
This article pertains to a subject that is not yet released in the Global server of Arknights. Read at your own risk! |
★★★★★★
Thorns the Lodestar |
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![]() Captain Thorns of the "Darling's Cradle" looks back from the mast and extends his hands for you to join him. He knew where he's heading. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Ranged | |
Tags | DPS, Support, Debuff | |
Trait | Can throw Alchemical Units to assist in combat | |
How to obtain | [CN] Standard Headhunting | |
Original | Thorns |
Operator | File | Story | Gallery |
The names and descriptions of Thorns the Lodestar's talent(s), skill(s), and base skills are tentative translations which may not represent the official English localization and will be updated when the Operator is announced or released in the Global server of Arknights. |
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527 | 713 | 926 | 1173 | +200 |
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221 | 307 | 405 | 501 | +40 |
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47 | 70 | 89 | 106 | – |
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20 | 25 | 30 | N/A | |
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70 seconds | ||||
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14 | 16 | 18 | ||
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1 | ||||
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1.5 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | RES +12 |
![]() | Improves Mindstream |
![]() | DP cost -1 |
Total Cost | |
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Mindstream | |
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ATK +3%. When there are other Operators within Attack Range, the duration of Alchemical Units thrown by this Operator is extended by 1 second |
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ATK +7% (+4%). When there are other Operators within Attack Range, the duration of Alchemical Units thrown by this Operator is extended by 2 (+1) seconds |
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ATK +6%. When there are other Operators within Attack Range, the duration of Alchemical Units thrown by this Operator is extended by 2 seconds |
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ATK +10% (+4%). When there are other Operators within Attack Range, the duration of Alchemical Units thrown by this Operator is extended by 3 (+1) seconds |
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ATK +10%. When there are other Operators within Attack Range, the duration of Alchemical Units thrown by this Operator is extended by 3 seconds |
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ATK +14% (+4%). When there are other Operators within Attack Range, the duration of Alchemical Units thrown by this Operator is extended by 4 (+1) seconds |
Horizon | |
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While on the field, all friendly units gain +5 ASPD, and enemies lose -5 ASPD; effect doubles for allies and enemies in straight line tiles of 6 or more tiles. |
Additional information | |
The talent applies to any 6 or more tiles in horizontal or vertical straight line regardless where Thorns the Lodestar is deployed. Affected tiles will be marked with a visual effect. |
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Tides Calculation Auto Recovery Auto |
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Lv. | Description | ![]() |
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Throws an Alchemical Unit towards an allied unit, increasing the DEF of allies within the 8 surrounding tiles to the impact point by +45 and restores HP equal to 8% ATK every second for 5 seconds | 0 | 8 | – |
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Throws an Alchemical Unit towards an allied unit, increasing the DEF of allies within the 8 surrounding tiles to the impact point by +50 and restores HP equal to 9% ATK every second for 5 seconds | 0 | 8 | – |
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Throws an Alchemical Unit towards an allied unit, increasing the DEF of allies within the 8 surrounding tiles to the impact point by +55 and restores HP equal to 10% ATK every second for 5 seconds | 0 | 8 | – |
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Throws an Alchemical Unit towards an allied unit, increasing the DEF of allies within the 8 surrounding tiles to the impact point by +60 and restores HP equal to 11% ATK every second for 6 seconds | 1 | 7 | – |
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Throws an Alchemical Unit towards an allied unit, increasing the DEF of allies within the 8 surrounding tiles to the impact point by +65 and restores HP equal to 12% ATK every second for 6 seconds | 1 | 7 | – |
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Throws an Alchemical Unit towards an allied unit, increasing the DEF of allies within the 8 surrounding tiles to the impact point by +70 and restores HP equal to 13% ATK every second for 6 seconds | 1 | 7 | – |
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Throws an Alchemical Unit towards an allied unit, increasing the DEF of allies within the 8 surrounding tiles to the impact point by +75 and restores HP equal to 14% ATK every second for 7 seconds | 2 | 6 | – |
