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Thorns the Lodestar
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引星 ソーンズ
★★★★★★
Thorns the Lodestar |
Thorns, captain of the Cuna de Nene, looks back from atop the mast and stretches out his hand in invitation. "Come with me," he says. He knows where his ship shall sail. | |
| Class | ||
| Branch | ||
| Faction | ||
| Position | Ranged | |
| Tags | DPS Support Debuff | |
| Trait | Can throw Alchemical Units to assist in combat | |
| How to obtain | Standard Headhunting | |
| Original | Thorns | |
| Operator | File | Story | Overview | Dialogue | Gallery |
Thorns the Lodestar
EP
Internal name
char_1039_thorn2
In Other Languages
Chinese
引星棘刺
Japanese
Korean
쏜즈 더 로드스타
Character Voices
Kaito Ishikawa
Xu Xiang (credited as "Ethan" in EN)
Hong Bum-ki
Basic Info
Gender
Male
Combat Experience
9 years
Place of Birth
Date of Birth
March 17th
Height
177 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Excellent
Mobility
Standard
Endurance
Standard
Tactical Acumen
Excellent
Combat Skill
Excellent
Originium Arts Assimilation
Excellent
| “ | Doctor, welcome to la Cuna de Nene. I... am her captain. Ahem... The name wasn't my idea. We let the First Mate's pet draw name stripes. | ” |
| —Onboard |
Thorns the Lodestar is a 6★ Iberian Alchemist Specialist Operator in Arknights. He is an alternate version of Thorns introduced in Exodus from the Pale Sea.
Stats[edit]
Range
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Attributes
| 527 – 713 | 713 – 926 | 926 – 1173 | +200 | |
| 221 – 307 | 307 – 405 | 405 – 501 | +40 | |
| 47 – 70 | 70 – 89 | 89 – 106 | – | |
| 20 | 25 | 30 | – |
| 70 seconds | |
| 14 / 16 / 18 | |
| 1 | |
| 1.5 seconds |
Potential
DP cost -1 |
Redeployment time -4 seconds |
RES +12 |
Improves La Forma del Corazón |
DP cost -1 |
| Total Cost |
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Promotion
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Talents[edit]
| La Forma del Corazón | |
|---|---|
| ATK +3%; when there are other Operator s within range, Alchemical Units thrown by this unit last 1s longer | |
| ATK +7% (+4%); when there are other Operators within range, Alchemical Units thrown by this unit last 2s (+1s) longer | |
| ATK +6%; when there are other Operators within range, Alchemical Units thrown by this unit last 2s longer | |
| ATK +10% (+4%); when there are other Operators within range, Alchemical Units thrown by this unit last 3s (+1s) longer | |
| ATK +10%; when there are other Operators within range, Alchemical Units thrown by this unit last 3s longer | |
| ATK +14% (+4%); when there are other Operators within range, Alchemical Units thrown by this unit last 4s (+1s) longer | |
| El Alcance de la Visión | |
|---|---|
| When deployed, all allies have ASPD +5 and all enemies have ASPD -5; effect is doubled for allies and enemies in a straight line of 6 or more consecutive tiles | |
| Additional information | |
| "Straight line" is better defined as "rows and columns"; hence, El Alcance de la Visión is applied to rows/columns of at least 6 passable tiles on the map without intervening non-passable tiles or walls, which will be marked with a visual effect for a short time after Thorns the Lodestar is deployed. | |
Skills[edit]
Wave Reckoning Auto RecoveryAuto |
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| Lv. | Description |
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|---|---|---|---|---|
| Throws an Alchemical Unit at an ally; for 5s, this ally and other allies in the 8 surrounding tiles gain DEF +45 and recover HP equal to 8% ATK per second | 0 | 8 | –
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| Throws an Alchemical Unit at an ally; for 5s, this ally and other allies in the 8 surrounding tiles gain DEF +50 and recover HP equal to 9% ATK per second | 0 | 8 | –
| |
| Throws an Alchemical Unit at an ally; for 5s, this ally and other allies in the 8 surrounding tiles gain DEF +55 and recover HP equal to 10% ATK per second | 0 | 8 | –
| |
| Throws an Alchemical Unit at an ally; for 6s, this ally and other allies in the 8 surrounding tiles gain DEF +60 and recover HP equal to 11% ATK per second | 1 | 7 | –
| |
| Throws an Alchemical Unit at an ally; for 6s, this ally and other allies in the 8 surrounding tiles gain DEF +65 and recover HP equal to 12% ATK per second | 1 | 7 | –
| |
| Throws an Alchemical Unit at an ally; for 6s, this ally and other allies in the 8 surrounding tiles gain DEF +70 and recover HP equal to 13% ATK per second | 1 | 7 | –
| |
| Throws an Alchemical Unit at an ally; for 7s, this ally and other allies in the 8 surrounding tiles gain DEF +75 and recover HP equal to 14% ATK per second | 2 | 6 | –
| |
