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Trap
< Summon
| General | Trap | Reinforcement | Support Device |
Traps are utilized by Trapmaster Specialists and must deployed on tiles without enemies, although Levitating the enemies gives the player a moment to deploy a trap underneath them. When a ground enemy (and only ground enemies) is too close to a trap, it will be triggered; note that invisible enemies will not trigger traps.
Trapmasters can notably replenish their trap's count with their skills.
All traps are invulnerable and do not use up the Unit Limit.
List[edit]
| Icon | Information
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|---|---|
Operator: Robin Deals Physical damage when triggered and either Binds or pushes back the victim(s) depending on the skill Robin uses. Up to six/eight (E1)/ten (E2) may be deployed at a time.
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Operator: Ela
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Operator: Wulfenite Must be manually triggered once armed, which takes a short time after deployment and deals Physical damage and either Stuns the victim(s) or reduces their DEF depending on the skill Wulfenite uses. Up to two/three (E1)/four (E2) may be deployed at a time.
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Operator: Dorothy Damages enemies when triggered with various additional effects depending on the skill Dorothy uses. Up to six/eight (E1)/ten (E2) may be deployed at a time.
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Operator: Frost Deals Physical damage when triggered and either Stuns or Binds the victim depending on the skill Frost uses. Up to six/eight (E1)/ten (E2) may be deployed at a time.
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