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Sankta Miksaparato

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★★★★★★
Sankta Miksaparato
Gun-Knight Sankta Miksaparato, always fond of heading where it's liveliest.
Yes, that gentleman with his hands behind his back watching the younger operators tread on shadows is him.
Class Defender.png Defender
Branch Sentry Protector Defender.png Sentry Protector
Faction Laterano.png Laterano
Position Melee
Tags Defense DPS Support
Trait Blocks 3 enemies and attacks from long range.
How to obtain The Masses' Travels – Babysitting Criteria
Sankta Miksaparato
Base
Elite 2
Sankta Miksaparato.png
Sankta Miksaparato Elite 2.png
Etymology
From Esperanto sankta ("holy") and miksaparato ("blender")[1]
Internal name
char_4194_rmixer
In Other Languages
Chinese
信仰搅拌机
Japanese
サンクタ・ミキサー
Korean
산크타 믹사파라토
Character Information
File no.
LT32
Illustrator
九日九号 (original design by Skade)
Character Voices
Japanese
Nobuo Tobita
Chinese
Liu Bin
English
Andres Williams
Korean
Min Eung-shik
Basic Info
Gender
Male
Combat Experience
54 years
Place of Birth
Date of Birth
December 26th
Race
Height
210 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Excellent
Mobility
Standard
Endurance
Standard
Tactical Acumen
Excellent
Combat Skill
Excellent
Originium Arts Assimilation
Standard

Sankta Miksaparato is a 6★ Lateran Sentry Protector Defender Operator in Arknights, introduced in The Masses' Travels after previously appearing off-screen in Fiammetta's Operator Record.

Stats[edit]

Range

  

Attributes

Base.png Elite 1.png Elite 2.png Trust.png
HP.png HP 1483 1978 19782638 26383677
ATK.png ATK 260 334 334418 418504 +60
DEF.png DEF 253 379 379513 513703 +60
RES.png RES 0 0 0
RDP.png Redeployment Time 80 seconds
COST.png DP Cost 21 / 23 / 25
BLOCK.png Block 3
ASPD.png Attack Interval 1.2 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -10 seconds
Potential 4.png
DP cost -1
Potential 6.png
DP cost -1
Total Cost
Sankta Miksaparato's Token.png
5
OR
Royal Defender Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Machine-Gun Welcome Ceremony.
  • New skill: Eight-Armed Chainsaw Guy.

Raise Sankta Miksaparato to Level 50.
LMD.png
30K
Defender Chip.png
5
Orirock Cube.png
12
Polyketon.png
4
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Shield-Up Farewell Ceremony.
  • New skill: Pre-Retirement Preaching.
  • Machine-Gun Welcome Ceremony improved.
  • Operator Modules available.

Raise Sankta Miksaparato to Elite 1 Level 80.
LMD.png
180K
Defender Dualchip.png
4
D32 Steel.png
4
Crystalline Circuit.png
5

Talents[edit]

Machine-Gun Welcome Ceremony
Elite 1
Whenever Sankta Miksaparato deals damage, he gains DEF +20 and ASPD +2 for 10 seconds, stacking up to 3 times
Elite 2
Whenever Sankta Miksaparato deals damage, he gains DEF +30 and ASPD +3 for 10 seconds, stacking up to 3 times

Shield-Up Farewell Ceremony
Elite 2
When Sankta Miksaparato has not attacked for 8 seconds, he gains a Barrier equal to 15% Max HP; this timer restarts once the Barrier is lost
Elite 2
Potential 5
When Sankta Miksaparato has not attacked for 8 seconds, he gains a Barrier equal to 18% (+3%) Max HP; this timer restarts once the Barrier is lost

Skills[edit]

Skill-SanktaMiksaparato1.png
Gun-Knight Examiner-in-Chief
Defensive RecoveryAuto
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
The next attack hits three times, each hit dealing 100% of ATK as Physical damage, and Replenishes 1 bullet to another nearby [Laterano] Operator with an ammo-type skill active 0 7

Rank 2.png
The next attack hits three times, each hit dealing 110% of ATK as Physical damage, and Replenishes 1 bullet to another nearby [Laterano] Operator with an ammo-type skill active 0 7

Rank 3.png
The next attack hits three times, each hit dealing 120% of ATK as Physical damage, and Replenishes 1 bullet to another nearby [Laterano] Operator with an ammo-type skill active 0 7

