Template:SGL1ScoringTable/doc
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Template for scoring players during Skywalking Global League.
The template is meant to be displayed as a "table row", so a table is attached to it on wikitext
Parameters
|player=
- Name of player. Adding Template:Country before player name is recommended. Example:{{Country|CN}} [[Hai Mao]]
displaysHai Mao
|date=
- Date and time|starter=
First starting operator. Just type the operator name as it is exactly spelled on their wiki article. (That means include special characters, e.g. Pozëmka instead of Pozyomka). If pre-promoted, just add "Elite 2" after the name; the operator's icon will change to reflect it.|starter2=
Second starting operator|starter3=
Third starting operator|squad=
list of inputs:Mind Over Matter, Dice, People-Oriented, Leader, Spearhead, Research, First-Class, Support, Vanguard / Guard, Defender / Supporter, Caster / Specialist, Sniper / Medic
|status=
- If the player achieved an ending:
{{Color|code=2c1|Won}}<br>[[Precious Days|ED1]] or [[Age of the Silence|ED2]] or [[Stella Caerula|ED4]]
- If the player lost:
{{Color|Lost|danger}}<br>1F-6F (link of stage)
- If the player achieved an ending:
|raw=
In-game score|stage1=
list of inputs:- Emergency Floor 3:
Craft, Crime, Precarious, Tribe, Vortex, Sanguinarch, Looking, Nest
- Emergency Floor 4:
Blaze, Abyss, Underground, Brand Land, Guns, Sandstorm, Hunting, Territorial
- Emergency Floor 5:
Faith, Piper, Spread, Mech, Pool, Ember, Ubi, OOC
- Emergency Floor 6:
Deep, WFU
- Encounter Stages:
Dog, Dog2, Gopnik, Duck, Chest, Flames, Reality, Trio
- If cleared leakless, just attach "Perfect" beside the input name, e.g. "WFU Perfect"
- For subsequent clears, add
|stage2=
,|stage3=
, up to|stage8=
- Emergency Floor 3:
|boss1=
list of inputs:- Secret Floor:
Rusthammer Warrior, Rusthammer Warrior pre-5F, Frozen Monstrosity, Frozen Monstrosity pre-5F, Gravestone, Gravestone pre-5F
- Ending Bosses:
Highmore, Last Knight, Last Knight Perfect, Izumik, Izumik Perfect
- Cleared Last Knight and Izumik without a Wonderland node in the map:
No Wonderland
- For subsequent clears, add
|boss2=
and|boss3=
- Secret Floor:
|special1=
list of inputs:Silver Seal, Bronze Seal, One Among Many
Example
With table attached
{| class="mw-collapsible mw-collapsed" style="border-collapse:collapse; font-size:15px; display: inline-table; text-align:center;" cellpadding="1" cellspacing="1" width="100%" |- ! colspan="30" scope="row" style="border: 1px solid #ffffff;"|SGL#1 Group Stage detailed results |- ! rowspan="2" style="font-size:13px; border: 1px solid #ffffff;"|Date ! rowspan="2" style="font-size:13px; border: 1px solid #ffffff;"|Player ! rowspan="2" style="font-size:13px; border: 1px solid #ffffff;"|Starters ! rowspan="2" style="font-size:13px; border: 1px solid #ffffff;"|Raw<br />Score ! rowspan="2" style="font-size:13px; border: 1px solid #ffffff;"|Squad ! colspan="12" style="font-size:13px; border: 1px solid #ffffff;"|Bonuses ! rowspan="2" style="font-size:13px; border: 1px solid #ffffff;"|Status ! rowspan="2" style="font-size:13px; border: 1px solid #ffffff;"|Total |- ! style="font-size:13px; border: 1px solid #ffffff;" colspan="6"|EM, SP, and DU Maps ! style="font-size:13px; border: 1px solid #ffffff;" colspan="3"|Bosses ! style="font-size:13px; border: 1px solid #ffffff;" colspan="3"|Special |- {{SGL1ScoringTable |player={{Country|}} |date= |starter= |starter2= |starter3= |squad= |status= |raw= |stage1= |stage2= |stage3= |stage4= |stage5= |stage6= |stage7= |stage8= |boss1= |boss2= |boss3= |special1= |special2= |special3= |special4= }} |- {{SGL1ScoringTable |player={{Country|}} |date= |starter= |starter2= |starter3= |squad= |status= |raw= |stage1= |stage2= |stage3= |stage4= |stage5= |stage6= |stage7= |stage8= |boss1= |boss2= |boss3= |special1= |special2= |special3= |special4= }} |- |}
Alone
{{SGL1ScoringTable |player={{Country|}} |date= |starter= |starter2= |starter3= |squad= |status= |raw= |stage1= |stage2= |stage3= |stage4= |stage5= |stage6= |stage7= |stage8= |boss1= |boss2= |boss3= |special1= |special2= |special3= |special4= }}
Just add |-
above and below the above text