Thorns the Lodestar

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This article pertains to a subject that is not yet released in the Global server of Arknights. Read at your own risk!
★★★★★★
Thorns the Lodestar

Thorns the Lodestar icon.png

Thorns the Lodestar Elite 2 icon.png

Captain Thorns of the "Darling's Cradle" looks back from the mast and extends his hands for you to join him.
He knew where he's heading.
Class Specialist.png Specialist
Branch Alchemist Specialist.png Alchemist
Faction Iberia.png Iberia
Position Ranged
Tags DPS, Support, Debuff
Trait Can throw Alchemical Units to assist in combat
How to obtain [CN] Standard Headhunting
Original Thorns
The names and descriptions of Thorns the Lodestar's talent(s), skill(s), and base skills are tentative translations which may not represent the official English localization and will be updated when the Operator is announced or released in the Global server of Arknights.

Stats

Range

Base.pngElite 2.png
    
   
  
   
    
   
  
  
  
   

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 527 713 926 1173 +200
ATK.png ATK 221 307 405 501 +40
DEF.png DEF 47 70 89 106
RES.png RES 20 25 30 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 14 16 18
BLOCK.png Block count 1
ASPD.png Attack interval 1.5 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
RES +12
Potential 5.png
Improves Mindstream
Potential 6.png
DP cost -1
Total Cost
Thorns the Lodestar's Token.png
5
OR
Royal Specialist Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Deconstructing Surge.
  • Mindstream improved.

Raise Thorns the Lodestar to Level 50.
LMD.png
30K
Specialist Chip.png
5
Polyketon.png
7
Orirock Cube.png
7
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Horizon.
  • New skill: "My Seacoast".
  • Mindstream improved.
  • Range extended.

Raise Thorns the Lodestar to Elite 1 Level 80.
LMD.png
180K
Specialist Dualchip.png
4
Polymerization Preparation.png
4
Refined Solvent.png
7

Talents

Mindstream
Base.png ATK +3%. When there are other Operators within Attack Range, the duration of Alchemical Units thrown by this Operator is extended by 1 second
Base.pngPotential 5.png ATK +7% (+4%). When there are other Operators within Attack Range, the duration of Alchemical Units thrown by this Operator is extended by 2 (+1) seconds
Elite 1.png ATK +6%. When there are other Operators within Attack Range, the duration of Alchemical Units thrown by this Operator is extended by 2 seconds
Elite 1.pngPotential 5.png ATK +10% (+4%). When there are other Operators within Attack Range, the duration of Alchemical Units thrown by this Operator is extended by 3 (+1) seconds
Elite 2.png ATK +10%. When there are other Operators within Attack Range, the duration of Alchemical Units thrown by this Operator is extended by 3 seconds
Elite 2.pngPotential 5.png ATK +14% (+4%). When there are other Operators within Attack Range, the duration of Alchemical Units thrown by this Operator is extended by 4 (+1) seconds
Horizon
Elite 2.png While on the field, all friendly units gain +5 ASPD, and enemies lose -5 ASPD; effect doubles for allies and enemies in straight line tiles of 6 or more tiles.
Additional information
The talent applies to any 6 or more tiles in horizontal or vertical straight line regardless where Thorns the Lodestar is deployed. Affected tiles will be marked with a visual effect.

