Fire Within the Sand: Road of Prosperity
Fire Within the Sand features | |||
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Provisions | Constructs | Support Items | Raids |
Tokens | Questlines | Road of Prosperity | Prosperity Gradient |
Road of Prosperity is a system in Fire Within the Sand that provides bonuses to help the player in their Reclamation Algorithm campaigns. It consists of nodes that are arranged horizontally from left to right, divided into phases that requires the player to met certain Roadmap Progress to be unlocked.
Road of Prosperity nodes are unlocked by spending Construct Points, awarded at the end of R.A. campaigns regardless of the outcome at a rate of 1 Construct Point for every 10 Badge of Prosperity obtained. Some nodes, labeled as Research Projects, can be unlocked without spending Construct Points by meeting certain conditions during R.A. campaigns which awards the player with Oriented Points that can be used to unlock Research Projects early; if the player already unlocked Research Projects with Construct Points, they will instead receive Construct Points equal to the amount of Oriented Points that they would receive otherwise.
To unlock all Road of Prosperity nodes, the player must spend 730 Construct Points (555 if the Research Projects are unlocked with Oriented Points).
- Starts with +90 Electrolyte Isotonics, +30 , +15 , and 6 .
- Portable Planting Troughs have a 10% chance to generate twice as much Rice.
- Crabbie Pumpies charge up their Water Pump skill 50% faster.
- Can build Combat Readiness Stations, Gas Jet Throwers, Mint, Modular Computing Stations, and Transregional Communication Station.
- Can produce Emergency Repair Vehicles, Wasteland Cache: Refreshing Potions, Wasteland Cache: Support Escape Cranes, and Wasteland Cache: Support Replenishment Stations.
- The Base has +40000 HP, +300 DEF, and 30% Sanctuary.
- Constructs have +72% HP and DEF, and costs -3 DP to be placed in the middle of operations.
- Two additional zones are explored at the start of a campaign.
- Carry over 10 additional resources through Transregional Communication.
- Operators now lift the Fog of War on the surrounding tiles to them.
- Enemies that attacked friendly units from within the Fog of War will be revealed for 20 seconds.
Initial
These nodes can be unlocked immediately.
Node | Previous | Next | |
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Baggage Expansion - Food I 5 CP Starts a campaign with +30 Electrolyte Isotonics.
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None | Baggage Expansion - Food II | |
Baggage Expansion - Food II 5 CP Starts a campaign with +30 Electrolyte Isotonics.
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Baggage Expansion - Food I | Baggage Expansion - Food III | |
Baggage Expansion - Food III 10 CP Starts a campaign with +30 Electrolyte Isotonics.
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Baggage Expansion - Food II | None | |
Baggage Expansion - Wood I 5 CP |
None | Baggage Expansion - Wood II | |
Baggage Expansion - Wood II 5 CP |
Baggage Expansion - Wood I | Baggage Expansion - Wood III | |
Baggage Expansion - Wood III 10 CP |
Baggage Expansion - Wood II | None | |
Formula - Transregional Communication Station 5 CP/OP Unlocks the Transregional Communication Station. Requirement: A campaign lasts for at least 8 days.
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None | Precautionary Measures I | |
Precautionary Measures I 5 CP Carry +1 resource to the next campaign through Transregional Communication.
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Formula - Transregional Communication Station | Precautionary Measures II | |
Precautionary Measures II 5 CP Carry +1 resource to the next campaign through Transregional Communication.
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Precautionary Measures I | Precautionary Measures III | |
Precautionary Measures III 5 CP Carry +1 resource to the next campaign through Transregional Communication.
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Precautionary Measures II | Precautionary Measures IV | |
Hardened Defenses I 5 CP The Base has +8000 HP.
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None | Fortification I | |
Fortification I 5 CP The Base has +60 DEF.
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Hardened Defenses I | Hardened Defenses II | |
Hardened Defenses II 5 CP The Base has +8000 HP.
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Fortification I | Fortification II Formula - Combat Readiness Station | |
Fortification II 10 CP The Base has +60 DEF.
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Hardened Defenses II | Hardened Defenses III Engineering Materials I | |
Formula - Mint 5 CP/OP Unlocks the Mint. Requirement: A campaign lasts for at least 6 days.
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None | None | |
Formula - Support Replenishment Station 5 CP/OP Unlocks the Wasteland Cache: Support Replenishment Station. Requirement: Eliminate a Raid.
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None | Formula - Gas Jet Thrower | |
Formula - Gas Jet Thrower 5 CP/OP Unlocks the Gas Jet Thrower. Requirement: Set up Outposts on 2 zones in a single campaign.
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Formula - Support Replenishment Station | None | |
Formula - Combat Readiness Station 5 CP/OP Unlocks the Combat Readiness Station. Requirement: Set up Outposts on 3 zones in a single campaign.
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Hardened Defenses II | None |
Roadmap Progress I
These nodes can only be unlocked once the player had spent 40 Construct Points.
Node | Previous | Next | |
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Formula - Wasteland Cache: Support Escape Crane 5 CP/OP Unlocks the Wasteland Cache: Support Escape Crane. Requirement: Build and place 3 Constructs in a single campaign.
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None | None | |
Improve Soil I 10 CP Portable Planting Troughs have a 3% chance to produce an additional Rice.
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None | Improve Soil II Baggage Expansion - Iron I | |
Improve Soil II 10 CP Portable Planting Troughs have a 3% chance to produce an additional Rice.
