| HP | ATK | DEF | RES |
|---|---|---|---|
40000 A+ | 800 B+ | 0 E | 0 E |
| Movement Speed | Attack Interval | Elemental RES | Effect Resistance |
0.5 C | 4 C | 0 E | 0 E |
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Structural Principle
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Structural Principle
Introduced in
In Other Languages
Chinese
结构性原理
Japanese
構造性原理
Trait
- When HP is reduced to 0, if <Mechanist, Mechanical Mind> is alive on the field, summons drones to restore HP and revives when HP is at max
First Form
- [Reactive Defense Module] Gains increased DEF and RES when damage is taken; buff quickly degrades several seconds after the last damage is taken
- [Focus Module] Attacks inflict additional Corrosion Damage and continuously gains ASPD when attacking the same target (capped); resets when switching targets or not attacking for a few seconds
Second Form
- [Acceleration Module] Gradually accelerates when moving, and deals additional damage on the first attack after being blocked based upon Movement Speed
The Structural Principle is a boss enemy in the Vector Breakthrough game mode of Arknights.
Enemy description
Overview[edit]
| Ability | Initial CD | Cooldown
|
|---|---|---|
When HP is reduced to 0 and Mechanist, Mechanical Mind is present and not in the recovery state, restores 2% HP and enters the recovery state where the Structural Principle is invulnerable, neither moves nor attacks, cannot be blocked, and regenerates 5% of its maximum HP every second; when the Principle's HP is fully restored, it leaves the recovery state.
|
Passive
| |
| First Form
| ||
Focus Module
Only used in the First Form.
|
Passive
| |
Reactive Defense Module Increases DEF and RES by 400 and 8, respectively, when taking damage, stacking additively up to 10 times. The buffs decay at a rate of 1 stack every second if the Structural Principle does not take damage for 1 second. Only used in the First Form.
|
Passive
| |
Organically Linked Formula While Mechanist is in the recovery state or has no Shields from Self-Defense Arts, the Structural Principle will be Stunned and lose Reactive Defense Module until the Shields are refreshed. Only used in the First Form.
|
Passive
| |
If both Mechanist and the Structural Principle are in the recovery state, reduce their HP to 0 and both revive over ~30 seconds. After the Principle revives, it enters the Second Form. Only used at Level 1 and 2.
|
–
| |
| Second Form | ||
|
Second Form traits
| |
Acceleration Module While not blocked or under an effect that stops movement, increases MSPD by 50% every 0.33 seconds, stacking additively up to 30 times. The MSPD buff is reset when the Structural Principle is blocked or its movement is interrupted; in the former case, the first attack against the blocking unit deals an additional instance of Physical damage equal to (1000 × MSPD). Only used in the Second Form.
|
Passive
| |
Appearances[edit]
| Vector Breakthrough | VEC1-04 • VEC1-08 •VEC1-12 • VEC1-D |
|---|
Stats[edit]
| HP | ATK | DEF | RES |
|---|---|---|---|
60000 A+ | 800 B+ | 0 E | 0 E |
| Movement Speed | Attack Interval | Elemental RES | Effect Resistance |
0.5 C | 4 C | 0 E | 0 E |
| HP | ATK | DEF | RES |
|---|---|---|---|
80000 A+ | 800 B+ | 0 E | 0 E |
| Movement Speed | Attack Interval | Elemental RES | Effect Resistance |
0.5 C | 4 C | 0 E | 0 E |
| Attack range | HP regeneration | Weight | Life Point penalty |
|---|---|---|---|
| – | – | 10 | 5 |
| Susceptibilities | Silence • Stun • Sleep • Freeze • Levitate • Frighten • Fear • Paralysis • Lure | ||
| Additional information | |||