Skills

Skill-TheLodestar1.png
Tides Calculation
Auto Recovery
Auto
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Throws an Alchemical Unit towards an allied unit, increasing the DEF of allies within the 8 surrounding tiles to the impact point by +45 and restores HP equal to 8% ATK every second for 5 seconds 0 8
Rank 2.png
Throws an Alchemical Unit towards an allied unit, increasing the DEF of allies within the 8 surrounding tiles to the impact point by +50 and restores HP equal to 9% ATK every second for 5 seconds 0 8
Rank 3.png
Throws an Alchemical Unit towards an allied unit, increasing the DEF of allies within the 8 surrounding tiles to the impact point by +55 and restores HP equal to 10% ATK every second for 5 seconds 0 8
Rank 4.png
Throws an Alchemical Unit towards an allied unit, increasing the DEF of allies within the 8 surrounding tiles to the impact point by +60 and restores HP equal to 11% ATK every second for 6 seconds 1 7
Rank 5.png
Throws an Alchemical Unit towards an allied unit, increasing the DEF of allies within the 8 surrounding tiles to the impact point by +65 and restores HP equal to 12% ATK every second for 6 seconds 1 7
Rank 6.png
Throws an Alchemical Unit towards an allied unit, increasing the DEF of allies within the 8 surrounding tiles to the impact point by +70 and restores HP equal to 13% ATK every second for 6 seconds 1 7
Rank 7.png
Throws an Alchemical Unit towards an allied unit, increasing the DEF of allies within the 8 surrounding tiles to the impact point by +75 and restores HP equal to 14% ATK every second for 7 seconds 2 6
Rank 8.png
Throws an Alchemical Unit towards an allied unit, increasing the DEF of allies within the 8 surrounding tiles to the impact point by +80 and restores HP equal to 16% ATK every second for 7 seconds 3 6
Rank 9.png
Throws an Alchemical Unit towards an allied unit, increasing the DEF of allies within the 8 surrounding tiles to the impact point by +90 and restores HP equal to 18% ATK every second for 7 seconds 4 6
Rank 10.png
Throws an Alchemical Unit towards an allied unit, increasing the DEF of allies within the 8 surrounding tiles to the impact point by +100 and restores HP equal to 20% ATK every second for 8 seconds 5 5
Additional information
  • Thorns the Lodestar will prioritize throwing the Alchemical Unit towards targets with the lowest HP > most recently deployed targets.
  • The effects of multiple Alchemical Units stack.
Skill-TheLodestar2.png
Deconstructing Surge
Auto Recovery
Manual
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Throws an Alchemical Unit that reduces healing effects received by ground enemies around the impact point by 50% and causes them to take 100% ATK as Arts damage every second, and restores the HP of allied units equal to 9% ATK every second for 10 seconds; The Alchemical Unit can slowly move towards the throwing direction over 10 seconds, and the effect area gradually expands
Can store 1 charge
11 30
Rank 2.png
Throws an Alchemical Unit that reduces healing effects received by ground enemies around the impact point by 50% and causes them to take 105% ATK as Arts damage every second, and restores the HP of allied units equal to 10% ATK every second for 10 seconds; The Alchemical Unit can slowly move towards the throwing direction over 10 seconds, and the effect area gradually expands
Can store 1 charge
11 29
Rank 3.png
Throws an Alchemical Unit that reduces healing effects received by ground enemies around the impact point by 50% and causes them to take 110% ATK as Arts damage every second, and restores the HP of allied units equal to 11% ATK every second for 10 seconds; The Alchemical Unit can slowly move towards the throwing direction over 10 seconds, and the effect area gradually expands
Can store 1 charge
11 28
Rank 4.png
Throws an Alchemical Unit that reduces healing effects received by ground enemies around the impact point by 50% and causes them to take 120% ATK as Arts damage every second, and restores the HP of allied units equal to 12% ATK every second for 12 seconds; The Alchemical Unit can slowly move towards the throwing direction over 12 seconds, and the effect area gradually expands
Can store 1 charge
12 27
Rank 5.png
Throws an Alchemical Unit that reduces healing effects received by ground enemies around the impact point by 50% and causes them to take 125% ATK as Arts damage every second, and restores the HP of allied units equal to 13% ATK every second for 12 seconds; The Alchemical Unit can slowly move towards the throwing direction over 12 seconds, and the effect area gradually expands
Can store 1 charge
12 26
Rank 6.png
Throws an Alchemical Unit that reduces healing effects received by ground enemies around the impact point by 50% and causes them to take 130% ATK as Arts damage every second, and restores the HP of allied units equal to 14% ATK every second for 12 seconds; The Alchemical Unit can slowly move towards the throwing direction over 12 seconds, and the effect area gradually expands
Can store 1 charge
12 25
Rank 7.png
Throws an Alchemical Unit that reduces healing effects received by ground enemies around the impact point by 50% and causes them to take 140% ATK as Arts damage every second, and restores the HP of allied units equal to 15% ATK every second for 15 seconds; The Alchemical Unit can slowly move towards the throwing direction over 15 seconds, and the effect area gradually expands
Can store 2 charges
13 24
Rank 8.png
Throws an Alchemical Unit that reduces healing effects received by ground enemies around the impact point by 50% and causes them to take 150% ATK as Arts damage every second, and restores the HP of allied units equal to 16% ATK every second for 15 seconds; The Alchemical Unit can slowly move towards the throwing direction over 15 seconds, and the effect area gradually expands
Can store 2 charges
13 23
Rank 9.png
Throws an Alchemical Unit that reduces healing effects received by ground enemies around the impact point by 50% and causes them to take 165% ATK as Arts damage every second, and restores the HP of allied units equal to 17% ATK every second for 15 seconds; The Alchemical Unit can slowly move towards the throwing direction over 15 seconds, and the effect area gradually expands
Can store 2 charges
13 22
Rank 10.png
Throws an Alchemical Unit that reduces healing effects received by ground enemies around the impact point by 50% and causes them to take 180% ATK as Arts damage every second, and restores the HP of allied units equal to 18% ATK every second for 15 seconds; The Alchemical Unit can slowly move towards the throwing direction over 15 seconds, and the effect area gradually expands
Can store 2 charges
14 20
Additional information
  • If there are no enemies within Thorns the Lodestar's attack range, the Alchemical Unit will be thrown towards the tile between the one in front of him and the furthest tile ahead within his attack range.
  • The Alchemical Unit has an initial area-of-effect of 1.1 that increases at the rate of 0.13 per second, and moves at a speed of 0.1 tiles/second.
  • The effects of multiple Alchemical Units stack, with the healing reduction stacking multiplicatively.
Skill-TheLodestar3.png
"My Seacoast"
Auto Recovery
Manual
    