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Throws an Alchemical Unit towards an allied unit, increasing the DEF of allies within the 8 surrounding tiles to the impact point by +80 and restores HP equal to 16% ATK every second for 7 seconds | 3 | 6 | – |
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Throws an Alchemical Unit towards an allied unit, increasing the DEF of allies within the 8 surrounding tiles to the impact point by +90 and restores HP equal to 18% ATK every second for 7 seconds | 4 | 6 | – |
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Throws an Alchemical Unit towards an allied unit, increasing the DEF of allies within the 8 surrounding tiles to the impact point by +100 and restores HP equal to 20% ATK every second for 8 seconds | 5 | 5 | – |
Additional information | ||||
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Deconstructing Surge Auto Recovery Manual |
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Lv. | Description | ![]() |
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Throws an Alchemical Unit that reduces healing effects received by ground enemies around the impact point by 50% and causes them to take 100% ATK as Arts damage every second, and restores the HP of allied units equal to 9% ATK every second for 10 seconds; The Alchemical Unit can slowly move towards the throwing direction over 10 seconds, and the effect area gradually expands Can store 1 charge |
11 | 30 | – |
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Throws an Alchemical Unit that reduces healing effects received by ground enemies around the impact point by 50% and causes them to take 105% ATK as Arts damage every second, and restores the HP of allied units equal to 10% ATK every second for 10 seconds; The Alchemical Unit can slowly move towards the throwing direction over 10 seconds, and the effect area gradually expands Can store 1 charge |
11 | 29 | – |
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Throws an Alchemical Unit that reduces healing effects received by ground enemies around the impact point by 50% and causes them to take 110% ATK as Arts damage every second, and restores the HP of allied units equal to 11% ATK every second for 10 seconds; The Alchemical Unit can slowly move towards the throwing direction over 10 seconds, and the effect area gradually expands Can store 1 charge |
11 | 28 | – |
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Throws an Alchemical Unit that reduces healing effects received by ground enemies around the impact point by 50% and causes them to take 120% ATK as Arts damage every second, and restores the HP of allied units equal to 12% ATK every second for 12 seconds; The Alchemical Unit can slowly move towards the throwing direction over 12 seconds, and the effect area gradually expands Can store 1 charge |
12 | 27 | – |
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Throws an Alchemical Unit that reduces healing effects received by ground enemies around the impact point by 50% and causes them to take 125% ATK as Arts damage every second, and restores the HP of allied units equal to 13% ATK every second for 12 seconds; The Alchemical Unit can slowly move towards the throwing direction over 12 seconds, and the effect area gradually expands Can store 1 charge |
12 | 26 | – |
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Throws an Alchemical Unit that reduces healing effects received by ground enemies around the impact point by 50% and causes them to take 130% ATK as Arts damage every second, and restores the HP of allied units equal to 14% ATK every second for 12 seconds; The Alchemical Unit can slowly move towards the throwing direction over 12 seconds, and the effect area gradually expands Can store 1 charge |
12 | 25 | – |
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Throws an Alchemical Unit that reduces healing effects received by ground enemies around the impact point by 50% and causes them to take 140% ATK as Arts damage every second, and restores the HP of allied units equal to 15% ATK every second for 15 seconds; The Alchemical Unit can slowly move towards the throwing direction over 15 seconds, and the effect area gradually expands Can store 2 charges |
13 | 24 | – |
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Throws an Alchemical Unit that reduces healing effects received by ground enemies around the impact point by 50% and causes them to take 150% ATK as Arts damage every second, and restores the HP of allied units equal to 16% ATK every second for 15 seconds; The Alchemical Unit can slowly move towards the throwing direction over 15 seconds, and the effect area gradually expands Can store 2 charges |
13 | 23 | – |
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Throws an Alchemical Unit that reduces healing effects received by ground enemies around the impact point by 50% and causes them to take 165% ATK as Arts damage every second, and restores the HP of allied units equal to 17% ATK every second for 15 seconds; The Alchemical Unit can slowly move towards the throwing direction over 15 seconds, and the effect area gradually expands Can store 2 charges |
13 | 22 | – |
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Throws an Alchemical Unit that reduces healing effects received by ground enemies around the impact point by 50% and causes them to take 180% ATK as Arts damage every second, and restores the HP of allied units equal to 18% ATK every second for 15 seconds; The Alchemical Unit can slowly move towards the throwing direction over 15 seconds, and the effect area gradually expands Can store 2 charges |
