Module:Collectible/mca

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Documentation for this module may be created at Module:Collectible/mca/doc

local data={
	["Featured Canned Meat 3"]={name="Featured Canned Meat", num="001", qlt="normal", use="+1 Squad Size Limit, all friendly units recover 3 HP per second", desc="For travelers on a long journey, the convenience of \"Ready to Eat\" is often more important than taste."},
	["Seaweed Salad 3"]={name="Seaweed Salad", num="002", qlt="normal", use="+1 Squad Size Limit, all friendly units gain +1 ASPD", desc="Once a national delicacy of great pride to the Iberians, now gradually slipping away from memory as a result of the rampaging Seaborn.", cond="In a single \"Buy Now, Print Now\" event, consecutively insert coins at least 4 times"},
	["Orange Storm 3"]={name="Orange Storm", num="003", qlt="normal", use="+1 Squad Size Limit, all friendly units gain +1% ATK", desc="A Mama John's candy product. The orange flavor, cheap and delicious, is a best-seller among children."},
	["Coffee Plains Coffee Candy 3"]={name="Coffee Plains Coffee Candy", num="004", qlt="rare", use="+2 Squad Size Limit, all friendly units gain +2 ASPD", desc="Dossoles' famous coffee-flavored candy product. Has real caffeine added, to keep you wide awake from clock-in to overtime.", cond="Across multiple adventures, recruit a total of 70 Operators"},
	["Screaming Cherry 3"]={name="Screaming Cherry", num="005", qlt="rare", use="+2 Squad Size Limit, all friendly units gain +2% ATK", desc="A Mama John's candy product. Though the niche vinegar-pickled cherry flavor can't compete with the best-sellers in popularity, there have always been a small group of loyal and dedicated consumers. Rumor has it that one of Mama John's directors loves this flavor."},
	["Pitt's Assorted Fruits 3"]={name="Pitt's Assorted Fruits", num="006", qlt="superrare", use="+3 Squad Size Limit, all friendly units gain +3% ATK, DEF, and HP", desc="Pitt's assorted fruit candies compete with Mama John's line of products in the sweets market with a rich taste and superb cost-effectiveness. Muelsyse's favorite.", cond="Reach a Squad Size Limit of 13 at any point"},
	["Extra-Pungent Coffee Beans 3"]={name="Extra-Pungent Coffee Beans", num="007", qlt="rare", use="+1 Squad Size Limit, +1 Deployment Limit, +1 Objective Shield", desc="Coffee growers feed their beans to a rare, unusual-smelling breed of fowlbeast before extracting and processing them from its excrement. The unique aroma produced by the beast's gastric acid fermentation triples the price of the coffee beans.", cond="Across multiple adventures, recruit a total of 120 Operators"},
	["Blue Silk Scarf 3"]={name="Blue Silk Scarf", num="008", qlt="normal", use="+2 Hope, +1 Squad Size Limit", desc="A lady's elegant scarf. Her appearance is a sign that it is safe here.", cond="Across multiple adventures, earn a total of 50 Hope"},
	["Red Bow Tie 3"]={name="Red Bow Tie", num="009", qlt="normal", use="+2 Hope, +1 Deployment Limit", desc="The first present Phantom gave Ms. Christine. She is really fond of it.", cond="Across multiple adventures, earn a total of 150 Hope"},
	["Solo Music Box 3"]={name="Solo Music Box", num="010", qlt="rare", use="+4 Hope, +1 Deployment Limit", desc="An old music box. The music does not play when the box is opened, nor does the figure inside show any signs it is about to move. There is not a peep, and no one is breaking out in dance. Before she begins her performances with Phantom, the lead actress stares blankly into the music box.", cond="Complete an adventure with at least 8 Hope remaining"},
	["Originium Iris 3"]={name="Originium Iris", num="011", qlt="superrare", use="+6 Hope, +2 Squad Size Limit", desc="A most extravagant bouquet of flowers. The troupe leader has handed flowers like these to the leads during countless curtain calls.", cond="Complete an adventure with at least 60 Max Hope"},
	["Weird Flute 3"]={name="Weird Flute", num="012", qlt="rare", use="+4 Hope, +1 Squad Size Limit", desc="A weird-looking flute. Someone plays it day in and day out."},
	["Glass Bird 3"]={name="Glass Bird", num="013", qlt="rare", use="+4 Hope, +1 Squad Size Limit", desc="\"In this paradise of mine, the bird will sing forever and ever.\""},
	["Pure Gold Expedition 3"]={name="Pure Gold Expedition 2", title="Pure Gold Expedition", num="014", qlt="superrare", use="+4 Hope, +1 Squad Size Limit, +1 Deployment Limit", desc="The regent departed from the wastelands, and markets rose from beneath her dress like sprouts budding in the spring. The road of prosperity connected high mountains and dense forests, following her until she disappeared beyond the cliffs overlooking the western waves. —Ancient Sargon Fairy Tale", link="Pure Gold Expedition"},
	["Durin Overground 3"]={name="Durin Overground", title="\"Durin Overground Odyssey\"", num="015", qlt="rare", use="+4 Objective Shield", desc="In this expedition account, we get a glimpse of how those who live underground see those who live on the surface.", cond="Across all adventures, lose a total of 50 Life Point"},
	["Gaulish Toponym Origins 3"]={name="Gaulish Toponym Origins", title="\"Gaulish Toponym Origins\"", num="016", qlt="rare", use="+6 Objective Shield", desc="A book of historical place names that Mint dug out of the Doctor's office. Calais-Blason is mentioned in the book.", cond="Across all adventures, lose a total of 125 Life Point"},
	["Hot Water Kettle 3"]={name="Hot Water Kettle", num="017", qlt="normal", use="+1 Max Life Point, +1 Hope", desc="Some people often use the hot water kettle in the Rhodes Island Office to cook instant noodles in the middle of the night. That's not a very healthy lifestyle..."},
	["Special Suppressor 3"]={name="Special Suppressor", num="018", qlt="normal", use="+2 Max Life Point, recover 2 Life Point", desc="An enhanced suppressor developed by Rhodes Island that can better keep the infected from losing control of their Originium Arts."},
	["Stone Gargoyle 3"]={name="Stone Gargoyle", num="019", qlt="normal", use="+3 Max Life Point", desc="A palm-sized sculpture. Supposedly they are handmade gifts given out by the Gargoyles as a sign of friendship."},
	["Vampire's Bed 3"]={name="Vampire's Bed", num="020", qlt="rare", use="+4 Max Life Point", desc="A lavish-looking coffin that matches the castle's aesthetics well. However, Warfarin says this is merely a stereotype."},
	["Proof of Longevity 3"]={name="Proof of Longevity", num="021", qlt="superrare", use="+6 Max Life Point", desc="A tree branch that has withered and flourished.<br/>When it is withered, it grows anew. When it is thriving in its fullest, it fades away yet again."},
	["Pried Open Toolbox 3"]={name="Pried Open Toolbox", num="022", qlt="normal", use="+4 Hope", desc="The tool box of the troupe's prop master. From nails to dummy props, it has everything."},
	["Antiquated Sheet Music 3"]={name="Antiquated Sheet Music", num="023", qlt="normal", use="+4 Hope", desc="A tattered piece of sheet music. The notes can no longer be clearly read. No one knows for certain what story this piece was meant to tell."},
	["Letter of Termination Contract 3"]={name="Letter of Termination Contract", num="024", qlt="normal", use="+4 Hope", desc="You can break free of this troupe with just one autograph.", cond="Across multiple adventures, recruit a total of 30 Operators"},
	["Universal Key 3"]={name="Universal Key", num="025", qlt="rare", use="+6 Hope", desc="An old, silver key. It can open any door. As the keeper, the troupe's butler naturally needs a key that unlocks all the secrets here."},
	["Banshee's Kiss 3"]={name="Banshee's Kiss", num="026", qlt="superrare", use="+8 Hope", desc="Outsiders make extraordinary displays of bravery that far surpass their normal abilities. However, as one of the few male Banshees out there, this has become a far too common sight to Logos."},
	["Antique Coins 3"]={name="Antique Coins 2", title="Antique Coins", num="027", qlt="normal", use="Immediately gain +10 Originium Ingots", desc="An ancient, rusty coin, weathered to the point where one can no longer identify its age. Things like these are all too common throughout Terra's barrens.", link="Antique Coins"},
	["Actor's Jewelry Box 3"]={name="Actor's Jewelry Box", num="028", qlt="rare", use="Immediately gain +18 Originium Ingots.", desc="A box containing all kinds of shattered jewelries. The young lead actress wore these jewelries and stepped onto the stage, in the end falling from its highest point."},
	["Flawless Jadestone 3"]={name="Flawless Jadestone", num="029", qlt="superrare", use="Immediately gain +25 Originium Ingots.", desc="Even though it thrice brought the city to ruins, it yet shines radiantly in its flawless form. Even today, the Sargon emperor in possession of the gem has yet to find another piece of jewelry matching its brilliance, leaving it with naught but gunsmoke for a companion.", cond="Complete an adventure with at least 20 Originium Ingots remaining"},
	["Nightsun Flower"]={name="Nightsun Flower", num="030", qlt="normal", use="+10 Light", desc="It gives off light at night and forms groups to grow, able to provide a certain amount of lighting &ndash; hence the name."},
	["Flamecaller Originium Slug"]={name="Flamecaller Originium Slug", num="031", qlt="normal", use="+15 Light", desc="A species of wild Originium slug, with plumes of dim flame periodically bursting from its back. Through modern scientific research, it was determined that the creature's incendiary phenomenon was the result of a chemical reaction, not the resurrection of their kin's souls."},
	["Pathfinder Fins"]={name="Pathfinder Fins", num="032", qlt="rare", use="+30 Light", desc="An asexual marine creature endemic to the coasts of Iberia, named because they are often said to guide fincatchers back to shore. These days, they are rarely seen, and are now regarded as a symbol of luck by the new generation of Iberians."},
	["Blunt Claws - Training 3"]={name="Blunt Claws - Training 2", title="Blunt Claws - Training", num="033", qlt="normal", use="Immediately Promote a Vanguard Operator (Does not require Hope).", desc="A formidable set of equipment to provide strength, an indomitable heart to press forward bravely.", link="Blunt Claws - Training"},
	["Bend Spears - Training 3"]={name="Bend Spears - Training 2", title="Bend Spears - Training", num="034", qlt="normal", use="Immediately Promote a Guard Operator (Does not require Hope).", desc="Some people use swords because they don't know how to use crossbows or Arts. Others use swords because that's all they need.", link="Bend Spears - Training"},
	["Iron Guard - Training 3"]={name="Iron Guard - Training 2", title="Iron Guard - Training", num="035", qlt="normal", use="Immediately Promote a Defender Operator (Does not require Hope).", desc="Scars symbolize glory, but who will remember the soldiers who were cut a bit too deeply?", link="Iron Guard - Training"},
	["Fatal Bolts - Training 3"]={name="Fatal Bolts - Training 2", title="Fatal Bolts - Training", num="036", qlt="normal", use="Immediately Promote a Sniper Operator (Does not require Hope).", desc="\"Either you learn to control your ignition, or you learn to discern your target. Got it?\"", link="Fatal Bolts - Training"},