Rank 4.png
The next attack hits three times, each hit dealing 130% of ATK as Physical damage, and Replenishes 1 bullet to another nearby [Laterano] Operator with an ammo-type skill active 0 6

Rank 5.png
The next attack hits three times, each hit dealing 140% of ATK as Physical damage, and Replenishes 1 bullet to another nearby [Laterano] Operator with an ammo-type skill active 0 6

Rank 6.png
The next attack hits three times, each hit dealing 150% of ATK as Physical damage, and Replenishes 1 bullet to another nearby [Laterano] Operator with an ammo-type skill active 0 6

Rank 7.png
The next attack hits three times, each hit dealing 160% of ATK as Physical damage, and Replenishes 1 bullet to another nearby [Laterano] Operator with an ammo-type skill active 0 5

Rank 8.png
The next attack hits three times, each hit dealing 170% of ATK as Physical damage, and Replenishes 1 bullet to another nearby [Laterano] Operator with an ammo-type skill active 1 5

Rank 9.png
The next attack hits three times, each hit dealing 180% of ATK as Physical damage, and Replenishes 1 bullet to another nearby [Laterano] Operator with an ammo-type skill active 2 5

Rank 10.png
The next attack hits three times, each hit dealing 190% of ATK as Physical damage, and Replenishes 1 bullet to another nearby [Laterano] Operator with an ammo-type skill active 3 4

Additional information
Gun-Knight Examiner-in-Chief can reload Ammo to valid operators within the surrounding 8 tiles, and prioritizes the last deployed ally.
Skill-SanktaMiksaparato2.png
Eight-Armed Chainsaw Guy
Auto RecoveryManualToggled
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
ATK +60%, DEF +50%, and if lethal damage is received while skill is active, immediately consumes 30 ammo to resist the damage
Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate the skill)
27 65

Rank 2.png
ATK +65%, DEF +55%, and if lethal damage is received while skill is active, immediately consumes 30 ammo to resist the damage
Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate the skill)
27 65

Rank 3.png
ATK +70%, DEF +60%, and if lethal damage is received while skill is active, immediately consumes 30 ammo to resist the damage
Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate the skill)
27 65

Rank 4.png
ATK +80%, DEF +70%, and if lethal damage is received while skill is active, immediately consumes 30 ammo to resist the damage
Skill activation grants 42 ammo and the skill ends when all ammo is used (Can manually deactivate the skill)
30 60

Rank 5.png
ATK +85%, DEF +75%, and if lethal damage is received while skill is active, immediately consumes 30 ammo to resist the damage
Skill activation grants 42 ammo and the skill ends when all ammo is used (Can manually deactivate the skill)
30 60

Rank 6.png
ATK +90%, DEF +80%, and if lethal damage is received while skill is active, immediately consumes 30 ammo to resist the damage
Skill activation grants 42 ammo and the skill ends when all ammo is used (Can manually deactivate the skill)
30 60

Rank 7.png
ATK +105%, DEF +90%, and if lethal damage is received while skill is active, immediately consumes 25 ammo to resist the damage
Skill activation grants 45 ammo and the skill ends when all ammo is used (Can manually deactivate the skill)
33 55

Rank 8.png
ATK +120%, DEF +105%, and if lethal damage is received while skill is active, immediately consumes 25 ammo to resist the damage
Skill activation grants 47 ammo and the skill ends when all ammo is used (Can manually deactivate the skill)
34 53

Rank 9.png
ATK +135%, DEF +115%, and if lethal damage is received while skill is active, immediately consumes 20 ammo to resist the damage
Skill activation grants 47 ammo and the skill ends when all ammo is used (Can manually deactivate the skill)
34 52

Rank 10.png
ATK +150%, DEF +130%, and if lethal damage is received while skill is active, immediately consumes 20 ammo to resist the damage
Skill activation grants 50 ammo and the skill ends when all ammo is used (Can manually deactivate the skill)
35 50

Additional information
If Eight-Armed Chainsaw Guy has insufficient Ammo to resist a lethal blow, it will still resist the hit at the cost of all remaining ammo.
Skill-SanktaMiksaparato3.png
Pre-Retirement Preaching
Auto RecoveryManualToggled
    
  
    
