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Skybox

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WARNING!

This article contains unmarked spoilers for content that is not yet released on the Global server. Read at your own risk!

Skybox, with his lengthy title, tries to define the limits of the sky.
Whether it's the ATAO or "Propeller Paradise", it's just a single dot on his texture.
Class Sniper.png Sniper
Branch Skybreaker Sniper.png Skybreaker
Faction Columbia.png Columbia
Position Ranged
Tags AoE
Trait Takes Off upon deployment and only attacks aerial enemies while Taking Off; lands when skill is activated, dealing AOE Physical damage
How to obtain [CN] Unrealized Realities – Airship Inspection Checklist

Attention!

The names and descriptions of Skybox's talent(s), skill(s), and base skills are tentative translations which may differ with the official English localization and will be updated when the Operator is announced in the Global server.

Skybox
Base
Elite 2
Skybox.png
Skybox Elite 2.png
Based on
Blue iguana (Cyclura lewisi)
Etymology
Internal name
char_4213_skybx
In Other Languages
Chinese
天空盒
Character Information
File no.
CB54
Illustrator
Character Voices
Japanese
Yoshihisa Kawahara
Chinese
Chen Haotian
Basic Info
Gender
Male
Combat Experience
7 years
Place of Birth
Date of Birth
July 4th
Race
Height
184 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Average
Mobility
Excellent
Endurance
Standard
Tactical Acumen
Excellent
Combat Skill
Standard
Originium Arts Assimilation
Average

Skybox is a 5★ Columbian Skybreaker Sniper Operator in Arknights, introduced in Unrealized Realities.

Stats[edit]

Range

Base.pngElite 1.png
   
  
   
   
  
   

Attributes

Base.png Elite 1.png Elite 2.png Trust.png
HP.png HP 691 922 9221168 11681558
ATK.png ATK 409 585 585755 755899 +85
DEF.png DEF 107 139 139177 177197
RES.png RES 0 0 0
RDP.png Redeployment Time 80 seconds
COST.png DP Cost 22 / 24
BLOCK.png Block 1
ASPD.png Attack Interval 2.1 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -10 seconds
Potential 4.png
DP cost -1
Potential 5.png
ATK +35
Potential 6.png
DP cost -1
Total Cost
Skybox's Token.png
5
OR
Epic Sniper Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Administration Bureau! Open Up!.
  • New skill: Electromagnetic Pulse Grace.
  • Range extended.

Raise Skybox to Level 50.
LMD.png
20K
Sniper Chip.png
4
Orirock Cube.png
8
Sugar.png
2
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Administration Bureau! Open Up! improved.

Raise Skybox to Elite 1 Level 70.
LMD.png
120K
Sniper Dualchip.png
3
Coagulative Nodule.png
13
RMA70-12.png
7

Talent[edit]

Administration Bureau! Open Up!
Elite 1
When attacking an enemy for the first time, disables their special abilities for 4 seconds.
Elite 2
When attacking an enemy for the first time, disables their special abilities for 7 seconds.

Skills[edit]

Skill-Skybox1.png
Here Comes Originium Gunpowder
Auto RecoveryAuto
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
The next attack throws an Originium Bomb, which has an expanded explosion radius and deals 180% of ATK as Physical damage
Can store 1 charge
0 11

Rank 2.png
The next attack throws an Originium Bomb, which has an expanded explosion radius and deals 190% of ATK as Physical damage
Can store 1 charge
0 11

Rank 3.png
The next attack throws an Originium Bomb, which has an expanded explosion radius and deals 200% of ATK as Physical damage
Can store 1 charge
0 11

Rank 4.png
The next attack throws an Originium Bomb, which has an expanded explosion radius and deals 210% of ATK as Physical damage
Can store 1 charge
0 10

Rank 5.png
The next attack throws an Originium Bomb, which has an expanded explosion radius and deals 220% of ATK as Physical damage
Can store 1 charge
0 10

Rank 6.png
The next attack throws an Originium Bomb, which has an expanded explosion radius and deals 230% of ATK as Physical damage
Can store 1 charge
0 10

Rank 7.png
The next attack throws an Originium Bomb, which has an expanded explosion radius and deals 240% of ATK as Physical damage
Can store 2 charges
0 9

Rank 8.png
The next attack throws an Originium Bomb, which has an expanded explosion radius and deals 260% of ATK as Physical damage
Can store 2 charges
0 9

Rank 9.png
The next attack throws an Originium Bomb, which has an expanded explosion radius and deals 280% of ATK as Physical damage
Can store 2 charges
0 9

Rank 10.png
The next attack throws an Originium Bomb, which has an expanded explosion radius and deals 300% of ATK as Physical damage
Can store 2 charges
0 8

Skill-Skybox2.png
Electromagnetic Pulse Grace
Auto RecoveryManual
  
  
  
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Attack Range expands, ATK increases to 120%
Overload: Fires all remaining ammo on random enemies when skill is manually deactivated
Skill activation grants 10 ammo and the skill ends when all ammo are used (Can manually deactivate skill)
10 42

Rank 2.png
Attack Range expands, ATK increases to 130%
Overload: Fires all remaining ammo on random enemies when skill is manually deactivated
Skill activation grants 10 ammo and the skill ends when all ammo are used (Can manually deactivate skill)
11 40

Rank 3.png
Attack Range expands, ATK increases to 140%
Overload: Fires all remaining ammo on random enemies when skill is manually deactivated
Skill activation grants 10 ammo and the skill ends when all ammo are used (Can manually deactivate skill)
12 38

Rank 4.png
Attack Range expands, ATK increases to 150%
Overload: Fires all remaining ammo on random enemies when skill is manually deactivated
Skill activation grants 10 ammo and the skill ends when all ammo are used (Can manually deactivate skill)
13 36

Rank 5.png
Attack Range expands, ATK increases to 160%
Overload: Fires all remaining ammo on random enemies when skill is manually deactivated
Skill activation grants 10 ammo and the skill ends when all ammo are used (Can manually deactivate skill)
14 34

Rank 6.png
Attack Range expands, ATK increases to 170%
Overload: Fires all remaining ammo on random enemies when skill is manually deactivated
Skill activation grants 10 ammo and the skill ends when all ammo are used (Can manually deactivate skill)
15 32

Rank 7.png
Attack Range expands, ATK increases to 180%
Overload: Fires all remaining ammo on random enemies when skill is manually deactivated
Skill activation grants 10 ammo and the skill ends when all ammo are used (Can manually deactivate skill)
16 30

Rank 8.png
Attack Range expands, ATK increases to 200%
Overload: Fires all remaining ammo on random enemies when skill is manually deactivated
Skill activation grants 10 ammo and the skill ends when all ammo are used (Can manually deactivate skill)
17 29

Rank 9.png
Attack Range expands, ATK increases to 220%
Overload: Fires all remaining ammo on random enemies when skill is manually deactivated
Skill activation grants 10 ammo and the skill ends when all ammo are used (Can manually deactivate skill)
18 27

Rank 10.png
Attack Range expands, ATK increases to 240%
Overload: Fires all remaining ammo on random enemies when skill is manually deactivated
Skill activation grants 10 ammo and the skill ends when all ammo are used (Can manually deactivate skill)
20 25

Changelog[edit]

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