	["Broken Wand - Training 3"]={name="Broken Wand - Training 2", title="Broken Wand - Training", num="037", qlt="normal", use="Immediately Promote a Caster Operator (Does not require Hope).", desc="\"After watching the 'performance' of certain casters, I decided to quietly put away the Leithanien textbook.\"", link="Broken Wand - Training"},
	["Stalwart Aid - Training 3"]={name="Stalwart Aid - Training 2", title="Stalwart Aid - Training", num="038", qlt="normal", use="Immediately Promote a Supporter Operator (Does not require Hope).", desc="Their tactics are always diverse and colorful.", link="Stalwart Aid - Training"},
	["Healer's Path - Training 3"]={name="Healer's Path - Training 2", title="Healer's Path - Training", num="039", qlt="normal", use="Immediately Promote a Medic Operator (Does not require Hope).", desc="When the day comes when everyone is a doctor and can even cure the disease known as life, we will no longer need doctors.", link="Healer's Path - Training"},
	["Rusted Blade - Training 3"]={name="Rusted Blade - Training 2", title="Rusted Blade - Training", num="040", qlt="normal", use="Immediately Promote a Specialist Operator (Does not require Hope).", desc="When conducting live combat drills with Specialist Operators, please be prepared to be \"beaten up thoroughly before you are prepared.\"", link="Rusted Blade - Training"},
	["Fissured Restraints 3"]={name="Fissured Restraints", num="041", qlt="normal", use="All enemy units have -7% ATK", desc="It seems this sturdy band was once used to restrain something terrifying... Help..."},
	["Silent Squad 3"]={name="Silent Squad", title="\"Silent Squad\"", num="042", qlt="superrare", use="All friendly units have +35% ATK and DEF, and +45% Max HP", desc="A set of exploration drones remotely controlled by the Rhodes Island Engineering Department. More efficient and safer than ever, they provide operators on field missions the omnidirectional support and defense they need."},
	["Abyssal Wyrdmask 3"]={name="Abyssal Wyrdmask 2", title="Abyssal Wyrdmask", num="043", qlt="rare", use="All enemy units have -12% ATK", desc="An eldritch mask not belonging to any culture you're familiar with that is capable of making people lose their will to fight... and unconsciously fall into a state of deep contemplation.", cond="Select \"Leader Squad\" and complete your adventure.", link="Abyssal Wyrdmask"},
	["Godmother's Token 3"]={name="Godmother's Token 2", title="Godmother's Token", num="044", qlt="superrare", use="All enemy units have -17% ATK", desc="A laurel of bones, the token of a Sicilian noblewoman. This symbol of order will smooth the turbulance of all desires, for conflict is not allowed. Genuine or counterfeit, it still demands you to kneel.", link="Godmother's Token"},
	["Worn-out Group Photo 3"]={name="Worn-out Group Photo", num="045", qlt="normal", use="All enemy units have -12% DEF", desc="Do you know someone in the photo?"},
	["Sea Terror Jerky 3"]={name="Sea Terror Jerky", num="046", qlt="rare", use="All enemy units have -21% DEF", desc="Once their desire to survive overwhelms their terror, the famished Iberians will devour this \"food,\" subsequently turning into Sea Terrors on some ordinary day.", cond="Select \"Gathering Squad\" and complete your adventure."},
	["Rosmontis's Embrace 3"]={name="Rosmontis's Embrace 2", title="Rosmontis's Embrace", num="047", qlt="superrare", use="All enemy units have -30% DEF", desc="\"Who will be the judge?\"", link="Rosmontis's Embrace"},
	["Gold-Plated Dice 3"]={name="Gold-Plated Dice", title="Gold-Plated Die", num="048", qlt="rare", use="All enemy units have -15% HP", desc="The gold-plated die has one side representing life. As for the other nineteen sides...", cond="Select \"First-Class Squad\" and complete your adventure."},
	["The Whisperer in Darknight 3"]={name="The Whisperer in Darknight 2", title="\"The Whisperer in Darknight\"", num="049", qlt="normal", use="All enemy units have -10% HP", desc="A black vinyl. DO. NOT. TOUCH. IT.", link="The Whisperer in Darknight"},
	["Profound Silence 3"]={name="Profound Silence", title="\"Profound Silence\"", num="050", qlt="superrare", use="All enemy units have -20% HP", desc="A painting that depicts the greatest disaster in Iberian history. Its brushstrokes, colors, and images are all meaningless. \"The Ægir know. The Ægir know. The Ægir know.\"", link="Profound Silence (Collectible)"},
	["Oriron Round Shield 3"]={name="Oriron Round Shield", num="051", qlt="normal", use="All friendly units have +15% DEF", desc="Before the use of Oriron became widespread in today's industrial sector, the material was frequently used to forge military weapons like this one."},
	["Military Mirror Armor 3"]={name="Military Mirror Armor", num="052", qlt="rare", use="All friendly units have +25% DEF", desc="This mirror armor used to be able to withstand most attacks on the chest, but with the fall of Gaul, such archaic forms of armor have become museum pieces.", cond="Select \"Spearhead Squad\" and complete your adventure."},
	["Old Steam Armor 3"]={name="Old Steam Armor 2", title="Old Steam Armor", num="053", qlt="superrare", use="All friendly units have +35% DEF", desc="Even this old, outdated steam armor seems to carry with it the resplendence of when the Victorian monarchs cast their glory across half the world.", link="Old Steam Armor"},
	["Emperor's Favor 3"]={name="Emperor's Favor", num="054", qlt="normal", use="All friendly melee units have +15% ATK", desc="A very sharp letter opener. It was one of the favorite possessions of the last Ursus emperor, and as such it was very rarely used to actually open letters."},
	["Royal Rapier 3"]={name="Royal Rapier", num="055", qlt="rare", use="All friendly melee units have +25% ATK", desc="A highly decorative rapier for nobles. Used by Gaulish nobles first and foremost, though perhaps a little fragile for a military weapon.", cond="Clear the 3rd Floor, \"Raging Billows,\" when you have exactly 0 Originium Ingots."},
	["Vieux Vanguard's Blade 3"]={name="Vieux Vanguard's Blade", num="056", qlt="superrare", use="All friendly melee units have +35% ATK", desc="Prior to its downfall, Gaul first witnessed the sacrifices of its Vieux Vanguards."},
	["Necklace of the Presence 3"]={name="Necklace of the Presence 2", title="Necklace of the Presence", num="057", qlt="normal", use="All friendly ranged units have +15% ATK", desc="Faith hangs ten centimeters above your heart, spoken words flow into your blood, and bullets slide into your magazine.", link="Necklace of the Presence"},
	["Silver Forks 3"]={name="Silver Forks", num="058", qlt="rare", use="All friendly ranged units have +25% ATK", desc="One for dealing with actors who botch their performances, one for dealing with incompetent playwrights, and one for anyone who needs it. The Chief will not tolerate any mistakes on the table.", cond="Clear the battle, \"Reality,\" without losing any Life Point"},
	["Damaged Revolver Cylinder 3"]={name="Damaged Revolver Cylinder 2", title="Damaged Revolver Cylinder", num="059", qlt="superrare", use="All friendly ranged units have +35% ATK", desc="She never capitulated, even after enduring countless trials and tribulations. Her muzzle belched tongues of flame that burned like an angry sun, and the glow above her head was brighter than the daylight itself. Buried here is Outcast, our friend.", link="Damaged Revolver Cylinder"},
	["Noxious Hemostatic Agent 3"]={name="Noxious Hemostatic Agent 2", title="Noxious Hemostatic Agent", num="060", qlt="normal", use="All friendly units have +20% HP", desc="\"After fermentation, the body fluids of this Originium slug can be used to stop bleeding.\" &mdash;\"Rhodes Island Wilderness Survival Guide\"", link="Noxious Hemostatic Agent"},
	["First Aid Kit 3"]={name="First Aid Kit 2", title="First Aid Kit", num="061", qlt="rare", use="All friendly units have +35% HP", desc="\"...Please use antibiotics and ethanol additives under the supervision of professionals...\" &mdash;Rim Billiton Production Safety Manual", cond="Select \"Tactical Assault Squad\" and complete your adventure.", link="First Aid Kit"},
	["Unknown Instrument 3"]={name="Unknown Instrument", num="062", qlt="superrare", use="All friendly units have +50% HP", desc="Don't ask. It's for your own good."},
	["Rusted Razor 3"]={name="Rusted Razor", num="063", qlt="normal", use="All enemies take +15% Physical damage", desc="If you cut yourself with this, you know what will happen."},
	["Carriage Driver's Whip 3"]={name="Carriage Driver's Whip", num="064", qlt="rare", use="All enemies take +25% Physical damage", desc="As the troupe's carriage driver, he has no name and no past. His life is meaningful only when he whips his burdenbeasts.", cond="Select \"Tactical Fortification Squad\" and complete your adventure."},
	["Avenger 3"]={name="Avenger", title="\"Avenger\"", num="065", qlt="superrare", use="All enemies take +35% Physical damage.", desc="A gift from Theresis and set up by Theresa, this is the very first weapon that Ascalon received after her inaugural mission as part of the Military Council.", link="Avenger (Collectible)"},
	["Standard Anti-Riot Instrument 3"]={name="Standard Anti-Riot Instrument", num="066", qlt="normal", use="All enemies take +20% Arts damage", desc="Standard equipment of the Ursus Guard. Comes with an intermittent blinding Originium Arts effect. Unfortunately, not many Guards out there remember this when push comes to shove."},
	["Emperor's Collection 3"]={name="Emperor's Collection", num="067", qlt="rare", use="All enemies take +30% Arts damage", desc="The Sami revere their wild lands more than anything, and this fragment of the vast wilderness sleeps in the personal collection of the Emperor of Ursus.", cond="Select \"Research Squad\" and complete your adventure."},
	["Brilliant Lament 3"]={name="Brilliant Lament", title="\"Brilliant Lament\"", num="068", qlt="superrare", use="All enemies take +40% Arts damage.", desc="His blood yet flows. He has never left this place."},
	["Live Rose 3"]={name="Live Rose", num="069", qlt="normal", use="All friendly units have +20% healing effectiveness", desc="Is it you who nourish her, or is it her who protects you?"},
	["White Flower Crown 3"]={name="White Flower Crown", num="070", qlt="rare", use="All friendly units have +30% healing effectiveness", desc="A floral veil used in Vampire rituals. Its once vibrant redness has been sucked empty, leaving nothing only a pale white color.", cond="Across multiple adventures, recover at least 500000 HP"},
	["Surging Feast 3"]={name="Surging Feast", num="071", qlt="superrare", use="All friendly units have +30% healing effects and receive -30% Elemental Damage", desc="We've known how to indulge since birth. Do not resist your desires. Submit to them instead.", cond="Across multiple adventures, lose a total of 100 Life Point"},
	["Actor's Perfume 3"]={name="Actor's Perfume", num="072", qlt="rare", use="All friendly units recover 1% of Max HP per second", desc="Troupe actors put this on before going onstage. Stable yet aromatic fragrances like this can help them ease pressure. That's how it seems on the surface, at least.", cond="Across multiple adventures, recover at least 250000 HP"},
	["Designer's Ruler 3"]={name="Designer's Ruler", num="073", qlt="normal", use="All friendly units have +15% Physical Dodge", desc="Carefully measured with data and experience, those who wear this armor are known to be several magnitudes luckier."},