| Throws an Alchemical Unit at an ally; for 7s, this ally and other allies in the 8 surrounding tiles gain DEF +80 and recover HP equal to 16% ATK per second | 3 | 6 | –
| |
| Throws an Alchemical Unit at an ally; for 7s, this ally and other allies in the 8 surrounding tiles gain DEF +90 and recover HP equal to 18% ATK per second | 4 | 6 | –
| |
| Throws an Alchemical Unit at an ally; for 8s, this ally and other allies in the 8 surrounding tiles gain DEF +100 and recover HP equal to 20% ATK per second | 5 | 5 | –
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| Additional information | ||||
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Surge of Ceration Auto RecoveryManual |
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| Lv. | Description |
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|---|---|---|---|---|
| Throws an Alchemical Unit; for 10s, ground enemies around the landing point receive 50% less healing and recovery effects, and takes 100% ATK as Arts damage per second; allies within the area recover HP equal to 9% ATK per second. The Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 10s Can store 1 charge |
11 | 30 | –
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| Throws an Alchemical Unit; for 10s, ground enemies around the landing point receive 50% less healing and recovery effects, and takes 105% ATK as Arts damage per second; allies within the area recover HP equal to 10% ATK per second. The Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 10s Can store 1 charge |
11 | 29 | –
| |
| Throws an Alchemical Unit; for 10s, ground enemies around the landing point receive 50% less healing and recovery effects, and takes 110% ATK as Arts damage per second; allies within the area recover HP equal to 11% ATK per second. The Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 10s Can store 1 charge |
11 | 28 | –
| |
| Throws an Alchemical Unit; for 12s, ground enemies around the landing point receive 50% less healing and recovery effects, and takes 120% ATK as Arts damage per second; allies within the area recover HP equal to 12% ATK per second. The Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 12s Can store 1 charge |
12 | 27 | –
| |
| Throws an Alchemical Unit; for 12s, ground enemies around the landing point receive 50% less healing and recovery effects, and takes 125% ATK as Arts damage per second; allies within the area recover HP equal to 13% ATK per second. The Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 12s Can store 1 charge |
12 | 26 | –
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| Throws an Alchemical Unit; for 12s, ground enemies around the landing point receive 50% less healing and recovery effects, and takes 130% ATK as Arts damage per second; allies within the area recover HP equal to 14% ATK per second. The Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 12s Can store 1 charge |
12 | 25 | –
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| Throws an Alchemical Unit; for 15s, ground enemies around the landing point receive 50% less healing and recovery effects, and takes 140% ATK as Arts damage per second; allies within the area recover HP equal to 15% ATK per second. The Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 15s Can store 2 charges |
13 | 24 | –
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| Throws an Alchemical Unit; for 15s, ground enemies around the landing point receive 50% less healing and recovery effects, and takes 150% ATK as Arts damage per second; allies within the area recover HP equal to 16% ATK per second. The Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 15s Can store 2 charges |
13 | 23 | –
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| Throws an Alchemical Unit; for 15s, ground enemies around the landing point receive 50% less healing and recovery effects, and takes 165% ATK as Arts damage per second; allies within the area recover HP equal to 17% ATK per second. The Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 15s Can store 2 charges |
13 | 22 | –
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| Throws an Alchemical Unit; for 15s, ground enemies around the landing point receive 50% less healing and recovery effects, and takes 180% ATK as Arts damage per second; allies within the area recover HP equal to 18% ATK per second. The Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 15s Can store 2 charges |
14 | 20 | –
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| Additional information | ||||
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"Zona Marítima Personal" Auto RecoveryManual |
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| Lv. | Description |
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|---|---|---|---|---|
