The Arknights Terra Wiki is a collaborative, community-maintained wiki. If you notice an issue, please consider making an edit, starting a discussion on the article's talk page, or reaching out via the Arknights Terra Wiki Discord.

Wulfenite

From Arknights Terra Wiki
Jump to navigation Jump to search

Specialist Operator Wulfenite, happy to share everything there is to know about ore with the audience in front of the screen.
When you go exploring with her, there's a surprise with every step. Try to keep up!
Class Specialist.png Specialist
Branch Trapmaster Specialist.png Trapmaster
Faction Sargon.png Sargon
Sub-faction Columbia
Position Ranged
Tags Summon Debuff
Trait Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy
Summon Ore Killer.png Ore "Killer"
How to obtain
Standard Headhunting
Wulfenite
Base
Elite 2
Wulfenite.png
Wulfenite Elite 2.png
Based on
Indian cobra (Naja naja)
Etymology
Internal name
char_4171_wulfen
In Other Languages
Chinese
钼铅
Japanese
ウルフェナイト
Korean
울페나이트
Character Information
File no.
SG27
Illustrator
Character Voices
Japanese
Mai Gotō
Chinese
Xu Chen
English
Chloe Eves
Korean
Sung Ye-won
Basic Info
Gender
Female
Combat Experience
None
Place of Birth
Date of Birth
December 1st
Race
Height
159 cm
Infection Status
Originium crystals distributed across surface of body, confirmed Infected by medical examination.
Physical Exam
Physical Strength
Normal
Mobility
Standard
Endurance
Normal
Tactical Acumen
Normal
Combat Skill
Normal
Originium Arts Assimilation
Standard

Wulfenite is a 5★ Sargonian Trapmaster Specialist Operator in Arknights, introduced in When Elegies Are Ashes.

Stats[edit]

Range

Base.pngElite 1.png
   
  
   
  
  
  

Attributes

Base.png Elite 1.png Elite 2.png Trust.png
HP.png HP 678 904 9041145 11451450 +200
ATK.png ATK 235 323 323426 426520 +40
DEF.png DEF 66 100 100132 132160
RES.png RES 0 0 0
RDP.png Redeployment Time 70 seconds
COST.png DP Cost 9 / 11
BLOCK.png Block 1
ASPD.png Attack Interval 0.85 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +23
Potential 6.png
DP cost -1
Total Cost
Wulfenite's Token.png
5
OR
Epic Specialist Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: "For Stubborn Rocks".
  • Explorer's Stash improved.
  • Range extended.

Raise Wulfenite to Level 50.
LMD.png
20K
Specialist Chip.png
4
Polyester.png
5
Device.png
2
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Explorer's Stash improved.
  • Operator Modules available.

Raise Wulfenite to Elite 1 Level 70.
LMD.png
120K
Specialist Dualchip.png
3
Polymerized Gel.png
9
Fuscous Fiber.png
10

Talent[edit]

Explorer's Stash
Base
Can use 1 Ore "Killer" (can store up to 2); once an Ore "Killer" is deployed, can be manually detonated after an arming period
Base
Potential 5
Can use 2 (+1) Ore "Killers" (can store up to 2); once an Ore "Killer" is deployed, can be manually detonated after an arming period
Elite 1
Can use 2 Ore "Killers" (can store up to 3); once an Ore "Killer" is deployed, can be manually detonated after an arming period
Elite 1
Potential 5
Can use 3 (+1) Ore "Killers" (can store up to 3); once an Ore "Killer" is deployed, can be manually detonated after an arming period
Elite 2
Can use 3 Ore "Killers" (can store up to 4); once an Ore "Killer" is deployed, can be manually detonated after an arming period
Elite 2
Potential 5
Can use 4 (+1) Ore "Killers" (can store up to 4); once an Ore "Killer" is deployed, can be manually detonated after an arming period
Additional information
  • "Can use #" denotes the number of traps that the deployed Operator can start with.
  • "Can store up to #" denotes the number of traps that can be stored and placed on field.

Skill[edit]

Skill-Wulfenite1.png
"For Scaring Beasts"
Auto RecoveryAuto
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Passive Effect: Each Ore "Killer" can be manually detonated once armed, which deals 180% of ATK as Physical damage to all enemies within range and Stuns them for 2 seconds
Active Effect: Obtain an "Ore Killer" immediately
0 29

Rank 2.png
Passive Effect: Each Ore "Killer" can be manually detonated once armed, which deals 185% of ATK as Physical damage to all enemies within range and Stuns them for 2 seconds
Active Effect: Obtain an "Ore Killer" immediately
0 28

Rank 3.png
Passive Effect: Each Ore "Killer" can be manually detonated once armed, which deals 190% of ATK as Physical damage to all enemies within range and Stuns them for 2 seconds
Active Effect: Obtain an "Ore Killer" immediately
0 27

Rank 4.png
Passive Effect: Each Ore "Killer" can be manually detonated once armed, which deals 195% of ATK as Physical damage to all enemies within range and Stuns them for 2 seconds
Active Effect: Obtain an "Ore Killer" immediately
0 26