	["Arts Killer 3"]={name="Arts Killer", title="\"Arts Killer\"", num="074", qlt="normal", use="All friendly units have +15% Arts Dodge", desc="Considering how Originium Arts and music go hand in hand in Leithanien, it's quite amazing someone came up with the bright idea of combating Arts with noise like this."},
	["Dancer's Bracelets 3"]={name="Dancer's Bracelets", num="075", qlt="rare", use="All friendly units have +10% Physical and Arts Dodge", desc="The audience breaks to an applause as the well-trained dancers waltz around the traps on stage. None of them are aware of the brushes with death the performers just have been through.", cond="Clear the 4th Floor, \"Mysterious Hotbed.\""},
	["Doll House 3"]={name="Doll House", num="076", qlt="normal", use="+10 Starting DP", desc="All kids need at least one set."},
	["Miniature Stage Model 3"]={name="Miniature Stage Model", num="077", qlt="rare", use="+20 Starting DP", desc="The red paint has not dried yet. Careful. Don't get that paint on your hand."},
	["Dreambind Castle Model 3"]={name="Dreambind Castle Model", num="078", qlt="superrare", use="+30 Starting DP", desc="You've seen this place, and you once wandered the castle, yet you now hold it in your hand. Is this real, or is it all a dream?", cond="Clear the 2nd Floor, \"Offshore Island.\""},
	["Vortex Confluence"]={name="Vortex Confluence", num="079", qlt="superrare", use="Specialist Operators have +30% ATK, and Caster Operators have +3% ATK", desc="Rule the waves, rule the currents. Once, Ægir and the ocean were synonymous."},
	["Ocean Voyage"]={name="Ocean Voyage", num="080", qlt="superrare", use="Caster Operators have +30% ATK, and Specialist Operators have +3% ATK", desc="Twice they escaped to land, but in this they nevertheless still take pride: Ægir once measured the ocean."},
	["Jet-Black Dance Shoes 3"]={name="Jet-Black Dance Shoes", num="081", qlt="rare", use="Can deploy Melee Operators on High Ground tiles", desc="The Columbian dancer's steps are firm and strong, her taps reverberating loudly in the air as she strikes the ground.", cond="Clear the 3rd Floor, \"Raging Billows\" 3 times, when you have recruited not less than 6 Ranged Operators or 6 Melee Operators"},
	["Pure White Dance Shoes 3"]={name="Pure White Dance Shoes", num="082", qlt="rare", use="Can deploy Ranged Operators on Low Ground tiles", desc="The Ursus dancer's steps are swift and elegant, her body moving as she wills.", cond="Clear the 3rd Floor, \"Raging Billows\" 3 times, when you have recruited not less than 6 Ranged Operators or 6 Melee Operators"},
	["Viviparous Lily"]={name="Viviparous Lily", num="083", qlt="superrare", use="When a battle begins, reduces the DP Cost of all Operators by 3, then scrambles their DP Cost", desc="An organism that defies common sense. A plant-like ability to reproduce, an animal-like desire to.", cond="Complete the ending of an adventure"},
	["Chitinous Ripper"]={name="Chitinous Ripper", num="084", qlt="superrare", use="When a battle begins, a random Operator will have +100% ATK and +100% HP for that battle", desc="A more efficient way of growing an exoskeleton. It can tear prey apart, resist impact, and also be turned into a delicacy for its kin.", cond="Complete the ending of an adventure"},
	["Ancient Gaulish Silver Coin 3"]={name="Ancient Gaulish Silver Coin", num="085", qlt="normal", use="All Operators start with +6 SP", desc="A coin once circulated in the now fallen nation \"Gaul.\" It is in very good shape, making it highly valuable as a collector's item."},
	["Bank of Gaul Check 3"]={name="Bank of Gaul Check", title="Bank of Gaul Check", num="086", qlt="rare", use="All Operators start with +12 SP", desc="An extravagant checkbook plated in gold and silver. Can no longer be cashed."},
	["Second Economic Reform Act 3"]={name="Second Economic Reform Act", title="\"Second Economic Reform Act\"", num="087", qlt="superrare", use="All Operators start with +18 SP", desc="With this bill as the starting point, Gaul formally began its path to become a hegemonic empire."},
	["Vanilla Soda 3"]={name="Vanilla Soda 2", title="Vanilla Soda", num="088", qlt="normal", use="Increases the SP regen rate of Auto Recovery skills by +0.2/s", desc="Bolívar's cheap specialty drink dates back hundreds of years. It is mixed with a variety of spices, and is known for not being very good.", link="Vanilla Soda"},
	["Fowlbeast Liver Pate 3"]={name="Fowlbeast Liver Pate", num="089", qlt="rare", use="Increases the SP regen rate of Auto Recovery skills by +0.35/s", desc="A small jar of fowlbeast liver pâté. Bright and vividly colorful, it is eaten only by nobles.", cond="Select \"Tactical Destruction Squad\" and complete your adventure."},
	["Dreaming Essence 3"]={name="Dreaming Essence", num="090", qlt="superrare", use="Increases the SP regen rate of Auto Recovery skills by +0.5/s", desc="Supposedly the Banshees make their aromatics only for their beloved. A single drop is enough to enchant just about anyone, bringing out any artist's inspiration and creativity."},
	["Captain Morgan's Wine 3"]={name="Captain Morgan's Wine 2", title="Captain Morgan's Wine", num="091", qlt="normal", use="Increases the SP regen rate of Offensive and Defensive Recovery skills by 1 SP per 3s", desc="A wine produced in the Iberian region. Despite having gained popularity in the heart of Victoria's bustling cities, it is now discontinued.", link="Captain Morgan's Wine"},
	["Water of Life 3"]={name="Water of Life 2", title="Water of Life", num="092", qlt="rare", use="Increases the SP regen rate of Offensive and Defensive Recovery skills by 1 SP per 2.5s", desc="The strongest Ursus liquors go straight to one's head, but it's said that the healthy Ursusian adult can down several bottles.", link="Water of Life"},
	["Royal Liqueur 3"]={name="Royal Liqueur 2", title="Royal Liqueur", num="093", qlt="superrare", use="Increases the SP regen rate of Offensive and Defensive Recovery skills by 1 SP per 1.5s", desc="The fine wines of the extinct country, Gaul, have now become expensive, prime treasures for collectors. The place of production is now a part of Leithanien, but the technique has been lost.", link="Royal Liqueur"},
	["Unleashings 3"]={name="Unleashings", title="\"Unleashings\"", num="094", qlt="superrare", use="All Operators recover 1 SP every time they take damage or Elemental Damage", desc="After multiple tries, Touch naturally opens up to you, albeit temporarily.", cond="Clear the battle, \"Separation and Unity,\" without losing any Life Point"},
	["String Puppet 3"]={name="String Puppet", num="095", qlt="rare", use="Enemies receive 700 Arts Damage per second when stunned, frozen, or bound", desc="The more you struggle and try to break free, the tighter the strings get. Do you really think you are still thinking rationally?"},
	["Children's Puppet 3"]={name="Children's Puppet", title="\"Children's Puppet\"", num="096", qlt="superrare", use="Enemies receive 1000 Arts Damage per second when stunned, frozen, or bound", desc="A simple puppet made by Iberian children using trinkets found on the seacoast. Supposedly just holding it tight will give you much richer dreams."},
	["Victory Horn 3"]={name="Victory Horn", num="097", qlt="rare", use="Duration of single instance status effects such as stun, cold or freeze is increased by 100%", desc="Blow the horn, cry out, and scatter our foes with its roar!"},
	["Flash Camera 3"]={name="Flash Camera", num="098", qlt="rare", use="Duration of single instance status effects such as stun, cold or freeze is increased by 110%", desc="Every photo shot by this camera is washed out in white, with only the victim's twisted expression faintly visible.", cond="Complete an adventure while having at least 3 Supporter Operators"},
	["Therapy Tape 3"]={name="Therapy Tape", num="099", qlt="superrare", use="Duration of single instance status effects such as stun, cold or freeze is increased by 150%", desc="He tried to stop you from listening. He said it was dangerous. He said you should not stay. Do you understand now? You are listening to his song."},
	["Royal Brooch 3"]={name="Royal Brooch", num="100", qlt="superrare", use="All allied units have RES +15, and gain one-time dodge after deployment", desc="An ornament worn by Gaulish royalty, made from gold and inlaid with expensive Originium crystals. They are more than decoration: many of these brooches hide Originium circuits loaded with defensive Arts."},
	["Old Fan 3"]={name="Old Fan", num="101", qlt="superrare", use="All Operators gain ATK +10% for every different type of Operator class in the squad", desc="When it rains for several days on end, the old Yanese Tianshi complains to his friends about the pain in his knees, before casually waving his fan and driving away the rainclouds. It is about time he taught this trick to his young apprentice, currently working at the Central Judicial Office.", cond="Complete an adventure while having at least 15 Operators"},
	["Nachzehrer's Cane 3"]={name="Nachzehrer's Cane", num="102", qlt="superrare", use="When an allied unit is overhealed, nearby enemies take Arts damage equal to the overheal amount", desc="Nachzehrer devours life and uses it.", cond="Complete an adventure while having at least 3 Medic Operators"},
	["Angelina's Inspiration 3"]={name="Angelina's Inspiration", num="103", qlt="superrare", use="All enemy units have Movement Speed -15%, and their weight is reduced by one rank", desc="The girl has no qualms about sharing her Originium Arts. She believes that you will use it for the right reasons."},
	["Scout's Scope 3"]={name="Scout's Scope", num="104", qlt="superrare", use="Enemies take increased damage from allied units as range increases (max 50%)", desc="Lock on, aim, fire, and destroy the enemy's will to resist, all in the name of a better future that Scout will never see. Maybe you can do it for him."},
	["Black Tulip 3"]={name="Black Tulip", num="105", qlt="superrare", use="Friendly Operators gradually gain ATK when not using a skill, up to a maximum of +60% after 60 seconds; this bonus will be reset when a skill ends", desc="The Silence crushed the Iberians, so she wishes to speak up. If her words are not sharp enough, then her sword will speak for her."},
	["Assault Co-op - Sharp Blade 3"]={name="Assault Co-op - Sharp Blade", num="106", qlt="normal", use="Increases the ATK of Vanguard and Guard Operators by +8% for each Vanguard or Guard Operator in the combat squad.", desc="Use the sharpest spear to strike the hardest shield. I guarantee you that the shield will break first, trust me."},
	["Fortification Co-op - Phalanx 3"]={name="Fortification Co-op - Phalanx", num="107", qlt="normal", use="Increases the ATK of Defender and Supporter Operators by +8% for each Defender or Supporter Operator in the combat squad.", desc="Like a huge ship running over rubble."},
	["Ranged Co-op - Remote Strike 3"]={name="Ranged Co-op - Remote Strike", num="108", qlt="normal", use="Increases the ATK of Medic and Sniper Operators by +8% for each Medic or Sniper Operator in the combat squad.", desc="If you can solve the problem from a reasonable distance, why do you have to literally butt heads?"},