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
On skill activation, Replenishes 2 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +20%, ATK +110%, DEF +20%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 100% of actual Attack Interval
Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate the skill)
18 45

Rank 2.png
On skill activation, Replenishes 2 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +25%, ATK +120%, DEF +25%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 100% of actual Attack Interval
Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate the skill)
18 45

Rank 3.png
On skill activation, Replenishes 2 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +30%, ATK +130%, DEF +30%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 100% of actual Attack Interval
Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate the skill)
18 45

Rank 4.png
On skill activation, Replenishes 2 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +35%, ATK +140%, DEF +35%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 60% of actual Attack Interval
Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate the skill)
20 43

Rank 5.png
On skill activation, Replenishes 2 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +40%, ATK +150%, DEF +40%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 60% of actual Attack Interval
Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate the skill)
20 43

Rank 6.png
On skill activation, Replenishes 2 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +50%, ATK +160%, DEF +50%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 60% of actual Attack Interval
Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate the skill)
20 43

Rank 7.png
On skill activation, Replenishes 3 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +55%, ATK +170%, DEF +55%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 30% of actual Attack Interval
Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate the skill)
22 41

Rank 8.png
On skill activation, Replenishes 3 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +60%, ATK +185%, DEF +60%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 30% of actual Attack Interval
Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate the skill)
23 39

Rank 9.png
On skill activation, Replenishes 3 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +70%, ATK +200%, DEF +70%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 10% of actual Attack Interval
Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate the skill)
24 37

Rank 10.png
On skill activation, Replenishes 4 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +80%, ATK +220%, DEF +80%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 10% of actual Attack Interval
Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate the skill)
25 35

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Ester.png
6
Oriron Shard.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Oriron.png
4
Rank 5.png
Skill Summary Volume 2.png
8
Polyketon.png
4
Orirock Cube.png
5
Rank 6.png
Skill Summary Volume 2.png
8
Loxic Kohl.png
7
Rank 7.png
Skill Summary Volume 3.png
8
Aggregate Cyclicene.png
5
Semi-Synthetic Solvent.png
4
Rank 8.png
Gun-Knight Examiner-in-Chief
Skill Summary Volume 3.png
8
Cutting Fluid Solution.png
4
Aketon.png
7
Eight-Armed Chainsaw Guy
Skill Summary Volume 3.png
8
Polymerized Gel.png
4
Coagulating Gel.png
7
Pre-Retirement Preaching
Skill Summary Volume 3.png
8
Chiral Refractor.png
4
Coagulative Nodule.png
6
Rank 9.png
Gun-Knight Examiner-in-Chief
Skill Summary Volume 3.png
12
Solidified Fiber Board.png
4
RMA70-24.png
7
Eight-Armed Chainsaw Guy
Skill Summary Volume 3.png
12
Grindstone Pentahydrate.png
4
Crystalline Circuit.png
7
Pre-Retirement Preaching
Skill Summary Volume 3.png
12
Orirock Concentration.png
4
Transmuted Salt Agglomerate.png
10
Rank 10.png
Gun-Knight Examiner-in-Chief
Skill Summary Volume 3.png
15
Polymerization Preparation.png
6
Incandescent Alloy Block.png
6
Eight-Armed Chainsaw Guy
Skill Summary Volume 3.png
15
D32 Steel.png
6
Keton Colloid.png
5
Pre-Retirement Preaching
Skill Summary Volume 3.png
15
Nucleic Crystal Sinter.png
6
Cyclicene Prefab.png
2

Operator Modules[edit]

Original module.png Original: Sankta Miksaparato's Badge
Module Badge.png
Sentry Protector Defender.png