Rank 5.png
Passive Effect: Each Ore "Killer" can be manually detonated once armed, which deals 200% of ATK as Physical damage to all enemies within range and Stuns them for 2 seconds
Active Effect: Obtain an "Ore Killer" immediately
0 25

Rank 6.png
Passive Effect: Each Ore "Killer" can be manually detonated once armed, which deals 210% of ATK as Physical damage to all enemies within range and Stuns them for 2 seconds
Active Effect: Obtain an "Ore Killer" immediately
0 24

Rank 7.png
Passive Effect: Each Ore "Killer" can be manually detonated once armed, which deals 210% of ATK as Physical damage to all enemies within range and Stuns them for 2.5 seconds
Active Effect: Obtain an "Ore Killer" immediately
0 23

Rank 8.png
Passive Effect: Each Ore "Killer" can be manually detonated once armed, which deals 220% of ATK as Physical damage to all enemies within range and Stuns them for 2.5 seconds
Active Effect: Obtain an "Ore Killer" immediately
0 22

Rank 9.png
Passive Effect: Each Ore "Killer" can be manually detonated once armed, which deals 230% of ATK as Physical damage to all enemies within range and Stuns them for 2.5 seconds
Active Effect: Obtain an "Ore Killer" immediately
0 21

Rank 10.png
Passive Effect: Each Ore "Killer" can be manually detonated once armed, which deals 250% of ATK as Physical damage to all enemies within range and Stuns them for 3 seconds
Active Effect: Obtain an "Ore Killer" immediately
0 20

Skill-Wulfenite2.png
"For Stubborn Rocks"
Auto RecoveryAuto
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Passive Effect: Ore "Killer" Attack Range expands, and detonating one detonates all armed Ore "Killers" simultaneously; all enemies in range take 150% of ATK as Physical damage twice, and have DEF -15% (does not stack) for 5 seconds
Active Effect: Obtain an "Ore Killer" immediately
0 25

Rank 2.png
Passive Effect: Ore "Killer" Attack Range expands, and detonating one detonates all armed Ore "Killers" simultaneously; all enemies in range take 160% of ATK as Physical damage twice, and have DEF -15% (does not stack) for 5 seconds
Active Effect: Obtain an "Ore Killer" immediately
0 25

Rank 3.png
Passive Effect: Ore "Killer" Attack Range expands, and detonating one detonates all armed Ore "Killers" simultaneously; all enemies in range take 170% of ATK as Physical damage twice, and have DEF -15% (does not stack) for 5 seconds
Active Effect: Obtain an "Ore Killer" immediately
0 24

Rank 4.png
Passive Effect: Ore "Killer" Attack Range expands, and detonating one detonates all armed Ore "Killers" simultaneously; all enemies in range take 180% of ATK as Physical damage twice, and have DEF -15% (does not stack) for 5 seconds
Active Effect: Obtain an "Ore Killer" immediately
0 24

Rank 5.png
Passive Effect: Ore "Killer" Attack Range expands, and detonating one detonates all armed Ore "Killers" simultaneously; all enemies in range take 190% of ATK as Physical damage twice, and have DEF -20% (does not stack) for 5 seconds
Active Effect: Obtain an "Ore Killer" immediately
0 23

Rank 6.png
Passive Effect: Ore "Killer" Attack Range expands, and detonating one detonates all armed Ore "Killers" simultaneously; all enemies in range take 200% of ATK as Physical damage twice, and have DEF -20% (does not stack) for 5 seconds
Active Effect: Obtain an "Ore Killer" immediately
0 23

Rank 7.png
Passive Effect: Ore "Killer" Attack Range expands, and detonating one detonates all armed Ore "Killers" simultaneously; all enemies in range take 220% of ATK as Physical damage twice, and have DEF -25% (does not stack) for 5 seconds
Active Effect: Obtain an "Ore Killer" immediately
0 22

Rank 8.png
Passive Effect: Ore "Killer" Attack Range expands, and detonating one detonates all armed Ore "Killers" simultaneously; all enemies in range take 230% of ATK as Physical damage twice, and have DEF -25% (does not stack) for 5 seconds
Active Effect: Obtain an "Ore Killer" immediately
0 22

Rank 9.png
Passive Effect: Ore "Killer" Attack Range expands, and detonating one detonates all armed Ore "Killers" simultaneously; all enemies in range take 240% of ATK as Physical damage twice, and have DEF -25% (does not stack) for 5 seconds
Active Effect: Obtain an "Ore Killer" immediately
0 21

Rank 10.png
Passive Effect: Ore "Killer" Attack Range expands, and detonating one detonates all armed Ore "Killers" simultaneously; all enemies in range take 250% of ATK as Physical damage twice, and have DEF -25% (does not stack) for 5 seconds
Active Effect: Obtain an "Ore Killer" immediately
0 20