	["Sabotage Co-op - Suppression 3"]={name="Sabotage Co-op - Suppression", num="109", qlt="normal", use="Increases the ASPD of Caster and Specialist Operators by +6 for each Caster or Specialist Operator in the combat squad.", desc="Don't worry about your accuracy. Take enough shots, and you're guaranteed to land something!"},
	["Spinach Pack 3"]={name="Spinach Pack", num="110", qlt="rare", use="All friendly units have +60% ATK for one second after their skill becomes active", desc="Many Cautus out there believe that popping the contents of this can into their mouths will grant them immense strength. The marketing's effectiveness is a classic success story in the industry."},
	["Wrath of Siracusans 3"]={name="Wrath of Siracusans", num="111", qlt="superrare", use="All friendly units have +100% ATK for one second after their skill becomes active", desc="The signature pasta dish of an \"authentic Siracusan restaurant\" that once operated in the capital of Gaul. The dish's unique taste, and particularly its sauce, a blend of thick chocolate sauce and Originium Slug liver, earned the praise of many Gaulish nobles. Supposedly, though, this dish nearly caused a diplomatic crisis between Siracusa and Gaul."},
	["Ribbon of Honor 3"]={name="Ribbon of Honor", num="112", qlt="superrare", use="All friendly units have +100% ATK when blocking only one enemy", desc="Numerous actors have played this character, yet none of them were able to save the character's dearest friend."},
	["Royal Alliance Treaty 3"]={name="Royal Alliance Treaty", num="113", qlt="superrare", use="All friendly units no longer receive any damage from Sarkaz enemies", desc="The old Sarkaz courts sacrifice themselves to obtain their power. Ever since, the courts have come to terms with one another, banding together against their common enemy."},
	["King's New Lance 3"]={name="King's New Lance", num="114", qlt="rare", use="When Life Point is 1, all friendly units have +50 ASPD", desc="Beautiful wishes made in dire straits can bring hope, even if they are not necessarily the truth."},
	["Castle's Offspring 3"]={name="Castle's Offspring", num="115", qlt="superrare", use="All friendly units have +300 DEF and +30 RES 100 seconds after deployment", desc="With enough time, this box will become a whole new stage.", cond="Complete an adventure with at least 80 Operators deployed in battle."},
	["Distant Home's Guide"]={name="Distant Home's Guide", num="116", qlt="rare", use="Designates one deployable tile at the beginning of battle; friendly units deployed on that tile will recover 1 SP per 2 seconds and 3% Max HP per second", desc="This ancient ring is actually said to be a special navigation device, used to find emergency supplies that the Ægir once secretly stashed in various spots across the ocean. Follow the ocean's currents, be guided by wind; your homeland will always continue to bestow gifts upon you."},
	["Abandoned Banner"]={name="Abandoned Banner", num="117", qlt="superrare", use="Designates one deployable tile at the beginning of battle; friendly units deployed on that tile have +50% ATK and +50 ASPD", desc="There is nothing special about this dismasted flag, but the Abyssal Hunters can use it to find combat supplies that the Ægir once secretly stashed in various spots across the ocean. They have no way of knowing what the ocean has forgiven, but there is no need for them to forgive. The fight never ends.", cond="Complete an adventure with at least 120 Operators deployed in battle"},
	["Medicine Sticks"]={name="Medicine Sticks", num="118", qlt="rare", use="All Operators gain 2 layers of Shield when deployed", desc="In ancient times, whenever Great Yan's armies fought, they would march forward carrying these. Mulberry drew inspiration from this and made an edible plaster, excellent for working out the masseter muscle and revitalizing one's spirit."},
	["Fincatcher's Shawl"]={name="Fincatcher's Shawl", num="119", qlt="superrare", use="Ranged Operators gain Camouflage", desc="A shawl often worn by Iberian seamen when they went to hunt giant fins in the shallows, the unique texture and color making them blend in with the reef. The Rhodes Island Engineering Department designed a combat uniform with an optical camouflage effect based on this prototype, which is currently in the testing stage.", cond="Across multiple adventures, defeat the Leader \"Saint Iberia\" once"},
	["Glorious Kazimierz 3"]={name="Glorious Kazimierz", title="\"Glorious Kazimierz\"", num="120", qlt="rare", use="Operators gain +70% ATK for 6 seconds after dodging", desc="A Kazimierzian best-seller that adapts the deeds of the arena's brightest-shining knights into a novel. Nearl, who was exiled but returned to reclaim her laurels, occupies a considerable portion of its pages."},
	["The Return 3"]={name="The Return", title="\"The Return\"", num="121", qlt="superrare", use="Operators gain +130% ATK for 6 seconds after dodging", desc="This Kazimierzian best-seller is said to be a collective creation by fans. \"Nearl\" has already become an amalgamation of many ideals and fantasies. \"For her, exile was not an escape. She came back, and stood alone against the era's torrents.\"", cond="Across multiple adventures, clear a total of 40 battles"},
	["Convalescence Experience Card"]={name="Convalescence Experience Card", num="122", qlt="normal", use="All Operators gain +40 ASPD for 10 seconds after deployment", desc="A special service from the Convalescent Garden! Each Operator is entitled to one physiotherapy session from the Convalescent Garden before each of their field operations. Non-transferrable."},
	["Convalescence Prime Membership"]={name="Convalescence Prime Membership", num="123", qlt="rare", use="All Operators gain +70 ASPD for 10 seconds after deployment", desc="A special service collaboratively provided by the Convalescent Garden and the Medical Department! Each Operator is entitled to one comprehensive physical and psychological assessment, as well as a physiotherapy session. Afterwards, they can also taste Podenco's homemade flower cakes.", cond="Across multiple adventures, defeat the Leader \"Tidelinked Immortal\" once"},
	["Old George Nutritional Paste"]={name="Old George Nutritional Paste", num="124", qlt="rare", use="Operators have increased ATK proportional to how high their HP is, up to a maximum of +30% ATK at 100% HP", desc="This poor-tasting fortified nutritional supplement was originally a \"dietary supplement\" periodically provided to Columbian Pioneers, but after extensive marketing, it suddenly became a \"beauty product\" beloved by nobles.", cond="Across multiple adventures, defeat a total of 500 \"Baleful Broodlings\""},
	["Emergency Active Agent"]={name="Emergency Active Agent", num="125", qlt="rare", use="Operators have increased ASPD proportional to how low their HP is, up to a maximum of +60 ASPD at 30% HP", desc="An injection commonly used in Rim Billiton's local mines. Its strong active ingredient can stimulate the workers' senses and ensure their work efficiency in extreme environments. Life and engineering both have deadlines, and for them, this is simply a multiple-choice question.", cond="Across multiple adventures, allow 15 [Skimming Sea Drifters] to enter the Objective Point"},
	["King's Buckler 3"]={name="King's Buckler", num="126", qlt="rare", use="When Life Point is at 1, all Operators have +2 Block", desc="Keep your eyes straight ahead, and let your stalwart heart resist all hardship."},
	["King's Staff 3"]={name="King's Staff", num="127", qlt="rare", use="When Life Point is at 1, all Operators recover an additional 1 SP every 2 seconds", desc="Let go of worthless pomp and treat others with kindness. They will no doubt return in kind."},
	["King's Crown 3"]={name="King's Crown", num="128", qlt="superrare", use="When Life Point is at 1, all friendly units have +50% ATK, increased to +150% ATK if you have collected 3 or more King's Collectibles", desc="O Nameless King, may you continue to bless Iberia, even should your kingdom fall to ruin.", cond="???"},
	["Timeworn Poetry Strips"]={name="Timeworn Poetry Strips", num="129", qlt="superrare", use="Summons will no longer use Deployment slots", desc="\"Drunk far beyond all mounts that list the realm, all beings take on souls as they demand.\"", cond="Across multiple adventures, defeat the Leader \"Lingering Pathshaper\" once"},
	["Derivative Terminal - Supercharged Mod"]={name="Derivative Terminal - Supercharged Mod", num="130", qlt="rare", use="Summons have +30% HP, +30% ATK, and +30 ASPD", desc="A product of Raythean Industries. The latest remote-control operation terminal, capable of connecting to the signals of most existing remotely-operated units on its own, complete with customization options and performance upgrades. Not yet available on the market."},
	["Uncle Vought Total Care Kit"]={name="Uncle Vought Total Care Kit", num="131", qlt="normal", use="All friendly ranged units take 40% less Elemental Damage", desc="A complete care kit produced by the Columbian old salon product manufacturer, \"Uncle Vought.\" Provence has modeled for this product. \"Take good care of your tail and your ears &ndash; after all, they're your second face.\"", cond="Across multiple adventures, allow 5 [Skimming Sea Drifters] to enter the Objective Point"},
	["Ursus Felt Rug"]={name="Ursus Felt Rug", num="132", qlt="normal", use="All friendly melee units take 40% less Elemental Damage", desc="The people of Ursus will spread this special felt rug across their cellars when storing grains for the winter, in order to absorb water and prevent moisture. When the cellar becomes a hiding place, it also helps shelter the occupants from the wind and snow for a while.", cond="Across multiple adventures, defeat a total of 200 \"Baleful Broodlings\""},
	["Blunt Claws - Advancement 3"]={name="Blunt Claws - Advancement 2", title="Blunt Claws - Advancement", num="133", qlt="normal", use="Vanguard Operators have -2 DP Cost and +60% Max HP", desc="Plant a great stone within the waters. Split the waves and part the fog.", link="Blunt Claws - Advancement"},
	["Blunt Claws - Burst 3"]={name="Blunt Claws - Burst 2", title="Blunt Claws - Burst", num="134", qlt="normal", use="Vanguard Operators start with +15 SP", desc="He's already done all the reserve squad's work for them. What else do you expect?", cond="Across multiple adventures, defeat the Leader \"Tidelinked Bishop\" once", link="Blunt Claws - Burst"},
	["Blunt Claws - Proficiency 3"]={name="Blunt Claws - Proficiency 2", title="Blunt Claws - Proficiency", num="135", qlt="rare", use="The SP Cost of Vanguard Operators' skills is decreased by -35%", desc="As an operator who often enters the battlefield before anyone else, you cannot fathom what they have been through.", cond="Across multiple adventures, defeat the Leader \"Tidelinked Bishop\" 3 times", link="Blunt Claws - Proficiency"},
	["Blunt Claws - Mastery 3"]={name="Blunt Claws - Mastery 2", title="Blunted Claws - Mastery", num="136", qlt="superrare", use="Vanguard Operators have +50% ATK and DEF", desc="\"When the darkly-clad enemies rushed towards me, there were only four words on my mind &mdash; they are done for.\"", cond="Across multiple adventures, defeat the Leader \"Tidelinked Bishop\" 6 times", link="Blunt Claws - Mastery"},
