The Arknights Terra Wiki is a collaborative, community-maintained wiki. If you notice an issue, please consider making an edit, starting a discussion on the article's talk page, or reaching out via the Arknights Terra Wiki Discord.

Trap

From Arknights Terra Wiki
Jump to navigation Jump to search

Traps are utilized by Trapmaster Specialists and must deployed on tiles without enemies, although Levitating the enemies gives the player a moment to deploy a trap underneath them. When a ground enemy (and only ground enemies) is too close to a trap, it will be triggered; note that invisible enemies will not trigger traps.

Trapmasters can notably replenish their trap's count with their skills.

All traps are invulnerable and do not use up the Unit Limit.

List[edit]

Icon Information

Clip.png
Operator: Robin
Deals Physical damage when triggered and either Binds or pushes back the victim(s) depending on the skill Robin uses. Up to six/eight (E1)/ten (E2) may be deployed at a time.

Grzmot Mine.png
Operator: Ela
Has different effects depending on the skill Ela uses, ranging from Slowing and reducing Physical/Arts accuracy, Stuns, or Slows and inflicts Fragile. Up to two/three (E1)/four (E2) may be deployed at a time.

Ore Killer.png
Operator: Wulfenite
Must be manually triggered once armed, which takes a short time after deployment and deals Physical damage and either Stuns the victim(s) or reduces their DEF depending on the skill Wulfenite uses. Up to two/three (E1)/four (E2) may be deployed at a time.

Resonator trap.png
Operator: Dorothy
Damages enemies when triggered with various additional effects depending on the skill Dorothy uses. Up to six/eight (E1)/ten (E2) may be deployed at a time.

Welcome Mat.png
Operator: Frost
Deals Physical damage when triggered and either Stuns or Binds the victim depending on the skill Frost uses. Up to six/eight (E1)/ten (E2) may be deployed at a time.

Navigation