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Varkáris

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WARNING!

This article contains unmarked spoilers for content that is not yet released on the Global server. Read at your own risk!

Varkáris, Guard Operator and dead-serious ferryman.
He understands the river's finnest hydrology and keenly observes the battlefield's ever-changing dynamics.
Class Guard.png Guard
Branch Centurion Guard.png Centurion
Faction Minos.png Minos
Position Melee
Tags AoE Survival
Trait Attacks all blocked enemies
How to obtain
[CN] Medjehtiqedti Bound (Classic Plays)

Attention!

The names and descriptions of Varkáris's talent(s), skill(s), and base skills are tentative translations which may differ with the official English localization and will be updated when the Operator is announced in the Global server.

Varkáris
Base
Elite 2
Varkáris.png
Varkáris Elite 2.png
Etymology
Greek for "ferryman"[1]
Internal name
char_4166_varkis
In Other Languages
Chinese
摆渡人
Character Information
File no.
MN08
Illustrator
赤岸K
Character Voices
Japanese
Satoshi Tsuruoka
Chinese
Meng Xianglong
Basic Info
Gender
Male
Combat Experience
6 years
Place of Birth
Date of Birth
November 17th
Race
Height
195 cm
Infection Status
Confirmed Infected by medical examination.
Physical Exam
Physical Strength
Excellent
Mobility
Average
Endurance
Excellent
Tactical Acumen
Average
Combat Skill
Standard
Originium Arts Assimilation
Excellent

Varkaris is a 5★ Minoan Centurion Guard Operator in Arknights, introduced in Medjehtiqedti Bound.

Stats[edit]

Range

    

Attributes

Base.png Elite 1.png Elite 2.png Trust.png
HP.png HP 1195 1533 15331966 19662622 +150
ATK.png ATK 306 426 426577 577760 +50
DEF.png DEF 141 202 202273 273333
RES.png RES 0 0 0
RDP.png Redeployment Time 80 seconds
COST.png DP Cost 21 / 23 / 25
BLOCK.png Block 2 / 3
ASPD.png Attack Interval 1.2 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -10 seconds
Potential 4.png
DP cost -1
Potential 5.png
Improves Never Forget
Potential 6.png
DP cost -1
Total Cost
Varkáris's Token.png
5
OR
Epic Guard Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Never Forget.
  • New skill: Will of the Comrades.

Raise Varkáris to Level 50.
LMD.png
20K
Guard Chip.png
4
Sugar.png
4
Polyester.png
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • Block +1.
  • Never Forget improved.
  • Operator Modules available.

Raise Varkáris to Elite 1 Level 70.
LMD.png
120K
Guard Dualchip.png
3
Incandescent Alloy Block.png
7
Compound Cutting Fluid.png
14

Talent[edit]

Never Forget
Elite 1
All Minoan Operators deals 107% ATK against enemies with a HP percentage lower than Varkaris's own.
Elite 1
Potential 5
All Minoan Operators deals 109% +2% ATK against enemies with a HP percentage lower than Varkaris's own.
Elite 2
All Minoan Operators deals 110% ATK against enemies with a HP percentage lower than Varkaris's own.
Elite 2
Potential 5
All Minoan Operators deals 112% +2% ATK against enemies with a HP percentage lower than Varkaris's own.

Skills[edit]

Skill-Varkaris1.png
Torrent
Offensive RecoveryAuto
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Next attack will deal Physical Damage for 100% ATK and strikes three times 0 6

Rank 2.png
Next attack will deal Physical Damage for 105% ATK and strikes three times 0 6

Rank 3.png
Next attack will deal Physical Damage for 110% ATK and strikes three times 0 6

Rank 4.png
Next attack will deal Physical Damage for 110% ATK and strikes three times 0 5

Rank 5.png
Next attack will deal Physical Damage for 115% ATK and strikes three times 0 5

Rank 6.png
Next attack will deal Physical Damage for 120% ATK and strikes three times 0 5

Rank 7.png
Next attack will deal Physical Damage for 120% ATK and strikes three times 0 4

Rank 8.png
Next attack will deal Physical Damage for 125% ATK and strikes three times 0 4

Rank 9.png
Next attack will deal Physical Damage for 130% ATK and strikes three times 0 4