	["Bend Spears - Advancement 3"]={name="Bend Spears - Advancement 2", title="Bend Spears - Advancement", num="137", qlt="normal", use="Guard Operators have -3 DP Cost and +40% Max HP", desc="The soldiers stepped onto the battlefield, drew their blades, and met in battle.", link="Bend Spears - Advancement"},
	["Bend Spears - Acuity 3"]={name="Bend Spears - Acuity 2", title="Bend Spears - Acuity", num="138", qlt="normal", use="Guard Operators have +25% ATK", desc="\"This is the 7th blade you've broken this month.\" \"But I cut down eight enemies this month.\"", link="Bend Spears - Acuity"},
	["Bend Spears - Bloodbath 3"]={name="Bend Spears - Bloodbath 2", title="Bend Spears - Bloodbath", num="139", qlt="rare", use="Guard Operators restore 2 SP after each attack", desc="Soldiers who get bolder as time passes are rare. Most need some form of psychological counseling to alleviate the trauma of war.", cond="Across multiple adventures, defeat the Leader \"Pathshaper\" once", link="Bend Spears - Bloodbath"},
	["Bend Spears - Army of One 3"]={name="Bend Spears - Army of One 2", title="Bend Spears - Army of One", num="140", qlt="rare", use="Guard Operators have +1 Block", desc="One does not need to don heavy armor or hold up a shield to resist enemy attacks. Oftentimes, the best defense is to quickly eliminate those that would harm you.", cond="Across multiple adventures, defeat the Leader \"Pathshaper\" 3 times", link="Bend Spears - Army of One"},
	["Bend Spears - Deathmatch 3"]={name="Bend Spears - Deathmatch 2", title="Bend Spears - Deathmatch", num="141", qlt="superrare", use="Guard Operators have -40% DEF, but gain +40% ATK and +30 ASPD", desc="I wouldn't really recommend learning those skills from Blaze.", cond="Across multiple adventures, defeat the Leader \"Pathshaper\" 6 times", link="Bend Spears - Deathmatch"},
	["Iron Guard - Advancement 3"]={name="Iron Guard - Advancement 2", title="Iron Guard - Advancement", num="142", qlt="normal", use="Defender Operators have -3 DP Cost and +40% Max HP", desc="The shieldbearers formed a mountain range and became the earth. What they fight against are not enemies of flesh and blood. They fight against fate and injustice.", link="Iron Guard - Advancement"},
	["Iron Guard - Invasion 3"]={name="Iron Guard - Invasion 2", title="Iron Guard - Invasion", num="143", qlt="normal", use="Defender Operators have +60% ATK", desc="Defensive actions for the sake of teammates or strategic purposes often make people forget about their original aggressiveness.", cond="Across multiple adventures, defeat the Leader \"Saint Carmen\" once", link="Iron Guard - Invasion"},
	["Iron Guard - Advance 3"]={name="Iron Guard - Advance 2", title="Iron Guard - Advance", num="144", qlt="rare", use="Defender Operators have -1 Block (will not be reduced below 1), but gain +40% ATK and +40 ASPD", desc="In exchange for an opportunity to attack, the shattered ranks made one more advance.", cond="Across multiple adventures, defeat the Leader \"Saint Carmen\" 3 times", link="Iron Guard - Advance"},
	["Iron Guard - Impenetrable 3"]={name="Iron Guard - Impenetrable 2", title="Iron Guard - Impenetrable", num="145", qlt="superrare", use="Defender Operators restore 2 SP after losing HP", desc="Every blow they endure will turn into anger and be returned severalfold.", cond="Across multiple adventures, defeat the Leader \"Saint Carmen\" 6 times", link="Iron Guard - Impenetrable"},
	["Iron Guard - Moving Fortress"]={name="Iron Guard - Moving Fortress", num="146", qlt="rare", use="Defender Operators have +100% ATK, +100% DEF, and +1 Block for 15 seconds after deployment", desc="Nobody can break through their defenses, and even fewer are able to escape from their assault. If every combatant has a mission, then that mission is to change the situation on the battlefield the moment they enter the fray.", cond="Complete an adventure while having at least 3 Defender Operators"},
	["Fatal Bolts - Advancement 3"]={name="Fatal Bolts - Advancement 2", title="Fatal Bolts - Advancement", num="147", qlt="normal", use="Sniper Operators have -2 DP Cost and +60% Max HP", desc="Load, aim, and fire. Destruction arrives as scheduled.", link="Fatal Bolts - Advancement"},
	["Fatal Bolts - Precision 3"]={name="Fatal Bolts - Precision 2", title="Fatal Bolts - Precision", num="148", qlt="normal", use="Sniper Operators have +20% ATK", desc="In an era when Originium Arts were not as robust as they are now, Yan had a saying, \"a pierced willow leaf from a hundred paces,\" to praise others for their mastery of archery.", cond="Across all adventures, enter the \"Homecoming\" event 2 times", link="Fatal Bolts - Precision"},
	["Fatal Bolts - Crossfire 3"]={name="Fatal Bolts - Crossfire 2", title="Fatal Bolts - Crossfire", num="149", qlt="rare", use="Sniper Operators have -40% HP, but gain +40% ATK", desc="The dense crossfire also exposes snipers to great danger. The next battle boils down to a game of vision.", cond="Across all adventures, enter the \"Homecoming\" event 4 times", link="Fatal Bolts - Crossfire"},
	["Fatal Bolts - Divine Speed 3"]={name="Fatal Bolts - Divine Speed 2", title="Fatal Bolts - Divine Speed", num="150", qlt="superrare", use="Sniper Operators have +70 ASPD", desc="It is said that the legendary archer of ancient Victoria can almost shoot a continuous stream of arrows.", cond="Across all adventures, enter the \"Homecoming\" event 6 times", link="Fatal Bolts - Divine Speed"},
	["Broken Wand - Advancement 3"]={name="Broken Wand - Advancement 2", title="Broken Wand - Advancement", num="151", qlt="normal", use="Caster Operators have -3 DP Cost and +60% Max HP", desc="Let Arts dance around your fingertips. Call the wind and rain, unravel reality, and achieve your grand goals.", link="Broken Wand - Advancement"},
	["Broken Wand - Arts Weaving 3"]={name="Broken Wand - Arts Weaving 2", title="Broken Wand - Arts Weaving", num="152", qlt="normal", use="Caster Operators have +25% ATK", desc="Those who gaze up at the great spires in Leithania often see some strange or even celestial phenomena.", cond="Across all adventures, enter the \"Like Flames to Wood\" event 2 times", link="Broken Wand - Arts Weaving"},
	["Broken Wand - Concentration 3"]={name="Broken Wand - Concentration 2", title="Broken Wand - Concentration", num="153", qlt="rare", use="Increases the SP regen rate of Caster Operators by +0.4/s", desc="\"When a caster intends to go all out, they will display a completely different temperament &mdash; even if we're talking about something like Miss Skyfire's grumpiness.\"", cond="Across all adventures, enter the \"Like Flames to Wood\" event 4 times", link="Broken Wand - Concentration"},
	["Broken Wand - Malediction 3"]={name="Broken Wand - Malediction 2", title="Broken Wand - Malediction", num="154", qlt="superrare", use="Caster Operators have -40% HP, but deal +70% Arts damage", desc="It is virtually impossible to identify when the Sarkaz first encountered Originium, and the origins of these ancient Arts have long been separated from actual reality and common sense.", cond="Across all adventures, enter the \"Like Flames to Wood\" event 6 times", link="Broken Wand - Malediction"},
	["Stalwart Aid - Advancement 3"]={name="Stalwart Aid - Advancement 2", title="Stalwart Aid - Advancement", num="155", qlt="normal", use="Supporter Operators have -2 DP Cost and +60% Max HP", desc="Whenever you're \"almost done\" with a task, what you need at that moment is someone to help you with the \"almost\" part.", link="Stalwart Aid - Advancement"},
	["Stalwart Aid - Diligence 3"]={name="Stalwart Aid - Diligence 2", title="Stalwart Aid - Diligence", num="156", qlt="rare", use="The SP Cost of Supporter Operators' skills is decreased by -40%", desc="Operators tend to give it their all, even to tasks that might seem trivial. The reality is, those tasks are not trivial at all.", cond="Across all adventures, enter the \"Lighthouse Keeper\" event 2 times", link="Stalwart Aid - Diligence"},
	["Stalwart Aid - Assistance 3"]={name="Stalwart Aid - Assistance", num="157", qlt="superrare", use="Friendly units within the attack range of Supporter Operators gain +20% ATK", desc="Bringing meals, showing the right route to take, or even having a heart-to-heart. The key difference between victory and defeat often lies in these little things.", cond="Across all adventures, enter the \"Lighthouse Keeper\" event 6 times"},
	["Stalwart Aid - Counter-Arts 3"]={name="Stalwart Aid - Counter-Arts 2", title="Stalwart Aid - Counter-Arts", num="158", qlt="rare", use="Enemies within the attack range of Supporter Operators have -20% DEF and -20% RES", desc="There are many ways to weaken an enemy's defensive capabilities: positional devices, armor-stripping Arts, marking weak points, and... giving them a stomachache.", cond="Across all adventures, enter the \"Lighthouse Keeper\" event 4 times", link="Stalwart Aid - Counter-Arts"},
	["Healer's Path - Advancement 3"]={name="Healer's Path - Advancement 2", title="Healer's Path - Advancement", num="159", qlt="normal", use="Medic Operators have -2 DP Cost and +60% Max HP", desc="The desire to save lives is a virtue that mankind must applaud, for that is the support that keeps us alive.", link="Healer's Path - Advancement"},
	["Healer's Path - Self-Treating 3"]={name="Healer's Path - Self-Treating 2", title="Healer's Path - Self-Treating", num="160", qlt="normal", use="Increases the SP regen rate of Medic Operators by +0.3/s", desc="Who says healers can't heal themselves? They simply pop some pills before continuing to help others.", cond="Across all adventures, enter the \"Camp\" event 2 times", link="Healer's Path - Self-Treating"},
	["Healer's Path - Keen Hands 3"]={name="Healer's Path - Keen Hands 2", title="Healer's Path - Keen Hands", num="161", qlt="rare", use="Medic Operators have +50 ASPD", desc="Compared to the feat of snatching a life from the grip of death, what is three days of coma afterwards?", cond="Across all adventures, enter the \"Camp\" event 4 times", link="Healer's Path - Keen Hands"},
	["Healer's Path - Restore Sanity 3"]={name="Healer's Path - Restore Sanity 2", title="Healer's Path - Restore Sanity", num="162", qlt="superrare", use="Allied units within the attack range of Medic Operators gain Resistance", desc="Reinforce your thinking. In the domain of your mind, make even every weed impregnable.", cond="Across all adventures, enter the \"Camp\" event 6 times", link="Healer's Path - Restore Sanity"},
	["Rusted Blade - Advancement 3"]={name="Rusted Blade - Advancement 2", title="Rusted Blade - Advancement", num="163", qlt="normal", use="Specialist Operators have -2 DP Cost and +60% Max HP", desc="There may be many means, but only one end.", link="Rusted Blade - Advancement"},
	["Rusted Blade - Execution 3"]={name="Rusted Blade - Execution 2", title="Rusted Blade - Execution", num="164", qlt="normal", use="Specialist Operators have +30 ASPD", desc="An endless amount of rust to scrape off, and endless amount of work.", cond="Across all adventures, enter the \"Advance Squad\" event 2 times", link="Rusted Blade - Execution"},
	["Rusted Blade - Isolation 3"]={name="Rusted Blade - Isolation 2", title="Rusted Blade - Isolation", num="165", qlt="rare", use="Specialist Operators have +40% ATK and DEF", desc="The director of S.W.E.E.P. does not have any mission participation records. *None*.", link="Rusted Blade - Isolation"},