   
  
   
    
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Passive effect: Attack Range expands
Active: Throws Alchemical Units towards 3 Operators with the lowest Block, causing enemies in the surrounding area to have -11% ATK, -31% DEF, and -31% RES (does not stack), and takes 90% ATK as Arts damage every second for 18 seconds; effects increase over time (reaching maximum after 15 seconds: ATK -17%, DEF -31%, RES -31%, damage over time 270%)
32 70
Rank 2.png
Passive effect: Attack Range expands
Active: Throws Alchemical Units towards 3 Operators with the lowest Block, causing enemies in the surrounding area to have -11% ATK, -31% DEF, and -31% RES (does not stack), and takes 100% ATK as Arts damage every second for 18 seconds; effects increase over time (reaching maximum after 15 seconds: ATK -17%, DEF -31%, RES -31%, damage over time 280%)
33 70
Rank 3.png
Passive effect: Attack Range expands
Active: Throws Alchemical Units towards 3 Operators with the lowest Block, causing enemies in the surrounding area to have -11% ATK, -31% DEF, and -31% RES (does not stack), and takes 110% ATK as Arts damage every second for 18 seconds; effects increase over time (reaching maximum after 15 seconds: ATK -17%, DEF -31%, RES -31%, damage over time 290%)
34 70
Rank 4.png
Passive effect: Attack Range expands
Active: Throws Alchemical Units towards 3 Operators with the lowest Block, causing enemies in the surrounding area to have -12% ATK, -32% DEF, and -32% RES (does not stack), and takes 120% ATK as Arts damage every second for 19 seconds; effects increase over time (reaching maximum after 15 seconds: ATK -21%, DEF -41%, RES -41%, damage over time 300%)
36 67
Rank 5.png
Passive effect: Attack Range expands
Active: Throws Alchemical Units towards 3 Operators with the lowest Block, causing enemies in the surrounding area to have -12% ATK, -32% DEF, and -32% RES (does not stack), and takes 130% ATK as Arts damage every second for 19 seconds; effects increase over time (reaching maximum after 15 seconds: ATK -21%, DEF -41%, RES -41%, damage over time 310%)
37 67
Rank 6.png
Passive effect: Attack Range expands
Active: Throws Alchemical Units towards 3 Operators with the lowest Block, causing enemies in the surrounding area to have -12% ATK, -32% DEF, and -32% RES (does not stack), and takes 140% ATK as Arts damage every second for 19 seconds; effects increase over time (reaching maximum after 15 seconds: ATK -21%, DEF -41%, RES -41%, damage over time 320%)
38 67
Rank 7.png
Passive effect: Attack Range expands
Active: Throws Alchemical Units towards 3 Operators with the lowest Block, causing enemies in the surrounding area to have -13% ATK, -33% DEF, and -33% RES (does not stack), and takes 150% ATK as Arts damage every second for 20 seconds; effects increase over time (reaching maximum after 15 seconds: ATK -25%, DEF -45%, RES -45%, damage over time 330%)
40 64
Rank 8.png
Passive effect: Attack Range expands
Active: Throws Alchemical Units towards 4 Operators with the lowest Block, causing enemies in the surrounding area to have -14% ATK, -34% DEF, and -34% RES (does not stack), and takes 170% ATK as Arts damage every second for 21 seconds; effects increase over time (reaching maximum after 15 seconds: ATK -26%, DEF -46%, RES -47%, damage over time 350%)