| Passive Effect: Attack Range increases Activation Effect: Throws Alchemical Units at 3 Operators with the lowest Block; for 18s, enemies within the defined area have ATK -11%, DEF -31%, RES -31% (does not stack), and also take 90% ATK as Arts damage per second. These effects gradually increase (reaching max values after 15s: ATK -17%, DEF -31%, RES -31%, take 270% ATK as Arts damage per second) |
32 | 70 | –
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| Passive Effect: Attack Range increases Activation Effect: Throws Alchemical Units at 3 Operators with the lowest Block; for 18s, enemies within the defined area have ATK -11%, DEF -31%, RES -31% (does not stack), and also take 100% ATK as Arts damage per second. These effects gradually increase (reaching max values after 15s: ATK -17%, DEF -31%, RES -31%, take 280% ATK as Arts damage per second) |
33 | 70 | –
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| Passive Effect: Attack Range increases Activation Effect: Throws Alchemical Units at 3 Operators with the lowest Block; for 18s, enemies within the defined area have ATK -11%, DEF -31%, RES -31% (does not stack), and also take 110% ATK as Arts damage per second. These effects gradually increase (reaching max values after 15s: ATK -17%, DEF -31%, RES -31%, take 290% ATK as Arts damage per second) |
34 | 70 | –
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| Passive Effect: Attack Range increases Activation Effect: Throws Alchemical Units at 3 Operators with the lowest Block; for 19s, enemies within the defined area have ATK -12%, DEF -32%, RES -32% (does not stack), and also take 120% ATK as Arts damage per second. These effects gradually increase (reaching max values after 15s: ATK -21%, DEF -41%, RES -41%, take 300% ATK as Arts damage per second) |
36 | 67 | –
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| Passive Effect: Attack Range increases Activation Effect: Throws Alchemical Units at 3 Operators with the lowest Block; for 19s, enemies within the defined area have ATK -12%, DEF -32%, RES -32% (does not stack), and also take 130% ATK as Arts damage per second. These effects gradually increase (reaching max values after 15s: ATK -21%, DEF -41%, RES -41%, take 310% ATK as Arts damage per second) |
37 | 67 | –
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| Passive Effect: Attack Range increases Activation Effect: Throws Alchemical Units at 3 Operators with the lowest Block; for 19s, enemies within the defined area have ATK -12%, DEF -32%, RES -32% (does not stack), and also take 140% ATK as Arts damage per second. These effects gradually increase (reaching max values after 15s: ATK -21%, DEF -41%, RES -41%, take 320% ATK as Arts damage per second) |
38 | 67 | –
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| Passive Effect: Attack Range increases Activation Effect: Throws Alchemical Units at 3 Operators with the lowest Block; for 20s, enemies within the defined area have ATK -13%, DEF -33%, RES -33% (does not stack), and also take 150% ATK as Arts damage per second. These effects gradually increase (reaching max values after 15s: ATK -25%, DEF -45%, RES -45%, take 330% ATK as Arts damage per second) |
40 | 64 | –
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| Passive Effect: Attack Range increases Activation Effect: Throws Alchemical Units at 4 Operators with the lowest Block; for 21s, enemies within the defined area have ATK -14%, DEF -34%, RES -34% (does not stack), and also take 170% ATK as Arts damage per second. These effects gradually increase (reaching max values after 15s: ATK -26%, DEF -46%, RES -47%, take 350% ATK as Arts damage per second) |
42 | 64 | –
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| Passive Effect: Attack Range increases Activation Effect: Throws Alchemical Units at 4 Operators with the lowest Block; for 22s, enemies within the defined area have ATK -15%, DEF -35%, RES -35% (does not stack), and also take 180% ATK as Arts damage per second. These effects gradually increase (reaching max values after 15s: ATK -27%, DEF -47%, RES -47%, take 370% ATK as Arts damage per second) |
45 | 64 | –
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| Passive Effect: Attack Range increases Activation Effect: Throws Alchemical Units at 4 Operators with the lowest Block; for 23s, enemies within the defined area have ATK -15%, DEF -35%, RES -35% (does not stack), and also take 210% ATK as Arts damage per second. These effects gradually increase (reaching max values after 15s: ATK -30%, DEF -50%, RES -50%, take 390% ATK as Arts damage per second) |
48 | 60 | –
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| Additional information | ||||
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Skill upgrades
Operator Modules[edit]