Rank 10.png
Next attack will deal Physical Damage for 135% ATK and strikes three times 0 4

Skill-Varkaris2.png
Will of the Comrades
Auto RecoveryManual30 seconds
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Attacks deals Physical Damage for 135% ATK and recovers 5% of HP. Overhealing from this skill will be converted to Barrier. Barrier caps up to 100% of HP and gradually decays after the skill ends. 25 55 30

Rank 2.png
Attacks deals Physical Damage for 140% ATK and recovers 5% of HP. Overhealing from this skill will be converted to Barrier. Barrier caps up to 100% of HP and gradually decays after the skill ends. 25 54 30

Rank 3.png
Attacks deals Physical Damage for 145% ATK and recovers 5% of HP. Overhealing from this skill will be converted to Barrier. Barrier caps up to 100% of HP and gradually decays after the skill ends. 25 53 30

Rank 4.png
Attacks deals Physical Damage for 155% ATK and recovers 6% of HP. Overhealing from this skill will be converted to Barrier. Barrier caps up to 100% of HP and gradually decays after the skill ends. 25 52 30

Rank 5.png
Attacks deals Physical Damage for 160% ATK and recovers 6% of HP. Overhealing from this skill will be converted to Barrier. Barrier caps up to 100% of HP and gradually decays after the skill ends. 25 51 30

Rank 6.png
Attacks deals Physical Damage for 165% ATK and recovers 6% of HP. Overhealing from this skill will be converted to Barrier. Barrier caps up to 100% of HP and gradually decays after the skill ends. 25 50 30

Rank 7.png
Attacks deals Physical Damage for 175% ATK and recovers 7% of HP. Overhealing from this skill will be converted to Barrier. Barrier caps up to 100% of HP and gradually decays after the skill ends. 25 48 30

Rank 8.png
Attacks deals Physical Damage for 185% ATK and recovers 7% of HP. Overhealing from this skill will be converted to Barrier. Barrier caps up to 100% of HP and gradually decays after the skill ends. 26 47 30

Rank 9.png
Attacks deals Physical Damage for 190% ATK and recovers 7% of HP. Overhealing from this skill will be converted to Barrier. Barrier caps up to 100% of HP and gradually decays after the skill ends. 28 46 30

Rank 10.png
Attacks deals Physical Damage for 200% ATK and recovers 8% of HP. Overhealing from this skill will be converted to Barrier. Barrier caps up to 100% of HP and gradually decays after the skill ends. 30 45 30

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
6
Oriron Shard.png
5
Rank 4.png
Skill Summary Volume 2.png
6
Polyketon.png
3
Rank 5.png
Skill Summary Volume 2.png
6
Device.png
3
Rank 6.png
Skill Summary Volume 2.png
6
Sugar Pack.png
5
Rank 7.png
Skill Summary Volume 3.png
6
Manganese Ore.png
2
Grindstone.png
3
Rank 8.png
Torrent
Skill Summary Volume 3.png
5
Crystalline Circuit.png
3
Fuscous Fiber.png
1
Will of the Comrades
Skill Summary Volume 3.png
5
Transmuted Salt Agglomerate.png
3
Oriron Cluster.png
4
Rank 9.png
Torrent
Skill Summary Volume 3.png
6
Orirock Concentration.png
3
Keton Colloid.png
5
Will of the Comrades
Skill Summary Volume 3.png
6
Incandescent Alloy Block.png
3
Cyclicene Prefab.png
5
Rank 10.png
Torrent
Skill Summary Volume 3.png
10
Polymerization Preparation.png
4
Cyclicene Prefab.png
4
Will of the Comrades
Skill Summary Volume 3.png
10
D32 Steel.png
4
Refined Solvent.png
4

Operator Modules[edit]

Notice

Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.

