.png Precautionary Measures III
5 CP
Carry +1 resource to the next campaign through Transregional Communication.
Precautionary Measures II Precautionary Measures IV
Road of Prosperity base hp.png Hardened Defenses I
5 CP
The Base has +8000 HP.
None Fortification I
Road of Prosperity base def.png Fortification I
5 CP
The Base has +60 DEF.
Hardened Defenses I Hardened Defenses II
Road of Prosperity base hp.png Hardened Defenses II
5 CP
The Base has +8000 HP.
Fortification I Fortification II
Formula - Combat Readiness Station
Road of Prosperity base def.png Fortification II
10 CP
The Base has +60 DEF.
Hardened Defenses II Hardened Defenses III
Engineering Materials I
Road of Prosperity construct blueprint.png Formula - Mint
5 CP/OP
Unlocks the Mint.
Requirement: A campaign lasts for at least 6 days.
None None
Road of Prosperity item blueprint.png Formula - Support Replenishment Station
5 CP/OP
Unlocks the Wasteland Cache: Support Replenishment Station.
Requirement: Eliminate a Raid.
None Formula - Gas Jet Thrower
Road of Prosperity construct blueprint.png Formula - Gas Jet Thrower
5 CP/OP
Unlocks the Gas Jet Thrower.
Requirement: Set up Outposts on 2 zones in a single campaign.
Formula - Support Replenishment Station None
Road of Prosperity construct blueprint.png Formula - Combat Readiness Station
5 CP/OP
Requirement: Set up Outposts on 3 zones in a single campaign.
Hardened Defenses II None

Roadmap Progress I

These nodes can only be unlocked once the player had spent 40 Construct Points.

Node Previous Next
Road of Prosperity item blueprint.png Formula - Wasteland Cache: Support Escape Crane
5 CP/OP
Unlocks the Wasteland Cache: Support Escape Crane.
Requirement: Build and place 3 Constructs in a single campaign.
None None
Road of Prosperity farming.png Improve Soil I
10 CP
Portable Planting Troughs have a 3% chance to produce an additional Rice.png Rice.
None Improve Soil II
Baggage Expansion - Iron I
Road of Prosperity farming.png Improve Soil II
10 CP
Portable Planting Troughs have a 3% chance to produce an additional Rice.
Improve Soil I Improve Soil III
Road of Prosperity stone.png Baggage Expansion - Stone I
10 CP
Starts a campaign with +5 Stone.png.
None Baggage Expansion - Stone II
Road of Prosperity stone.png Baggage Expansion - Stone II
10 CP
Starts a campaign with +5 Stone.png.
Baggage Expansion - Stone I Baggage Expansion - Stone III
Road of Prosperity stone.png Baggage Expansion - Stone III
10 CP
Starts a campaign with +5 Stone.png.
Baggage Expansion - Stone II None
Road of Prosperity stone.png Baggage Expansion - Iron I
10 CP
Starts a campaign with +2 Iron Ore.png.
Improve Soil I Baggage Expansion - Iron II
Road of Prosperity evacuation.png Precautionary Measures IV
10 CP
Carry +1 resource to the next campaign through Transregional Communication.
Precautionary Measures III Precautionary Measures V
Road of Prosperity evacuation.png Precautionary Measures V
10 CP
Carry +1 resource to the next campaign through Transregional Communication.
Precautionary Measures IV Observer I
Road of Prosperity los.png Observer I
10 CP/OP
An additional zone is explored at the start of a campaign.
Requirement: Abandon or lose a campaign once Transregional Communication is up (Algorithm Aborted).
Precautionary Measures V Precautionary Measures VI
Road of Prosperity evacuation.png Precautionary Measures VI
10 CP
Carry +1 resource to the next campaign through Transregional Communication.
Observer I Precautionary Measures VII
Road of Prosperity base hp.png Hardened Defenses III
10 CP
The Base has +8000 HP.
Fortification II Formula - Modular Computing Station
Road of Prosperity new construct.png Formula - Modular Computing Station
5 CP/OP
Requirement: Defeat a boss that spawns in No Man's Lands.
Hardened Defenses III Fortification III
Road of Prosperity base def.png Fortification III
20 CP
The Base has +60 DEF.
Formula - Modular Computing Station Hardened Defenses IV
Road of Prosperity base hp.png Hardened Defenses IV
20 CP
The Base has +8000 HP.
Fortification III Fortification IV
Road of Prosperity base def.png Fortification IV
20 CP
The Base has +60 DEF.
Hardened Defenses IV Formula - Emergency Repair Vehicle
Road of Prosperity construct hp.png Engineering Materials I
10 CP
Constructs have +10% HP.
Fortification II Mechanization I
Road of Prosperity construct cost.png Mechanization I
10 CP
Constructs cost -1 DP when placed in the middle of operations.
Engineering Materials I Structural Optimization I
Road of Prosperity construct def.png Structural Optimization I
10 CP
Constructs have +10% DEF.
Mechanization II Engineering Materials II
Road of Prosperity construct hp.png Engineering Materials II
15 CP
Constructs have +20% HP.
Structural Optimization I Structural Optimization I
Road of Prosperity construct def.png Structural Optimization II
15 CP
Constructs have +20% DEF.
Engineering Materials II Formula - Refreshing Potion