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Operator Thorns the Lodestar has demonstrated a remarkable aptitude in hurling alchemical units to flexibly adjust the situation on the battlefield. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Specialist Operator during field operations to exercise Alchemist responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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Attributes increased: HP +80, ATK +30 New trait: Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field | |
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Attributes increased: HP +100, ATK +40 La Forma del Corazón improved: ATK +10%; when there are other Operators within range, Alchemical Units thrown by this unit last 4s longer | ||
Attributes increased: HP +120, ATK +50 La Forma del Corazón improved: ATK +15%; when there are other Operators within range, Alchemical Units thrown by this unit last 4s longer |
| Module Missions |
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| Prerequisites |
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|---|---|---|---|
| Have at least 50% Trust with Thorns (the Lodestar). | |||
| Have at least 100% Trust with Thorns (the Lodestar). |
| Description |
|---|
| "We'll reach shore soon, Captain. I can smell the wheat drying out in Finscale Town." "What we brought there was sugarcane seeds—they won't grow into wheat in any case." "Er, I was just wondering... When we go ashore, Captain, can I quit?" "I understand. Hold out your hand." "...A gold coin? A coin with... arms and legs?! What's this about, Captain?" "Let me explain." More than a decade ago, in a dark and gloomy church, a boy warily sneaks a glance at the soft-spoken priest. Once, as he was held by that priest, he would force open the man's eyelids, trying to see what secrets he hid within his ever-narrowed eyes. Now, however, the boy shudders at the cold glint occasionally shot from them like bullets. "I know you can hear me, Isidro." The boy does not reply. Blood seeps from the wound on the priest's cheek, as the boy stumbles backwards in fear. "You have tried to kill me. You have made up your mind, I see. If that is the case, you should make the same choice your fellow students did." The boy tightens his grip around his Arts unit as he looks away. He remembers how sick he felt as one of those students squirmed on the ground, before a single cold eye was plucked from the depths of their skull. "You are well aware, Isidro, that those children who chose to become my kin did not do so unwillingly. If you do not wish it, I shall not force you." The boy continues to keep his mouth shut. He remembers the final words spat out by that other student before their life as human ceases: "Why, Maestro? Why won't you teach me swordplay and alchemy like you do Isidro? Why is this the only path I can choose?" It was then the boy realized the priest's so-called choice was no choice at all. He was the one who dictated the options available to everyone, after all. "If you do not wish to choose..." The priest holds out a gold coin. "...You may consider if you would like to leave this life-altering decision up to chance." The boy does not take it. Only once the priest has placed it on the ground does he reach out his hand to grab it. He knows he is powerless to resist. He knows he must make the choice the priest has given him... Or perhaps, think of a way to refuse that choice. The boy flips the coin into the air. Its cold gleam streaks across the dark room. He holds on tight to his Arts unit, giving the coin the lightest of taps. A fine stream of silver metal winds its way around the coin, becoming its "arms" and "legs", allowing it to stand on the ground firmly. Not on its front, nor its back, but on the coin's "third side". "Ah... I see. You believe you still have other choices. No matter. If you are so sure of this, then go and see for yourself. I leave this question and the right to choose with you... There will come a day you will answer me in your own words." "So, Captain, you mean that... you're leaving it up to me to choose? What are the options?" "...No. I told you this to let you know you are free." "Then what about the coin?" "Nene loves that coin. Take it, and have some fun. It's so that you won't regret not having the chance to play with Nene a little bit longer before you go... Once you're done, that coin will come running back to me on its own." |
Base skills[edit]
| When this Operator is assigned to a Factory, Precious Metal formula related productivity +30% |
| When this Operator is assigned to a Factory, every Trading Post makes the Factory's Precious Metal formula related productivity +3% |
Changelog[edit]
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