	["Rusted Blade - No Man's Land 3"]={name="Rusted Blade - No Man's Land 2", title="Rusted Blade - No Man's Land", num="166", qlt="rare", use="The Redeployment Time of Specialist Operators is reduced by -35%", desc="Sound is eliminated the moment the shadows pass by, and whoever hears them is next.", cond="Across all adventures, enter the \"Advance Squad\" event 4 times", link="Rusted Blade - No Man's Land"},
	["Rusted Blade - Overwhelm 3"]={name="Rusted Blade - Overwhelm 2", title="Rusted Blade - Overwhelm", num="167", qlt="superrare", use="Specialist Operators have +2 shift strength", desc="Terrain is one aspect of battle... That's all I can say.", cond="Across all adventures, enter the \"Advance Squad\" event 6 times", link="Rusted Blade - Overwhelm"},
	["Hand of Spikes 3"]={name="Hand of Spikes", num="168", qlt="superrare", use="Protector, Arts Protector, and Duelist Operators deal 100% DEF as Arts damage per second to all enemies they are blocking", desc="Let the enemy make his own move. He will be his own downfall."},
	["Hand of Choker 3"]={name="Hand of Choker", num="169", qlt="superrare", use="Heavyshooter, Deadeye, and Besieger Operators' attacks will instantly defeat enemies below 20% HP", desc="With your last strength, break open a last bit of hope for yourself."},
	["Hand of Buckler 3"]={name="Hand of Buckler", num="170", qlt="superrare", use="Decel Binder, Hexer, and Abjurer Operators' attacks deal extra Arts damage equal to 3% of the target's current HP", desc="Drop by drop, bit by bit. It is unstoppable."},
	["Hand of Diffusion 3"]={name="Hand of Diffusion 3", title="Hand of Diffusion", num="171", qlt="superrare", use="Fortress, Chain Caster, and Blast Caster Operators recover 2 SP each time they deal damage to an enemy unit", desc="Strength in numbers.", link="Hand of Diffusion"},
	["Hand of Superspeed 3"]={name="Hand of Superspeed", num="172", qlt="superrare", use="Executor, Ambusher, and Dollkeeper Operators gain +120 ASPD when there are no friendly units in the four adjacent tiles", desc="You swing your hand, leaving not even an afterimage."},
	["Hand of Snatcher 3"]={name="Hand of Snatcher", num="173", qlt="superrare", use="Charger, Pioneer, and Tactician Operators have -12 DP Cost and generate an additional 6 SP after defeating an enemy", desc="Whatever it is you do not have, snatch it away from your enemy. There is no need to hesitate."},
	["Hand of Purification 3"]={name="Hand of Purification", num="174", qlt="superrare", use="Bard, Phalanx Caster, and Therapist Operators deal 50% ATK as Arts damage to all enemies in their attack range", desc="Where it is, dust is not."},
	["Hand of Pulverization 3"]={name="Hand of Pulverization", num="175", qlt="superrare", use="Artilleryman, Splash Caster, and Flinger Operators gain +15% ATK for every time they deal damage to the same unit, up to 150%; this bonus will reset if no damage is dealt for 5 seconds", desc="Your goal isn't just to hit the bullseye over and over."},
	["Hand of Flowing Water 3"]={name="Hand of Flowing Water", num="176", qlt="superrare", use="Increases the SP recovery rate of Core Caster, Mystic Caster, and Summoner Operators by +0.5/s whenever they use a skill, up to 4 stacks", desc="The ocean's flow never ceases, because it is always surging."},
	["Game Room Admin Access Card 3"]={name="Game Room Admin Access Card", num="177", qlt="normal", use="Immediately Promote an Operator (Does not require Hope)", desc="With this, you have become master over Rhodes Island's entertainment privileges. Please exercise caution when processing the various strange applications from the Operators... and remember to lock the door every day."},
	["Ms. Christine Petting Ticket 3"]={name="Ms. Christine Petting Ticket", num="178", qlt="rare", use="Immediately Promote 2 Operators (Does not require Hope)", desc="You have the lady's permission!", cond="Across multiple adventures, recruit a total of 15 Operators"},
	["Antique Casting 3"]={name="Antique Casting 2", title="Antique Casting", num="179", qlt="superrare", use="Immediately Promote 3 Operators (Does not require Hope)", desc="\"Heavenly forge, take the bounty of the earth.\" ...Even though it can be used for all kinds of work, nobody understands its exact mechanism.", cond="Across all adventures, recruit a total of 35 Operators", link="Antique Casting"},
	["Topographical Map 3"]={name="Topographical Map", num="180", qlt="normal", use="+1 Deployment Limit, all friendly units gain +4% DEF", desc="A hand-drawn map that exudes a sense of antiquity. The labels and corresponding terrain have been enlarged, and there seems to be something off about its scale."},
	["Conch of Divine Whispers 3"]={name="Conch of Divine Whispers", num="181", qlt="normal", use="+1 Deployment Limit, all friendly units gain +4% HP", desc="Sound it, and gods you've never seen or even heard of will answer your call. Actually, it's just a hollow conch shell."},
	["Night-Whispers in the Forest 3"]={name="Night-Whispers in the Forest", num="182", qlt="rare", use="+2 Deployment Limit, all friendly units gain +6% DEF", desc="A special aromatherapy set prepared for field operators by the Convalescent Garden, consisting of fifteen herbal extracts in 172 different combinations. When the wind wends into wooded vales, all creatures lower their voices, and one can find respite."},
	["Church Alms Meal Voucher 3"]={name="Church Alms Meal Voucher", num="183", qlt="rare", use="+2 Deployment Limit, all friendly units gain +6% HP", desc="In the declining coastal towns of Iberia, certain churches will provide alms in the form of meals, which their believers can redeem using vouchers. As for how these vouchers are distributed, that is a secret."},
	["Regional Action Plan 3"]={name="Regional Action Plan 2", title="Regional Action Plan", num="184", qlt="rare", use="4* Operators cost -2 Hope to recruit", desc="Rhodes Island has established dedicated offices in every important hub area. The messengers are doing what they can to weave a fragile web across this land.", cond="Clear the 1st Floor, \"Sunshine Coast\"", link="Regional Action Plan"},
	["Comprehensive Operation File 3"]={name="Comprehensive Operation File 2", title="Comprehensive Operation File", num="185", qlt="rare", use="5* Operators cost -2 Hope to recruit", desc="A vessel sailing upon the land, like treading upon thin ice. Remember to always expand your worldview.", cond="At any time, have 5 5-star Operators", link="Comprehensive Operation File"},
	["Secret HR Letter 3"]={name="Secret HR Letter 2", title="Secret HR Letter", num="186", qlt="rare", use="6* Operators cost -2 Hope to recruit", desc="\"■■■ gave this to you? Guess there's no problem then.\"", cond="At any time, have 4 6-star Operators", link="Secret HR Letter"},
	["Draft of a Speech 3"]={name="Draft of a Speech 2", title="Draft of a Speech", num="187", qlt="superrare", use="All Operators cost -2 Hope to recruit", desc="She was a little nervous, a little worried, but still remained resolute. When the microphone was turned on, her long ears quivered slightly.", cond="Complete an adventure while having at least 15 Operators", link="Draft of a Speech"},
	["Rusted Iron Hammer 3"]={name="Rusted Iron Hammer", num="188", qlt="rare", use="Shop vendors charge -50% Originium Ingots for their goods", desc="\"Change is necessary, and we must do all we can to hasten the oncoming storm.\""},
	["Rhodes Island Tactical Transceiver 3"]={name="Rhodes Island Tactical Transceiver", num="189", qlt="rare", use="Gain an additional choice when Recruitment Vouchers are dropped after battle", desc="Hang in there, help's on the way."},
	["Four-Leaf Clover Fossil 3"]={name="Four-Leaf Clover Fossil", num="190", qlt="superrare", use="Gain an additional choice when loot drops from a Wish Fulfilled node or after battle", desc="A symbol of luck that Magallan found in a place all but devoid of life. The rock has no doubt experienced many violent changes of the lands, but it survived, giving those who come across it a small bit of lingering hope.", cond="Across multiple adventures, obtain 150 collectibles"},
	["Acahuallan Bowl 3"]={name="Acahuallan Bowl", num="191", qlt="normal", use="Restore 4 Life Point, +2 Objective Shield", desc="Fruit is one of the locals' staples, often eaten fresh right off the tree."},
	["Three-Dimensional Art Display 3"]={name="Three-Dimensional Art Display", num="192", qlt="rare", use="Restore 7 Life Point, restore an additional 1 Life Point after each battle", desc="The impression that Rhine Lab often gives is akin to this work of art: inscrutable, multi-faceted, impossible to sift fact from fiction.", cond="Across multiple adventures, lose a total of 100 Life Point"},
	["Multipurpose Hair Clip"]={name="Multipurpose Hair Clip", title="\"Multipurpose\" Hair Clip", num="193", qlt="normal", use="+1 Key, +1 Die Roll, +1 Objective Shield", desc="Its materials are clearly damage-resistant, but are its other functions as impressive as what the Kazimierzian merchant boasted? Come to think of it, why does a bobby pin need so many extra features anyway?", cond="Across multiple adventures, enter a total of 40 non-combat nodes"},
	["Three-Key Contract"]={name="Three-Key Contract", num="194", qlt="normal", use="+3 Keys", desc="According to regulations, lighthouse keepers must always carry three keys: one to unlock the main door, another to establish communication, and one to activate the searchlight. Sign your name, and the contract is set in stone. Carry the keys with you at all times, regardless of life or death.", cond="Across multiple adventures, enter a total of 100 non-combat nodes"},
	["Portable Scriptures"]={name="Portable Scriptures", num="195", qlt="normal", use="+2 Die Rolls", desc="The few Iberian faithfuls who can still read often carry around a pocket-sized version of the Scriptures with them, taking it out to glance over a few lines during the brief lulls in their struggles for survival. It offers but a modicum of peace."},
	["Inquisitor's Scripture Cloth"]={name="Inquisitor's Scripture Cloth", num="196", qlt="rare", use="Gain +1 Die Roll after each battle", desc="As part of the decorations adorning an Inquisitor's clothing, this ribbon is inlaid with the Scriptures. Their hearts are firm and unwavering, and these accessories reinforce that image.", cond="Across multiple adventures, clear a total of 50 battles"},
	["Deep-Sea Sire Sculpture"]={name="Deep-Sea Sire Sculpture", num="197", qlt="superrare", use="+6 Die Rolls", desc="The Church of the Deep cultists believe that gods sleep in the depths of the ocean, and the teeming Sea Terrors seem to confirm their beliefs. Seeing as that is indeed the truth, they no longer have any reason to hesitate.", cond="Across multiple adventures, clear a total of 100 battles"},
	["Duck Lord's Golden Brick"]={name="Duck Lord's Golden Brick", num="198", qlt="superrare", use="Upgrades your die", desc="\"How can someone completely rid themselves of misfortune?\"<br/>\"You have a gold brick in your hand, don't you? Shove it up misfortune's mouth.\"", cond="Unlock \"Divine Duckforce\" in Cognitive Shaping"},