42 64
Rank 9.png
Passive effect: Attack Range expands
Active: Throws Alchemical Units towards 4 Operators with the lowest Block, causing enemies in the surrounding area to have -15% ATK, -35% DEF, and -35% RES (does not stack), and takes 180% ATK as Arts damage every second for 22 seconds; effects increase over time (reaching maximum after 15 seconds: ATK -27%, DEF -47%, RES -47%, damage over time 370%)
45 64
Rank 10.png
Passive effect: Attack Range expands
Active: Throws Alchemical Units towards 4 Operators with the lowest Block, causing enemies in the surrounding area to have -15% ATK, -35% DEF, and -35% RES (does not stack), and takes 210% ATK as Arts damage every second for 23 seconds; effects increase over time (reaching maximum after 15 seconds: ATK -30%, DEF -50%, RES -50%, damage over time 380%)
48 60
Additional information
  • Thorns the Lodestar will prioritize throwing the Alchemical Unit toward Operators with the lowest block count > most recently deployed Operators. If there are no other Operators within his attack range, the Lodestar will only throw one Alchemical Unit toward his position.
  • The Alchemical Units have irregular areas-of-effect that depends on the positioning between each Unit, can affect aerial enemies, and the damage-over-time from multiple Units stack. The Alchemical Units will also persist after the Lodestar leaves the map.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Orirock.png
6
Damaged Device.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Sugar.png
5
Rank 5.png
Skill Summary Volume 2.png
8
Polyester.png
4
Oriron.png
4
Rank 6.png
Skill Summary Volume 2.png
8
Coagulating Gel.png
5
Rank 7.png
Skill Summary Volume 3.png
8
Compound Cutting Fluid.png
5
Incandescent Alloy.png
3
Rank 8.png
Tides Calculation
Skill Summary Volume 3.png
8
Crystalline Circuit.png
4
Incandescent Alloy.png
3
Deconstructing Surge
Skill Summary Volume 3.png
8
Manganese Trihydrate.png
4
Polyester Pack.png
7
"My Seacoast"
Skill Summary Volume 3.png
8
Cyclicene Prefab.png
4
Transmuted Salt.png
4
Rank 9.png
Tides Calculation
Skill Summary Volume 3.png
12
Keton Colloid.png
4
Refined Solvent.png
8
Deconstructing Surge
Skill Summary Volume 3.png
12
Transmuted Salt Agglomerate.png
4
Solidified Fiber Board.png
8
"My Seacoast"
Skill Summary Volume 3.png
12
Oriron Block.png
4
Grindstone Pentahydrate.png
7
Rank 10.png
Tides Calculation
Skill Summary Volume 3.png
15
Nucleic Crystal Sinter.png
6
Cutting Fluid Solution.png
2
Deconstructing Surge
Skill Summary Volume 3.png
15
Crystalline Electronic Unit.png
6
Polymerized Gel.png
1
"My Seacoast"
Skill Summary Volume 3.png
15
Polymerization Preparation.png
6
Orirock Concentration.png
7

Base skills

Skill-man gold1.png Metalwork α
Base.png
Factory.png
When this Operator is assigned to a Factory, Precious Metal formula related productivity +30%
Skill-man spd&trade1.png Precious Metals Byproduct
Elite 2.png
Factory.png
When this Operator is assigned to a Factory, every Trading Post makes the Factory's Precious Metal formula related productivity +3%

Changelog