Original module.png Original: Varkáris's Badge
Module Badge.png
Centurion Guard.png

干员摆渡人擅长以凌厉攻势阻击敌人

根据外勤部门决议 在外勤任务中划分为近卫干员,行使强攻手职责 特别颁发此证章

以兹证明
CEN-Y module.png CEN-Y: Way Home
Way Home.png
Stage 1
Attributes increased: HP +120, ATK +48
Trait improved:
While above 50% HP, reduces the amount of Physical damage taken by 20%
Stage 2
Attributes increased: HP +170, ATK +58
Never Forget improved:
All Minoan Operators deals 113% ATK against enemies with a HP percentage lower than Varkaris's own.
Stage 3
Attributes increased: HP +200, ATK +66
Never Forget improved:
All Minoan Operators deals 116% ATK against enemies with a HP percentage lower than Varkaris's own.
Module Missions
  1. Defeat 20 enemies with Varkáris (excluding Support Units)
  2. Clear Side Story RI-1 with a 3-star rating; You must deploy your own Varkáris, and have Varkáris use Will of the Compatriots at least once
PrerequisitesStage 1
  • Complete both of Varkáris's CEN-Y Module Missions.
  • Raise Varkáris to Elite 2 Level 50.
Module Data Block.png
2
Refined Solvent.png
3
LMD.png
40K
Stage 2Have at least 50% Trust with Varkáris.
Module Data Block.png
2
Data Supplement Stick.png
20
Cutting Fluid Solution.png
4
LMD.png
50K
Stage 3Have at least 100% Trust with Varkáris.
Module Data Block.png
2
Data Supplement Instrument.png
8
Solidified Fiber Board.png
5
LMD.png
60K
Description
天色还没有暗透,但他已开始准备露营。没必要再赶路了,他对自己说。

他已辞去了摆渡人的工作,尽管雅赛努斯的公民们投票决定让他留下。徒弟也离开了,如今已不再有任何事需要他按时按点去做。 这种自由让他惶恐,他知道,自己正越走越慢。大地似乎与五年前他离开故乡时没有任何变化,荒凉,寂静,他手中那张软烂的地图上清晰画着的河道,在他眼前全无踪迹。 祭司说,高山的积雪总会融化,新的河流总会出现,但他目之所及之处却只有荒芜。 隐约的恐惧又在他心头涌起,这种情绪已伴随他很久。自他踏上这条回家的路以来,甚至,自他带着伊萨科斯的血衣抵达雅赛努斯、祭司邀请他留下的时候,他就已经被它攥住了。是这份恐惧让他留下,让他无法回到故乡,让他将愤怒与恨倾泻在萨尔贡人身上——他一直在害怕,如果他回到故乡,发现再也回不到从前,那他还能再做什么?他还能再追寻什么? 天彻底暗了。他放下手中的桨,去取挂在桨上的提灯。这盏提灯已经很旧了,布满使用的痕迹,但他一直随身带着。它原本只是一盏普通的油灯,是伊萨科斯帮他做了改造,将它改成源石驱动,又做了防风的护壳——这是非常精巧的设计,上下两部分护壳间有卡扣,只要轻轻提起,就能将护壳打开,让提灯露出柔和的光芒,照亮他回家的路。他还记得那天的情景,当时他在饭桌边给手中的河道图添加自己观测水文后的注释,伊萨科斯就在不远处的工作台上做着改造,制造出一些叮叮当当的动静。 他终于露出了一丝微笑,小心地擦了擦提灯上沾到的土,想要拉开提灯的护壳——但是没能拉开。 护壳卡住了。这是以前从未发生过的事。他不敢用力硬拔,也不知该如何修理,只能尝试轻轻地转动提灯。冷汗在他的面具下、在他的背上浮起,他又开始害怕了。在他将伊萨科斯的护甲和施术单元留给游击队,将伊萨科斯的血衣留给雅赛努斯之后,这已是他所拥有的与伊萨科斯相关的最后一件物品,假如连它都失去,那他今后该—— 咔哒。 提灯打开了。 一片薄薄的纤维掉了下来。 他松了口气,将提灯放到河道图旁,在寂静中呆坐许久之后,才想起来查看那一小片纤维。他惊讶地发现,那竟然是芦苇的冠毛。或许是在前一夜,也可能是在这天的早上,风将芦苇送到了他身边,而他一直没有注意到这一点。 就像他现在才意识到,脚下黑色的土地是松软的,在他离开的这些年里,虽然河流还没有回来,但土壤中的环节动物已开始翻动土地,属于河流和沼地的芦苇已经感受到了湿润的气息。

天亮之后,可以再多赶些路。他想。

Changelog[edit]

References[edit]

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