	["Defender-2 3"]={name="Defender-2", num="199", qlt="normal", use="+5 Objective Shield", desc="A mass-produced defensive-type drone. It doesn't make sense how it only seems to be useful in the hands of the enemy."},
	["Embedded Armor Plate"]={name="Embedded Armor Plate", num="200", qlt="rare", use="-2 Max Life Point, +8 Objective Shield", desc="\"You don't understand a thing, test subject. Compared to what those monsters of Ursus suffered, a measly plate of armor embedded into your body isn't even worth mentioning.\"", cond="In a single battle, lose a total of 8 Life Point (including mission failures)"},
	["Dario's Lantern"]={name="Dario's Lantern", num="201", qlt="rare", use="When obtained, suppresses a designated Operator's Rejection", desc="A lantern once wielded by Inquisitor Dario. Even after his death, the flames of his conviction still burn brightly upon this land."},
	["King's Fellowship 3"]={name="King's Fellowship", title="\"King's Fellowship\"", num="202", qlt="rare", use="+2 Objective Shield, converts all Life Point into an equivalent amount of Objective Shield (Cannot be reduced below 1 this way)", desc="The Cultists of the Deep did not achieve success overnight; they lingered at the junction between the land and sea for ages, preparing for the calamity that would come to be known as the Profound Silence.", cond="Complete the ending of an adventure"},
	["Tulip's Secret Formula"]={name="Tulip's Secret Formula", num="203", qlt="rare", use="When obtained, suppresses a designated Operator's Rejection", desc="An emergency topical ointment produced through empirical analysis and numerous clinical trials, capable of effectively inhibiting the adverse side-effects Seaborn cells cause within the human body."},
	["Paraffin and Balsam"]={name="Paraffin and Balsam", num="204", qlt="rare", use="-30 Light, when obtained, suppresses a designated Operator's Rejection", desc="Burn it and your impurities shall be shunned, allowing you to remain a pure human being. Praise the flame."},
	["Nightsun Grass"]={name="Nightsun Grass", num="205", qlt="normal", use="+5 Light", desc="Only a faint glimmer of light remains on the leaves of the nightsun flower. Contains certain detoxifying compounds and can be used as medicine."},
	["Cathedral Puzzle"]={name="Cathedral Puzzle", num="206", qlt="superrare", use="When obtained, randomly gain 1 Revelation", desc="Every time a piece of the puzzle falls, the Iberian Cathedral becomes more complete. In these times of decay, there is ample comfort to be found in simply being able to piece together one of history's most glorious wonders."},
	["Coin-Operated Toy 3"]={name="Coin-Operated Toy", num="207", qlt="normal", use="For each 5 Originium Ingots in possession, all friendly units have +3 ASPD", desc="No idea why anyone would like a design like this, but its overall concept is indeed praiseworthy&ndash;Just insert a coin, and even a statue will start moving. There is nothing truer in this world."},
	["Chivalric Commandments - New Edition 3"]={name="Chivalric Commandments - New Edition", num="208", qlt="rare", use="For each 5 Originium Ingots in possession, all friendly units have +5 ASPD", desc="Taking solemn vows is a thing of the past. The spirit of modern knighthood requires more flexible displays. Go ahead and input your number in the communications device, and you too will be an honorary knight.", cond="Complete an adventure with at least 40 Originium Ingots remaining"},
	["Support Replenishment Station 3"]={name="Support Replenishment Station", num="209", qlt="normal", use="Bring a Portable Supply Station along to each battle", desc="An emergency Portable Supply Station provided to field operators."},
	["Support Landmine Set 3"]={name="Support Landmine Set", num="210", qlt="normal", use="Bring 3 Interference Mines along to each battle", desc="An emergency set of Interference Mines provided to field operators."},
	["Support Mr. Boom 3"]={name="Support Mr. Boom", num="211", qlt="normal", use="Bring 2 Mr. Booms along to each battle", desc="An emergency Mr. Boom provided to field operators."},
	["Support Escape Crane 3"]={name="Support Escape Crane", num="212", qlt="normal", use="Bring 2 Snowsant's Safe Escape Cranes along to each battle", desc="An emergency Snowsant's Safe Escape Crane provided to field operators."},
	["Support Riot Pile 3"]={name="Support Riot Pile", num="213", qlt="normal", use="Bring 2 Riot Piles along to each battle", desc="An emergency set of Riot Piles provided to field operators."},
	["Support First-aid Kit"]={name="Support First-aid Kit", num="214", qlt="normal", use="Bring 3 First-aid Kits to each battle", desc="An emergency First-aid Kit provided to field operators."},
	["Portrait of Breogan"]={name="Portrait of Breogan", num="215", qlt="rare", use="All Operators lose 15 SP when deployed", desc="The subject of this portrait is an Ægir who used to be well-known in Iberia. His inventions and feats once made the country shine, but when the tide drowned out the golden light, his fate was sealed."},
	["Leviathan's Anabolism"]={name="Leviathan's Anabolism", num="216", qlt="rare", use="All enemies gain +25% HP", desc="Slowly did He fall into the deepest depths of the ocean. His blood, flesh, skin, and bones separated and dissolved&ndash;they were swept up by the sea's currents, absorbed by all life, and became sustenance for the propagation of the entire ocean."},
	["Failed Specimen"]={name="Failed Specimen", num="217", qlt="rare", use="When obtained, immediately afflicts a random Operator with a Rejection", desc="An incomplete shelled specimen. Debris falls from small crevices, sticks together, accumulates, and merges with the dead plants inside, until the original husk is completely swallowed up."},
	["Emergency Light"]={name="Emergency Light IS3", title="\"Emergency Light\"", num="218", qlt="rare", use="Lose an additional 2 Light after each battle", desc="Ægir warriors used to lock some kind of small luminescent Sea Terror inside a transparent contraption to serve as lighting during emergency situations. The restless Sea Terror would smash into its confines, releasing even more light in a frenzy until it died, staining its prison with an indescribable black glue.", link="Emergency Light (Collectible)"},
	["Luminous Corpse"]={name="Luminous Corpse", title="\"Luminous Corpse\"", num="219", qlt="rare", use="Lose an additional 3 Light after each battle", desc="To provide light to we many during long migrations, the weakest organs among the collective would dissolve on their own and start glowing, leaving nothing behind but a transparent membrane."},
	["Bishop's Research"]={name="Bishop's Research", num="220", qlt="rare", use="Lose an additional 5 Light after each battle", desc="Almost all of the bishop's lifelong research can be found among these documents and notes, many of which involve experiments that transcended ethics and morality. In his eyes, making contact with the Seaborn was just a means to an end for his ultimate vision: allowing human beings to evolve into a more powerful existence through fusion with the Seaborn.", cond="???"},
	["Caerula Animus"]={name="Caerula Animus", num="221", qlt="superrare", use="-50 Light; when obtained, immediately afflicts a random Operator with a Rejection, and leads the exploration toward a different ending", desc="The surviving core organ of the \"Firstborn\" that devoured Its birthplace and soon died afterwards. Only the Seaborn are able to assimilate it, but only humans are able to understand the grief contained within. Alas, even for those whose evolution never ends, their &ndash; Their &ndash; suffering will always persist.", cond="???"},
	["Breath of the Tide"]={name="Breath of the Tide", num="222", qlt="superrare", use="+1 Deployment Limit; when obtained, [Tide-Hunt Knight] will appear on the battlefield until defeated", desc="He appeared near you because he smelled the scent of the tides. You mean nothing to him.", cond="Complete the ending of an adventure"},
	["Regressed Rocinante"]={name="Regressed Rocinante", num="223", qlt="normal", use="[Tide-Hunt Knight] will no longer appear on the battlefield", desc="Only a hero can ride it. When the hero dies, so too does its life end.", cond="Complete the ending of an adventure"},
	["Absurd Fate"]={name="Absurd Fate", title="\"Absurd Fate\"", num="224", qlt="rare", use="+10 Originium Ingots, +1 Key", desc="His name is widely known in Kazimierz, and his descendants set up companies to benefit from his renown. All the things he defended with his life have become nothing more than gold coins in a wallet.", cond="Complete the ending of an adventure"},
	["The Knight's Corpus"]={name="The Knight's Corpus", num="225", qlt="rare", use="[Tide-Hunt Knight] has -80% DEF", desc="Resisting does not come without a price. The knight's body had long since become riddled with wounds, but he paid no heed. He will fight until the bitter end, even should his body be smashed to pieces.", cond="Complete the ending of an adventure"},
	["Last Refrain"]={name="Last Refrain", title="\"Last Refrain\"", num="226", qlt="superrare", use="When obtained, randomly gain 2 Revelations", desc="Cry, cry, for where are the Abyssal Hunters now?<br/>Alas, alas, there is nothing in the ocean but the sound of the tide.", cond="???"},
	["Civilight Eterna 3"]={name="Civilight Eterna 2", title="\"Civilight Eterna\"", num="227", qlt="superrare", use="All enemies take +150% True damage", desc="A small, black crown.", cond="???", link="Civilight Eterna (Collectible)"},
	["End of Times 3"]={name="End of Times", title="\"End of Times\"", num="228", qlt="superrare", use="For one time only, if you would fail any battle other than the final battle of the area or a Leader battle, you instead gain +1 Life Point and advance to the next step instead of concluding the exploration", desc="As long as a new cycle has not been reached, there is still time to fix your mistakes.", cond="Across all adventures, spend a total of 100 Originium Ingots at shops"},
	["Flames of the Inquisition"]={name="Flames of the Inquisition", title="\"Flames of the Inquisition\"", num="229", qlt="superrare", use="Operators recover 2 SP when dealing damage to [Sea Monsters]", desc="Because the evil creatures were born from the sea, they were afraid. Afraid of the flames that would never mix with the sea.", cond="In the \"Prospective Investment System,\" reach an Investment Reserve Balance of 325"},
	["Painful Happiness 3"]={name="Painful Happiness", title="\"Painful Happiness\"", num="230", qlt="superrare", use="All enemy units have -15% HP and Movement Speed", desc="Oripathy is spreading among the troupe members. Some collapsed, some broke out crying, some were overjoyed, and some turned their attention to writing. It was at such a time that the young man received his coming-of-age present. He will sing his very last song as an actor."},
	["Little Gran Faro 3"]={name="Little Gran Faro", title="\"Little Gran Faro\"", num="231", qlt="rare", use="Deals Stun on all enemy units for 5 seconds every time an enemy unit enters the Protection Objective", desc="The illumination device produced after reverse engineering the Eye of Iberia. It is powerful enough to penetrate layers of dark clouds, as well as temporarily repel powerful enemies.", cond="Across multiple adventures, lose a total of 125 Life Point"},