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Improve Soil I | Improve Soil III | |
Baggage Expansion - Stone I 10 CP |
None | Baggage Expansion - Stone II | |
Baggage Expansion - Stone II 10 CP |
Baggage Expansion - Stone I | Baggage Expansion - Stone III | |
Baggage Expansion - Stone III 10 CP |
Baggage Expansion - Stone II | None | |
Baggage Expansion - Iron I 10 CP |
Improve Soil I | Baggage Expansion - Iron II | |
Precautionary Measures IV 10 CP Carry +1 resource to the next campaign through Transregional Communication.
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Precautionary Measures III | Precautionary Measures V | |
Precautionary Measures V 10 CP Carry +1 resource to the next campaign through Transregional Communication.
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Precautionary Measures IV | Observer I | |
Observer I 10 CP/OP An additional zone is explored at the start of a campaign. Requirement: Abandon or lose a campaign once Transregional Communication is up (Algorithm Aborted).
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Precautionary Measures V | Precautionary Measures VI | |
Precautionary Measures VI 10 CP Carry +1 resource to the next campaign through Transregional Communication.
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Observer I | Precautionary Measures VII | |
Hardened Defenses III 10 CP The Base has +8000 HP.
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Fortification II | Formula - Modular Computing Station | |
Formula - Modular Computing Station 5 CP/OP Unlocks the Modular Computing Station. Requirement: Defeat a boss that spawns in No Man's Lands.
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Hardened Defenses III | Fortification III | |
Fortification III 20 CP The Base has +60 DEF.
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Formula - Modular Computing Station | Hardened Defenses IV | |
Hardened Defenses IV 20 CP The Base has +8000 HP.
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Fortification III | Fortification IV | |
Fortification IV 20 CP The Base has +60 DEF.
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Hardened Defenses IV | Formula - Emergency Repair Vehicle | |
Engineering Materials I 10 CP Constructs have +10% HP.
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Fortification II | Mechanization I | |
Mechanization I 10 CP Constructs cost -1 DP when placed in the middle of operations.
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Engineering Materials I | Structural Optimization I | |
Structural Optimization I 10 CP Constructs have +10% DEF.
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Mechanization II | Engineering Materials II | |
Engineering Materials II 15 CP Constructs have +20% HP.
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Structural Optimization I | Structural Optimization I | |
Structural Optimization II 15 CP Constructs have +20% DEF.
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Engineering Materials II | Formula - Refreshing Potion |
Roadmap Progress II
These nodes can only be unlocked once the player had spent 120 Construct Points.
Node | Previous | Next | |
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Improve Soil III 10 CP Portable Planting Troughs have a 4% chance to produce an additional Rice.
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Improve Soil II | Waterworks I | |
Waterworks I 10 CP Crabbie Pumpies generate Fresh Water 30% faster.
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Improve Soil III | Waterworks II | |
Waterworks II 10 CP Crabbie Pumpies generate Fresh Water 40% faster.
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Waterworks I | Waterworks III | |
Waterworks III 10 CP Crabbie Pumpies generate Fresh Water 50% faster.
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Waterworks II | None | |
Baggage Expansion - Iron II 15 CP |
Baggage Expansion - Iron I | Baggage Expansion - Iron III | |
Baggage Expansion - Iron III 15 CP |
Baggage Expansion - Iron II | None | |
Precautionary Measures VII 15 CP Carry +1 resource to the next campaign through Transregional Communication.
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Precautionary Measures VI | Precautionary Measures VIII | |
Precautionary Measures VIII 15 CP Carry +1 resource to the next campaign through Transregional Communication.
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Precautionary Measures VII | Precautionary Measures IX | |
Precautionary Measures IX 15 CP Carry +1 resource to the next campaign through Transregional Communication.
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Precautionary Measures VIII | Observer II | |
Observer II 20 CP/OP An additional zone is explored at the start of a campaign. Requirement: Win a campaign (Algorithm Completed).
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Precautionary Measures IX | Precautionary Measures X | |
Precautionary Measures X 15 CP Carry +1 resource to the next campaign through Transregional Communication.
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Observer II | None | |
Formula - Emergency Repair Vehicle 5 CP/OP Unlocks the Emergency Repair Vehicle. Requirement: Eliminate 2 raids in a single campaign.
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Fortification IV | Hardened Defenses V | |
Hardened Defenses V 20 CP The Base has +8000 HP.
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Formula - Emergency Repair Vehicle | Fortification V | |
Fortification V 20 CP The Base has +60 DEF.
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Hardened Defenses V | None | |
New Materials I 20 CP The Base has a 10% Sanctuary effect.
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None | New Materials II Mechanization II | |
Formula - Refreshing Potion 5 CP/OP Unlocks the Refreshing Potion. Requirement: Have Operators drink 1200 Electrolyte Isotonics in a single campaign.
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Structural Optimization II | Engineering Materials III | |
Engineering Materials III 20 CP Constructs have +30% HP.
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Formula - Refreshing Potion | Structural Optimization III | |
Structural Optimization III 20 CP Constructs have +30% DEF.
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Engineering Materials III | None |
Roadmap Progress III
These nodes can only be unlocked once the player had spent 300 Construct Points.
Node | Previous | Next | |
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New Materials II 20 CP |
New Materials I | None | |
Mechanization II 15 CP |
New Materials I | None | |
Strategic Vision 50 CP/OP Operators lift the Fog of War on the surrounding tiles to them. Requirement: Set up Sentries on 2 zones in a single campaign.
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None | None | |
Anti-Tracing 50 CP/OP Enemies that attacked a friendly unit from within the Fog of War are revealed for 20 seconds. Requirement: Set up Sentries on 3 zones in a single campaign.
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None | None |