14 | 20 | – |
Additional information | ||||
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"My Seacoast" Auto Recovery Manual |
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Lv. | Description | ![]() |
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Passive effect: Attack Range expands Active: Throws Alchemical Units towards 3 Operators with the lowest Block, causing enemies in the surrounding area to have -11% ATK, -31% DEF, and -31% RES (does not stack), and takes 90% ATK as Arts damage every second for 18 seconds; effects increase over time (reaching maximum after 15 seconds: ATK -17%, DEF -31%, RES -31%, damage over time 270%) |
32 | 70 | – |
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Passive effect: Attack Range expands Active: Throws Alchemical Units towards 3 Operators with the lowest Block, causing enemies in the surrounding area to have -11% ATK, -31% DEF, and -31% RES (does not stack), and takes 100% ATK as Arts damage every second for 18 seconds; effects increase over time (reaching maximum after 15 seconds: ATK -17%, DEF -31%, RES -31%, damage over time 280%) |
33 | 70 | – |
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Passive effect: Attack Range expands Active: Throws Alchemical Units towards 3 Operators with the lowest Block, causing enemies in the surrounding area to have -11% ATK, -31% DEF, and -31% RES (does not stack), and takes 110% ATK as Arts damage every second for 18 seconds; effects increase over time (reaching maximum after 15 seconds: ATK -17%, DEF -31%, RES -31%, damage over time 290%) |
34 | 70 | – |
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Passive effect: Attack Range expands Active: Throws Alchemical Units towards 3 Operators with the lowest Block, causing enemies in the surrounding area to have -12% ATK, -32% DEF, and -32% RES (does not stack), and takes 120% ATK as Arts damage every second for 19 seconds; effects increase over time (reaching maximum after 15 seconds: ATK -21%, DEF -41%, RES -41%, damage over time 300%) |
36 | 67 | – |
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Passive effect: Attack Range expands Active: Throws Alchemical Units towards 3 Operators with the lowest Block, causing enemies in the surrounding area to have -12% ATK, -32% DEF, and -32% RES (does not stack), and takes 130% ATK as Arts damage every second for 19 seconds; effects increase over time (reaching maximum after 15 seconds: ATK -21%, DEF -41%, RES -41%, damage over time 310%) |
37 | 67 | – |
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Passive effect: Attack Range expands Active: Throws Alchemical Units towards 3 Operators with the lowest Block, causing enemies in the surrounding area to have -12% ATK, -32% DEF, and -32% RES (does not stack), and takes 140% ATK as Arts damage every second for 19 seconds; effects increase over time (reaching maximum after 15 seconds: ATK -21%, DEF -41%, RES -41%, damage over time 320%) |
38 | 67 | – |
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Passive effect: Attack Range expands Active: Throws Alchemical Units towards 3 Operators with the lowest Block, causing enemies in the surrounding area to have -13% ATK, -33% DEF, and -33% RES (does not stack), and takes 150% ATK as Arts damage every second for 20 seconds; effects increase over time (reaching maximum after 15 seconds: ATK -25%, DEF -45%, RES -45%, damage over time 330%) |
40 | 64 | – |
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Passive effect: Attack Range expands Active: Throws Alchemical Units towards 4 Operators with the lowest Block, causing enemies in the surrounding area to have -14% ATK, -34% DEF, and -34% RES (does not stack), and takes 170% ATK as Arts damage every second for 21 seconds; effects increase over time (reaching maximum after 15 seconds: ATK -26%, DEF -46%, RES -47%, damage over time 350%) |
42 | 64 | – |
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Passive effect: Attack Range expands Active: Throws Alchemical Units towards 4 Operators with the lowest Block, causing enemies in the surrounding area to have -15% ATK, -35% DEF, and -35% RES (does not stack), and takes 180% ATK as Arts damage every second for 22 seconds; effects increase over time (reaching maximum after 15 seconds: ATK -27%, DEF -47%, RES -47%, damage over time 370%) |
45 | 64 | – |
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Passive effect: Attack Range expands Active: Throws Alchemical Units towards 4 Operators with the lowest Block, causing enemies in the surrounding area to have -15% ATK, -35% DEF, and -35% RES (does not stack), and takes 210% ATK as Arts damage every second for 23 seconds; effects increase over time (reaching maximum after 15 seconds: ATK -30%, DEF -50%, RES -50%, damage over time 380%) |
48 | 60 | – |
Additional information | ||||
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Metalwork α | ![]() |
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When this Operator is assigned to a Factory, Precious Metal formula related productivity +30% |
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Precious Metals Byproduct | ![]() |
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When this Operator is assigned to a Factory, every Trading Post makes the Factory's Precious Metal formula related productivity +3% |
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