Roadmap Progress II

These nodes can only be unlocked once the player had spent 120 Construct Points.

Node Previous Next
Road of Prosperity farming.png Improve Soil III
10 CP
Portable Planting Troughs have a 4% chance to produce an additional Rice.png Rice.
Improve Soil II Waterworks I
Road of Prosperity water.png Waterworks I
10 CP
Crabbie Pumpies generate Fresh Water.png Fresh Water 30% faster.
Improve Soil III Waterworks II
Road of Prosperity water.png Waterworks II
10 CP
Crabbie Pumpies generate Fresh Water 40% faster.
Waterworks I Waterworks III
Road of Prosperity water.png Waterworks III
10 CP
Crabbie Pumpies generate Fresh Water 50% faster.
Waterworks II None
Road of Prosperity iron.png Baggage Expansion - Iron II
15 CP
Starts a campaign with +2 Iron Ore.png.
Baggage Expansion - Iron I Baggage Expansion - Iron III
Road of Prosperity iron.png Baggage Expansion - Iron III
15 CP
Starts a campaign with +2 Iron Ore.png.
Baggage Expansion - Iron II None
Road of Prosperity evacuation.png Precautionary Measures VII
15 CP
Carry +1 resource to the next campaign through Transregional Communication.
Precautionary Measures VI Precautionary Measures VIII
Road of Prosperity evacuation.png Precautionary Measures VIII
15 CP
Carry +1 resource to the next campaign through Transregional Communication.
Precautionary Measures VII Precautionary Measures IX
Road of Prosperity evacuation.png Precautionary Measures IX
15 CP
Carry +1 resource to the next campaign through Transregional Communication.
Precautionary Measures VIII Observer II
Road of Prosperity los.png Observer II
20 CP/OP
An additional zone is explored at the start of a campaign.
Requirement: Win a campaign (Algorithm Completed).
Precautionary Measures IX Precautionary Measures X
Road of Prosperity evacuation.png Precautionary Measures X
15 CP
Carry +1 resource to the next campaign through Transregional Communication.
Observer II None
Road of Prosperity item blueprint.png Formula - Emergency Repair Vehicle
5 CP/OP
Requirement: Eliminate 2 raids in a single campaign.
Fortification IV Hardened Defenses V
Road of Prosperity base hp.png Hardened Defenses V
20 CP
The Base has +8000 HP.
Formula - Emergency Repair Vehicle Fortification V
Road of Prosperity base def.png Fortification V
20 CP
The Base has +60 DEF.
Hardened Defenses V None
Road of Prosperity base sanctuary.png New Materials I
20 CP
The Base has a 10% Sanctuary effect.
None New Materials II
Mechanization II
Road of Prosperity item blueprint.png Formula - Refreshing Potion
5 CP/OP
Unlocks the Refreshing Potion.
Requirement: Have Operators drink 1200 Electrolyte Isotonics in a single campaign.
Structural Optimization II Engineering Materials III
Road of Prosperity construct hp.png Engineering Materials III
20 CP
Constructs have +30% HP.
Formula - Refreshing Potion Structural Optimization III
Road of Prosperity construct def.png Structural Optimization III
20 CP
Constructs have +30% DEF.
Engineering Materials III None

Roadmap Progress III

These nodes can only be unlocked once the player had spent 300 Construct Points.

Node Previous Next
Road of Prosperity base sanctuary.png New Materials II
20 CP
The Base has a 20% Sanctuary effect.
New Materials I None
Road of Prosperity construct cost.png Mechanization II
15 CP
Constructs cost -2 DP when placed in the middle of operations.
New Materials I None
Road of Prosperity los.png Strategic Vision
50 CP/OP
Operators lift the Fog of War on the surrounding tiles to them.
Requirement: Set up Sentries on 2 zones in a single campaign.
None None
Road of Prosperity los.png Anti-Tracing
50 CP/OP
Enemies that attacked a friendly unit from within the Fog of War are revealed for 20 seconds.
Requirement: Set up Sentries on 3 zones in a single campaign.
None None