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Skybox
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WARNING!
This article contains unmarked spoilers for content that is not yet released on the Global server. Read at your own risk!
★★★★★
Skybox |
Skybox, with his lengthy title, tries to define the limits of the sky. Whether it's the ATAO or "Propeller Paradise", it's just a single dot on his texture. | |
| Class | ||
| Branch | ||
| Faction | ||
| Position | Ranged | |
| Tags | AoE | |
| Trait | Takes Off upon deployment and only attacks aerial enemies while Taking Off; lands when skill is activated, dealing AOE Physical damage | |
| How to obtain | [CN] Unrealized Realities – Airship Inspection Checklist | |
| Operator | File | Story | Dialogue | Gallery |
Attention!
The names and descriptions of Skybox's talent(s), skill(s), and base skills are tentative translations which may differ with the official English localization and will be updated when the Operator is announced in the Global server.
Skybox
In Other Languages
Chinese
天空盒
Character Information
File no.
CB54
Illustrator
臼
Character Voices
Japanese
Yoshihisa Kawahara
Chinese
Chen Haotian
Basic Info
Gender
Male
Combat Experience
7 years
Place of Birth
Date of Birth
July 4th
Race
Height
184 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Average
Mobility
Excellent
Endurance
Standard
Tactical Acumen
Excellent
Combat Skill
Standard
Originium Arts Assimilation
Average
Skybox is a 5★ Columbian Skybreaker Sniper Operator in Arknights, introduced in Unrealized Realities.
Stats[edit]
Range
□□□
■□□
□□□ | □□□
■□□□
□□□ |
Attributes
| 691 – 922 | 922 – 1168 | 1168 – 1558 | – | |
| 409 – 585 | 585 – 755 | 755 – 899 | +85 | |
| 107 – 139 | 139 – 177 | 177 – 197 | – | |
| 0 | 0 | 0 | – |
| 80 seconds | |
| 22 / 24 | |
| 1 | |
| 2.1 seconds |
Potential
DP cost -1 |
Redeployment time -10 seconds |
DP cost -1 |
ATK +35 |
DP cost -1 |
| Total Cost |
|---|
Promotion
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Talent[edit]
| Administration Bureau! Open Up! | |
|---|---|
| When attacking an enemy for the first time, disables their special abilities for 4 seconds. | |
| When attacking an enemy for the first time, disables their special abilities for 7 seconds. | |
Skills[edit]
Here Comes Originium Gunpowder Auto RecoveryAuto |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| The next attack throws an Originium Bomb, which has an expanded explosion radius and deals 180% of ATK as Physical damage Can store 1 charge |
0 | 11 | –
| |
| The next attack throws an Originium Bomb, which has an expanded explosion radius and deals 190% of ATK as Physical damage Can store 1 charge |
0 | 11 | –
| |
| The next attack throws an Originium Bomb, which has an expanded explosion radius and deals 200% of ATK as Physical damage Can store 1 charge |
0 | 11 | –
| |
| The next attack throws an Originium Bomb, which has an expanded explosion radius and deals 210% of ATK as Physical damage Can store 1 charge |
0 | 10 | –
| |
| The next attack throws an Originium Bomb, which has an expanded explosion radius and deals 220% of ATK as Physical damage Can store 1 charge |
0 | 10 | –
| |
| The next attack throws an Originium Bomb, which has an expanded explosion radius and deals 230% of ATK as Physical damage Can store 1 charge |
0 | 10 | –
| |
| The next attack throws an Originium Bomb, which has an expanded explosion radius and deals 240% of ATK as Physical damage Can store 2 charges |
0 | 9 | –
| |
| The next attack throws an Originium Bomb, which has an expanded explosion radius and deals 260% of ATK as Physical damage Can store 2 charges |
0 | 9 | –
| |
| The next attack throws an Originium Bomb, which has an expanded explosion radius and deals 280% of ATK as Physical damage Can store 2 charges |
0 | 9 | –
| |
| The next attack throws an Originium Bomb, which has an expanded explosion radius and deals 300% of ATK as Physical damage Can store 2 charges |
0 | 8 | –
|
Electromagnetic Pulse Grace Auto RecoveryManual |
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□□□□□ |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Attack Range expands, ATK increases to 120% Overload: Fires all remaining ammo on random enemies when skill is manually deactivated Skill activation grants 10 ammo and the skill ends when all ammo are used (Can manually deactivate skill) |
10 | 42 | –
| |
| Attack Range expands, ATK increases to 130% Overload: Fires all remaining ammo on random enemies when skill is manually deactivated Skill activation grants 10 ammo and the skill ends when all ammo are used (Can manually deactivate skill) |
11 | 40 | –
| |
| Attack Range expands, ATK increases to 140% Overload: Fires all remaining ammo on random enemies when skill is manually deactivated Skill activation grants 10 ammo and the skill ends when all ammo are used (Can manually deactivate skill) |
12 | 38 | –
| |
| Attack Range expands, ATK increases to 150% Overload: Fires all remaining ammo on random enemies when skill is manually deactivated Skill activation grants 10 ammo and the skill ends when all ammo are used (Can manually deactivate skill) |
13 | 36 | –
| |
| Attack Range expands, ATK increases to 160% Overload: Fires all remaining ammo on random enemies when skill is manually deactivated Skill activation grants 10 ammo and the skill ends when all ammo are used (Can manually deactivate skill) |
14 | 34 | –
| |
| Attack Range expands, ATK increases to 170% Overload: Fires all remaining ammo on random enemies when skill is manually deactivated Skill activation grants 10 ammo and the skill ends when all ammo are used (Can manually deactivate skill) |
15 | 32 | –
| |
| Attack Range expands, ATK increases to 180% Overload: Fires all remaining ammo on random enemies when skill is manually deactivated Skill activation grants 10 ammo and the skill ends when all ammo are used (Can manually deactivate skill) |
16 | 30 | –
| |
| Attack Range expands, ATK increases to 200% Overload: Fires all remaining ammo on random enemies when skill is manually deactivated Skill activation grants 10 ammo and the skill ends when all ammo are used (Can manually deactivate skill) |
17 | 29 | –
| |
| Attack Range expands, ATK increases to 220% Overload: Fires all remaining ammo on random enemies when skill is manually deactivated Skill activation grants 10 ammo and the skill ends when all ammo are used (Can manually deactivate skill) |
18 | 27 | –
| |
| Attack Range expands, ATK increases to 240% Overload: Fires all remaining ammo on random enemies when skill is manually deactivated Skill activation grants 10 ammo and the skill ends when all ammo are used (Can manually deactivate skill) |
20 | 25 | –
|
Changelog[edit]
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