	["Memories of The Shard 3"]={name="Memories of The Shard", title="\"Memories of The Shard\"", num="232", qlt="superrare", use="Deals 3000 True Damage on all enemy units every time an enemy unit enters the Protection Objective", desc="\"It has pierced Victoria's heart, and is watching the empire bleed.\""},
	["Glory Pack"]={name="Glory Pack", title="\"Glory Pack\"", num="233", qlt="normal", use="When an Operator is defeated, it will Stun all enemies in the four adjacent tiles for 6 seconds", desc="A special betting method set by the organizers for the duration of the knight competition season. Choose from a variety of complementary betting packages to minimize your losses on any particular match.", cond="Select \"Support Squad\" and complete your adventure."},
	["Sui's Wrath 3"]={name="Sui's Wrath", title="\"Sui's Wrath\"", num="234", qlt="superrare", use="Whenever you deploy a unit, deal 3000 Arts damage to a random enemy and the area around it", desc="The Feranmut lifts its head, heaven and earth cower in fear.", cond="Complete an adventure while having at least 3 Specialist Operators"},
	["Bedrock"]={name="Bedrock", title="\"Bedrock\"", num="235", qlt="superrare", use="All Operators have +5 DP Cost, but gain +15% ATK, DEF, and HP", desc="A weapon said to have been made specifically for an Abyssal Hunter. His master once fought alongside Skadi, smashing the tentacles of a benthic behemoth. But when he cast aside his weapon to block a bony projectile for Skadi, he vanished into the midst of the Sea Terrors' swarm."},
	["Wavebreaker"]={name="Wavebreaker", title="\"Wavebreaker\"", num="236", qlt="superrare", use="All Operators have -25% HP, but have -50% Redeployment Time", desc="A weapon said to have been made specifically for an Abyssal Hunter. Her master once was one of Gladiia's team members, responsible for culling countless Sea Terrors. But in order to allow the other teams to approach the benthic behemoth, she voluntarily stayed behind after being seriously wounded, and nobody ever saw her again."},
	["Pulse of the Ocean"]={name="Pulse of the Ocean", title="\"Pulse of the Ocean\"", num="237", qlt="superrare", use="All friendly units have +10 ASPD, all enemy units have -10 ASPD", desc="An exquisite water flow meter, capable of monitoring the flow of ocean currents in real time. A common sight among the Ægir people's underwater transportation tools."},
	["Determination"]={name="Determination collectible", title="\"Determination\"", num="238", qlt="superrare", use="All Operators gain Block +2, DEF and HP +120%, and RES +20; leads the exploration towards a different conclusion", desc="Mizuki's humanity has not faded. He has accepted the Seaborn as a human, and he can transform back from a Seaborn to a human.", cond="Reach the ending once after [Expansion II]", link="Determination"},
	["Vigil"]={name="Vigil collectible", title="\"Vigil\"", num="239", qlt="superrare", use="All Operators gain Block +1; leads the exploration towards a different conclusion", desc="Mizuki does not particularly identify with either humans or Seaborn. He only does what he thinks is right.", cond="Reach the ending once after [Expansion II]", link="Vigil (Collectible)"},
	["Hesitation"]={name="Hesitation", title="\"Hesitation\"", num="240", qlt="superrare", use="All Operators gain Block -1 (will not go below 1); leads the exploration towards a different conclusion", desc="The manifestation of Mizuki's self-doubt, as his Seaborn instincts overcome his humanity. It will continue to have a negative impact, as long as his self-identity remains unclear.", cond="Reach the ending once after [Expansion II]"},
	["Endless Life"]={name="Endless Life", title="\"Endless Life\"", num="241", qlt="rare", use="Afflicts a random Operator with a Rejection at the start of each new floor", desc="Sac-like tissues found in Sea Terrors, used to store eggs prior to laying them. They detach from the host after death, maintaining activity for a period of time. Be careful not to break them!"},
	["Caerula Memory"]={name="Caerula Memory", num="242", qlt="superrare", use="Light -100, immediately afflicts a random Operator with a Rejection", desc="Even vague memories of the lab's research are enough to induce fear. Perhaps you and people like you have all done something unforgivable for the sake of survival.", cond="Reach the ending once after [Expansion II]"},
	["Caerula Arbor"]={name="Caerula Arbor collectible", title="Caerula Arbor", num="243", qlt="superrare", use="Enemy ASPD +15; at the end of operation, if no Life Point is lost, gain +15 Light", desc="Through His body, Mizuki becomes one of Them. His consciousness is long gone, but His cells live on. The magma is His food, and the great tree grows towards the core of the planet. If left unchecked, He will become reborn in the planet's core, and invite Terra into we many.", cond="Reach the ending once after [Expansion II]", link="Caerula Arbor (Collectible)"},
	["HR Bronze Seal"]={name="HR Bronze Seal", num="244", qlt="rare", use="Recruit a random 5-star Operator that is automatically Promoted", desc="Emblem assigned to specific Operators when ■■■ receives an emergency deployment command. Your receipt of it signifies that ■■■ has completed the assignment."},
	["Doctor Silver Seal"]={name="Doctor Silver Seal", num="245", qlt="superrare", use="Recruit a random 6-star Operator that is automatically Promoted", desc="Emblem that you instructed to be sent out at the right time before you left. Your selected Operator has joined the field mission at the camp, while handing it back to you the way you left it."},
	["Wordless Coral"]={name="Wordless Coral", num="246", qlt="rare", use="Recover 5 Light for every die roll", desc="There is no writing on it, only a faint scent. Chemicals are transmitted through the air, communicating information to we many.", cond="Win Emergency Op [Looking Forward, Looking Back] without losing any Life Points"},
	["Underground Scorch"]={name="Underground Scorch", num="247", qlt="rare", use="At the end of operation, if no Life Point is lost, gain +6 Light", desc="The people of the sea are unconcerned with what happens on land, and thus will never understand the warmth of the sun which reaches into the soul."},
	["Great Machinations"]={name="Great Machinations", num="248", qlt="rare", use="At the end of operation, if no Life Point is lost, gain +9 Light", desc="\"Do not envy the sun on the surface. We can do better.\"", cond="Win Emergency Op [Guns and Order] without losing any Life Points"},
	["Solidified Lamp Oil"]={name="Solidified Lamp Oil", num="249", qlt="normal", use="Light loss from battle damage reduced by 40%", desc="Solidified oil that can be added to a lamp to keep it burning bright."},
	["Sanctified Lamp Oil"]={name="Sanctified Lamp Oil", num="250", qlt="rare", use="Light loss from battle damage reduced by 60%", desc="Processed lamp oil that the Inquisition issues to its Inquisitors. The scent sharpens the mind, keeping them alert and aware of every evil.", cond="Win Emergency Op [Ember Phalanx] without losing any Life Points"},
	["King's Crystal"]={name="King's Crystal", title="\"King's Crystal\"", num="251", qlt="rare", use="At the end of battle, -2 Life Points (will not go lower than 1), +1 Hope, +5 Originium Ingots", desc="The Iberians' contact with the Seaborn goes back further than they can imagine, but they did not know what the Seaborn were back then."},
	["Hand of Branding"]={name="Hand of Branding", num="252", qlt="superrare", use="Whenever a [Dreadnought], [Duelist], or [Musha] defeats an enemy, all Operators of these classes gain 1% ATK, 1 ASPD and 1% max HP permanently (max 99)", desc="Victory is the best supply."},
	["Wrankwood Safety Suit"]={name="Wrankwood Safety Suit", num="253", qlt="superrare", use="For each Cursed Curio you have, all allied units gain DEF +25%, RES +10", desc="Used at Wrankwood studios for high-difficulty shoots. Inspired by military gear. FEater once refused to wear it while shooting a collaborative project."},
	["Flashing Swords"]={name="Flashing Swords", title="\"Flashing Swords\"", num="254", qlt="superrare", use="For each Cursed Curio you have, all allied units gain ASPD +35", desc="Limited-edition montage from Wrankwood, showing the making-of and behind-the-scenes footage of classic action movies.", cond="Win Emergency Op [Hunger and Thirst] without losing any Life Points"},
	["Mercenary Insurance"]={name="Mercenary Insurance", num="255", qlt="normal", use="All friendly units gain 10% Sanctuary, increased to 35% if Light is below 50.", desc="Special insurance offered to independent mercenaries, indemnifying against mission failure or excessive loss."},
	["Broken Wand - Learning"]={name="Broken Wand - Learning", num="256", qlt="rare", use="For every collectible owned, [Caster] ATK +2%, ASPD +1", desc="When you have taken in the wisdom of all the land, ignorance becomes the enemy's weakness."},
	["Broken Wand - Light of Wisdom"]={name="Broken Wand - Light of Wisdom", num="257", qlt="superrare", use="For every collectible owned, [Caster] ATK +3%, ASPD +2", desc="Knowledge and experience should not remain untapped. They should be the key to victory."},
	["Broken Wand - Solving"]={name="Broken Wand - Solving", num="258", qlt="superrare", use="For every [Caster] Operator on the field, enemy RES -12", desc="A caster's greatest enemy is another caster.", cond="Win Emergency Op [Mutual Aid] without losing any Life Points"},
	["Iron Guard - Wall"]={name="Iron Guard - Wall", num="259", qlt="rare", use="[Defender] Operators gain DEF +40%, RES +10", desc="No one is stupid enough to ram a wall with their body, right?"},
	["Iron Guard - Tower"]={name="Iron Guard - Tower", num="260", qlt="superrare", use="[Defender] Operators gain DEF +70%, RES +20, Elemental Damage taken -60%", desc="It rises into the clouds, looking down at the enemies jumping up and down by its feet."},
	["Survivor Contract"]={name="Survivor Contract", num="261", qlt="superrare", use="At the start of battle, a random Operator gains +20% ATK and DEF, plus an additional +20% at the end of each battle", desc="A very long contract, in which every term and condition is the result of experience, leaving no room for chance or sentiment. Satisfy them all to be the final survivor.", cond="Unlock \"Matter from Mind\" in Cognitive Shaping"},
}
data["Gold-Plated Die"]=data["Gold-Plated Dice 3"]
data["Blunted Claws - Mastery"]=data["Blunt Claws - Mastery 3"]
data["\"Durin Overground Odyssey\""]=data["Durin Overground 3"]
data["\"Multipurpose\" Hair Clip"]=data["Multipurpose Hair Clip"]
data["\"King's Fellowship\""]=data["King's Fellowship"]
data["\"Emergency Light\""]=data["Emergency Light"]
data["\"Luminous Corpse\""]=data["Luminous Corpse"]
data["\"Absurd Fate\""]=data["Absurd Fate"]
data["\"Last Refrain\""]=data["Last Refrain"]
data["\"Flames of the Inquisition\""]=data["Flames of the Inquisition"]
data["\"Glory Pack\""]=data["Glory Pack"]
data["\"Bedrock\""]=data["Bedrock"]
data["\"Wavebreaker\""]=data["Wavebreaker"]
data["\"Pulse of the Ocean\""]=data["Pulse of the Ocean"]
data["\"Determination\""]=data["Determination"]
data["\"Vigil\""]=data["Vigil"]
data["\"Hesitation\""]=data["Hesitation"]
data["\"Endless Life\""]=data["Endless Life"]
data["\"King's Crystal\""]=data["King's Crystal"]
return data