Operator Sankta Miksaparato has demonstrated a remarkable aptitude for frontline preservation and blockading the enemy.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Defender Operator during field operations to exercise Sentry Protector responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
SPT-X module.png SPT-X: Armor Cleaning Brush Set
Armor Cleaning Brush Set.png
Stage 1
Attributes increased: HP +210, ATK +40, DEF +30
New trait:
Reveals Invisible enemies within range
Stage 2
Attributes increased: HP +250, ATK +48, DEF +37
Machine-Gun Welcome Ceremony improved:
Whenever Sankta Miksaparato deals damage, he gains DEF +40 and ASPD +4 for 10 seconds, stacking up to 3 times
Stage 3
Attributes increased: HP +280, ATK +54, DEF +43
Machine-Gun Welcome Ceremony improved:
Whenever Sankta Miksaparato deals damage, he gains DEF +50 and ASPD +5 for 10 seconds, stacking up to 3 times; once at max stacks, all [Laterano] Operators on the field cannot have their ASPD decrease below their starting ASPD
Module Missions
  1. Complete a total of 5 battles; You must deploy your own Sankta Miksaparato and use Pre-Retirement Preaching at least 1 time in each battle
  2. Clear Main Theme 14-5 with a 3-star rating under Standard Environment; You must deploy your own Sankta Miksaparato and have him defeat at least 10 enemies
PrerequisitesStage 1
  • Complete both of Sankta Miksaparato's SPT-X Module Missions.
  • Raise Sankta Miksaparato to Elite 2 Level 60.
Module Data Block.png
4
D32 Steel.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Sankta Miksaparato.
Module Data Block.png
4
Data Supplement Stick.png
60
Nucleic Crystal Sinter.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Sankta Miksaparato.
Module Data Block.png
4
Data Supplement Instrument.png
20
Crystalline Electronic Unit.png
4
LMD.png
120K
Description
"Where did you get this feather duster?" Fiammetta asks in annoyance as she takes out the scarlet duster.
Patrizion lifts his head to answer as he wipes his armor: "Oh, you mean Fifi? It was a gift from your friend Mostima, said I could look at it whenever I missed you."
"And why exactly did you give it my childhood nickname...?"
Seeing the woman's eyebrows scrunched together in fury, Patrizion hesitates a moment, then decides to spit out the truth: "Everyone thought it looked just like you, so I called it that."
"Which part of this is meant to be like me?!" She raises the duster and gives it a few flicks, grumping disapprovingly.
"It's the same color as your ear tufts, and when the plumes are sticking up, they look like how your hair would stand up after I combed it for you when you were little."
"Just throw it away!"
"Now that won't do. It was a gift, so throwing it away would be rude." The old man takes the duster away from her, sticking it back into the old helmet before nodding in satisfaction. "Yes, I'd say it looks quite nice in there, otherwise this armor would be rather lonely at home."
"Then stick some flowers in there, or hang your medals on it or something!"
"But I'm such a humble man, how could I just put my medals on display like that?"
"Then what'll it take for you to put it away?!" The woman tries to snatch the feather duster back, but her every attempt is easily thwarted by the old man.
"No, no, I shan't no matter what you say. It's Fifi who keeps me company when you're not home. When it's movie time, she sits there quietly, never muttering about hackneyed plots or wooden acting or stale popcorn."
After staring each other down for a good long while, she figures there is no reasoning with him. All she can do is pinch her brow.
"...Fine. There's no talking you out of this. Forget it."
Upon hearing these words, the old man lets out the smile of a winner, but the smile soon stiffens as the woman changes tack.
"At first, I was going to take a whole month off to relax at home, maybe spend some time with you while I was at it." She shakes her head and sighs as she continues: "But since you have Fifi now, I guess I'll just have to go on a trip alone. Wouldn't want to disturb your leisure time, after all—"
Before she even finishes, the old man quickly grabs the feather duster, walks forward a few steps to pull open the storage room door, then throws it in before slamming the door shut.
"Ah, it's just a feather duster, no need to keep it on display."
"But it was so pretty when stuck in the helmet."
"What was pretty about it? It looks like it was caught in an explosion."
"Wasn't it nice and quiet?"
"Movie time should be all about eating popcorn while grumbling with your fellow watchers."
"Wasn't it just like me?"
*sigh* "Don't mock an old man..." The old man tousles the woman's hair, smiling in exasperation. "Fia, it's not that it's just like you, it was me thinking of you, that's all."

Base skills[edit]

Skill-meet spd2.png
Base.png
Reception Room.png
When this Operator is assigned to the Reception Room, Clue search speed increases by 15%
Skill-meet spd3.png
Expert Socializer
Replaces Tea Master
Elite 2.png
Reception Room.png
When this Operator is assigned to the Reception Room, Clue search speed increases by 20%
Skill-meet spd confes1.png
Elite 2.png
Reception Room.png
When this Operator is assigned to the Reception Room, if Fiammetta is assigned to a Dormitory, Clue search speed increases by 10%

Changelog[edit]

References[edit]

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