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Diketon.png
5
Rank 4.png
Skill Summary Volume 2.png
6
Device.png
2
Rank 5.png
Skill Summary Volume 2.png
6
Orirock Cube.png
8
Rank 6.png
Skill Summary Volume 2.png
6
Compound Cutting Fluid.png
4
Rank 7.png
Skill Summary Volume 3.png
6
RMA70-12.png
3
Incandescent Alloy.png
2
Rank 8.png
"For Scaring Beasts"
Skill Summary Volume 3.png
5
Refined Solvent.png
3
Coagulating Gel.png
3
"For Stubborn Rocks"
Skill Summary Volume 3.png
5
Solidified Fiber Board.png
3
Compound Cutting Fluid.png
3
Rank 9.png
"For Scaring Beasts"
Skill Summary Volume 3.png
6
Transmuted Salt Agglomerate.png
3
Cutting Fluid Solution.png
6
"For Stubborn Rocks"
Skill Summary Volume 3.png
6
Oriron Block.png
3
Polymerized Gel.png
5
Rank 10.png
"For Scaring Beasts"
Skill Summary Volume 3.png
10
Polymerization Preparation.png
4
Polymerized Gel.png
5
"For Stubborn Rocks"
Skill Summary Volume 3.png
10
D32 Steel.png
4
Orirock Concentration.png
5

Operator Modules[edit]

Original module.png Original: Wulfenite's Badge
Module Badge.png
Trapmaster Specialist.png

Operator Wulfenite has demonstrated a remarkable aptitude for battlefield ambush and trap deployment.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Specialist Operator during field operations to exercise Trapmaster responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
TRP-Y module.png TRP-Y: Mineral Display Cabinet
Mineral Display Cabinet.png
Stage 1
Attributes increased: ATK +30, DEF +25
New trait:
Has 20% chance to deploy a trap that deals double damage
Stage 2
Attributes increased: ATK +40, DEF +25
New talent: Explorer's Ease
If there are 2 or more enemies within range of an Ore "Killer" detonation, damage dealt increases by 8%
Stage 3
Attributes increased: ATK +50, DEF +25
Explorer's Ease improved:
If there are 2 or more enemies within range of an Ore "Killer" detonation, damage dealt increases by 12%
Module Missions
  1. During battle, have your own Wulfenite deploy a total of 30 Ore "Killers"
  2. Clear Main Theme 9-6 with a 3-star rating under Standard Environment; You must deploy your own Wulfenite and have her defeat at least 1 Dublinn Heavy Defender
PrerequisitesStage 1
  • Complete both of Wulfenite's TRP-Y Module Missions.
  • Raise Wulfenite to Elite 2 Level 50.
Module Data Block.png
2
Grindstone Pentahydrate.png
3
LMD.png
40K
Stage 2Have at least 50% Trust with Wulfenite.
Module Data Block.png
2
Data Supplement Stick.png
20
Orirock Concentration.png
4
LMD.png
50K
Stage 3Have at least 100% Trust with Wulfenite.
Module Data Block.png
2
Data Supplement Instrument.png
8
RMA70-24.png
5
LMD.png
60K
Description
New Video Series Plan (ver. 5)
Date: May 12, 1097
Video titles:
"Learn Minerals With Muriel!" (nope, doesn't stand out!)
"Do You REALLY Understand These Minerals?" (nope, of course they don't!)
"How long does it take for an ore to MATURE?" (alt title, "mature" should sound interesting imo)
"An Ore Collector Stayed in Rim Billiton for Three Months and CHANGED INTO THIS..." (alt title, clickbait feels outdated)
"The Hidden Secrets behind Ore" (I don't wanna think of any more titles! Should I just go with the first one?)
Contents: Introduce some ores placed in a cabinet.
Style: Variety show vibes, different from casual adventure videos.
Purpose: Introduce and explain these ores in an easily understandable manner.
Duration: Try to stay within 10-20 min (don't drag on forever!).
Subsections:
1. Overview (1-3 min)
Briefly introduce the episode's theme
2. Introduce ores (5-8 min)
Talk about each ore's history (plan this around their most attractive quality and SHOW it! don't just read the script!)
3. Tell a story about finding these ores (5-8 min)
Edit clips from past adventure videos and show audience while explaining (fumbled hard here before! Explaining what I'm doing in a video isn't as easy as it seems, need to make it more interesting and impactful!)
Notes:
1. Don't glance around, and act livelier. Audiences can tell when you're just reading from the script.
2. Think of the audience as your friends!
3. Follow the plan to a T! Don't change things up as you please!
4. It's too hard! I'm not suited for this kind of thing at all!
5. Ahhhhhh why am I so bad at this! Why did I get Oripathy!!!
[A blank space accompanied with various doodles. The most eye-catching drawing is of a mineral. Several wet marks can be seen next to it, like tear stains.]
6. Listen, Muriel. I know you've failed a few times. You don't want to try anymore, you just want to crawl into bed and sob yourself sore. But you don't want to give it all up yet, right? So cheer up, start the new show, and continue your life on the intercity net. Isn't that what you decided on?

Base skills[edit]

Skill-man spd&limit6.png
Base.png
Factory.png
When this Operator is assigned to a Factory, Productivity +20% and capacity limit -8
Skill-man limit&cost3.png
Elite 2.png
Factory.png
When this Operator is assigned to a Factory, capacity limit +16 and Morale consumed per hour -0.25

Changelog[edit]

Navigation